The amazing lazy-copy-back-repaint-page-flip
Always use pageflipping, but avoid full repaint by copying back dirty regions from front to back. Additionally, we dealy copying back until we're ready to paint the new frame, so we can avoid copying areas that will be repainted anyway. This is the least amount of copying per frame we can get away with at all and at the same time we don't have to worry about stalling the GPU on synchronized blits since we always pageflip.
This commit is contained in:
parent
cb5582c4ab
commit
134ce072e7
@ -115,8 +115,16 @@ handle_configure (void *data, struct wl_shell *shell,
|
||||
|
||||
stage_wayland = wl_surface_get_user_data (surface);
|
||||
|
||||
if ((stage_wayland->allocation.width != width) ||
|
||||
(stage_wayland->allocation.height != height))
|
||||
{
|
||||
clutter_actor_queue_relayout (CLUTTER_ACTOR (stage_wayland->wrapper));
|
||||
}
|
||||
|
||||
stage_wayland->pending_allocation.x = x;
|
||||
stage_wayland->pending_allocation.y = y;
|
||||
stage_wayland->pending_allocation.width = width;
|
||||
stage_wayland->pending_allocation.height = height;
|
||||
stage_wayland->allocation = stage_wayland->pending_allocation;
|
||||
|
||||
clutter_actor_set_size (CLUTTER_ACTOR (stage_wayland->wrapper),
|
||||
|
@ -77,7 +77,10 @@ wayland_create_buffer (ClutterStageWayland *stage_wayland,
|
||||
EGL_DRM_BUFFER_USE_MESA, EGL_DRM_BUFFER_USE_SCANOUT_MESA,
|
||||
EGL_NONE
|
||||
};
|
||||
CoglHandle tex;
|
||||
struct wl_visual *visual;
|
||||
EGLint name;
|
||||
EGLint stride;
|
||||
cairo_rectangle_int_t rect;
|
||||
|
||||
buffer = g_slice_new (ClutterStageWaylandWaylandBuffer);
|
||||
|
||||
@ -88,16 +91,31 @@ wayland_create_buffer (ClutterStageWayland *stage_wayland,
|
||||
glBindTexture (GL_TEXTURE_2D, buffer->texture);
|
||||
backend_wayland->image_target_texture_2d (GL_TEXTURE_2D, buffer->drm_image);
|
||||
|
||||
tex = cogl_texture_new_from_foreign (buffer->texture,
|
||||
buffer->tex = cogl_texture_new_from_foreign (buffer->texture,
|
||||
GL_TEXTURE_2D,
|
||||
geom->width,
|
||||
geom->height,
|
||||
0,
|
||||
0,
|
||||
COGL_PIXEL_FORMAT_ARGB_8888);
|
||||
buffer->offscreen = cogl_offscreen_new_to_texture (tex);
|
||||
cogl_handle_unref (tex);
|
||||
buffer->wayland_buffer = NULL;
|
||||
buffer->offscreen = cogl_offscreen_new_to_texture (buffer->tex);
|
||||
|
||||
backend_wayland->export_drm_image (edpy, buffer->drm_image,
|
||||
&name, NULL, &stride);
|
||||
visual =
|
||||
wl_display_get_premultiplied_argb_visual (backend_wayland->wayland_display);
|
||||
buffer->wayland_buffer =
|
||||
wl_drm_create_buffer (backend_wayland->wayland_drm,
|
||||
name,
|
||||
stage_wayland->allocation.width,
|
||||
stage_wayland->allocation.height,
|
||||
stride, visual);
|
||||
|
||||
rect.x = geom->x;
|
||||
rect.y = geom->y;
|
||||
rect.width = geom->width;
|
||||
rect.height = geom->height;
|
||||
buffer->dirty_region = cairo_region_create_rectangle (&rect);
|
||||
|
||||
return buffer;
|
||||
}
|
||||
@ -109,9 +127,8 @@ wayland_free_buffer (ClutterStageWaylandWaylandBuffer *buffer)
|
||||
ClutterBackendWayland *backend_wayland = CLUTTER_BACKEND_WAYLAND (backend);
|
||||
EGLDisplay edpy = clutter_egl_display ();
|
||||
|
||||
if (buffer->wayland_buffer)
