12b004b0e7
The coverage of the Behaviour sub-classes is currently abysmal. An initial test suite for Behaviours should at least verify that the accessors and the constructors are doing the right thing. This initial test suite just verifies the BehaviourOpacity sub-class, but it already bumps up the overall coverage by 2%.
205 lines
8.0 KiB
C
205 lines
8.0 KiB
C
#include "config.h"
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#include <clutter/clutter.h>
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#include <glib.h>
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#include <locale.h>
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#include <stdlib.h>
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#include "test-conform-common.h"
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static void
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test_conform_skip_test (TestConformSimpleFixture *fixture,
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gconstpointer data)
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{
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/* void */
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}
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static TestConformSharedState *shared_state = NULL;
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/* This is a bit of sugar for adding new conformance tests:
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*
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* - It adds an extern function definition just to save maintaining a header
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* that lists test entry points.
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* - It sets up callbacks for a fixture, which lets us share initialization
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* *code* between tests. (see test-conform-common.c)
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* - It passes in a shared *data* pointer that is initialised once in main(),
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* that gets passed to the fixture setup and test functions. (See the
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* definition in test-conform-common.h)
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*/
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#define TEST_CONFORM_SIMPLE(NAMESPACE, FUNC) G_STMT_START { \
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extern void FUNC (TestConformSimpleFixture *fixture, gconstpointer data); \
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g_test_add ("/conform" NAMESPACE "/" #FUNC, \
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TestConformSimpleFixture, \
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shared_state, /* data argument for test */ \
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test_conform_simple_fixture_setup, \
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FUNC, \
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test_conform_simple_fixture_teardown); } G_STMT_END
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/* this is a macro that conditionally executes a test if CONDITION
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* evaluates to TRUE; otherwise, it will put the test under the
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* "/skip" namespace and execute a dummy function that will always
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* pass.
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*/
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#define TEST_CONFORM_SKIP(CONDITION, NAMESPACE, FUNC) G_STMT_START { \
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if (CONDITION) { \
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g_test_add ("/skipped" NAMESPACE "/" #FUNC, \
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TestConformSimpleFixture, \
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shared_state, /* data argument for test */ \
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test_conform_simple_fixture_setup, \
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test_conform_skip_test, \
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test_conform_simple_fixture_teardown); \
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} else { TEST_CONFORM_SIMPLE (NAMESPACE, FUNC); } } G_STMT_END
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#define TEST_CONFORM_TODO(NAMESPACE, FUNC) G_STMT_START { \
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g_test_add ("/todo" NAMESPACE "/" #FUNC, \
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TestConformSimpleFixture, \
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shared_state, \
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test_conform_simple_fixture_setup, \
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test_conform_skip_test, \
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test_conform_simple_fixture_teardown); } G_STMT_END
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gchar *
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clutter_test_get_data_file (const gchar *filename)
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{
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return g_build_filename (TESTS_DATADIR, filename, NULL);
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}
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static void
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clutter_test_init (gint *argc,
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gchar ***argv)
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{
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#ifdef HAVE_CLUTTER_GLX
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/* on X11 we need a display connection to run the test suite */
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const gchar *display = g_getenv ("DISPLAY");
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if (!display || *display == '\0')
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{
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g_print ("No DISPLAY found. Unable to run the conformance "
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"test suite without a display.");
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exit (EXIT_SUCCESS);
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}
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#endif
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/* Turning of sync-to-vblank removes a dependency on the specifics of the
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* test environment. It also means that the timeline-only tests are
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* throttled to a reasonable frame rate rather than running in tight
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* infinite loop.
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*/
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g_setenv ("CLUTTER_VBLANK", "none", FALSE);
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g_test_init (argc, argv, NULL);
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g_test_bug_base ("http://bugzilla.openedhand.com/show_bug.cgi?id=%s");
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/* Initialise the state you need to share with everything.
