texture: Fix the typos in the blurbs and make them not end with '.'

All the nifty things you discover when translating strings not exposed
to anyone. First the clutter-wide record of the number of typos in one
string. Second, ClutterTexture happened to have the only property blurbs
ending with a '.', remove them.
This commit is contained in:
Damien Lespiau 2010-10-05 08:35:19 +01:00
parent 2d56ed637c
commit 155bde2465

View File

@ -990,7 +990,8 @@ clutter_texture_class_init (ClutterTextureClass *klass)
pspec = g_param_spec_boolean ("disable-slicing", pspec = g_param_spec_boolean ("disable-slicing",
P_("Disable Slicing"), P_("Disable Slicing"),
P_("Forces the underlying texture to be singlular and not made of of smaller space saving inidivual textures."), P_("Forces the underlying texture to be singular and not made of smaller space saving "
"individual textures"),
FALSE, FALSE,
G_PARAM_CONSTRUCT_ONLY | G_PARAM_CONSTRUCT_ONLY |
CLUTTER_PARAM_READWRITE); CLUTTER_PARAM_READWRITE);
@ -1008,7 +1009,7 @@ clutter_texture_class_init (ClutterTextureClass *klass)
pspec = g_param_spec_boolean ("repeat-x", pspec = g_param_spec_boolean ("repeat-x",
P_("Horizontal repeat"), P_("Horizontal repeat"),
P_("Repeat the contents rather than scaling them horizontally."), P_("Repeat the contents rather than scaling them horizontally"),
FALSE, FALSE,
CLUTTER_PARAM_READWRITE); CLUTTER_PARAM_READWRITE);
obj_props[PROP_REPEAT_X] = pspec; obj_props[PROP_REPEAT_X] = pspec;
@ -1016,7 +1017,7 @@ clutter_texture_class_init (ClutterTextureClass *klass)
pspec = g_param_spec_boolean ("repeat-y", pspec = g_param_spec_boolean ("repeat-y",
P_("Vertical repeat"), P_("Vertical repeat"),
P_("Repeat the contents rather than scaling them vertically."), P_("Repeat the contents rather than scaling them vertically"),
FALSE, FALSE,
CLUTTER_PARAM_READWRITE); CLUTTER_PARAM_READWRITE);
obj_props[PROP_REPEAT_Y] = pspec; obj_props[PROP_REPEAT_Y] = pspec;
@ -1024,7 +1025,7 @@ clutter_texture_class_init (ClutterTextureClass *klass)
pspec = g_param_spec_enum ("filter-quality", pspec = g_param_spec_enum ("filter-quality",
P_("Filter Quality"), P_("Filter Quality"),
P_("Rendering quality used when drawing the texture."), P_("Rendering quality used when drawing the texture"),
CLUTTER_TYPE_TEXTURE_QUALITY, CLUTTER_TYPE_TEXTURE_QUALITY,
CLUTTER_TEXTURE_QUALITY_MEDIUM, CLUTTER_TEXTURE_QUALITY_MEDIUM,
G_PARAM_CONSTRUCT | CLUTTER_PARAM_READWRITE); G_PARAM_CONSTRUCT | CLUTTER_PARAM_READWRITE);
@ -1033,7 +1034,7 @@ clutter_texture_class_init (ClutterTextureClass *klass)
pspec = g_param_spec_enum ("pixel-format", pspec = g_param_spec_enum ("pixel-format",
P_("Pixel Format"), P_("Pixel Format"),
P_("The Cogl pixel format to use."), P_("The Cogl pixel format to use"),
COGL_TYPE_PIXEL_FORMAT, COGL_TYPE_PIXEL_FORMAT,
COGL_PIXEL_FORMAT_RGBA_8888, COGL_PIXEL_FORMAT_RGBA_8888,
CLUTTER_PARAM_READABLE); CLUTTER_PARAM_READABLE);
@ -1102,7 +1103,7 @@ clutter_texture_class_init (ClutterTextureClass *klass)
*/ */
pspec = g_param_spec_boolean ("load-async", pspec = g_param_spec_boolean ("load-async",
P_("Load asynchronously"), P_("Load asynchronously"),
P_("Load files inside a thread to avoid blocking when loading images from disk."), P_("Load files inside a thread to avoid blocking when loading images from disk"),
FALSE, FALSE,
CLUTTER_PARAM_WRITABLE); CLUTTER_PARAM_WRITABLE);
obj_props[PROP_LOAD_ASYNC] = pspec; obj_props[PROP_LOAD_ASYNC] = pspec;
@ -1119,7 +1120,7 @@ clutter_texture_class_init (ClutterTextureClass *klass)
*/ */
pspec = g_param_spec_boolean ("load-data-async", pspec = g_param_spec_boolean ("load-data-async",
P_("Load data asynchronously"), P_("Load data asynchronously"),
P_("Decode image data files inside a thread to reduce blocking when loading images from disk."), P_("Decode image data files inside a thread to reduce blocking when loading images from disk"),
FALSE, FALSE,
CLUTTER_PARAM_WRITABLE); CLUTTER_PARAM_WRITABLE);
obj_props[PROP_LOAD_DATA_ASYNC] = pspec; obj_props[PROP_LOAD_DATA_ASYNC] = pspec;