pipeline: Make the backface culling experimental public
This adds two new experimental public functions to replace the old internal _cogl_pipeline_set_cull_face_state function: void cogl_pipeline_set_cull_face_mode (CoglPipeline *pipeline, CoglPipelineCullFaceMode cull_face_mode); void cogl_pipeline_set_front_face_winding (CoglPipeline *pipeline, CoglWinding front_winding); There are also the corresponding getters. https://bugzilla.gnome.org/show_bug.cgi?id=663628 Reviewed-by: Robert Bragg <robert@linux.intel.com>
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@ -1132,7 +1132,7 @@ notify_buffers_changed (CoglFramebuffer *old_draw_buffer,
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front face is flipped for offscreen buffers */
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if (old_draw_buffer->type != new_draw_buffer->type &&
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ctx->current_pipeline &&
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_cogl_pipeline_get_cull_face_mode (ctx->current_pipeline) !=
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cogl_pipeline_get_cull_face_mode (ctx->current_pipeline) !=
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COGL_PIPELINE_CULL_FACE_MODE_NONE)
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{
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ctx->current_pipeline_changes_since_flush |=
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@ -298,20 +298,6 @@ typedef enum _CoglPipelineBlendEnable
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COGL_PIPELINE_BLEND_ENABLE_AUTOMATIC
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} CoglPipelineBlendEnable;
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typedef enum
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{
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COGL_PIPELINE_CULL_FACE_MODE_NONE,
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COGL_PIPELINE_CULL_FACE_MODE_FRONT,
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COGL_PIPELINE_CULL_FACE_MODE_BACK,
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COGL_PIPELINE_CULL_FACE_MODE_BOTH
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} CoglPipelineCullFaceMode;
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typedef enum
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{
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COGL_WINDING_CLOCKWISE,
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COGL_WINDING_COUNTER_CLOCKWISE
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} CoglWinding;
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typedef struct
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{
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/* Determines how this pipeline is blended with other primitives */
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@ -35,14 +35,6 @@ void
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_cogl_pipeline_set_fog_state (CoglPipeline *pipeline,
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const CoglPipelineFogState *fog_state);
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void
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_cogl_pipeline_set_cull_face_state (CoglPipeline *pipeline,
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const CoglPipelineCullFaceState *
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cull_face_state);
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CoglPipelineCullFaceMode
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_cogl_pipeline_get_cull_face_mode (CoglPipeline *pipeline);
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gboolean
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_cogl_pipeline_color_equal (CoglPipeline *authority0,
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CoglPipeline *authority1);
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@ -1177,22 +1177,20 @@ _cogl_pipeline_set_fog_state (CoglPipeline *pipeline,
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}
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void
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_cogl_pipeline_set_cull_face_state (CoglPipeline *pipeline,
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const CoglPipelineCullFaceState *
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cull_face_state)
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cogl_pipeline_set_cull_face_mode (CoglPipeline *pipeline,
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CoglPipelineCullFaceMode cull_face_mode)
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{
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CoglPipelineState state = COGL_PIPELINE_STATE_CULL_FACE;
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CoglPipeline *authority;
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CoglPipelineCullFaceState *current_cull_face_state;
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CoglPipelineCullFaceState *cull_face_state;
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_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
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authority = _cogl_pipeline_get_authority (pipeline, state);
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current_cull_face_state = &authority->big_state->cull_face_state;
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cull_face_state = &authority->big_state->cull_face_state;
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if (current_cull_face_state->mode == cull_face_state->mode &&
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current_cull_face_state->front_winding == cull_face_state->front_winding)
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if (cull_face_state->mode == cull_face_mode)
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return;
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/* - Flush journal primitives referencing the current state.
