Merge commit 'origin/master' into cogl-material
Conflicts: clutter/clutter-texture.c clutter/cogl/cogl-texture.h clutter/cogl/cogl.h.in clutter/cogl/common/Makefile.am clutter/cogl/gl/Makefile.am clutter/cogl/gles/Makefile.am clutter/cogl/gles/cogl-gles2-wrapper.c clutter/cogl/gles/cogl-gles2-wrapper.h
This commit is contained in:
commit
0c8c273980
58
cogl-color.h
58
cogl-color.h
@ -68,22 +68,22 @@ void cogl_color_set_from_4d (CoglColor *dest,
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gdouble alpha);
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/**
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* cogl_color_set_from_4x:
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* cogl_color_set_from_4f:
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* @dest: return location for a #CoglColor
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* @red: value of the red channel, between 0 and %COGL_FIXED_1
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* @green: value of the green channel, between 0 and %COGL_FIXED_1
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* @blue: value of the blue channel, between 0 and %COGL_FIXED_1
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* @alpha: value of the alpha channel, between 0 and %COGL_FIXED_1
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* @red: value of the red channel, between 0 and %1.0
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* @green: value of the green channel, between 0 and %1.0
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* @blue: value of the blue channel, between 0 and %1.0
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* @alpha: value of the alpha channel, between 0 and %1.0
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*
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* Sets the values of the passed channels into a #CoglColor
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*
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* Since: 1.0
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*/
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void cogl_color_set_from_4x (CoglColor *dest,
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CoglFixed red,
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CoglFixed green,
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CoglFixed blue,
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CoglFixed alpha);
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void cogl_color_set_from_4f (CoglColor *dest,
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float red,
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float green,
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float blue,
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float alpha);
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/**
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* cogl_color_get_red_byte:
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@ -194,52 +194,52 @@ float cogl_color_get_alpha_float (const CoglColor *color);
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* @color: a #CoglColor
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*
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* Retrieves the red channel of @color as a fixed point
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* value between 0 and %COGL_FIXED_1.
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* value between 0 and %1.0.
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*
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* Return value: the red channel of the passed color
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*
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* Since: 1.0
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*/
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CoglFixed cogl_color_get_red (const CoglColor *color);
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float cogl_color_get_red (const CoglColor *color);
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/**
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* cogl_color_get_green:
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* @color: a #CoglColor
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*
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* Retrieves the green channel of @color as a fixed point
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* value between 0 and %COGL_FIXED_1.
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* value between 0 and %1.0.
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*
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* Return value: the green channel of the passed color
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*
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* Since: 1.0
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*/
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CoglFixed cogl_color_get_green (const CoglColor *color);
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float cogl_color_get_green (const CoglColor *color);
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/**
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* cogl_color_get_blue:
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* @color: a #CoglColor
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*
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* Retrieves the blue channel of @color as a fixed point
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* value between 0 and %COGL_FIXED_1.
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* value between 0 and %1.0.
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*
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* Return value: the blue channel of the passed color
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*
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* Since: 1.0
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*/
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CoglFixed cogl_color_get_blue (const CoglColor *color);
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float cogl_color_get_blue (const CoglColor *color);
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/**
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* cogl_color_get_alpha:
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* @color: a #CoglColor
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*
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* Retrieves the alpha channel of @color as a fixed point
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* value between 0 and %COGL_FIXED_1.
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* value between 0 and %1.0.
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*
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* Return value: the alpha channel of the passed color
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*
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* Since: 1.0
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*/
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CoglFixed cogl_color_get_alpha (const CoglColor *color);
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float cogl_color_get_alpha (const CoglColor *color);
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/**
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* cogl_set_source_color:
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@ -248,7 +248,7 @@ CoglFixed cogl_color_get_alpha (const CoglColor *color);
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* Sets the source color using normalized values for each component.
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* This color will be used for any subsequent drawing operation.
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*
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* See also cogl_set_source_color4ub() and cogl_set_source_color4x()
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* See also cogl_set_source_color4ub() and cogl_set_source_color4f()
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* if you already have the color components.
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*
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* Since: 1.0
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@ -276,25 +276,25 @@ void cogl_set_source_color4ub (guint8 red,
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guint8 alpha);
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/**
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* cogl_set_source_color4x:
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* @red: value of the red channel, between 0 and %COGL_FIXED_1
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* @green: value of the green channel, between 0 and %COGL_FIXED_1
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* @blue: value of the blue channel, between 0 and %COGL_FIXED_1
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* @alpha: value of the alpha channel, between 0 and %COGL_FIXED_1
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* cogl_set_source_color4f:
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* @red: value of the red channel, between 0 and %1.0
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* @green: value of the green channel, between 0 and %1.0
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* @blue: value of the blue channel, between 0 and %1.0
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* @alpha: value of the alpha channel, between 0 and %1.0
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*
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* Sets the source color using normalized values for each component.
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* This color will be used for any subsequent drawing operation.
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*
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* The value for each component is a fixed point number in the range
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* between 0 and %COGL_FIXED_1. If the values passed in are outside that
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* between 0 and %1.0. If the values passed in are outside that
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* range, they will be clamped.
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*
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* Since: 1.0
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*/
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void cogl_set_source_color4x (CoglFixed red,
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CoglFixed green,
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CoglFixed blue,
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CoglFixed alpha);
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void cogl_set_source_color4f (float red,
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float green,
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float blue,
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float alpha);
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G_END_DECLS
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12
cogl-fixed.h
12
cogl-fixed.h
@ -455,6 +455,18 @@ G_BEGIN_DECLS
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*/
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CoglFixed cogl_fixed_sin (CoglFixed angle);
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/**
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* cogl_fixed_tan:
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* @angle: a #CoglFixed number
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*
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* Computes the tangent of @angle.
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*
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* Return value: the tangent of the passed angle, in fixed point notation
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*
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* Since: 1.0
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*/
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CoglFixed cogl_fixed_tan (CoglFixed angle);
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/**
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* cogl_fixed_cos:
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* @angle: a #CoglFixed number
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|
114
cogl-path.h
114
cogl-path.h
@ -60,24 +60,10 @@ G_BEGIN_DECLS
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* Fills a rectangle at the given coordinates with the current
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* drawing color in a highly optimizied fashion.
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**/
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void cogl_rectangle (gint x,
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gint y,
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guint width,
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guint height);
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/**
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* cogl_rectanglex:
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* @x: X coordinate of the top-left corner
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* @y: Y coordinate of the top-left corner
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* @width: Width of the rectangle
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* @height: Height of the rectangle
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*
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* A fixed-point version of cogl_fast_fill_rectangle.
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**/
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void cogl_rectanglex (CoglFixed x,
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CoglFixed y,
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CoglFixed width,
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CoglFixed height);
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void cogl_rectangle (float x,
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float y,
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float width,
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float height);
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/**
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* cogl_path_fill:
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@ -136,8 +122,8 @@ void cogl_path_new (void);
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* Moves the pen to the given location. If there is an existing path
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* this will start a new disjoint subpath.
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**/
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void cogl_path_move_to (CoglFixed x,
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CoglFixed y);
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void cogl_path_move_to (float x,
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float y);
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/**
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@ -149,8 +135,8 @@ void cogl_path_move_to (CoglFixed x,
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* location. If there is an existing path this will start a new
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* disjoint subpath.
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**/
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void cogl_path_rel_move_to (CoglFixed x,
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CoglFixed y);
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void cogl_path_rel_move_to (float x,
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float y);
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/**
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* cogl_path_line_to:
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@ -160,8 +146,8 @@ void cogl_path_rel_move_to (CoglFixed x,
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* Adds a straight line segment to the current path that ends at the
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* given coordinates.
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**/
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void cogl_path_line_to (CoglFixed x,
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CoglFixed y);
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void cogl_path_line_to (float x,
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float y);
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/**
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* cogl_path_rel_line_to:
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@ -171,8 +157,8 @@ void cogl_path_line_to (CoglFixed x,
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* Adds a straight line segment to the current path that ends at the
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* given coordinates relative to the current pen location.
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**/
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void cogl_path_rel_line_to (CoglFixed x,
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CoglFixed y);
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void cogl_path_rel_line_to (float x,
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float y);
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/**
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@ -189,12 +175,12 @@ void cogl_path_rel_line_to (CoglFixed x,
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* of the arc. If you perform a move_to to the arcs start just before
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* drawing it you create a free standing arc.
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**/
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void cogl_path_arc (CoglFixed center_x,
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CoglFixed center_y,
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CoglFixed radius_x,
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CoglFixed radius_y,
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CoglAngle angle_1,
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CoglAngle angle_2);
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void cogl_path_arc (float center_x,
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float center_y,
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float radius_x,
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float radius_y,
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float angle_1,
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float angle_2);
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@ -211,12 +197,12 @@ void cogl_path_arc (CoglFixed center_x,
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* second, third and fourth control points and using current pen location
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* as the first control point.
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**/
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void cogl_path_curve_to (CoglFixed x1,
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CoglFixed y1,
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CoglFixed x2,
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CoglFixed y2,
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CoglFixed x3,
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CoglFixed y3);
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void cogl_path_curve_to (float x1,
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float y1,
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float x2,
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float y2,
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float x3,
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float y3);
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/**
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* cogl_path_rel_curve_to:
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@ -232,12 +218,12 @@ void cogl_path_curve_to (CoglFixed x1,
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* as the first control point. The given coordinates are relative to the
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* current pen location.
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*/
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void cogl_path_rel_curve_to (CoglFixed x1,
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CoglFixed y1,
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CoglFixed x2,
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CoglFixed y2,
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CoglFixed x3,
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CoglFixed y3);
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void cogl_path_rel_curve_to (float x1,
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float y1,
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float x2,
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float y2,
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float x3,
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||||
float y3);
|
||||
|
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/**
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* cogl_path_close:
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||||
@ -258,10 +244,10 @@ void cogl_path_close (void);
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||||
* coordinates. If there is an existing path this will start a new
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* disjoint sub-path.
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**/
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void cogl_path_line (CoglFixed x1,
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CoglFixed y1,
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||||
CoglFixed x2,
|
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CoglFixed y2);
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void cogl_path_line (float x1,
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float y1,
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float x2,
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float y2);
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/**
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* cogl_path_polyline:
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@ -281,7 +267,7 @@ void cogl_path_line (CoglFixed x1,
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* fashion for the rest of the vertices. (num_points - 1) segments will
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* be constructed.
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**/
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void cogl_path_polyline (CoglFixed *coords,
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void cogl_path_polyline (float *coords,
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gint num_points);
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||||
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@ -299,7 +285,7 @@ void cogl_path_polyline (CoglFixed *coords,
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* represents the Y coordinate of the first vertex, continuing in the same
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* fashion for the rest of the vertices.