|
||||
cogl_handle_unref (buffer->tex);
|
||||
wl_buffer_destroy (buffer->wayland_buffer);
|
||||
|
||||
cogl_handle_unref (buffer->offscreen);
|
||||
glDeleteTextures (1, &buffer->texture);
|
||||
backend_wayland->destroy_image (edpy, buffer->drm_image);
|
||||
@ -235,9 +252,61 @@ clutter_stage_wayland_resize (ClutterStageWindow *stage_window,
|
||||
gint height)
|
||||
{
|
||||
ClutterStageWayland *stage_wayland = CLUTTER_STAGE_WAYLAND (stage_window);
|
||||
cairo_rectangle_int_t rect;
|
||||
|
||||
fprintf (stderr, "resize %dx%d\n", width, height);
|
||||
|
||||
stage_wayland->pending_allocation.width = width;
|
||||
stage_wayland->pending_allocation.height = height;
|
||||
|
||||
/* FIXME: Shouldn't the stage repaint everything when it gets resized? */
|
||||
rect.x = stage_wayland->pending_allocation.x;
|
||||
rect.y = stage_wayland->pending_allocation.y;
|
||||
rect.width = stage_wayland->pending_allocation.width;
|
||||
rect.height = stage_wayland->pending_allocation.height;
|
||||
cairo_region_union_rectangle (stage_wayland->repaint_region, &rect);
|
||||
}
|
||||
|
||||
#define CAIRO_REGION_FULL ((cairo_region_t *) 1)
|
||||
|
||||
static gboolean
|
||||
clutter_stage_wayland_has_redraw_clips (ClutterStageWindow *stage_window)
|
||||
{
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static gboolean
|
||||
clutter_stage_wayland_ignoring_redraw_clips (ClutterStageWindow *stage_window)
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_stage_wayland_add_redraw_clip (ClutterStageWindow *stage_window,
|
||||
ClutterGeometry *stage_clip)
|
||||
{
|
||||
ClutterStageWayland *stage_wayland = CLUTTER_STAGE_WAYLAND (stage_window);
|
||||
cairo_rectangle_int_t rect;
|
||||
|
||||
if (stage_clip == NULL)
|
||||
{
|
||||
rect.x = stage_wayland->allocation.x;
|
||||
rect.y = stage_wayland->allocation.y;
|
||||
rect.width = stage_wayland->allocation.width;
|
||||
rect.height = stage_wayland->allocation.height;
|
||||
}
|
||||
else
|
||||
{
|
||||
rect.x = stage_clip->x;
|
||||
rect.y = stage_clip->y;
|
||||
rect.width = stage_clip->width;
|
||||
rect.height = stage_clip->height;
|
||||
}
|
||||
|
||||
if (stage_wayland->repaint_region == NULL)
|
||||
stage_wayland->repaint_region = cairo_region_create_rectangle (&rect);
|
||||
else
|
||||
cairo_region_union_rectangle (stage_wayland->repaint_region, &rect);
|
||||
}
|
||||
|
||||
static void
|
||||
@ -254,6 +323,10 @@ clutter_stage_window_iface_init (ClutterStageWindowIface *iface)
|
||||
iface->resize = clutter_stage_wayland_resize;
|
||||
iface->show = clutter_stage_wayland_show;
|
||||
iface->hide = clutter_stage_wayland_hide;
|
||||
|
||||
iface->add_redraw_clip = clutter_stage_wayland_add_redraw_clip;
|
||||
iface->has_redraw_clips = clutter_stage_wayland_has_redraw_clips;
|
||||
iface->ignoring_redraw_clips = clutter_stage_wayland_ignoring_redraw_clips;
|
||||
}
|
||||
|
||||
static void
|
||||
@ -271,20 +344,6 @@ _clutter_stage_wayland_init (ClutterStageWayland *stage_wayland)
|
||||
stage_wayland->save_allocation = stage_wayland->allocation;
|
||||
}
|
||||
|
||||
static void
|
||||
wayland_free_front_buffer (void *data)
|
||||
{
|
||||
ClutterStageWayland *stage_wayland = data;
|
||||
|
||||
