compositor: Add MetaDnDActor
This actor is a subclass of MetaFeedbackActor that additionally implements the "drag failed" animation, snapping back to the drag origin position in a surface.
This commit is contained in:
parent
b588baf9f5
commit
28e59c5a8f
@ -109,6 +109,8 @@ libmutter_la_SOURCES = \
|
||||
compositor/meta-background-group.c \
|
||||
compositor/meta-cullable.c \
|
||||
compositor/meta-cullable.h \
|
||||
compositor/meta-dnd-actor.c \
|
||||
compositor/meta-dnd-actor-private.h \
|
||||
compositor/meta-feedback-actor.c \
|
||||
compositor/meta-feedback-actor-private.h \
|
||||
compositor/meta-module.c \
|
||||
|
64
src/compositor/meta-dnd-actor-private.h
Normal file
64
src/compositor/meta-dnd-actor-private.h
Normal file
@ -0,0 +1,64 @@
|
||||
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
|
||||
/*
|
||||
* meta-dnd-actor-private.h: Actor for painting the DnD surface
|
||||
*
|
||||
* Copyright 2014 Red Hat, Inc.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as
|
||||
* published by the Free Software Foundation; either version 2 of the
|
||||
* License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* Author: Carlos Garnacho <carlosg@gnome.org>
|
||||
*/
|
||||
|
||||
#ifndef META_DND_ACTOR_PRIVATE_H
|
||||
#define META_DND_ACTOR_PRIVATE_H
|
||||
|
||||
#include "meta-feedback-actor-private.h"
|
||||
|
||||
/**
|
||||
* MetaDnDActor:
|
||||
*
|
||||
* This class handles the rendering of the DnD surface
|
||||
*/
|
||||
|
||||
#define META_TYPE_DND_ACTOR (meta_dnd_actor_get_type ())
|
||||
#define META_DND_ACTOR(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), META_TYPE_DND_ACTOR, MetaDnDActor))
|
||||
#define META_DND_ACTOR_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), META_TYPE_DND_ACTOR, MetaDnDActorClass))
|
||||
#define META_IS_DND_ACTOR(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), META_TYPE_DND_ACTOR))
|
||||
#define META_IS_DND_ACTOR_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), META_TYPE_DND_ACTOR))
|
||||
#define META_DND_ACTOR_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), META_TYPE_DND_ACTOR, MetaDnDActorClass))
|
||||
|
||||
typedef struct _MetaDnDActor MetaDnDActor;
|
||||
typedef struct _MetaDnDActorClass MetaDnDActorClass;
|
||||
|
||||
struct _MetaDnDActorClass
|
||||
{
|
||||
/*< private >*/
|
||||
MetaFeedbackActorClass parent_class;
|
||||
};
|
||||
|
||||
struct _MetaDnDActor
|
||||
{
|
||||
MetaFeedbackActor parent;
|
||||
};
|
||||
|
||||
GType meta_dnd_actor_get_type (void);
|
||||
|
||||
ClutterActor *meta_dnd_actor_new (ClutterActor *drag_origin,
|
||||
int start_x,
|
||||
int start_y);
|
||||
|
||||
void meta_dnd_actor_drag_finish (MetaDnDActor *self,
|
||||
gboolean success);
|
||||
|
||||
#endif /* META_DND_ACTOR_PRIVATE_H */
|
231
src/compositor/meta-dnd-actor.c
Normal file
231
src/compositor/meta-dnd-actor.c
Normal file
@ -0,0 +1,231 @@
|
||||
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
|
||||
/*
|
||||
* Copyright 2014 Red Hat, Inc.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as
|
||||
* published by the Free Software Foundation; either version 2 of the
|
||||
* License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* Author: Carlos Garnacho <carlosg@gnome.org>
|
||||
*/
|
||||
|
||||
/**
|
||||
* SECTION:meta-dnd-actor
|
||||
* @title: MetaDnDActor
|
||||
* @short_description: Actor for painting the drag and drop surface
|
||||
*
|
||||
*/
|
||||