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**/
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||||
void cogl_path_polygon (CoglFixed *coords,
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void cogl_path_polygon (float *coords,
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||||
gint num_points);
|
||||
|
||||
|
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@ -313,10 +299,10 @@ void cogl_path_polygon (CoglFixed *coords,
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* Constructs a rectangular shape at the given coordinates. If there
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||||
* is an existing path this will start a new disjoint sub-path.
|
||||
**/
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||||
void cogl_path_rectangle (CoglFixed x,
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||||
CoglFixed y,
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||||
CoglFixed width,
|
||||
CoglFixed height);
|
||||
void cogl_path_rectangle (float x,
|
||||
float y,
|
||||
float width,
|
||||
float height);
|
||||
|
||||
/**
|
||||
* cogl_path_ellipse:
|
||||
@ -328,10 +314,10 @@ void cogl_path_rectangle (CoglFixed x,
|
||||
* Constructs an ellipse shape. If there is an existing path this will
|
||||
* start a new disjoint sub-path.
|
||||
**/
|
||||
void cogl_path_ellipse (CoglFixed center_x,
|
||||
CoglFixed center_y,
|
||||
CoglFixed radius_x,
|
||||
CoglFixed radius_y);
|
||||
void cogl_path_ellipse (float center_x,
|
||||
float center_y,
|
||||
float radius_x,
|
||||
float radius_y);
|
||||
|
||||
/**
|
||||
* cogl_path_round_rectangle:
|
||||
@ -346,12 +332,12 @@ void cogl_path_ellipse (CoglFixed center_x,
|
||||
* Constructs a rectangular shape with rounded corners. If there is an
|
||||
* existing path this will start a new disjoint sub-path.
|
||||
**/
|
||||
void cogl_path_round_rectangle (CoglFixed x,
|
||||
CoglFixed y,
|
||||
CoglFixed width,
|
||||
CoglFixed height,
|
||||
CoglFixed radius,
|
||||
CoglAngle arc_step);
|
||||
void cogl_path_round_rectangle (float x,
|
||||
float y,
|
||||
float width,
|
||||
float height,
|
||||
float radius,
|
||||
float arc_step);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
|
194
cogl-texture.h
194
cogl-texture.h
@ -41,73 +41,77 @@ G_BEGIN_DECLS
|
||||
* cogl_texture_new_with_size:
|
||||
* @width: width of texture in pixels.
|
||||
* @height: height of texture in pixels.
|
||||
* @max_waste: maximum extra horizontal and|or vertical margin pixels to make
|
||||
* texture fit GPU limitations.
|
||||
* @auto_mipmap: enable or disable automatic generation of mipmap pyramid
|
||||
* from the base level image whenever it is updated.
|
||||
* @max_waste: maximum extra horizontal and|or vertical margin pixels
|
||||
* to make the texture fit GPU limitations
|
||||
* @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE
|
||||
* @internal_format: the #CoglPixelFormat to use for the GPU storage of the
|
||||
* texture.
|
||||
* texture.
|
||||
*
|
||||
* Create a new texture with specified dimensions and pixel format.
|
||||
* Creates a new COGL texture with the specified dimensions and pixel format.
|
||||
*
|
||||
* Returns: a #CoglHandle to the newly created texture or COGL_INVALID_HANDLE
|
||||
* if texture creation failed.
|
||||
* Return value: a #CoglHandle to the newly created texture or
|
||||
* %COGL_INVALID_HANDLE on failure
|
||||
*
|
||||
* Since: 0.8
|
||||
*/
|
||||
CoglHandle cogl_texture_new_with_size (guint width,
|
||||
guint height,
|
||||
gint max_waste,
|
||||
gboolean auto_mipmap,
|
||||
CoglPixelFormat internal_format);
|
||||
CoglHandle cogl_texture_new_with_size (guint width,
|
||||
guint height,
|
||||
gint max_waste,
|
||||
CoglTextureFlags flags,
|
||||
CoglPixelFormat internal_format);
|
||||
|
||||
/**
|
||||
* cogl_texture_new_from_file:
|
||||
* @filename: the file to load
|
||||
* @max_waste: maximum extra horizontal and|or vertical margin pixels to make
|
||||
* texture fit GPU limitations.
|
||||
* @auto_mipmap: enable or disable automatic generation of mipmap pyramid
|
||||
* from the base level image whenever it is updated.
|
||||
* @max_waste: maximum extra horizontal and|or vertical margin pixels
|
||||
* to make the texture fit GPU limitations
|
||||
* @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE
|
||||
* @internal_format: the #CoglPixelFormat to use for the GPU storage of the
|
||||
* texture.
|
||||
* @error: a #GError or NULL.
|
||||
* texture
|
||||
* @error: return location for a #GError or %NULL
|
||||
*
|
||||
* Load an image file from disk.
|
||||
* Creates a COGL texture from an image file.
|
||||
*
|
||||
* Returns: a #CoglHandle to the newly created texture or COGL_INVALID_HANDLE
|
||||
* if creating the texture failed.
|
||||
* Return value: a #CoglHandle to the newly created texture or
|
||||
* %COGL_INVALID_HANDLE on failure
|
||||
*
|
||||
* Since: 0.8
|
||||
*/
|
||||
CoglHandle cogl_texture_new_from_file (const gchar *filename,
|
||||
gint max_waste,
|
||||
gboolean auto_mipmap,
|
||||
CoglPixelFormat internal_format,
|
||||
GError **error);
|
||||
CoglHandle cogl_texture_new_from_file (const gchar *filename,
|
||||
gint max_waste,
|
||||
CoglTextureFlags flags,
|
||||
CoglPixelFormat internal_format,
|
||||
GError **error);
|
||||
|
||||
/**
|
||||
* cogl_texture_new_from_data:
|
||||
* @width: width of texture in pixels.
|
||||
* @height: height of texture in pixels.
|
||||
* @max_waste: maximum extra horizontal and|or vertical margin pixels to make
|
||||
* @auto_mipmap: enable or disable automatic generation of mipmap pyramid
|
||||
* from the base level image whenever it is updated.
|
||||
* @width: width of texture in pixels
|
||||
* @height: height of texture in pixels
|
||||
* @max_waste: maximum extra horizontal and|or vertical margin pixels
|
||||
* to make the texture fit GPU limitations
|
||||
* @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE
|
||||
* @format: the #CoglPixelFormat the buffer is stored in in RAM
|
||||
* @internal_format: the #CoglPixelFormat that will be used for storing the
|
||||
* buffer on the GPU.
|
||||
* @rowstride: the memory offset in bytes between the starts of scanlines in
|
||||
* @data.
|
||||
* @data: pointer the memory region where the source buffer resides.
|
||||
* @internal_format: the #CoglPixelFormat that will be used for storing
|
||||
* the buffer on the GPU
|
||||
* @rowstride: the memory offset in bytes between the starts of
|
||||
* scanlines in @data
|
||||
* @data: pointer the memory region where the source buffer resides
|
||||
*
|
||||
* Create a new cogl texture based on data residing in memory.
|
||||
* Creates a new COGL texture based on data residing in memory.
|
||||
*
|
||||
* Returns: a #CoglHandle to the newly created texture or COGL_INVALID_HANDLE
|
||||
* if creating the texture failed.
|
||||
* Return value: a #CoglHandle to the newly created texture or
|
||||
* %COGL_INVALID_HANDLE on failure
|
||||
*
|
||||
* Since: 0.8
|
||||
*/
|
||||
CoglHandle cogl_texture_new_from_data (guint width,
|
||||
guint height,
|
||||
gint max_waste,
|
||||
gboolean auto_mipmap,
|
||||
CoglPixelFormat format,
|
||||
CoglPixelFormat internal_format,
|
||||
guint rowstride,
|
||||
const guchar *data);
|
||||
CoglHandle cogl_texture_new_from_data (guint width,
|
||||
guint height,
|
||||
gint max_waste,
|
||||
CoglTextureFlags flags,
|
||||
CoglPixelFormat format,
|
||||
CoglPixelFormat internal_format,
|
||||
guint rowstride,
|
||||
const guchar *data);
|
||||
|
||||
/**
|
||||
* cogl_texture_new_from_foreign:
|
||||
@ -119,12 +123,14 @@ CoglHandle cogl_texture_new_from_data (guint width,
|
||||
* @y_pot_waste: maximum vertical waste.
|
||||
* @format: format of the foreign texture.
|
||||
*
|
||||
* Create a cogl texture based on an existing OpenGL texture, the width, height
|
||||
* and format are passed along since it is not possible to query this from a
|
||||
* handle with GLES 1.0.
|
||||
* Creates a COGL texture based on an existing OpenGL texture; the
|
||||
* width, height and format are passed along since it is not possible
|
||||
* to query this from a handle with GLES 1.0.
|
||||
*
|
||||
* Returns: a #CoglHandle to the newly created texture or COGL_INVALID_HANDLE
|
||||
* if creating the texture failed.
|
||||
* Return value: a #CoglHandle to the newly created texture or
|
||||
* %COGL_INVALID_HANDLE on failure
|
||||
*
|
||||
* Since: 0.8
|
||||
*/
|
||||
CoglHandle cogl_texture_new_from_foreign (GLuint gl_handle,
|
||||
GLenum gl_target,
|
||||
@ -134,6 +140,27 @@ CoglHandle cogl_texture_new_from_foreign (GLuint gl_handle,
|
||||
GLuint y_pot_waste,
|
||||
CoglPixelFormat format);
|
||||
|
||||
/**
|
||||
* cogl_texture_new_from_bitmap:
|
||||
* @bitmap: a #CoglBitmap
|
||||
* @max_waste: maximum extra horizontal and|or vertical margin pixels
|
||||
* to make the texture fit GPU limitations
|
||||
* @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE
|
||||
* @internal_format: the #CoglPixelFormat to use for the GPU storage of the
|
||||
* texture
|
||||
*
|
||||
* Creates a COGL texture from a #CoglBitmap.
|
||||
*
|
||||
* Return value: a #CoglHandle to the newly created texture or
|
||||
* %COGL_INVALID_HANDLE on failure
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
CoglHandle cogl_texture_new_from_bitmap (CoglBitmap *bitmap,
|
||||
gint max_waste,
|
||||
CoglTextureFlags flags,
|
||||
CoglPixelFormat internal_format);
|
||||
|
||||
/**
|
||||
* cogl_is_texture:
|
||||
* @handle: A CoglHandle
|
||||
@ -348,14 +375,14 @@ void cogl_texture_unref (CoglHandle handle);
|
||||
* texture pass in @tx1=0.0 @ty1=0.0 @tx2=1.0 @ty2=1.0.
|
||||
*/
|
||||
void cogl_texture_rectangle (CoglHandle handle,
|
||||
CoglFixed x1,
|
||||
CoglFixed y1,
|
||||
CoglFixed x2,
|
||||
CoglFixed y2,
|
||||
CoglFixed tx1,
|
||||
CoglFixed ty1,
|
||||
CoglFixed tx2,
|
||||
CoglFixed ty2);
|
||||
float x1,
|
||||
float y1,
|
||||
float x2,
|
||||
float y2,
|
||||
float tx1,
|
||||
float ty1,
|
||||
float tx2,
|
||||
float ty2);
|
||||
|
||||
/**
|
||||
* cogl_texture_polygon:
|
||||
@ -416,6 +443,45 @@ void cogl_material_rectangle (CoglFixed x1,
|
||||
gint tex_coords_len,
|
||||
const CoglFixed *tex_coords);
|
||||
|
||||
/**
|
||||
* cogl_bitmap_new_from_file:
|
||||
* @filename: the file to load.
|
||||
* @error: a #GError or %NULL.
|
||||
*
|
||||
* Load an image file from disk. This function can be safely called from
|
||||
* within a thread.
|
||||
*
|
||||
* Returns: A #CoglBitmap to the new loaded image data, or %NULL if loading
|
||||
* the image failed.