if (stage_wayland->front_buffer)
|
||||
wayland_free_buffer (stage_wayland->front_buffer);
|
||||
stage_wayland->front_buffer = stage_wayland->pending_buffer;
|
||||
stage_wayland->pending_buffer = NULL;
|
||||
|
||||
if (stage_wayland->back_buffer)
|
||||
wayland_swap_buffers (stage_wayland);
|
||||
}
|
||||
|
||||
static void
|
||||
wayland_frame_callback (void *data, uint32_t _time)
|
||||
{
|
||||
@ -298,38 +357,19 @@ wayland_swap_buffers (ClutterStageWayland *stage_wayland)
|
||||
{
|
||||
ClutterBackend *backend = clutter_get_default_backend ();
|
||||
ClutterBackendWayland *backend_wayland = CLUTTER_BACKEND_WAYLAND (backend);
|
||||
EGLDisplay edpy = clutter_egl_display ();
|
||||
EGLint name;
|
||||
EGLint stride;
|
||||
struct wl_visual *visual;
|
||||
ClutterStageWaylandWaylandBuffer *buffer;
|
||||
|
||||
if (stage_wayland->pending_buffer)
|
||||
return;
|
||||
buffer = stage_wayland->front_buffer;
|
||||
stage_wayland->front_buffer = stage_wayland->back_buffer;
|
||||
stage_wayland->back_buffer = buffer;
|
||||
|
||||
stage_wayland->pending_buffer = stage_wayland->back_buffer;
|
||||
stage_wayland->back_buffer = NULL;
|
||||
|
||||
backend_wayland->export_drm_image (edpy,
|
||||
stage_wayland->pending_buffer->drm_image,
|
||||
&name, NULL, &stride);
|
||||
visual =
|
||||
wl_display_get_premultiplied_argb_visual (backend_wayland->wayland_display);
|
||||
stage_wayland->pending_buffer->wayland_buffer =
|
||||
wl_drm_create_buffer (backend_wayland->wayland_drm,
|
||||
name,
|
||||
stage_wayland->allocation.width,
|
||||
stage_wayland->allocation.height,
|
||||
stride, visual);
|
||||
wl_surface_attach (stage_wayland->wayland_surface,
|
||||
stage_wayland->pending_buffer->wayland_buffer);
|
||||
stage_wayland->front_buffer->wayland_buffer);
|
||||
wl_surface_map (stage_wayland->wayland_surface,
|
||||
stage_wayland->allocation.x,
|
||||
stage_wayland->allocation.y,
|
||||
stage_wayland->allocation.width,
|
||||
stage_wayland->allocation.height);
|
||||
wl_display_sync_callback (backend_wayland->wayland_display,
|
||||
wayland_free_front_buffer,
|
||||
stage_wayland);
|
||||
|
||||
stage_wayland->pending_swaps++;
|
||||
wl_display_frame_callback (backend_wayland->wayland_display,
|
||||
@ -337,32 +377,157 @@ wayland_swap_buffers (ClutterStageWayland *stage_wayland)
|
||||
stage_wayland);
|
||||
}
|
||||
|
||||
static void
|
||||
_clutter_stage_wayland_repair_dirty(ClutterStageWayland *stage_wayland,
|
||||
ClutterStage *stage)
|
||||
{
|
||||
CoglMaterial *outline = NULL;
|
||||
CoglHandle vbo;
|
||||
float vertices[8], texcoords[8];
|
||||
CoglMatrix modelview;
|
||||
cairo_region_t *dirty;
|
||||
cairo_rectangle_int_t rect;
|
||||
int i, count;
|
||||
float width, height;
|
||||
|
||||
dirty = stage_wayland->back_buffer->dirty_region;
|
||||
stage_wayland->back_buffer->dirty_region = NULL;
|
||||
cairo_region_subtract (dirty, stage_wayland->repaint_region);
|
||||
width = stage_wayland->allocation.width;
|
||||
height = stage_wayland->allocation.height;
|
||||
|
||||
/* If this is the first time we render, there is no front buffer to
|
||||
* copy back from, but then the dirty region not covered by the
|
||||
* repaint should be empty, because we repaint the entire stage.
