tests: Add an initial Behaviour conformance suite
The coverage of the Behaviour sub-classes is currently abysmal. An initial test suite for Behaviours should at least verify that the accessors and the constructors are doing the right thing. This initial test suite just verifies the BehaviourOpacity sub-class, but it already bumps up the overall coverage by 2%.
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@ -241,6 +241,7 @@ TAGS
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/tests/conform/test-actor-destruction
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/tests/conform/test-actor-destruction
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/tests/conform/test-color-operators
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/tests/conform/test-color-operators
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/tests/conform/test-cogl-texture-mipmaps
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/tests/conform/test-cogl-texture-mipmaps
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/tests/conform/test-behaviours
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/tests/micro-bench/test-text-perf
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/tests/micro-bench/test-text-perf
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/tests/micro-bench/test-text
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/tests/micro-bench/test-text
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/tests/micro-bench/test-picking
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/tests/micro-bench/test-picking
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@ -43,6 +43,7 @@ test_conformance_SOURCES = \
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test-texture-fbo.c \
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test-texture-fbo.c \
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test-script-parser.c \
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test-script-parser.c \
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test-actor-destroy.c \
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test-actor-destroy.c \
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test-behaviours.c \
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$(NULL)
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$(NULL)
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# For convenience, this provides a way to easily run individual unit tests:
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# For convenience, this provides a way to easily run individual unit tests:
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87
tests/conform/test-behaviours.c
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87
tests/conform/test-behaviours.c
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@ -0,0 +1,87 @@
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#include <glib.h>
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#include <clutter/clutter.h>
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#include "test-conform-common.h"
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typedef struct _BehaviourFixture BehaviourFixture;
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typedef void (* BehaviourTestFunc) (BehaviourFixture *fixture);
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struct _BehaviourFixture
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{
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ClutterTimeline *timeline;
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ClutterAlpha *alpha;
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ClutterActor *rect;
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};
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static void
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opacity_behaviour (BehaviourFixture *fixture)
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{
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ClutterBehaviour *behaviour;
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guint8 start, end;
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behaviour = clutter_behaviour_opacity_new (fixture->alpha, 0, 255);
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g_assert (CLUTTER_IS_BEHAVIOUR_OPACITY (behaviour));
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clutter_behaviour_opacity_get_bounds (CLUTTER_BEHAVIOUR_OPACITY (behaviour),
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&start,
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&end);
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if (g_test_verbose ())
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g_print ("BehaviourOpacity:bounds = %d, %d (expected: 0, 255)\n",
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start,
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end);
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g_assert_cmpint (start, ==, 0);
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g_assert_cmpint (end, ==, 255);
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clutter_behaviour_opacity_set_bounds (CLUTTER_BEHAVIOUR_OPACITY (behaviour),
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255,
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0);
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start = 0;
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g_object_get (G_OBJECT (behaviour), "opacity-start", &start, NULL);
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if (g_test_verbose ())
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g_print ("BehaviourOpacity:start = %d (expected: 255)\n", start);
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g_assert_cmpint (start, ==, 255);
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g_object_unref (behaviour);
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}
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static const struct
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{
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const gchar *desc;
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BehaviourTestFunc func;
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} behaviour_tests[] = {
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{ "BehaviourOpacity", opacity_behaviour }
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};
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static const gint n_behaviour_tests = G_N_ELEMENTS (behaviour_tests);
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void
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test_behaviours (TestConformSimpleFixture *fixture,
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gconstpointer dummy)
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{
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BehaviourFixture b_fixture;
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gint i;
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b_fixture.timeline = clutter_timeline_new (1000);
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b_fixture.alpha = clutter_alpha_new_full (b_fixture.timeline, CLUTTER_LINEAR);
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b_fixture.rect = clutter_rectangle_new ();
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g_object_ref_sink (b_fixture.alpha);
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g_object_unref (b_fixture.timeline);
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for (i = 0; i < n_behaviour_tests; i++)
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{
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if (g_test_verbose ())
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g_print ("Testing: %s\n", behaviour_tests[i].desc);
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behaviour_tests[i].func (&b_fixture);
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}
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g_object_unref (b_fixture.alpha);
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clutter_actor_destroy (b_fixture.rect);
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}
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@ -178,6 +178,8 @@ main (int argc, char **argv)
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TEST_CONFORM_SIMPLE ("/script", test_script_animation);
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TEST_CONFORM_SIMPLE ("/script", test_script_animation);
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TEST_CONFORM_SIMPLE ("/script", test_script_named_object);
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TEST_CONFORM_SIMPLE ("/script", test_script_named_object);
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TEST_CONFORM_SIMPLE ("/behaviours", test_behaviours);
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TEST_CONFORM_SIMPLE ("/cogl", test_cogl_fixed);
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TEST_CONFORM_SIMPLE ("/cogl", test_cogl_fixed);
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TEST_CONFORM_SIMPLE ("/cogl", test_cogl_backface_culling);
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TEST_CONFORM_SIMPLE ("/cogl", test_cogl_backface_culling);
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TEST_CONFORM_SIMPLE ("/cogl", test_cogl_materials);
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TEST_CONFORM_SIMPLE ("/cogl", test_cogl_materials);
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