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
CoglBitmap * cogl_bitmap_new_from_file (const gchar *filename,
|
||||
GError **error);
|
||||
|
||||
/**
|
||||
* cogl_bitmap_get_size_from_file:
|
||||
* @filename: the file to check
|
||||
* @width: return location for the bitmap width
|
||||
* @height: return location for the bitmap height
|
||||
*
|
||||
* Parses an image file enough to extract the width and height
|
||||
* of the bitmap.
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
gboolean cogl_bitmap_get_size_from_file (const gchar *filename,
|
||||
gint *width,
|
||||
gint *height);
|
||||
|
||||
/**
|
||||
* cogl_bitmap_free:
|
||||
* @bmp: a #CoglBitmap.
|
||||
*
|
||||
* Frees a #CoglBitmap.
|
||||
*/
|
||||
void cogl_bitmap_free (CoglBitmap *bmp);
|
||||
|
||||
/**
|
||||
* cogl_texture_multiple_rectangles:
|
||||
* @handle: a @CoglHandle.
|
||||
@ -427,16 +493,16 @@ void cogl_material_rectangle (CoglFixed x1,
|
||||
* significant performance boost to use this function rather than
|
||||
* calling cogl_texture_rectangle() separately for each rectangle.
|
||||
*
|
||||
* @verts should point to an array of #CoglFixed<!-- -->s with
|
||||
* @verts should point to an array of #float<!-- -->s with
|
||||
* @n_rects * 8 elements. Each group of 8 values corresponds to the
|
||||
* parameters x1, y1, x2, y2, tx1, ty1, tx2 and ty2 and have the same
|
||||
* meaning as in cogl_texture_rectangle().
|
||||
*
|
||||
* Since: 1.0
|
||||
* Since: 0.8.6
|
||||
*/
|
||||
void cogl_texture_multiple_rectangles
|
||||
(CoglHandle handle,
|
||||
const CoglFixed *verts,
|
||||
const float *verts,
|
||||
guint n_rects);
|
||||
|
||||
G_END_DECLS
|
||||
|
26
cogl-types.h
26
cogl-types.h
@ -28,6 +28,13 @@
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
/**
|
||||
* CoglBitmap:
|
||||
*
|
||||
* Type used for storing image data.
|
||||
*/
|
||||
typedef struct _CoglBitmap CoglBitmap;
|
||||
|
||||
/**
|
||||
* CoglHandle:
|
||||
*
|
||||
@ -257,11 +264,26 @@ struct _CoglColor
|
||||
*/
|
||||
struct _CoglTextureVertex
|
||||
{
|
||||
CoglFixed x, y, z;
|
||||
CoglFixed tx, ty;
|
||||
float x, y, z;
|
||||
float tx, ty;
|
||||
CoglColor color;
|
||||
};
|
||||
|
||||
/**
|
||||
* CoglTextureFlags:
|
||||
* @COGL_TEXTURE_NONE: No flags specified
|
||||
* @COGL_TEXTURE_AUTO_MIPMAP: Enables the automatic generation of the
|
||||
* mipmap pyramid from the base level image whenever it is updated
|
||||
*
|
||||
* Flags to pass to the cogl_texture_new_* family of functions.
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
typedef enum {
|
||||
COGL_TEXTURE_NONE = 0,
|
||||
COGL_TEXTURE_AUTO_MIPMAP = 1 << 0
|
||||
} CoglTextureFlags;
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __COGL_TYPES_H__ */
|
||||
|
@ -1,9 +1,13 @@
|
||||
/* cogl-mesh.h: Handle extensible arrays of vertex attributes
|
||||
* This file is part of Clutter
|
||||
/*
|
||||
* Cogl.
|
||||
*
|
||||
* An OpenGL/GLES Abstraction/Utility Layer
|
||||
*
|
||||
* Vertex Buffer API: Handle extensible arrays of vertex attributes
|
||||
*
|
||||
* Copyright (C) 2008 Intel Corporation.
|
||||
*
|
||||
* Authored by: Robert Bragg <bob@o-hand.com>
|
||||
* Authored by: Robert Bragg <robert@linux.intel.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
@ -23,8 +27,8 @@
|
||||
#error "Only <cogl/cogl.h> can be included directly."
|
||||
#endif
|
||||
|
||||
#ifndef __COGL_MESH_H__
|
||||
#define __COGL_MESH_H__
|
||||
#ifndef __COGL_VERTEX_BUFFER_H__
|
||||
#define __COGL_VERTEX_BUFFER_H__
|
||||
|
||||
#include <glib.h>
|
||||
#include <cogl/cogl-types.h>
|
||||
@ -32,42 +36,42 @@
|
||||
G_BEGIN_DECLS
|
||||
|
||||
/**
|
||||
* SECTION:cogl-mesh
|
||||
* SECTION:cogl-vertex-buffer
|
||||
* @short_description: An API for submitting extensible arrays of vertex
|
||||
* attributes to OpenGL in a way that aims to minimise
|
||||
* copying or reformatting of the original data.
|
||||
*
|
||||
* The Mesh API is designed to be a fairly raw mechanism for developers
|
||||
* to be able to submit geometry to Cogl in a format that can be directly
|
||||
* consumed by an OpenGL driver and with awareness of the specific hardware
|
||||
* being used then costly format conversion can also be avoided.
|
||||
* The Attributes Buffer API is designed to be a fairly raw mechanism for
|
||||
* developers to be able to submit geometry to Cogl in a format that can be
|
||||
* directly consumed by an OpenGL driver and with awareness of the specific
|
||||
* hardware being used then costly format conversion can also be avoided.
|
||||
*
|
||||
* They are designed to work on top of buffer objects and developers should
|
||||
* understand that mesh objects are not cheap to create but once they
|
||||
* have been submitted they are stored in GPU addressable memory and can
|
||||
* understand that attribute buffers are not that cheap to create but once they
|
||||
* have been submitted they can be stored in GPU addressable memory and can
|
||||
* be quickly reused.
|
||||
*
|
||||
* Although this API does allow you to modify mesh objects after they have
|
||||
* been submitted to the GPU you must note that modification is still
|
||||
* not cheap, so if at all possible think of tricks that let you reuse
|
||||
* a static buffer. To help with this, it is possible to enable and disable
|
||||
* individual attributes cheaply.
|
||||
* Although this API does allow you to modify attribute buffers after they have
|
||||
* been submitted to the GPU you must note that modification is also not that
|
||||
* cheap, so if at all possible think of tricks that let you reuse a static
|
||||
* buffer. To help with this, it is possible to enable and disable individual
|
||||
* attributes cheaply.
|
||||
*
|
||||
* Take for example a mesh representing an elipse. If you were to submit
|
||||
* a mesh with color attributes, texture coordinates and normals, then
|
||||
* you would be able to draw an elipses in the following different ways
|
||||
* without creating a new mesh:
|
||||
* Take for example attributes representing an elipse. If you were to submit
|
||||
* color attributes, texture coordinates and normals, then you would be able
|
||||
* to draw an elipses in the following different ways without modifying
|
||||
* the vertex buffer, only by changing your source material.
|
||||
* <itemizedlist>
|
||||
* <listitem>Flat colored elipse</listitem>
|
||||
* <listitem>Textured elipse</listitem>
|
||||
* <listitem>Smoothly lit textured elipse blended with the color.</listitem>
|
||||
* </itemizedlist>
|
||||
*
|
||||
* Another trick that can be used is submitting a highly detailed mesh
|
||||
* and then using cogl_mesh_draw_range_elements to sample lower resolution
|
||||
* geometry out from a fixed mesh.
|
||||
*
|
||||
* The API doesn't currently give you any control over the actual buffer
|
||||
* Another trick that can be used is submitting highly detailed vertices and
|
||||
* then using cogl_vertex_buffer_draw_range_elements to sample sub-sets of
|
||||
* the geometry or lower resolution geometry out from a fixed buffer.
|
||||
*
|
||||
* The API doesn't currently give you any control over the actual OpenGL buffer
|
||||
* objects that are created, but you can expect that when you first submit
|
||||
* your attributes they start off in one or more GL_STATIC_DRAW buffers.
|
||||
* If you then update some of your attributes; then these attributes will
|
||||
@ -75,18 +79,18 @@ G_BEGIN_DECLS
|
||||
*/
|
||||
|
||||
/**
|
||||
* cogl_mesh_new:
|
||||
* @n_vertices: The number of vertices that will make up your mesh.
|
||||
* cogl_vertex_buffer_new:
|
||||
* @n_vertices: The number of vertices that your attributes will correspond to.
|
||||
*
|
||||
* This creates a Cogl handle for a new mesh that you can then start to add
|
||||
* attributes too.
|
||||
* This creates a Cogl handle for a new vertex buffer that you can then start
|
||||
* to add attributes too.
|
||||
*/
|
||||
CoglHandle
|
||||
cogl_mesh_new (guint n_vertices);
|
||||
cogl_vertex_buffer_new (guint n_vertices);
|
||||
|
||||
/**
|
||||
* cogl_mesh_add_attribute:
|
||||
* @handle: A Cogl mesh handle
|
||||
* cogl_vertex_buffer_add:
|
||||
* @handle: A vertex buffer handle
|
||||
* @attribute_name: The name of your attribute. It should be a valid GLSL
|
||||
* variable name and standard attribute types must use one
|
||||
* of following built-in names: (Note: they correspond to the
|
||||
@ -115,90 +119,106 @@ cogl_mesh_new (guint n_vertices);
|
||||
* stride for both attributes is 6. The special value 0 means the
|
||||
* values are stored sequentially in memory.
|
||||
* @pointer: This addresses the first attribute in the vertex array. (This
|
||||
* must remain valid until you call cogl_mesh_submit)
|
||||
* must remain valid until you call cogl_vertex_buffer_submit)
|
||||
*
|
||||
* This function lets you add an attribute to a mesh. You either use one
|
||||
* This function lets you add an attribute to a buffer. You either use one
|
||||
* of the built-in names to add standard attributes, like positions, colors
|
||||
* and normals or you can add custom attributes for use in shaders.
|
||||
*
|
||||
* Note: The number of vertices declared when creating the mesh is used to
|
||||
* determine how many attribute values will be read from the supplied pointer.
