cogl-gles2-wrapper: Fix a reference to the old name for CoglPipeline

The GLES2 wrapper was referring to COGL_MATERIAL_PROGRAM_TYPE_GLSL but
this has since been renamed to COGL_PIPELINE_PROGRAM_TYPE_GLSL so the
GLES2 backend wouldn't compile.
This commit is contained in:
Neil Roberts 2010-11-04 14:56:44 +00:00
parent 61bb91a2e7
commit 2a7e7fb6d3

View File

@ -1126,7 +1126,7 @@ _cogl_wrap_prepare_for_draw (void)
again in the _start function. This should go away once the GLSL again in the _start function. This should go away once the GLSL
code is generated in the GLSL material backend so it's probably code is generated in the GLSL material backend so it's probably
not worth worrying about now */ not worth worrying about now */
_cogl_use_program (program->program, COGL_MATERIAL_PROGRAM_TYPE_GLSL); _cogl_use_program (program->program, COGL_PIPELINE_PROGRAM_TYPE_GLSL);
/* Make sure all of the uniforms are up to date */ /* Make sure all of the uniforms are up to date */
if (w->dirty_uniforms) if (w->dirty_uniforms)