gles2: disable vbos until while we rework backend

The gles2 wrapper functions don't understand about the CoglBuffer API so
they don't support attributes stored in a CoglVertexArray. Instead of
teaching the backend about buffers we are going to wait until we have
overhauled the GLES 2 backend. We are currently making progress
consolidating the GLES 2 backend with a new GLSL backend for
CoglMaterial. This will hugely simplify the GLES 2 support and share
code with the OpenGL backend. In the end it's hoped that this problem
will simply go away so it doesn't make much sense to solve it with the
current design.
This commit is contained in:
Robert Bragg 2010-10-29 15:49:25 +01:00
parent f80cb197a9
commit 61bb91a2e7

View File

@ -105,7 +105,12 @@ _cogl_features_init (void)
flags |= COGL_FEATURE_TEXTURE_NPOT_BASIC;
#endif
/* FIXME: HACK: We are in the process of overhauling the GLES 2 backend
* and consolidating with a CoglMaterial GLSL backend. Currently though
* use of CoglBuffers with GLES 2 is broken. */
#ifndef HAVE_COGL_GLES2
flags |= COGL_FEATURE_VBOS;
#endif
/* Both GLES 1.1 and GLES 2.0 support point sprites in core */
flags |= COGL_FEATURE_POINT_SPRITE;