|
||||
* Note: The number of vertices declared when first creating the vertex
|
||||
* buffer is used to determine how many attribute values will be read from the
|
||||
* supplied pointer.
|
||||
*
|
||||
* Note: the data supplied here isn't copied anywhere until you call
|
||||
* cogl_mesh_submit, so the supplied pointer must remain valid until then.
|
||||
* (This is an important optimisation since we can't create a buffer
|
||||
* object until we know about all the attributes, and repeatedly copying
|
||||
* large buffers of vertex data may be very costly) If you add attributes
|
||||
* after submitting then you will need to re-call cogl_mesh_submit to
|
||||
* commit the changes to the GPU. (Be carefull to minimize the number of
|
||||
* calls to cogl_mesh_submit though)
|
||||
* cogl_vertex_buffer_submit, so the supplied pointer must remain valid
|
||||
* until then.
|
||||
* (This is an important optimisation since we can't create the underlying
|
||||
* OpenGL buffer object until we know about all the attributes, and repeatedly
|
||||
* copying large buffers of vertex data may be very costly) If you add
|
||||
* attributes after submitting then you will need to re-call
|
||||
* cogl_vertex_buffer_submit to commit the changes to the GPU. (Be carefull
|
||||
* to minimize the number of calls to cogl_vertex_buffer_submit though)
|
||||
*
|
||||
* Note: If you are interleving attributes it is assumed that that each
|
||||
* interleaved attribute starts no farther than +- stride bytes from
|
||||
* the other attributes it is interleved with. I.e. this is ok:
|
||||
* interleaved attribute starts no farther than +- stride bytes from the other
|
||||
* attributes it is interleved with. I.e. this is ok:
|
||||
* |-0-0-0-0-0-0-0-0-0-0|
|
||||
* This is not ok:
|
||||
* |- - - - -0-0-0-0-0-0 0 0 0 0|
|
||||
* (Though you can have multiple groups of interleved attributes)
|
||||
*/
|
||||
void
|
||||
cogl_mesh_add_attribute (CoglHandle handle,
|
||||
const char *attribute_name,
|
||||
guint8 n_components,
|
||||
GLenum gl_type,
|
||||
gboolean normalized,
|
||||
guint16 stride,
|
||||
const void *pointer);
|
||||
cogl_vertex_buffer_add (CoglHandle handle,
|
||||
const char *attribute_name,
|
||||
guint8 n_components,
|
||||
GLenum gl_type,
|
||||
gboolean normalized,
|
||||
guint16 stride,
|
||||
const void *pointer);
|
||||
|
||||
/**
|
||||
* cogl_mesh_delete_attribute:
|
||||
* @handle: A Cogl mesh handle
|
||||
* cogl_vertex_buffer_delete:
|
||||
* @handle: A vertex buffer handle
|
||||
* @attribute_name: The name of a previously added attribute
|
||||
*
|
||||
* This function deletes an attribute from a mesh. You will need to
|
||||
* call cogl_mesh_submit to commit this change to the GPU.
|
||||
* This function deletes an attribute from a buffer. You will need to
|
||||
* call cogl_vertex_buffer_submit to commit this change to the GPU.
|
||||
*/
|
||||
void
|
||||
cogl_mesh_delete_attribute (CoglHandle handle,
|
||||
const char *attribute_name);
|
||||
cogl_vertex_buffer_delete (CoglHandle handle,
|
||||
const char *attribute_name);
|
||||
|
||||
/**
|
||||
* cogl_mesh_enable_attribute:
|
||||
* @handle: A Cogl mesh handle
|
||||
* cogl_vertex_buffer_enable:
|
||||
* @handle: A vertex buffer handle
|
||||
* @attribute_name: The name of the attribute you want to enable
|
||||
*
|
||||
* This function enables a previosuly added attribute
|
||||
*
|
||||
* Since it is costly to create new mesh objects, then to make individual mesh
|
||||
* objects more reuseable it is possible to enable and disable attributes
|
||||
* before using a mesh for drawing.
|
||||
* Since it can be costly to add and remove new attributes to buffers; to make
|
||||
* individual buffers more reuseable it is possible to enable and disable
|
||||
* attributes before using a buffer for drawing.
|
||||
*
|
||||
* Note: You don't need to call cogl_mesh_submit after using this function
|
||||
* Note: You don't need to call cogl_vertex_buffer_submit after using this
|
||||
* function
|
||||
*/
|
||||
void
|
||||
cogl_mesh_enable_attribute (CoglHandle handle,
|
||||
const char *attribute_name);
|
||||
cogl_vertex_buffer_enable (CoglHandle handle,
|
||||
const char *attribute_name);
|
||||
|
||||
/**
|
||||
* cogl_mesh_disable_attribute:
|
||||
* @handle: A Cogl mesh handle
|
||||
* cogl_vertex_buffer_submit:
|
||||
* @handle: A vertex buffer handle
|
||||
*
|
||||
* This function copies all the user added attributes into buffer objects
|
||||
* managed by the OpenGL driver.
|
||||
*
|
||||
* You should aim to minimize calls to this function.
|
||||
*/
|
||||
void
|
||||
cogl_vertex_buffer_submit (CoglHandle handle);
|
||||
|
||||
/**
|
||||
* cogl_vertex_buffer_disable:
|
||||
* @handle: A vertex buffer handle
|
||||
* @attribute_name: The name of the attribute you want to disable
|
||||
*
|
||||
* This function disables a previosuly added attribute
|
||||
*
|
||||
* Since it is costly to create new mesh objects, then to make individual mesh
|
||||
* objects more reuseable it is possible to enable and disable attributes
|
||||
* before using a mesh for drawing.
|
||||
* Since it can be costly to add and remove new attributes to buffers; to make
|
||||
* individual buffers more reuseable it is possible to enable and disable
|
||||
* attributes before using a buffer for drawing.
|
||||
*
|
||||
* Note: You don't need to call cogl_mesh_submit after using this function
|
||||
* Note: You don't need to call cogl_vertex_buffer_submit after using this
|
||||
* function
|
||||
*/
|
||||
void
|
||||
cogl_mesh_disable_attribute (CoglHandle handle,
|
||||
const char *attribute_name);
|
||||
cogl_vertex_buffer_disable (CoglHandle handle,
|
||||
const char *attribute_name);
|
||||
|
||||
/**
|
||||
* cogl_mesh_draw_arrays:
|
||||
* @handle: A Cogl mesh handle
|
||||
* cogl_vertex_buffer_draw:
|
||||
* @handle: A vertex buffer handle
|
||||
* @mode: Specifies how the vertices should be interpreted, and should be
|
||||
* a valid GL primitive type:
|
||||
* <itemizedlist>
|
||||
@ -215,17 +235,17 @@ cogl_mesh_disable_attribute (CoglHandle handle,
|
||||
* @count: Specifies the number of vertices you want to draw.
|
||||
*
|
||||
* This function lets you draw geometry using all or a subset of the
|
||||
* vertices in a mesh object.
|
||||
* vertices in a vertex buffer.
|
||||
*/
|
||||
void
|
||||
cogl_mesh_draw_arrays (CoglHandle handle,
|
||||
GLenum mode,
|
||||
GLint first,
|
||||
GLsizei count);
|
||||
cogl_vertex_buffer_draw (CoglHandle handle,
|
||||
GLenum mode,
|
||||
GLint first,
|
||||
GLsizei count);
|
||||
|
||||
/**
|
||||
* cogl_mesh_draw_range_elements:
|
||||
* @handle: A Cogl mesh handle
|
||||
* cogl_vertex_buffer_draw_range_elements:
|
||||
* @handle: A vertex buffer handle
|
||||
* @mode: Specifies how the vertices should be interpreted, and should be
|
||||
* a valid GL primitive type:
|
||||
* <itemizedlist>
|
||||
@ -238,11 +258,11 @@ cogl_mesh_draw_arrays (CoglHandle handle,
|
||||
* <listitem>GL_TRIANGLES</listitem>
|
||||
* </itemizedlist>
|
||||
* (Note: only types available in GLES are listed)
|
||||
* @start: Specifies the minimum vertex index contained in indices
|
||||
* @end: Specifies the maximum vertex index contained in indices
|
||||
* @min_index: Specifies the minimum vertex index contained in indices
|
||||
* @max_index: Specifies the maximum vertex index contained in indices
|
||||
* @count: Specifies the number of vertices you want to draw.
|
||||
* @type: Specifies the data type used for the indices, and must be
|
||||
* one of:
|
||||
* @indices_type: Specifies the data type used for the indices, and must be
|
||||
* one of:
|
||||
* <itemizedlist>
|
||||
* <listitem>GL_UNSIGNED_BYTE</listitem>
|
||||
* <listitem>GL_UNSIGNED_SHORT</listitem>
|
||||
@ -251,49 +271,38 @@ cogl_mesh_draw_arrays (CoglHandle handle,
|
||||
* @indices: Specifies the address of your array of indices
|
||||
*
|
||||
* This function lets you use an array of indices to specify the vertices
|
||||
* within your mesh pbject that you want to draw.
|
||||
* within your vertex buffer that you want to draw.
|
||||
*/
|
||||
void
|
||||
cogl_mesh_draw_range_elements (CoglHandle handle,
|
||||
GLenum mode,
|
||||
GLuint start,
|
||||
GLuint end,
|
||||
GLsizei count,
|
||||
GLenum type,
|
||||
const GLvoid *indices);
|
||||
cogl_vertex_buffer_draw_range_elements (CoglHandle handle,
|
||||
GLenum mode,
|
||||
GLuint min_index,
|
||||
GLuint max_index,
|
||||
GLsizei count,
|
||||
GLenum indices_type,
|
||||
const GLvoid *indices);
|
||||
|
||||
/**
|
||||
* cogl_mesh_submit:
|
||||
* @handle: A Cogl mesh handle
|
||||
*
|
||||
* This function copies all the user added attributes into a buffer object
|
||||
* managed by the OpenGL driver.
|
||||
*
|
||||
* After the attributes have been submitted, then you may no longer add or
|
||||
* remove attributes from a mesh, though you can enable or disable them.
|
||||
*/
|
||||
void
|
||||
cogl_mesh_submit (CoglHandle handle);
|
||||
|
||||
/**
|
||||
* cogl_mesh_ref:
|
||||
* cogl_vertex_buffer_ref:
|
||||
* @handle: a @CoglHandle.
|
||||
*
|
||||
* Increment the reference count for a cogl mesh.
|
||||
* Increment the reference count for a vertex buffer
|
||||
*
|
||||
* Returns: the @handle.
|
||||
*/
|
||||
CoglHandle cogl_mesh_ref (CoglHandle handle);
|
||||
CoglHandle
|
||||
cogl_vertex_buffer_ref (CoglHandle handle);
|
||||
|
||||
/**
|
||||
* cogl_mesh_unref:
|
||||
* cogl_vertex_buffer_unref:
|
||||
* @handle: a @CoglHandle.
|
||||
*
|
||||
* Deccrement the reference count for a cogl mesh.