|
||||
#include <config.h>
|
||||
|
||||
#include <clutter/clutter.h>
|
||||
|
||||
#include "meta-dnd-actor-private.h"
|
||||
|
||||
#define DRAG_FAILED_DURATION 500
|
||||
|
||||
enum {
|
||||
PROP_DRAG_ORIGIN = 1,
|
||||
PROP_DRAG_START_X,
|
||||
PROP_DRAG_START_Y
|
||||
};
|
||||
|
||||
typedef struct _MetaDnDActorPrivate MetaDnDActorPrivate;
|
||||
|
||||
struct _MetaDnDActorPrivate
|
||||
{
|
||||
ClutterActor *drag_origin;
|
||||
int drag_start_x;
|
||||
int drag_start_y;
|
||||
};
|
||||
|
||||
G_DEFINE_TYPE_WITH_PRIVATE (MetaDnDActor, meta_dnd_actor, META_TYPE_FEEDBACK_ACTOR)
|
||||
|
||||
static void
|
||||
meta_dnd_actor_set_property (GObject *object,
|
||||
guint prop_id,
|
||||
const GValue *value,
|
||||
GParamSpec *pspec)
|
||||
{
|
||||
MetaDnDActor *self = META_DND_ACTOR (object);
|
||||
MetaDnDActorPrivate *priv = meta_dnd_actor_get_instance_private (self);
|
||||
|
||||
switch (prop_id)
|
||||
{
|
||||
case PROP_DRAG_ORIGIN:
|
||||
priv->drag_origin = g_value_get_object (value);
|
||||
break;
|
||||
case PROP_DRAG_START_X:
|
||||
priv->drag_start_x = g_value_get_int (value);
|
||||
break;
|
||||
case PROP_DRAG_START_Y:
|
||||
priv->drag_start_y = g_value_get_int (value);
|
||||
break;
|
||||
default:
|
||||
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
meta_dnd_actor_get_property (GObject *object,
|
||||
guint prop_id,
|
||||
GValue *value,
|
||||
GParamSpec *pspec)
|
||||
{
|
||||
MetaDnDActor *self = META_DND_ACTOR (object);
|
||||
MetaDnDActorPrivate *priv = meta_dnd_actor_get_instance_private (self);
|
||||
|
||||
switch (prop_id)
|
||||
{
|
||||
case PROP_DRAG_ORIGIN:
|
||||
g_value_set_object (value, priv->drag_origin);
|
||||
break;
|
||||
case PROP_DRAG_START_X:
|
||||
g_value_set_int (value, priv->drag_start_x);
|
||||
break;
|
||||
case PROP_DRAG_START_Y:
|
||||
g_value_set_int (value, priv->drag_start_y);
|
||||
break;
|
||||
default:
|
||||
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
meta_dnd_actor_class_init (MetaDnDActorClass *klass)
|
||||
{
|
||||
GObjectClass *object_class = G_OBJECT_CLASS (klass);
|
||||
GParamSpec *pspec;
|
||||
|
||||
object_class->set_property = meta_dnd_actor_set_property;
|
||||
object_class->get_property = meta_dnd_actor_get_property;
|
||||
|
||||
pspec = g_param_spec_object ("drag-origin",
|
||||
"Drag origin",
|
||||
"The origin of the DnD operation",
|
||||
CLUTTER_TYPE_ACTOR,
|
||||
G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY);
|
||||
|
||||
g_object_class_install_property (object_class,
|
||||
PROP_DRAG_ORIGIN,
|
||||
pspec);
|
||||
|
||||
pspec = g_param_spec_int ("drag-start-x",
|
||||
"Drag start X",
|
||||
"The X axis of the drag start point",
|
||||
0, G_MAXINT, 0,
|
||||
G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY);
|
||||
|
||||
g_object_class_install_property (object_class,
|
||||
PROP_DRAG_START_X,
|
||||
pspec);
|
||||
|
||||
pspec = g_param_spec_int ("drag-start-y",
|
||||
"Drag start Y",
|
||||
"The Y axis of the drag start point",
|
||||
0, G_MAXINT, 0,
|
||||
G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY);
|
||||
|
||||
g_object_class_install_property (object_class,
|
||||
PROP_DRAG_START_Y,
|
||||
pspec);
|
||||
}
|
||||
|
||||
static void
|
||||
meta_dnd_actor_init (MetaDnDActor *self)
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* meta_dnd_actor_new:
|
||||
*
|
||||
* Creates a new actor to draw the current drag and drop surface.
