2008-02-04 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c: * clutter/clutter-shader.c: Small documentation and style fixes * tests/test-scale.c: Constify the gravities array.
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@@ -1218,9 +1218,9 @@ clutter_actor_set_property (GObject *object,
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static void
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clutter_actor_get_property (GObject *object,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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ClutterActor *actor;
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ClutterActorPrivate *priv;
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@@ -5033,11 +5033,11 @@ destroy_shader_data (ClutterActor *self)
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/**
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* clutter_actor_get_shader:
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* @self: a #ClutterActor
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* @shader: a #ClutterShader or %NULL
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*
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* Queries the currently set #ClutterShader on @self.
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*
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* Return value: The currently set #ClutterShader or NULL if no shader is set.
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* Return value: The currently set #ClutterShader or %NULL if no
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* shader is set.
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*
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* Since: 0.6
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*/
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@@ -5053,9 +5053,8 @@ clutter_actor_get_shader (ClutterActor *self)
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shader_data = actor_priv->shader_data;
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if (!shader_data)
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{
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return NULL;
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}
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return NULL;
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return shader_data->shader;
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}
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@@ -5109,7 +5108,6 @@ clutter_actor_set_shader (ClutterActor *self,
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shader_data->shader = g_object_ref (shader);
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}
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clutter_actor_queue_redraw (self);
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return TRUE;
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