diff --git a/doc/reference/clutter/building-clutter.xml b/doc/reference/clutter/building-clutter.xml index cf6c0a37b..b82d0894a 100644 --- a/doc/reference/clutter/building-clutter.xml +++ b/doc/reference/clutter/building-clutter.xml @@ -47,13 +47,14 @@ Backend Windowing System Library - GLX, EGL (1.1), SDL, Cocoa (OS X) and WGL (Windows) + GLX, EGL (1.1), Cocoa (OS X) and WGL (Windows) Graphics Rendering - Open GL (1.4+) or Open GL ES (1.1 or 2.0) + Open GL (1.3+ or 1.2 with multitexturing support) or + Open GL ES (1.1 or 2.0) @@ -140,7 +141,7 @@ - --with-flavour=[glx/eglx/eglnative/sdl/win32/osx/fruity] + --with-flavour=[glx/eglx/eglnative/win32/osx/fruity] Select the Clutter backend; default=glx. @@ -203,37 +204,14 @@ Windows The recommended way of building Clutter for Windows is using the - mingw tool - chain. One option is to cross-compile Clutter under Linux -- you - can use the script found in the build/mingw/ - directory to simplify the process (the script takes care of setting - up the necessary dependencies). + mingw tool chain. This + will work either by cross compiling from a Linux + installation or directly on Windows using MSYS. See + the + wiki for more information. - - - If you wish to build Clutter using mingw direcly under Windows, you - can do so the normal *nix way (described above) using the mingw - POSIX shell. Should you prefer to use Microsoft Visual Studio, a - project file for MSVC 2005 is located in the - build/msvc_2k5/ directory. In either case, you - will need to first install the required dependencies. - - - There are currently two backends that are supported on - Windows. One uses the Win32 and WGL APIs directly and the - other is built on top of SDL. You must choose one of the - backends when running the configure script using the - following argument: - - - --with-flavour=[win32/sdl] - - Select the Clutter backend; default=glx. - - - - -