diff --git a/doc/reference/clutter/building-clutter.xml b/doc/reference/clutter/building-clutter.xml
index cf6c0a37b..b82d0894a 100644
--- a/doc/reference/clutter/building-clutter.xml
+++ b/doc/reference/clutter/building-clutter.xml
@@ -47,13 +47,14 @@
Backend Windowing System Library
- GLX, EGL (1.1), SDL, Cocoa (OS X) and WGL (Windows)
+ GLX, EGL (1.1), Cocoa (OS X) and WGL (Windows)
Graphics Rendering
- Open GL (1.4+) or Open GL ES (1.1 or 2.0)
+ Open GL (1.3+ or 1.2 with multitexturing support) or
+ Open GL ES (1.1 or 2.0)
@@ -140,7 +141,7 @@
- --with-flavour=[glx/eglx/eglnative/sdl/win32/osx/fruity]
+ --with-flavour=[glx/eglx/eglnative/win32/osx/fruity]
Select the Clutter backend; default=glx.
@@ -203,37 +204,14 @@
Windows
The recommended way of building Clutter for Windows is using the
- mingw tool
- chain. One option is to cross-compile Clutter under Linux -- you
- can use the script found in the build/mingw/
- directory to simplify the process (the script takes care of setting
- up the necessary dependencies).
+ mingw tool chain. This
+ will work either by cross compiling from a Linux
+ installation or directly on Windows using MSYS. See
+ the
+ wiki for more information.
-
-
- If you wish to build Clutter using mingw direcly under Windows, you
- can do so the normal *nix way (described above) using the mingw
- POSIX shell. Should you prefer to use Microsoft Visual Studio, a
- project file for MSVC 2005 is located in the
- build/msvc_2k5/ directory. In either case, you
- will need to first install the required dependencies.
-
-
- There are currently two backends that are supported on
- Windows. One uses the Win32 and WGL APIs directly and the
- other is built on top of SDL. You must choose one of the
- backends when running the configure script using the
- following argument:
-
-
- --with-flavour=[win32/sdl]
-
- Select the Clutter backend; default=glx.
-
-
-
-
-