|
||||
* Decrement the reference count for a vertex buffer
|
||||
*/
|
||||
void cogl_mesh_unref (CoglHandle handle);
|
||||
void
|
||||
cogl_vertex_buffer_unref (CoglHandle handle);
|
||||
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __COGL_MESH_H__ */
|
||||
#endif /* __COGL_VERTEX_BUFFER_H__ */
|
113
cogl.h.in
113
cogl.h.in
@ -34,6 +34,7 @@
|
||||
|
||||
#include <cogl/cogl-mesh.h>
|
||||
#include <cogl/cogl-matrix.h>
|
||||
#include <cogl/cogl-vertex-buffer.h>
|
||||
#include <cogl/cogl-fixed.h>
|
||||
#include <cogl/cogl-color.h>
|
||||
#include <cogl/cogl-offscreen.h>
|
||||
@ -145,10 +146,10 @@ void cogl_get_bitmasks (gint *red,
|
||||
* Replaces the current projection matrix with a perspective matrix
|
||||
* based on the provided values.
|
||||
*/
|
||||
void cogl_perspective (CoglFixed fovy,
|
||||
CoglFixed aspect,
|
||||
CoglFixed z_near,
|
||||
CoglFixed z_far);
|
||||
void cogl_perspective (float fovy,
|
||||
float aspect,
|
||||
float z_near,
|
||||
float z_far);
|
||||
|
||||
/**
|
||||
* cogl_frustum:
|
||||
@ -164,12 +165,12 @@ void cogl_perspective (CoglFixed fovy,
|
||||
*
|
||||
* Since: 0.8.2
|
||||
*/
|
||||
void cogl_frustum (CoglFixed left,
|
||||
CoglFixed right,
|
||||
CoglFixed bottom,
|
||||
CoglFixed top,
|
||||
CoglFixed z_near,
|
||||
CoglFixed z_far);
|
||||
void cogl_frustum (float left,
|
||||
float right,
|
||||
float bottom,
|
||||
float top,
|
||||
float z_near,
|
||||
float z_far);
|
||||
|
||||
/**
|
||||
* cogl_setup_viewport:
|
||||
@ -189,10 +190,10 @@ void cogl_frustum (CoglFixed left,
|
||||
*/
|
||||
void cogl_setup_viewport (guint width,
|
||||
guint height,
|
||||
CoglFixed fovy,
|
||||
CoglFixed aspect,
|
||||
CoglFixed z_near,
|
||||
CoglFixed z_far);
|
||||
float fovy,
|
||||
float aspect,
|
||||
float z_near,
|
||||
float z_far);
|
||||
|
||||
/**
|
||||
* cogl_viewport:
|
||||
@ -229,21 +230,8 @@ void cogl_pop_matrix (void);
|
||||
* Multiplies the current model-view matrix by one that scales the x
|
||||
* and y axes by the given values.
|
||||
*/
|
||||
void cogl_scale (CoglFixed x,
|
||||
CoglFixed y);
|
||||
|
||||
/**
|
||||
* cogl_translatex:
|
||||
* @x: Distance to translate along the x-axis
|
||||
* @y: Distance to translate along the y-axis
|
||||
* @z: Distance to translate along the z-axis
|
||||
*
|
||||
* Multiplies the current model-view matrix by one that translates the
|
||||
* model along all three axes according to the given values.
|
||||
*/
|
||||
void cogl_translatex (CoglFixed x,
|
||||
CoglFixed y,
|
||||
CoglFixed z);
|
||||
void cogl_scale (float x,
|
||||
float y);
|
||||
|
||||
/**
|
||||
* cogl_translate:
|
||||
@ -251,16 +239,15 @@ void cogl_translatex (CoglFixed x,
|
||||
* @y: Distance to translate along the y-axis
|
||||
* @z: Distance to translate along the z-axis
|
||||
*
|
||||
* Integer version of cogl_translatex(). Multiplies the current
|
||||
* model-view matrix by one that translates the model along all three
|
||||
* axes according to the given values.
|
||||
* Multiplies the current model-view matrix by one that translates the
|
||||
* model along all three axes according to the given values.
|
||||
*/
|
||||
void cogl_translate (gint x,
|
||||
gint y,
|
||||
gint z);
|
||||
void cogl_translate (float x,
|
||||
float y,
|
||||
float z);
|
||||
|
||||
/**
|
||||
* cogl_rotatex:
|
||||
* cogl_rotate:
|
||||
* @angle: Angle in degrees to rotate.
|
||||
* @x: X-component of vertex to rotate around.
|
||||
* @y: Y-component of vertex to rotate around.
|
||||
@ -272,55 +259,39 @@ void cogl_translate (gint x,
|
||||
* degrees about the vertex (0, 0, 1) causes a small counter-clockwise
|
||||
* rotation.
|
||||
*/
|
||||
void cogl_rotatex (CoglFixed angle,
|
||||
gint x,
|
||||
gint y,
|
||||
gint z);
|
||||
|
||||
/**
|
||||
* cogl_rotate:
|
||||
* @angle: Angle in degrees to rotate.
|
||||
* @x: X-component of vertex to rotate around.
|
||||
* @y: Y-component of vertex to rotate around.
|
||||
* @z: Z-component of vertex to rotate around.
|
||||
*
|
||||
* Integer version of cogl_rotatex(). Multiplies the current
|
||||
* model-view matrix by one that rotates the model around the vertex
|
||||
* specified by @x, @y and @z.
|
||||
*/
|
||||
void cogl_rotate (gint angle,
|
||||
gint x,
|
||||
gint y,
|
||||
gint z);
|
||||
void cogl_rotate (float angle,
|
||||
float x,
|
||||
float y,
|
||||
float z);
|
||||
|
||||
/**
|
||||
* cogl_get_modelview_matrix:
|
||||
* @m: pointer to a 4x4 array of #CoglFixed<!-- -->s to receive the matrix
|
||||
* @m: pointer to a 4x4 array of #float<!-- -->s to receive the matrix
|
||||
*
|
||||
* Stores the current model-view matrix in @m. The matrix is in
|
||||
* column-major order.
|
||||
*/
|
||||
void cogl_get_modelview_matrix (CoglFixed m[16]);
|
||||
void cogl_get_modelview_matrix (float m[16]);
|
||||
|
||||
/**
|
||||
* cogl_get_projection_matrix:
|
||||
* @m: pointer to a 4x4 array of #CoglFixed<!-- -->s to receive the matrix
|
||||
* @m: pointer to a 4x4 array of #float<!-- -->s to receive the matrix
|
||||
*
|
||||
* Stores the current projection matrix in @m. The matrix is in
|
||||
* column-major order.
|
||||
*/
|
||||
void cogl_get_projection_matrix (CoglFixed m[16]);
|
||||
void cogl_get_projection_matrix (float m[16]);
|
||||
|
||||
/**
|
||||
* cogl_get_viewport:
|
||||
* @v: pointer to a 4 element array of #CoglFixed<!-- -->s to
|
||||
* @v: pointer to a 4 element array of #float<!-- -->s to
|
||||
* receive the viewport dimensions.
|
||||
*
|
||||
* Stores the current viewport in @v. @v[0] and @v[1] get the x and y
|
||||
* position of the viewport and @v[2] and @v[3] get the width and
|
||||
* height.
|
||||
*/
|
||||
void cogl_get_viewport (CoglFixed v[4]);
|
||||
void cogl_get_viewport (float v[4]);
|
||||
|
||||
/**
|
||||
* cogl_clip_set:
|
||||
@ -338,10 +309,10 @@ void cogl_get_viewport (CoglFixed v[4]);
|
||||
* The rectangle is intersected with the current clip region. To undo
|
||||
* the effect of this function, call cogl_clip_unset().
|
||||
*/
|
||||
void cogl_clip_set (CoglFixed x_offset,
|
||||
CoglFixed y_offset,
|
||||
CoglFixed width,
|
||||
CoglFixed height);
|
||||
void cogl_clip_set (float x_offset,
|
||||
float y_offset,
|
||||
float width,
|
||||
float height);
|
||||
|
||||
/**
|
||||
* cogl_clip_set_from_path:
|
||||
@ -444,8 +415,8 @@ void cogl_enable_backface_culling (gboolean setting);
|
||||
* comparing with the value in @ref. The default function is CGL_ALWAYS the
|
||||
* initial reference value is 1.0.
|
||||
*/
|
||||
void cogl_alpha_func (COGLenum func,
|
||||
CoglFixed ref);
|
||||
void cogl_alpha_func (COGLenum func,
|
||||
float ref);
|
||||
|
||||
/**
|
||||
* cogl_fog_set:
|
||||
@ -462,9 +433,9 @@ void cogl_alpha_func (COGLenum func,
|
||||
* cogl_paint_init().