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@ -1202,14 +1200,44 @@ _cogl_pipeline_set_cull_face_state (CoglPipeline *pipeline,
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*/
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_cogl_pipeline_pre_change_notify (pipeline, state, NULL, FALSE);
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pipeline->big_state->cull_face_state = *cull_face_state;
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pipeline->big_state->cull_face_state.mode = cull_face_mode;
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_cogl_pipeline_update_authority (pipeline, authority, state,
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_cogl_pipeline_cull_face_state_equal);
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}
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void
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cogl_pipeline_set_front_face_winding (CoglPipeline *pipeline,
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CoglWinding front_winding)
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{
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CoglPipelineState state = COGL_PIPELINE_STATE_CULL_FACE;
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CoglPipeline *authority;
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CoglPipelineCullFaceState *cull_face_state;
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_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
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authority = _cogl_pipeline_get_authority (pipeline, state);
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cull_face_state = &authority->big_state->cull_face_state;
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if (cull_face_state->front_winding == front_winding)
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return;
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/* - Flush journal primitives referencing the current state.
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* - Make sure the pipeline has no dependants so it may be modified.
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* - If the pipeline isn't currently an authority for the state being
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* changed, then initialize that state from the current authority.
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*/
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_cogl_pipeline_pre_change_notify (pipeline, state, NULL, FALSE);
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pipeline->big_state->cull_face_state.front_winding = front_winding;
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_cogl_pipeline_update_authority (pipeline, authority, state,
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_cogl_pipeline_cull_face_state_equal);
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}
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CoglPipelineCullFaceMode
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_cogl_pipeline_get_cull_face_mode (CoglPipeline *pipeline)
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cogl_pipeline_get_cull_face_mode (CoglPipeline *pipeline)
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{
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CoglPipelineState state = COGL_PIPELINE_STATE_CULL_FACE;
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CoglPipeline *authority;
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@ -1222,6 +1250,20 @@ _cogl_pipeline_get_cull_face_mode (CoglPipeline *pipeline)
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return authority->big_state->cull_face_state.mode;
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}
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CoglWinding
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cogl_pipeline_get_front_face_winding (CoglPipeline *pipeline)
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{
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CoglPipelineState state = COGL_PIPELINE_STATE_CULL_FACE;
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CoglPipeline *authority;
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_COGL_RETURN_VAL_IF_FAIL (cogl_is_pipeline (pipeline),
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COGL_PIPELINE_CULL_FACE_MODE_NONE);
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authority = _cogl_pipeline_get_authority (pipeline, state);
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return authority->big_state->cull_face_state.front_winding;
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}
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float
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cogl_pipeline_get_point_size (CoglPipeline *pipeline)
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{
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@ -686,6 +686,97 @@ void
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cogl_pipeline_get_depth_state (CoglPipeline *pipeline,
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CoglDepthState *state_out);
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/**
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* CoglPipelineCullFaceMode:
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* @COGL_PIPELINE_CULL_FACE_MODE_NONE: Neither face will be
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* called. This is the default.
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* @COGL_PIPELINE_CULL_FACE_MODE_FRONT: Front faces will be called.
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* @COGL_PIPELINE_CULL_FACE_MODE_BACK: Back faces will be called.
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* @COGL_PIPELINE_CULL_FACE_MODE_BOTH: All faces will be called.
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*
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* Specifies which faces should be called. This can be set on a
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* pipeline using cogl_pipeline_set_cull_face_mode().
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*/
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typedef enum
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{
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COGL_PIPELINE_CULL_FACE_MODE_NONE,
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COGL_PIPELINE_CULL_FACE_MODE_FRONT,
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COGL_PIPELINE_CULL_FACE_MODE_BACK,
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COGL_PIPELINE_CULL_FACE_MODE_BOTH
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} CoglPipelineCullFaceMode;
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/**
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* cogl_pipeline_set_cull_face_mode:
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* @pipeline: A #CoglPipeline
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* @cull_face_mode: The new mode to set
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*
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* Sets which faces will be culled when drawing. Face culling can be
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* used to increase efficiency by avoiding drawing faces that would
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* get overridden. For example, if a model has gaps so that it is
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* impossible to see the inside then faces which are facing away from
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* the screen will never be seen so there is no point in drawing
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* them. This can be acheived by setting the cull face mode to
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* %COGL_PIPELINE_CULL_FACE_MODE_BACK.
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*
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* Face culling relies on the primitives being drawn with a specific
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* order to represent which faces are facing inside and outside the
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* model. This order can be specified by calling
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* cogl_pipeline_set_front_face_winding().
