test-backface-culling: Use the experimental pipeline API
This tweaks the backface culling test to use the experimental pipeline API as well as the legacy API. All of the primitives are now rendered with all 16 combinations of front winding, cull face mode and legacy state. The test to 'draw a regular rectangle' has been removed. I think this initially existed because their were different functions to draw a rectangle with and without texturing. This is no longer the case so it is no longer useful and it's awkward to implement because it need a separate pipeline to disable the texturing. https://bugzilla.gnome.org/show_bug.cgi?id=663628 Reviewed-by: Robert Bragg <robert@linux.intel.com>
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@ -10,10 +10,10 @@
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/* Amount of pixels to skip off the top, bottom, left and right of the
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/* Amount of pixels to skip off the top, bottom, left and right of the
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texture when reading back the stage */
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texture when reading back the stage */
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#define TEST_INSET 4
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#define TEST_INSET 2
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/* Size to actually render the texture at */
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/* Size to actually render the texture at */
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#define TEXTURE_RENDER_SIZE 32
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#define TEXTURE_RENDER_SIZE 8
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typedef struct _TestState
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typedef struct _TestState
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{
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{
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@ -24,49 +24,29 @@ typedef struct _TestState
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int width, height;
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int width, height;
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} TestState;
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} TestState;
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static gboolean
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static void
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validate_part (int xnum, int ynum, gboolean shown)
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validate_part (int xnum, int ynum, gboolean shown)
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{
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{
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guchar *pixels, *p;
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test_utils_check_region (xnum * TEXTURE_RENDER_SIZE + TEST_INSET,
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gboolean ret = TRUE;
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ynum * TEXTURE_RENDER_SIZE + TEST_INSET,
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TEXTURE_RENDER_SIZE - TEST_INSET * 2,
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pixels = g_malloc0 ((TEXTURE_RENDER_SIZE - TEST_INSET * 2)
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TEXTURE_RENDER_SIZE - TEST_INSET * 2,
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* (TEXTURE_RENDER_SIZE - TEST_INSET * 2) * 4);
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shown ? 0xff0000ff : 0x000000ff);
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/* Read the appropriate part but skip out a few pixels around the
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edges */
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cogl_read_pixels (xnum * TEXTURE_RENDER_SIZE + TEST_INSET,
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ynum * TEXTURE_RENDER_SIZE + TEST_INSET,
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TEXTURE_RENDER_SIZE - TEST_INSET * 2,
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TEXTURE_RENDER_SIZE - TEST_INSET * 2,
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COGL_READ_PIXELS_COLOR_BUFFER,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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pixels);
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/* Make sure every pixel is the appropriate color */
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for (p = pixels;
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p < pixels + ((TEXTURE_RENDER_SIZE - TEST_INSET * 2)
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* (TEXTURE_RENDER_SIZE - TEST_INSET * 2));
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p += 4)
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{
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if (p[0] != (shown ? 255 : 0))
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ret = FALSE;
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if (p[1] != 0)
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ret = FALSE;
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if (p[2] != 0)
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ret = FALSE;
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}
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g_free (pixels);
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return ret;
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}
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}
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/* We draw everything 16 times. The draw number is used as a bitmask
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to test all of the combinations of enabling legacy state, both
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winding orders and all four culling modes */
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#define USE_LEGACY_STATE(draw_num) (((draw_num) & 0x01) >> 0)
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#define FRONT_WINDING(draw_num) (((draw_num) & 0x02) >> 1)
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#define CULL_FACE_MODE(draw_num) (((draw_num) & 0x0c) >> 2)
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static void
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static void
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paint_test_backface_culling (TestState *state)
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paint_test_backface_culling (TestState *state)
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{
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{
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int i;
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int draw_num;
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CoglPipeline *pipeline = cogl_pipeline_new ();
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CoglPipeline *base_pipeline = cogl_pipeline_new ();
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CoglColor clear_color;
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CoglColor clear_color;
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cogl_ortho (0, state->width, /* left, right */
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cogl_ortho (0, state->width, /* left, right */
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@ -76,25 +56,30 @@ paint_test_backface_culling (TestState *state)
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cogl_color_init_from_4ub (&clear_color, 0x00, 0x00, 0x00, 0xff);
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cogl_color_init_from_4ub (&clear_color, 0x00, 0x00, 0x00, 0xff);
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cogl_clear (&clear_color, COGL_BUFFER_BIT_COLOR | COGL_BUFFER_BIT_STENCIL);
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cogl_clear (&clear_color, COGL_BUFFER_BIT_COLOR | COGL_BUFFER_BIT_STENCIL);
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cogl_pipeline_set_layer_texture (pipeline, 0, state->texture);
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cogl_pipeline_set_layer_texture (base_pipeline, 0, state->texture);
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cogl_pipeline_set_layer_filters (pipeline, 0,
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cogl_pipeline_set_layer_filters (base_pipeline, 0,
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COGL_PIPELINE_FILTER_NEAREST,
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COGL_PIPELINE_FILTER_NEAREST,
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COGL_PIPELINE_FILTER_NEAREST);
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COGL_PIPELINE_FILTER_NEAREST);
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cogl_set_backface_culling_enabled (TRUE);
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/* Render the scene sixteen times to test all of the combinations of
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cull face mode, legacy state and winding orders */
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cogl_push_matrix ();
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for (draw_num = 0; draw_num < 16; draw_num++)
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/* Render the scene twice - once with backface culling enabled and
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once without. The second time is translated so that it is below
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the first */
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for (i = 0; i < 2; i++)
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{
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{
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float x1 = 0, x2, y1 = 0, y2 = (float)(TEXTURE_RENDER_SIZE);
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float x1 = 0, x2, y1 = 0, y2 = (float)(TEXTURE_RENDER_SIZE);
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CoglTextureVertex verts[4];
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CoglTextureVertex verts[4];
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CoglPipeline *pipeline;
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cogl_set_source (pipeline);
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cogl_push_matrix ();
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cogl_translate (0, TEXTURE_RENDER_SIZE * draw_num, 0);
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pipeline = cogl_pipeline_copy (base_pipeline);
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cogl_set_backface_culling_enabled (USE_LEGACY_STATE (draw_num));