|
||||
*/
|
||||
void cogl_fog_set (const CoglColor *fog_color,
|
||||
CoglFixed density,
|
||||
CoglFixed z_near,
|
||||
CoglFixed z_far);
|
||||
float density,
|
||||
float z_near,
|
||||
float z_far);
|
||||
|
||||
/**
|
||||
* cogl_paint_init:
|
||||
|
@ -30,6 +30,7 @@ libclutter_cogl_common_la_SOURCES = \
|
||||
cogl-clip-stack.c \
|
||||
cogl-fixed.c \
|
||||
cogl-color.c \
|
||||
cogl-mesh.c \
|
||||
cogl-vertex-buffer-private.h \
|
||||
cogl-vertex-buffer.c \
|
||||
cogl-matrix.c \
|
||||
cogl-material.c
|
||||
|
@ -84,6 +84,20 @@ cogl_bitmap_error_quark (void)
|
||||
return g_quark_from_static_string ("cogl-bitmap-error-quark");
|
||||
}
|
||||
|
||||
gboolean
|
||||
_cogl_bitmap_get_size_from_file (const gchar *filename,
|
||||
gint *width,
|
||||
gint *height)
|
||||
{
|
||||
if (width)
|
||||
*width = 0;
|
||||
|
||||
if (height)
|
||||
*height = 0;
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
/* the error does not contain the filename as the caller already has it */
|
||||
gboolean
|
||||
_cogl_bitmap_from_file (CoglBitmap *bmp,
|
||||
@ -177,9 +191,22 @@ _cogl_bitmap_from_file (CoglBitmap *bmp,
|
||||
#elif defined(USE_GDKPIXBUF)
|
||||
|
||||
gboolean
|
||||
_cogl_bitmap_from_file (CoglBitmap *bmp,
|
||||
const gchar *filename,
|
||||
GError **error)
|
||||
_cogl_bitmap_get_size_from_file (const gchar *filename,
|
||||
gint *width,
|
||||
gint *height)
|
||||
{
|
||||
g_return_val_if_fail (filename != NULL, FALSE);
|
||||
|
||||
if (gdk_pixbuf_get_file_info (filename, width, height) != NULL)
|
||||
return TRUE;
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
gboolean
|
||||
_cogl_bitmap_from_file (CoglBitmap *bmp,
|
||||
const gchar *filename,
|
||||
GError **error)
|
||||
{
|
||||
GdkPixbuf *pixbuf;
|
||||
gboolean has_alpha;
|
||||
@ -198,11 +225,13 @@ _cogl_bitmap_from_file (CoglBitmap *bmp,
|
||||
|
||||
g_return_val_if_fail (error == NULL || *error == NULL, FALSE);
|
||||
|
||||
if (bmp == NULL) return FALSE;
|
||||
|
||||
if (bmp == NULL)
|
||||
return FALSE;
|
||||
|
||||
/* Load from file using GdkPixbuf */
|
||||
pixbuf = gdk_pixbuf_new_from_file (filename, error);
|
||||
if (pixbuf == NULL) return FALSE;
|
||||
if (pixbuf == NULL)
|
||||
return FALSE;
|
||||
|
||||
/* Get pixbuf properties */
|
||||
has_alpha = gdk_pixbuf_get_has_alpha (pixbuf);
|
||||
@ -278,6 +307,20 @@ _cogl_bitmap_from_file (CoglBitmap *bmp,
|
||||
|
||||
#include "stb_image.c"
|
||||
|
||||
gboolean
|
||||
_cogl_bitmap_get_size_from_file (const gchar *filename,
|
||||
gint *width,
|
||||
gint *height)
|
||||
{
|
||||
if (width)
|
||||
*width = 0;
|
||||
|
||||
if (height)
|
||||
*height = 0;
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
gboolean
|
||||
_cogl_bitmap_from_file (CoglBitmap *bmp,
|
||||
const gchar *filename,
|
||||
@ -290,11 +333,15 @@ _cogl_bitmap_from_file (CoglBitmap *bmp,
|
||||
|
||||
g_return_val_if_fail (error == NULL || *error == NULL, FALSE);
|
||||
|
||||
if (bmp == NULL) return FALSE;
|
||||
if (bmp == NULL)
|
||||
return FALSE;
|
||||
|
||||
/* Load from file using stb */
|
||||
pixels = stbi_load (filename, &width, &height, &stb_pixel_format, STBI_rgb_alpha);
|
||||
if (pixels == NULL) return FALSE;
|
||||
pixels = stbi_load (filename,
|
||||
&width, &height, &stb_pixel_format,
|
||||
STBI_rgb_alpha);
|
||||
if (pixels == NULL)
|
||||
return FALSE;
|
||||
|
||||
/* Store bitmap info */
|
||||
bmp->data = g_memdup (pixels, height * width * 4);
|
||||
|
@ -148,3 +148,42 @@ _cogl_bitmap_copy_subregion (CoglBitmap *src,
|
||||
dstdata += dst->rowstride;
|
||||
}
|
||||
}
|
||||
|
||||
gboolean
|
||||
cogl_bitmap_get_size_from_file (const gchar *filename,
|
||||
gint *width,
|
||||
gint *height)
|
||||
{
|
||||
return _cogl_bitmap_get_size_from_file (filename, width, height);
|
||||
}
|
||||
|
||||
CoglBitmap *
|
||||
cogl_bitmap_new_from_file (const gchar *filename,
|
||||
GError **error)
|
||||
{
|
||||
CoglBitmap bmp;
|
||||
|
||||
g_return_val_if_fail (error == NULL || *error == NULL, COGL_INVALID_HANDLE);
|
||||
|
||||
/* Try loading with imaging backend */
|
||||
if (!_cogl_bitmap_from_file (&bmp, filename, error))
|
||||
{
|
||||
/* Try fallback */
|
||||
if (!_cogl_bitmap_fallback_from_file (&bmp, filename))
|
||||
return NULL;
|
||||
else if (error && *error)
|
||||
{
|
||||
g_error_free (*error);
|
||||
*error = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
return (CoglBitmap *) g_memdup (&bmp, sizeof (CoglBitmap));
|
||||
}
|
||||
|
||||
void
|
||||
cogl_bitmap_free (CoglBitmap *bmp)
|
||||
{
|
||||
g_free (bmp->data);
|
||||
g_free (bmp);
|
||||
}
|
||||
|
@ -28,8 +28,6 @@
|
||||
|
||||
#include <glib.h>
|
||||
|
||||
typedef struct _CoglBitmap CoglBitmap;
|
||||
|
||||
struct _CoglBitmap
|
||||
{
|
||||
guchar *data;
|
||||
@ -92,4 +90,9 @@ _cogl_bitmap_copy_subregion (CoglBitmap *src,
|
||||
gint width,
|
||||
gint height);
|
||||
|
||||
gboolean
|
||||
_cogl_bitmap_get_size_from_file (const gchar *filename,
|
||||
gint *width,
|
||||
gint *height);
|
||||
|
||||
#endif /* __COGL_BITMAP_H */
|
||||
|
@ -35,24 +35,24 @@
|
||||
|
||||
/* These are defined in the particular backend (float in GL vs fixed
|
||||
in GL ES) */
|
||||
void _cogl_set_clip_planes (CoglFixed x,
|
||||
CoglFixed y,
|
||||
CoglFixed width,
|
||||
CoglFixed height);
|
||||
void _cogl_add_stencil_clip (CoglFixed x,
|
||||
CoglFixed y,
|
||||
CoglFixed width,
|
||||
CoglFixed height,
|
||||
void _cogl_set_clip_planes (float x,
|
||||
float y,
|
||||
float width,
|
||||
float height);
|
||||
void _cogl_add_stencil_clip (float x,
|
||||
float y,
|
||||
float width,
|
||||
float height,
|
||||
gboolean first);
|
||||
void _cogl_add_path_to_stencil_buffer (CoglFixedVec2 nodes_min,
|
||||
CoglFixedVec2 nodes_max,
|
||||
void _cogl_add_path_to_stencil_buffer (floatVec2 nodes_min,
|
||||
floatVec2 nodes_max,
|
||||
guint path_size,
|
||||
CoglPathNode *path,
|
||||
gboolean merge);
|
||||
void _cogl_enable_clip_planes (void);
|
||||
void _cogl_disable_clip_planes (void);
|
||||
void _cogl_disable_stencil_buffer (void);
|
||||
void _cogl_set_matrix (const CoglFixed *matrix);
|
||||
void _cogl_set_matrix (const float *matrix);
|
||||
|
||||
typedef struct _CoglClipStack CoglClipStack;
|
||||
|
||||
@ -75,13 +75,13 @@ struct _CoglClipStackEntryRect
|
||||
CoglClipStackEntryType type;
|
||||
|
||||
/* The rectangle for this clip */
|
||||
CoglFixed x_offset;
|
||||
CoglFixed y_offset;
|
||||
CoglFixed width;
|
||||
CoglFixed height;
|
||||
float x_offset;
|
||||
float y_offset;
|
||||
float width;
|
||||
float height;
|
||||
|
||||
/* The matrix that was current when the clip was set */
|
||||
CoglFixed matrix[16];
|
||||
float matrix[16];
|
||||
};
|
||||
|
||||
struct _CoglClipStackEntryPath
|
||||
@ -89,20 +89,20 @@ struct _CoglClipStackEntryPath
|
||||
CoglClipStackEntryType type;
|
||||
|
||||
/* The matrix that was current when the clip was set */
|
||||
CoglFixed matrix[16];
|
||||
float matrix[16];
|
||||
|
||||
CoglFixedVec2 path_nodes_min;
|
||||
CoglFixedVec2 path_nodes_max;
|
||||
floatVec2 path_nodes_min;
|
||||
floatVec2 path_nodes_max;
|
||||
|
||||
guint path_size;
|
||||
CoglPathNode path[1];
|
||||
};
|
||||
|
||||
void
|
||||
cogl_clip_set (CoglFixed x_offset,
|
||||
CoglFixed y_offset,
|
||||
CoglFixed width,
|
||||
CoglFixed height)
|
||||
cogl_clip_set (float x_offset,
|
||||
float y_offset,
|
||||
float width,
|
||||
float height)
|
||||
{
|
||||
CoglClipStackEntryRect *entry;
|
||||
CoglClipStack *stack;
|
||||
|
@ -58,18 +58,18 @@ cogl_color_set_from_4d (CoglColor *dest,
|
||||
}
|
||||
|
||||
void
|
||||
cogl_color_set_from_4x (CoglColor *dest,
|
||||
CoglFixed red,
|
||||
CoglFixed green,
|
||||
CoglFixed blue,
|
||||
CoglFixed alpha)
|
||||
cogl_color_set_from_4f (CoglColor *dest,
|
||||
float red,
|
||||
float green,
|
||||
float blue,
|
||||
float alpha)
|
||||
{
|
||||
g_return_if_fail (dest != NULL);
|
||||
|
||||
dest->red = COGL_FIXED_TO_INT (red * 255);
|
||||
dest->green = COGL_FIXED_TO_INT (green * 255);
|
||||
dest->blue = COGL_FIXED_TO_INT (blue * 255);
|
||||
dest->alpha = COGL_FIXED_TO_INT (alpha * 255);
|
||||
dest->red = (red * 255);
|
||||
dest->green = (green * 255);
|
||||
dest->blue = (blue * 255);
|
||||
dest->alpha = (alpha * 255);
|
||||
}
|
||||
|
||||
unsigned char
|
||||
@ -84,10 +84,10 @@ cogl_color_get_red_float (const CoglColor *color)
|
||||
return (float) color->red / 255.0;
|
||||
}
|
||||
|
||||
CoglFixed
|
||||
float
|
||||
cogl_color_get_red (const CoglColor *color)
|
||||
{
|
||||
return COGL_FIXED_FROM_FLOAT ((float) color->red / 255.0);
|
||||
return ((float) color->red / 255.0);
|
||||
}
|
||||
|
||||
unsigned char
|
||||
@ -102,10 +102,10 @@ cogl_color_get_green_float (const CoglColor *color)
|
||||
return (float) color->green / 255.0;
|
||||
}
|
||||
|
||||
CoglFixed
|
||||
float
|
||||
cogl_color_get_green (const CoglColor *color)
|
||||
{
|
||||
return COGL_FIXED_FROM_FLOAT ((float) color->green / 255.0);
|
||||
return ((float) color->green / 255.0);
|
||||
}
|
||||
|
||||
unsigned char
|
||||
@ -120,10 +120,10 @@ cogl_color_get_blue_float (const CoglColor *color)
|
||||
return (float) color->blue / 255.0;
|
||||
}
|
||||
|
||||
CoglFixed
|
||||
float
|
||||
cogl_color_get_blue (const CoglColor *color)
|
||||
{
|
||||
return COGL_FIXED_FROM_FLOAT ((float) color->blue / 255.0);
|
||||
return ((float) color->blue / 255.0);
|
||||
}
|
||||
|
||||
unsigned char
|
||||
@ -138,10 +138,10 @@ cogl_color_get_alpha_float (const CoglColor *color)
|
||||
return (float) color->alpha / 255.0;
|
||||
}
|
||||
|
||||
CoglFixed
|
||||
float
|
||||
cogl_color_get_alpha (const CoglColor *color)
|
||||
{
|
||||
return COGL_FIXED_FROM_FLOAT ((float) color->alpha / 255.0);
|
||||
return ((float) color->alpha / 255.0);
|
||||
}
|
||||
|
||||
void
|
||||
@ -157,13 +157,13 @@ cogl_set_source_color4ub (guint8 red,
|
||||
}
|
||||
|
||||
void
|
||||
cogl_set_source_color4x (CoglFixed red,
|
||||
CoglFixed green,
|
||||
CoglFixed blue,
|
||||
CoglFixed alpha)
|
||||
cogl_set_source_color4f (float red,
|
||||
float green,
|
||||
float blue,
|
||||
float alpha)
|
||||
{
|
||||
CoglColor c = { 0, };
|
||||
|
||||
cogl_color_set_from_4x (&c, red, green, blue, alpha);
|
||||
cogl_color_set_from_4f (&c, red, green, blue, alpha);
|
||||
cogl_set_source_color (&c);
|
||||
}
|
||||
|
@ -10,10 +10,12 @@
|
||||
*
|
||||
* Currently contains 257 entries.