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*
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* Status: Unstable
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* Since: 2.0
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*/
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void
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cogl_pipeline_set_cull_face_mode (CoglPipeline *pipeline,
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CoglPipelineCullFaceMode cull_face_mode);
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/**
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* cogl_pipeline_get_cull_face_mode:
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*
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* Return value: the cull face mode that was previously set with
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* cogl_pipeline_set_cull_face_mode().
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*
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* Status: Unstable
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* Since: 2.0
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*/
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CoglPipelineCullFaceMode
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cogl_pipeline_get_cull_face_mode (CoglPipeline *pipeline);
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/**
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* cogl_pipeline_set_front_face_winding:
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*
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* The order of the vertices within a primitive specifies whether it
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* is considered to be front or back facing. This function specifies
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* which order is considered to be the front
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* faces. %COGL_WINDING_COUNTER_CLOCKWISE sets the front faces to
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* primitives with vertices in a counter-clockwise order and
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* %COGL_WINDING_CLOCKWISE sets them to be clockwise. The default is
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* %COGL_WINDING_COUNTER_CLOCKWISE.
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*
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* Status: Unstable
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* Since: 2.0
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*/
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void
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cogl_pipeline_set_front_face_winding (CoglPipeline *pipeline,
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CoglWinding front_winding);
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/**
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* cogl_pipeline_set_front_face_winding:
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*
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* The order of the vertices within a primitive specifies whether it
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* is considered to be front or back facing. This function specifies
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* which order is considered to be the front
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* faces. %COGL_WINDING_COUNTER_CLOCKWISE sets the front faces to
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* primitives with vertices in a counter-clockwise order and
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* %COGL_WINDING_CLOCKWISE sets them to be clockwise. The default is
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* %COGL_WINDING_COUNTER_CLOCKWISE.
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*
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* Status: Unstable
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* Since: 2.0
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*/
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CoglWinding
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cogl_pipeline_get_front_face_winding (CoglPipeline *pipeline);
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#endif /* COGL_ENABLE_EXPERIMENTAL_API */
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G_END_DECLS
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_cogl_pipeline_set_fog_state (pipeline, &ctx->legacy_fog_state);
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if (ctx->legacy_backface_culling_enabled)
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{
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CoglPipelineCullFaceState state;
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state.mode = COGL_PIPELINE_CULL_FACE_MODE_BACK;
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state.front_winding = COGL_WINDING_COUNTER_CLOCKWISE;
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_cogl_pipeline_set_cull_face_state (pipeline, &state);
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}
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cogl_pipeline_set_cull_face_mode (pipeline,
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COGL_PIPELINE_CULL_FACE_MODE_BACK);
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}
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void
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COGL_COLOR_MASK_ALL = (COGL_COLOR_MASK_RED | COGL_COLOR_MASK_GREEN | COGL_COLOR_MASK_BLUE | COGL_COLOR_MASK_ALPHA)
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} CoglColorMask;
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/**
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* CoglWinding:
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* @COGL_WINDING_CLOCKWISE: Vertices are in a clockwise order
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* @COGL_WINDING_COUNTER_CLOCKWISE: Vertices are in a counter-clockwise order
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*
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* Enum used to represent the two directions of rotation. This can be
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* used to set the front face for culling by calling
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* cogl_pipeline_set_front_face_winding().
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*/
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typedef enum
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{
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COGL_WINDING_CLOCKWISE,
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COGL_WINDING_COUNTER_CLOCKWISE
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} CoglWinding;
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G_END_DECLS
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#endif /* __COGL_TYPES_H__ */
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@ -570,6 +570,11 @@ cogl_pipeline_get_point_size
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cogl_pipeline_get_color_mask
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cogl_pipeline_set_color_mask
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CoglPipelineCullFaceMode
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cogl_pipeline_set_cull_face_mode
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CoglWinding
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cogl_pipeline_set_front_face_winding
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cogl_pipeline_set_layer_texture
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cogl_pipeline_get_layer_texture
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CoglMaterialFilter
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