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cogl_pipeline_set_front_face_winding (pipeline, FRONT_WINDING (draw_num));
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cogl_pipeline_set_cull_face_mode (pipeline, CULL_FACE_MODE (draw_num));
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cogl_push_source (pipeline);
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memset (verts, 0, sizeof (verts));
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memset (verts, 0, sizeof (verts));
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@ -152,51 +137,71 @@ paint_test_backface_culling (TestState *state)
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x1 = x2;
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x1 = x2;
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x2 = x1 + (float)(TEXTURE_RENDER_SIZE);
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x2 = x1 + (float)(TEXTURE_RENDER_SIZE);
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/* Draw a regular rectangle (this should always show) */
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cogl_pop_matrix ();
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cogl_set_source_color4f (1.0, 0, 0, 1.0);
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cogl_rectangle (x1, y1, x2, y2);
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/* The second time round draw beneath the first with backface
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cogl_pop_source ();
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culling disabled */
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cogl_object_unref (pipeline);
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cogl_translate (0, TEXTURE_RENDER_SIZE, 0);
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cogl_set_backface_culling_enabled (FALSE);
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}
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}
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cogl_object_unref (pipeline);
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cogl_object_unref (base_pipeline);
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cogl_pop_matrix ();
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}
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}
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static void
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static void
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validate_result (int y_offset)
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validate_result (int y_offset)
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{
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{
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/* Front-facing texture */
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int draw_num;
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g_assert (validate_part (0, y_offset + 0, TRUE));
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/* Front-facing texture with flipped tex coords */
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g_assert (validate_part (1, y_offset + 0, TRUE));
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/* Back-facing texture */
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g_assert (validate_part (2, y_offset + 0, FALSE));
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/* Front-facing texture polygon */
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g_assert (validate_part (3, y_offset + 0, TRUE));
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/* Back-facing texture polygon */
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g_assert (validate_part (4, y_offset + 0, FALSE));
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/* Regular rectangle */
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g_assert (validate_part (5, y_offset + 0, TRUE));
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/* Backface culling disabled - everything should be shown */
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for (draw_num = 0; draw_num < 16; draw_num++)
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{
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gboolean cull_front, cull_back;
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CoglPipelineCullFaceMode cull_mode;
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/* Front-facing texture */
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if (USE_LEGACY_STATE (draw_num))
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g_assert (validate_part (0, y_offset + 1, TRUE));
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cull_mode = COGL_PIPELINE_CULL_FACE_MODE_BACK;
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/* Front-facing texture with flipped tex coords */
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else
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g_assert (validate_part (1, y_offset + 1, TRUE));
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cull_mode = CULL_FACE_MODE (draw_num);
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/* Back-facing texture */
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g_assert (validate_part (2, y_offset + 1, TRUE));
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switch (cull_mode)
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/* Front-facing texture polygon */
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{
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g_assert (validate_part (3, y_offset + 1, TRUE));
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case COGL_PIPELINE_CULL_FACE_MODE_NONE:
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/* Back-facing texture polygon */
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cull_front = FALSE;
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g_assert (validate_part (4, y_offset + 1, TRUE));
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cull_back = FALSE;
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/* Regular rectangle */
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break;
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g_assert (validate_part (5, y_offset + 1, TRUE));
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case COGL_PIPELINE_CULL_FACE_MODE_FRONT:
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cull_front = TRUE;
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cull_back = FALSE;
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break;
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case COGL_PIPELINE_CULL_FACE_MODE_BACK:
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cull_front = FALSE;
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cull_back = TRUE;
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break;
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case COGL_PIPELINE_CULL_FACE_MODE_BOTH:
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cull_front = TRUE;
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cull_back = TRUE;
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break;
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}
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if (FRONT_WINDING (draw_num) == COGL_WINDING_CLOCKWISE)
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{
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gboolean tmp = cull_front;
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cull_front = cull_back;
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cull_back = tmp;
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}
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/* Front-facing texture */
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validate_part (0, y_offset + draw_num, !cull_front);
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/* Front-facing texture with flipped tex coords */
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validate_part (1, y_offset + draw_num, !cull_front);
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/* Back-facing texture */
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validate_part (2, y_offset + draw_num, !cull_back);
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/* Front-facing texture polygon */
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validate_part (3, y_offset + draw_num, !cull_front);
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/* Back-facing texture polygon */
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validate_part (4, y_offset + draw_num, !cull_back);
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}
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}
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}
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static void
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static void
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@ -235,12 +240,12 @@ paint (TestState *state)
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/* Incase we want feedback of what was drawn offscreen we draw it
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/* Incase we want feedback of what was drawn offscreen we draw it
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* to the stage... */
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* to the stage... */
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cogl_set_source_texture (state->offscreen_tex);
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cogl_set_source_texture (state->offscreen_tex);
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cogl_rectangle (0, TEXTURE_RENDER_SIZE * 2,
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cogl_rectangle (0, TEXTURE_RENDER_SIZE * 16,
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stage_viewport[2],
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stage_viewport[2],
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stage_viewport[3] + TEXTURE_RENDER_SIZE * 2);
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stage_viewport[3] + TEXTURE_RENDER_SIZE * 16);
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validate_result (0);
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validate_result (0);
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validate_result (2);
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validate_result (16);
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}
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}
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static CoglHandle
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static CoglHandle
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