|
||||
*
|
||||
* assert(stage_wayland->front_buffer != NULL) ||
|
||||
* cairo_region_is_empty(dirty);
|
||||
*
|
||||
* FIXME: in test-rotate, the stage never queues a full repaint
|
||||
* initially, it's restricted to the paint box of it's rotating
|
||||
* children.
|
||||
*/
|
||||
|
||||
if (!stage_wayland->front_buffer)
|
||||
return;
|
||||
|
||||
outline = cogl_material_new ();
|
||||
cogl_material_set_layer (outline, 0, stage_wayland->front_buffer->tex);
|
||||
count = cairo_region_num_rectangles (dirty);
|
||||
|
||||
for (i = 0; i < count; i++)
|
||||
{
|
||||
cairo_region_get_rectangle (dirty, i, &rect);
|
||||
vbo = cogl_vertex_buffer_new (4);
|
||||
|
||||
vertices[0] = rect.x - 1;
|
||||
vertices[1] = rect.y - 1;
|
||||
vertices[2] = rect.x + rect.width + 1;
|
||||
vertices[3] = rect.y - 1;
|
||||
vertices[4] = rect.x + rect.width + 1;
|
||||
vertices[5] = rect.y + rect.height + 1;
|
||||
vertices[6] = rect.x - 1;
|
||||
vertices[7] = rect.y + rect.height + 1;
|
||||
|
||||
cogl_vertex_buffer_add (vbo,
|
||||
"gl_Vertex",
|
||||
2, /* n_components */
|
||||
COGL_ATTRIBUTE_TYPE_FLOAT,
|
||||
FALSE, /* normalized */
|
||||
0, /* stride */
|
||||
vertices);
|
||||
|
||||
texcoords[0] = vertices[0] / width;
|
||||
texcoords[1] = vertices[1] / height;
|
||||
texcoords[2] = vertices[2] / width;
|
||||
texcoords[3] = vertices[3] / height;
|
||||
texcoords[4] = vertices[4] / width;
|
||||
texcoords[5] = vertices[5] / height;
|
||||
texcoords[6] = vertices[6] / width;
|
||||
texcoords[7] = vertices[7] / height;
|
||||
|
||||
cogl_vertex_buffer_add (vbo,
|
||||
"gl_MultiTexCoord0",
|
||||
2, /* n_components */
|
||||
COGL_ATTRIBUTE_TYPE_FLOAT,
|
||||
FALSE, /* normalized */
|
||||
0, /* stride */
|
||||
texcoords);
|
||||
|
||||
cogl_vertex_buffer_submit (vbo);
|
||||
|
||||
cogl_push_matrix ();
|
||||
cogl_matrix_init_identity (&modelview);
|
||||
_clutter_actor_apply_modelview_transform (CLUTTER_ACTOR (stage),
|
||||
&modelview);
|
||||
cogl_set_modelview_matrix (&modelview);
|
||||
cogl_set_source (outline);
|
||||
cogl_vertex_buffer_draw (vbo, COGL_VERTICES_MODE_TRIANGLE_FAN,
|
||||
0 , 4);
|
||||
cogl_pop_matrix ();
|
||||
cogl_object_unref (vbo);
|
||||
}
|
||||
|
||||
cairo_region_destroy (dirty);
|
||||
}
|
||||
|
||||
void
|
||||
_clutter_stage_wayland_repaint_region (ClutterStageWayland *stage_wayland,
|
||||
ClutterStage *stage)
|
||||
{
|
||||
ClutterGeometry geom;
|
||||
cairo_rectangle_int_t rect;
|
||||
int i, count;
|
||||
|
||||
count = cairo_region_num_rectangles (stage_wayland->repaint_region);
|
||||
for (i = 0; i < count; i++)
|
||||
{
|
||||
cairo_region_get_rectangle (stage_wayland->repaint_region, i, &rect);
|
||||
|
||||
cogl_clip_push_window_rectangle (rect.x - 1, rect.y - 1,