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*/
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shared_state = g_new0 (TestConformSharedState, 1);
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shared_state->argc_addr = argc;
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shared_state->argv_addr = argv;
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g_assert (clutter_init (shared_state->argc_addr, shared_state->argv_addr)
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== CLUTTER_INIT_SUCCESS);
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}
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int
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main (int argc, char **argv)
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{
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clutter_test_init (&argc, &argv);
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TEST_CONFORM_SIMPLE ("/timeline", test_timeline);
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TEST_CONFORM_SKIP (!g_test_slow (), "/timeline", test_timeline_interpolate);
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TEST_CONFORM_SKIP (!g_test_slow (), "/timeline", test_timeline_rewind);
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TEST_CONFORM_SIMPLE ("/picking", test_pick);
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TEST_CONFORM_SIMPLE ("/text", test_text_utf8_validation);
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TEST_CONFORM_SIMPLE ("/text", test_text_empty);
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TEST_CONFORM_SIMPLE ("/text", test_text_set_empty);
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TEST_CONFORM_SIMPLE ("/text", test_text_set_text);
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TEST_CONFORM_SIMPLE ("/text", test_text_append_some);
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TEST_CONFORM_SIMPLE ("/text", test_text_prepend_some);
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TEST_CONFORM_SIMPLE ("/text", test_text_insert);
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TEST_CONFORM_SIMPLE ("/text", test_text_delete_chars);
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TEST_CONFORM_SIMPLE ("/text", test_text_delete_text);
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TEST_CONFORM_SIMPLE ("/text", test_text_cursor);
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TEST_CONFORM_SIMPLE ("/text", test_text_event);
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TEST_CONFORM_SIMPLE ("/text", test_text_get_chars);
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TEST_CONFORM_SIMPLE ("/text", test_text_cache);
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TEST_CONFORM_SIMPLE ("/text", test_text_password_char);
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TEST_CONFORM_SIMPLE ("/rectangle", test_rect_set_size);
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TEST_CONFORM_SIMPLE ("/rectangle", test_rect_set_color);
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TEST_CONFORM_SIMPLE ("/invariants", test_initial_state);
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TEST_CONFORM_SIMPLE ("/invariants", test_shown_not_parented);
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TEST_CONFORM_SIMPLE ("/invariants", test_realized);
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TEST_CONFORM_SIMPLE ("/invariants", test_realize_not_recursive);
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TEST_CONFORM_SIMPLE ("/invariants", test_map_recursive);
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TEST_CONFORM_SIMPLE ("/invariants", test_mapped);
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TEST_CONFORM_SIMPLE ("/invariants", test_show_on_set_parent);
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TEST_CONFORM_SIMPLE ("/invariants", test_clone_no_map);
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TEST_CONFORM_SIMPLE ("/opacity", test_label_opacity);
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TEST_CONFORM_SIMPLE ("/opacity", test_rectangle_opacity);
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TEST_CONFORM_SIMPLE ("/opacity", test_paint_opacity);
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TEST_CONFORM_SIMPLE ("/texture", test_texture_fbo);
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TEST_CONFORM_SIMPLE ("/path", test_path);
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TEST_CONFORM_SIMPLE ("/binding-pool", test_binding_pool);
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TEST_CONFORM_SIMPLE ("/actor", test_anchors);
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TEST_CONFORM_SIMPLE ("/actor", test_actor_destruction);
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TEST_CONFORM_SIMPLE ("/model", test_list_model_populate);
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TEST_CONFORM_SIMPLE ("/model", test_list_model_iterate);
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TEST_CONFORM_SIMPLE ("/model", test_list_model_filter);
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TEST_CONFORM_SIMPLE ("/color", test_color_from_string);
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TEST_CONFORM_SIMPLE ("/color", test_color_to_string);
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TEST_CONFORM_SIMPLE ("/color", test_color_hls_roundtrip);
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TEST_CONFORM_SIMPLE ("/color", test_color_operators);
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TEST_CONFORM_SIMPLE ("/units", test_units_constructors);
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TEST_CONFORM_SIMPLE ("/units", test_units_string);
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TEST_CONFORM_SIMPLE ("/units", test_units_cache);
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TEST_CONFORM_SIMPLE ("/group", test_group_depth_sorting);
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TEST_CONFORM_SIMPLE ("/sizing", test_fixed_size);
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TEST_CONFORM_SIMPLE ("/sizing", test_preferred_size);
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TEST_CONFORM_SIMPLE ("/script", test_script_single);
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TEST_CONFORM_SIMPLE ("/script", test_script_child);
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TEST_CONFORM_SIMPLE ("/script", test_script_implicit_alpha);
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TEST_CONFORM_SIMPLE ("/script", test_script_object_property);
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TEST_CONFORM_SIMPLE ("/script", test_script_animation);
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TEST_CONFORM_SIMPLE ("/script", test_script_named_object);
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TEST_CONFORM_SIMPLE ("/behaviours", test_behaviours);
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TEST_CONFORM_SIMPLE ("/cogl", test_cogl_fixed);
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TEST_CONFORM_SIMPLE ("/cogl", test_cogl_backface_culling);
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TEST_CONFORM_SIMPLE ("/cogl", test_cogl_materials);
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TEST_CONFORM_SIMPLE ("/cogl", test_cogl_blend_strings);
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TEST_CONFORM_SIMPLE ("/cogl", test_cogl_premult);
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TEST_CONFORM_SIMPLE ("/cogl", test_cogl_readpixels);
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TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_npot_texture);
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TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_multitexture);
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TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_texture_mipmaps);
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TEST_CONFORM_SIMPLE ("/cogl/vertex-buffer", test_cogl_vertex_buffer_contiguous);
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TEST_CONFORM_SIMPLE ("/cogl/vertex-buffer", test_cogl_vertex_buffer_interleved);
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TEST_CONFORM_SIMPLE ("/cogl/vertex-buffer", test_cogl_vertex_buffer_mutability);
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/* left to the end because they aren't currently very orthogonal and tend to
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* break subsequent tests! */
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TEST_CONFORM_SIMPLE ("/cogl", test_cogl_viewport);
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TEST_CONFORM_SIMPLE ("/cogl", test_cogl_offscreen);
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return g_test_run ();
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}
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