cogl-gles2-wrapper: Fix a reference to the old name for CoglPipeline
The GLES2 wrapper was referring to COGL_MATERIAL_PROGRAM_TYPE_GLSL but this has since been renamed to COGL_PIPELINE_PROGRAM_TYPE_GLSL so the GLES2 backend wouldn't compile.
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@ -1126,7 +1126,7 @@ _cogl_wrap_prepare_for_draw (void)
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again in the _start function. This should go away once the GLSL
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again in the _start function. This should go away once the GLSL
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code is generated in the GLSL material backend so it's probably
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code is generated in the GLSL material backend so it's probably
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not worth worrying about now */
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not worth worrying about now */
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_cogl_use_program (program->program, COGL_MATERIAL_PROGRAM_TYPE_GLSL);
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_cogl_use_program (program->program, COGL_PIPELINE_PROGRAM_TYPE_GLSL);
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/* Make sure all of the uniforms are up to date */
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/* Make sure all of the uniforms are up to date */
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if (w->dirty_uniforms)
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if (w->dirty_uniforms)
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