|
||||
rect.width + 2, rect.height + 2);
|
||||
|
||||
geom.x = rect.x;
|
||||
geom.y = rect.y;
|
||||
geom.width = rect.width;
|
||||
geom.height = rect.height;
|
||||
/* FIXME: We should pass geom in as second arg, but some actors
|
||||
* cull themselves a little to much. Disable for now.*/
|
||||
_clutter_stage_do_paint (stage, NULL);
|
||||
|
||||
cogl_clip_pop ();
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
_clutter_stage_wayland_redraw (ClutterStageWayland *stage_wayland,
|
||||
ClutterStage *stage)
|
||||
{
|
||||
ClutterActor *wrapper = CLUTTER_ACTOR (stage_wayland->wrapper);
|
||||
|
||||
stage_wayland->allocation = stage_wayland->pending_allocation;
|
||||
|
||||
if (stage_wayland->back_buffer)
|
||||
{
|
||||
wayland_free_buffer (stage_wayland->back_buffer);
|
||||
stage_wayland->back_buffer = NULL;
|
||||
}
|
||||
|
||||
stage_wayland->back_buffer = wayland_create_buffer (stage_wayland,
|
||||
&stage_wayland->allocation);
|
||||
if (!stage_wayland->back_buffer)
|
||||
stage_wayland->back_buffer =
|
||||
wayland_create_buffer (stage_wayland, &stage_wayland->allocation);
|
||||
|
||||
cogl_set_framebuffer (stage_wayland->back_buffer->offscreen);
|
||||
_clutter_stage_maybe_setup_viewport (stage_wayland->wrapper);
|
||||
|
||||
clutter_actor_paint (wrapper);
|
||||
_clutter_stage_wayland_repair_dirty (stage_wayland, stage);
|
||||
|
||||
_clutter_stage_wayland_repaint_region (stage_wayland, stage);
|
||||
|
||||
cogl_flush ();
|
||||
glFlush ();
|
||||
|
||||
wayland_swap_buffers (stage_wayland);
|
||||
|
||||
if (stage_wayland->back_buffer)
|
||||
stage_wayland->back_buffer->dirty_region = stage_wayland->repaint_region;
|
||||
else
|
||||
cairo_region_destroy (stage_wayland->repaint_region);
|
||||
|
||||
stage_wayland->repaint_region = NULL;
|
||||
|
||||
cogl_set_framebuffer (stage_wayland->pick_buffer->offscreen);
|
||||
_clutter_stage_maybe_setup_viewport (stage_wayland->wrapper);
|
||||
|
||||
wayland_swap_buffers (stage_wayland);
|
||||
}
|
||||
|
@ -57,6 +57,8 @@ typedef struct _ClutterStageWaylandWaylandBuffer
|
||||
GLuint texture;
|
||||
CoglHandle offscreen;
|
||||
struct wl_buffer *wayland_buffer;
|
||||
cairo_region_t *dirty_region;
|
||||
CoglHandle tex;
|
||||
} ClutterStageWaylandWaylandBuffer;
|
||||
|
||||
struct _ClutterStageWayland
|
||||
@ -77,8 +79,8 @@ struct _ClutterStageWayland
|
||||
|
||||
ClutterStageWaylandWaylandBuffer *front_buffer;
|
||||
ClutterStageWaylandWaylandBuffer *back_buffer;
|
||||
ClutterStageWaylandWaylandBuffer *pending_buffer;
|
||||
ClutterStageWaylandWaylandBuffer *pick_buffer;
|
||||
cairo_region_t *repaint_region;
|
||||
};
|
||||
|
||||
struct _ClutterStageWaylandClass
|
||||
|
Loading…
Reference in New Issue
Block a user