|
||||
*
|
||||
* The current error (compared to system sin) is about
|
||||
* 0.5% for values near the start of the table where the
|
||||
* curve is steep, but improving rapidly. If this precision
|
||||
* is not enough, we can increase the size of the table
|
||||
* The current maximum absolute error is about 1.9e-0.5
|
||||
* and is greatest around pi/2 where the second derivative
|
||||
* of sin(x) is greatest. If greater accuracy is needed,
|
||||
* modestly increasing the table size, or maybe using
|
||||
* quadratic interpolation would drop the interpolation
|
||||
* error below the precision limits of CoglFixed.
|
||||
*/
|
||||
static const CoglFixed sin_tbl[] =
|
||||
{
|
||||
@ -270,7 +272,7 @@ static const CoglFixed sqrt_tbl[] =
|
||||
/* the difference of the angle for two adjacent values in the
|
||||
* sin_tbl table, expressed as CoglFixed number
|
||||
*/
|
||||
#define COGL_SIN_STEP 0x00000192
|
||||
static const gint sin_tbl_size = G_N_ELEMENTS (sin_tbl) - 1;
|
||||
|
||||
static const double _magic = 68719476736.0 * 1.5;
|
||||
|
||||
@ -363,7 +365,9 @@ CoglFixed
|
||||
cogl_fixed_sin (CoglFixed angle)
|
||||
{
|
||||
int sign = 1, indx1, indx2;
|
||||
CoglFixed low, high, d1, d2;
|
||||
CoglFixed low, high;
|
||||
CoglFixed p1, p2;
|
||||
CoglFixed d1, d2;
|
||||
|
||||
/* convert negative angle to positive + sign */
|
||||
if ((int) angle < 0)
|
||||
@ -401,14 +405,17 @@ cogl_fixed_sin (CoglFixed angle)
|
||||
}
|
||||
|
||||
/* Calculate indices of the two nearest values in our table
|
||||
* and return weighted average
|
||||
* and return weighted average.
|
||||
*
|
||||
* We multiple first than divide to preserve precision. Since
|
||||
* angle is in the first quadrant, angle * SIN_TBL_SIZE (=256)
|
||||
* can't overflow.
|
||||
*
|
||||
* Handle the end of the table gracefully
|
||||
*/
|
||||
indx1 = COGL_FIXED_DIV (angle, COGL_SIN_STEP);
|
||||
indx1 = COGL_FIXED_TO_INT (indx1);
|
||||
indx1 = (angle * sin_tbl_size) / COGL_FIXED_PI_2;
|
||||
|
||||
if (indx1 == (G_N_ELEMENTS (sin_tbl) - 1))
|
||||
if (indx1 == sin_tbl_size)
|
||||
{
|
||||
indx2 = indx1;
|
||||
indx1 = indx2 - 1;
|
||||
@ -421,10 +428,13 @@ cogl_fixed_sin (CoglFixed angle)
|
||||
low = sin_tbl[indx1];
|
||||
high = sin_tbl[indx2];
|
||||
|
||||
d1 = angle - indx1 * COGL_SIN_STEP;
|
||||
d2 = indx2 * COGL_SIN_STEP - angle;
|
||||
/* Again multiply the divide; no danger of overflow */
|
||||
p1 = (indx1 * COGL_FIXED_PI_2) / sin_tbl_size;
|
||||
p2 = (indx2 * COGL_FIXED_PI_2) / sin_tbl_size;
|
||||
d1 = angle - p1;
|
||||
d2 = p2 - angle;
|
||||
|
||||
angle = ((low * d2 + high * d1) / (COGL_SIN_STEP));
|
||||
angle = ((low * d2 + high * d1) / (p2 - p1));
|
||||
|
||||
if (sign < 0)
|
||||
angle = -angle;
|
||||
@ -481,6 +491,12 @@ cogl_angle_sin (CoglAngle angle)
|
||||
return result;
|
||||
}
|
||||
|
||||
CoglFixed
|
||||
cogl_fixed_tan (CoglFixed angle)
|
||||
{
|
||||
return cogl_angle_tan (COGL_ANGLE_FROM_DEGX (angle));
|
||||
}
|
||||
|
||||
CoglFixed
|
||||
cogl_angle_tan (CoglAngle angle)
|
||||
{
|
||||
|
@ -1,143 +0,0 @@
|
||||
/*
|
||||
* Clutter COGL
|
||||
*
|
||||
* A basic GL/GLES Abstraction/Utility Layer
|
||||
*
|
||||
* Authored By Robert Bragg <bob@o-hand.com>
|
||||
*
|
||||
* Copyright (C) 2008 Intel
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
||||
* Boston, MA 02111-1307, USA.
|
||||
*/
|
||||
|
||||
#ifndef __COGL_MESH_H
|
||||
#define __COGL_MESH_H
|
||||
|
||||
/* Note we put quite a bit into the flags here to help keep
|
||||
* the down size of the CoglMeshAttribute struct below. */
|
||||
typedef enum _CoglMeshAttributeFlags
|
||||
{
|
||||
/* Types */
|
||||
/* NB: update the _TYPE_MASK below if these are changed */
|
||||
COGL_MESH_ATTRIBUTE_FLAG_COLOR_ARRAY = 1<<0,
|
||||
COGL_MESH_ATTRIBUTE_FLAG_NORMAL_ARRAY = 1<<1,
|
||||
COGL_MESH_ATTRIBUTE_FLAG_TEXTURE_COORD_ARRAY = 1<<2,
|
||||
COGL_MESH_ATTRIBUTE_FLAG_VERTEX_ARRAY = 1<<3,
|
||||
COGL_MESH_ATTRIBUTE_FLAG_CUSTOM_ARRAY = 1<<4,
|
||||
COGL_MESH_ATTRIBUTE_FLAG_INVALID = 1<<5,
|
||||
|
||||
COGL_MESH_ATTRIBUTE_FLAG_NORMALIZED = 1<<6,
|
||||
COGL_MESH_ATTRIBUTE_FLAG_ENABLED = 1<<7,
|
||||
|
||||
/* Usage hints */
|
||||
/* FIXME - flatten into one flag, since its used as a boolean */
|
||||
COGL_MESH_ATTRIBUTE_FLAG_INFREQUENT_RESUBMIT = 1<<8,
|
||||
COGL_MESH_ATTRIBUTE_FLAG_FREQUENT_RESUBMIT = 1<<9,
|
||||
|
||||
/* GL Data types */
|
||||
/* NB: Update the _GL_TYPE_MASK below if these are changed */
|
||||
COGL_MESH_ATTRIBUTE_FLAG_GL_TYPE_BYTE = 1<<10,
|
||||
COGL_MESH_ATTRIBUTE_FLAG_GL_TYPE_UNSIGNED_BYTE = 1<<11,
|
||||
COGL_MESH_ATTRIBUTE_FLAG_GL_TYPE_SHORT = 1<<12,
|
||||
COGL_MESH_ATTRIBUTE_FLAG_GL_TYPE_UNSIGNED_SHORT = 1<<13,
|
||||
COGL_MESH_ATTRIBUTE_FLAG_GL_TYPE_INT = 1<<14,
|
||||
COGL_MESH_ATTRIBUTE_FLAG_GL_TYPE_UNSIGNED_INT = 1<<15,
|
||||
COGL_MESH_ATTRIBUTE_FLAG_GL_TYPE_FLOAT = 1<<16,
|
||||
COGL_MESH_ATTRIBUTE_FLAG_GL_TYPE_DOUBLE = 1<<17,
|
||||
|
||||
COGL_MESH_ATTRIBUTE_FLAG_SUBMITTED = 1<<18,
|
||||
COGL_MESH_ATTRIBUTE_FLAG_UNUSED = 1<<19
|
||||
|
||||
/* XXX NB: If we need > 24 bits then look at changing the layout
|
||||
* of struct _CoglMeshAttribute below */
|
||||
} CoglMeshAttributeFlags;
|
||||
|
||||
#define COGL_MESH_ATTRIBUTE_FLAG_TYPE_MASK \
|
||||
(COGL_MESH_ATTRIBUTE_FLAG_COLOR_ARRAY \
|
||||
| COGL_MESH_ATTRIBUTE_FLAG_NORMAL_ARRAY \
|
||||
| COGL_MESH_ATTRIBUTE_FLAG_TEXTURE_COORD_ARRAY \
|
||||
| COGL_MESH_ATTRIBUTE_FLAG_VERTEX_ARRAY \
|
||||
| COGL_MESH_ATTRIBUTE_FLAG_CUSTOM_ARRAY \
|
||||
| COGL_MESH_ATTRIBUTE_FLAG_INVALID)
|
||||
|
||||
#define COGL_MESH_ATTRIBUTE_FLAG_GL_TYPE_MASK \
|
||||
(COGL_MESH_ATTRIBUTE_FLAG_GL_TYPE_BYTE \
|
||||
| COGL_MESH_ATTRIBUTE_FLAG_GL_TYPE_UNSIGNED_BYTE \
|
||||
| COGL_MESH_ATTRIBUTE_FLAG_GL_TYPE_SHORT \
|
||||
| COGL_MESH_ATTRIBUTE_FLAG_GL_TYPE_UNSIGNED_SHORT \
|
||||
| COGL_MESH_ATTRIBUTE_FLAG_GL_TYPE_INT \
|
||||
| COGL_MESH_ATTRIBUTE_FLAG_GL_TYPE_UNSIGNED_INT \
|
||||
| COGL_MESH_ATTRIBUTE_FLAG_GL_TYPE_FLOAT \
|
||||
| COGL_MESH_ATTRIBUTE_FLAG_GL_TYPE_DOUBLE)
|
||||
|
||||
|
||||
typedef struct _CoglMeshAttribute
|
||||
{
|
||||
/* TODO: look at breaking up the flags into seperate
|
||||
* bitfields and seperate enums */
|
||||
CoglMeshAttributeFlags flags:24;
|
||||
guint8 id;
|
||||
GQuark name;
|
||||
union _u
|
||||
{
|
||||
const void *pointer;
|
||||
gsize vbo_offset;
|
||||
} u;
|
||||
gsize span_bytes;
|
||||
guint16 stride;
|
||||
guint8 n_components;
|
||||
guint8 texture_unit;
|
||||
|
||||
} CoglMeshAttribute;
|
||||
|
||||
typedef enum _CoglMeshVBOFlags
|
||||
{
|
||||
COGL_MESH_VBO_FLAG_UNSTRIDED = 1<<0,
|
||||
COGL_MESH_VBO_FLAG_STRIDED = 1<<1,
|
||||
COGL_MESH_VBO_FLAG_MULTIPACK = 1<<2,
|
||||
|
||||
/* FIXME - flatten into one flag, since its used as a boolean */
|
||||
COGL_MESH_VBO_FLAG_INFREQUENT_RESUBMIT = 1<<3,
|
||||
COGL_MESH_VBO_FLAG_FREQUENT_RESUBMIT = 1<<4,
|
||||
|
||||
COGL_MESH_VBO_FLAG_SUBMITTED = 1<<5
|
||||
} CoglMeshVBOFlags;
|
||||
|
||||
/*
|
||||
* A CoglMeshVBO represents one or more attributes in a single buffer object
|
||||
*/
|
||||
typedef struct _CoglMeshVBO
|
||||
{
|
||||
CoglMeshVBOFlags flags;
|
||||
GLuint vbo_name; /*!< The name of the corresponding buffer object */
|
||||
gsize vbo_bytes; /*!< The lengh of the allocated buffer object in bytes */
|
||||
GList *attributes;
|
||||
} CoglMeshVBO;