|
||||
*
|
||||
* Return value: the newly created background actor
|
||||
*/
|
||||
ClutterActor *
|
||||
meta_dnd_actor_new (ClutterActor *drag_origin,
|
||||
int drag_start_x,
|
||||
int drag_start_y)
|
||||
{
|
||||
MetaDnDActor *self;
|
||||
|
||||
self = g_object_new (META_TYPE_DND_ACTOR,
|
||||
"drag-origin", drag_origin,
|
||||
"drag-start-x", drag_start_x,
|
||||
"drag-start-y", drag_start_y,
|
||||
NULL);
|
||||
|
||||
return CLUTTER_ACTOR (self);
|
||||
}
|
||||
|
||||
static void
|
||||
drag_failed_complete (ClutterTimeline *timeline,
|
||||
gboolean is_finished,
|
||||
gpointer user_data)
|
||||
{
|
||||
ClutterActor *self = user_data;
|
||||
|
||||
clutter_actor_remove_all_children (self);
|
||||
clutter_actor_destroy (self);
|
||||
}
|
||||
|
||||
void
|
||||
meta_dnd_actor_drag_finish (MetaDnDActor *self,
|
||||
gboolean success)
|
||||
{
|
||||
MetaDnDActorPrivate *priv;
|
||||
ClutterActor *actor;
|
||||
|
||||
g_return_if_fail (META_IS_DND_ACTOR (self));
|
||||
|
||||
actor = CLUTTER_ACTOR (self);
|
||||
priv = meta_dnd_actor_get_instance_private (self);
|
||||
|
||||
if (success)
|
||||
{
|
||||
clutter_actor_remove_all_children (CLUTTER_ACTOR (self));
|
||||
clutter_actor_destroy (CLUTTER_ACTOR (self));
|
||||
}
|
||||
else
|
||||
{
|
||||
ClutterTransition *transition;
|
||||
|
||||
clutter_actor_save_easing_state (actor);
|
||||
clutter_actor_set_easing_mode (actor, CLUTTER_EASE_OUT_CUBIC);
|
||||
clutter_actor_set_easing_duration (actor, DRAG_FAILED_DURATION);
|
||||
clutter_actor_set_opacity (actor, 0);
|
||||
|
||||
if (CLUTTER_ACTOR_IS_VISIBLE (priv->drag_origin))
|
||||
{
|
||||
int anchor_x, anchor_y;
|
||||
ClutterPoint dest;
|
||||
|
||||
clutter_actor_get_transformed_position (priv->drag_origin,
|
||||
&dest.x, &dest.y);
|
||||
meta_feedback_actor_get_anchor (META_FEEDBACK_ACTOR (self),
|
||||
&anchor_x, &anchor_y);
|
||||
|
||||
dest.x += priv->drag_start_x - anchor_x;
|
||||
dest.y += priv->drag_start_y - anchor_y;
|
||||
clutter_actor_set_position (actor, dest.x, dest.y);
|
||||
}
|
||||
|
||||
transition = clutter_actor_get_transition (actor, "opacity");
|
||||
g_signal_connect (transition, "stopped",
|
||||
G_CALLBACK (drag_failed_complete), self);
|
||||
|
||||
clutter_actor_restore_easing_state (actor);
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user