|
||||
|
||||
|
||||
typedef struct _CoglMesh
|
||||
{
|
||||
guint ref_count;
|
||||
guint n_vertices; /*!< The number of vertices in the mesh */
|
||||
GList *submitted_vbos; /* The VBOs currently submitted to the GPU */
|
||||
|
||||
/* Note: new_attributes is normally NULL and only valid while
|
||||
* modifying a mesh object. */
|
||||
GList *new_attributes; /*!< attributes pending submission */
|
||||
} CoglMesh;
|
||||
|
||||
#endif /* __COGL_MESH_H */
|
||||
|
@ -33,46 +33,31 @@
|
||||
|
||||
#include <string.h>
|
||||
#include <gmodule.h>
|
||||
#include <math.h>
|
||||
|
||||
#define _COGL_MAX_BEZ_RECURSE_DEPTH 16
|
||||
|
||||
/* these are defined in the particular backend(float in gl vs fixed in gles)*/
|
||||
void _cogl_path_add_node (gboolean new_sub_path,
|
||||
CoglFixed x,
|
||||
CoglFixed y);
|
||||
float x,
|
||||
float y);
|
||||
void _cogl_path_fill_nodes ();
|
||||
void _cogl_path_stroke_nodes ();
|
||||
void _cogl_rectangle (gint x,
|
||||
gint y,
|
||||
guint width,
|
||||
guint height);
|
||||
void _cogl_rectanglex (CoglFixed x,
|
||||
CoglFixed y,
|
||||
CoglFixed width,
|
||||
CoglFixed height);
|
||||
void _cogl_rectangle (float x,
|
||||
float y,
|
||||
float width,
|
||||
float height);
|
||||
void
|
||||
cogl_rectangle (gint x,
|
||||
gint y,
|
||||
guint width,
|
||||
guint height)
|
||||
cogl_rectangle (float x,
|
||||
float y,
|
||||
float width,
|
||||
float height)
|
||||
{
|
||||
cogl_clip_ensure ();
|
||||
|
||||
_cogl_rectangle (x, y, width, height);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_rectanglex (CoglFixed x,
|
||||
CoglFixed y,
|
||||
CoglFixed width,
|
||||
CoglFixed height)
|
||||
{
|
||||
cogl_clip_ensure ();
|
||||
|
||||
_cogl_rectanglex (x, y, width, height);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
cogl_path_fill (void)
|
||||
{
|
||||
@ -116,8 +101,8 @@ cogl_path_stroke_preserve (void)
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_move_to (CoglFixed x,
|
||||
CoglFixed y)
|
||||
cogl_path_move_to (float x,
|
||||
float y)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
@ -132,8 +117,8 @@ cogl_path_move_to (CoglFixed x,
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_rel_move_to (CoglFixed x,
|
||||
CoglFixed y)
|
||||
cogl_path_rel_move_to (float x,
|
||||
float y)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
@ -142,8 +127,8 @@ cogl_path_rel_move_to (CoglFixed x,
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_line_to (CoglFixed x,
|
||||
CoglFixed y)
|
||||
cogl_path_line_to (float x,
|
||||
float y)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
@ -154,8 +139,8 @@ cogl_path_line_to (CoglFixed x,
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_rel_line_to (CoglFixed x,
|
||||
CoglFixed y)
|
||||
cogl_path_rel_line_to (float x,
|
||||
float y)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
@ -181,17 +166,17 @@ cogl_path_new (void)
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_line (CoglFixed x1,
|
||||
CoglFixed y1,
|
||||
CoglFixed x2,
|
||||
CoglFixed y2)
|
||||
cogl_path_line (float x1,
|
||||
float y1,
|
||||
float x2,
|
||||
float y2)
|
||||
{
|
||||
cogl_path_move_to (x1, y1);
|
||||
cogl_path_line_to (x2, y2);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_polyline (CoglFixed *coords,
|
||||
cogl_path_polyline (float *coords,
|
||||
gint num_points)
|
||||
{
|
||||
gint c = 0;
|
||||
@ -203,7 +188,7 @@ cogl_path_polyline (CoglFixed *coords,
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_polygon (CoglFixed *coords,
|
||||
cogl_path_polygon (float *coords,
|
||||
gint num_points)
|
||||
{
|
||||
cogl_path_polyline (coords, num_points);
|
||||
@ -211,10 +196,10 @@ cogl_path_polygon (CoglFixed *coords,
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_rectangle (CoglFixed x,
|
||||
CoglFixed y,
|
||||
CoglFixed width,
|
||||
CoglFixed height)
|
||||
cogl_path_rectangle (float x,
|
||||
float y,
|
||||
float width,
|
||||
float height)
|
||||
{
|
||||
cogl_path_move_to (x, y);
|
||||
cogl_path_line_to (x + width, y);
|
||||
@ -224,20 +209,20 @@ cogl_path_rectangle (CoglFixed x,
|
||||
}
|
||||
|
||||
static void
|
||||
_cogl_path_arc (CoglFixed center_x,
|
||||
CoglFixed center_y,
|
||||
CoglFixed radius_x,
|
||||
CoglFixed radius_y,
|
||||
CoglAngle angle_1,
|
||||
CoglAngle angle_2,
|
||||
CoglAngle angle_step,
|
||||
_cogl_path_arc (float center_x,
|
||||
float center_y,
|
||||
float radius_x,
|
||||
float radius_y,
|
||||
float angle_1,
|
||||
float angle_2,
|
||||
float angle_step,
|
||||
guint move_first)
|
||||
{
|
||||
CoglAngle a = 0x0;
|
||||
CoglFixed cosa = 0x0;
|
||||
CoglFixed sina = 0x0;
|
||||
CoglFixed px = 0x0;
|
||||
CoglFixed py = 0x0;
|
||||
float a = 0x0;
|
||||
float cosa = 0x0;
|
||||
float sina = 0x0;
|
||||
float px = 0x0;
|
||||
float py = 0x0;
|
||||
|
||||
/* Fix invalid angles */
|
||||
|
||||
@ -252,11 +237,11 @@ _cogl_path_arc (CoglFixed center_x,
|
||||
a = angle_1;
|
||||
while (a != angle_2)
|
||||
{
|
||||
cosa = cogl_angle_cos (a);
|
||||
sina = cogl_angle_sin (a);
|
||||
cosa = cosf (a * (G_PI/180.0));
|
||||
sina = sinf (a * (G_PI/180.0));
|
||||
|
||||
px = center_x + COGL_FIXED_MUL (cosa, radius_x);
|
||||
py = center_y + COGL_FIXED_MUL (sina, radius_y);
|
||||
px = center_x + (cosa * radius_x);
|
||||
py = center_y + (sina * radius_y);
|
||||
|
||||
if (a == angle_1 && move_first)
|
||||
cogl_path_move_to (px, py);
|
||||
@ -279,24 +264,24 @@ _cogl_path_arc (CoglFixed center_x,
|
||||
|
||||
/* Make sure the final point is drawn */
|
||||
|
||||
cosa = cogl_angle_cos (angle_2);
|
||||
sina = cogl_angle_sin (angle_2);
|
||||
cosa = cosf (angle_2 * (G_PI/180.0));
|
||||
sina = sinf (angle_2 * (G_PI/180.0));
|
||||
|
||||
px = center_x + COGL_FIXED_MUL (cosa, radius_x);
|
||||
py = center_y + COGL_FIXED_MUL (sina, radius_y);
|
||||
px = center_x + (cosa * radius_x);
|
||||
py = center_y + (sina * radius_y);
|
||||
|
||||
cogl_path_line_to (px, py);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_arc (CoglFixed center_x,
|
||||
CoglFixed center_y,
|
||||
CoglFixed radius_x,
|
||||
CoglFixed radius_y,
|
||||
CoglAngle angle_1,
|
||||
CoglAngle angle_2)
|
||||
cogl_path_arc (float center_x,
|
||||
float center_y,
|
||||
float radius_x,
|
||||
float radius_y,
|
||||
float angle_1,
|
||||
float angle_2)
|
||||
{
|
||||
CoglAngle angle_step = 10;
|
||||
float angle_step = 10;
|
||||
/* it is documented that a move to is needed to create a freestanding
|
||||
* arc
|
||||
*/
|
||||
@ -308,13 +293,13 @@ cogl_path_arc (CoglFixed center_x,
|
||||
|
||||
|
||||
void
|
||||
cogl_path_arc_rel (CoglFixed center_x,
|
||||
CoglFixed center_y,
|
||||
CoglFixed radius_x,
|
||||
CoglFixed radius_y,
|
||||
CoglAngle angle_1,
|
||||
CoglAngle angle_2,
|
||||
CoglAngle angle_step)
|
||||
cogl_path_arc_rel (float center_x,
|
||||
float center_y,
|
||||
float radius_x,
|
||||
float radius_y,
|
||||
float angle_1,
|
||||
float angle_2,
|
||||
float angle_step)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
@ -326,50 +311,50 @@ cogl_path_arc_rel (CoglFixed center_x,
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_ellipse (CoglFixed center_x,
|
||||
CoglFixed center_y,
|
||||
CoglFixed radius_x,
|
||||
CoglFixed radius_y)
|
||||
cogl_path_ellipse (float center_x,
|
||||
float center_y,
|
||||
float radius_x,
|
||||
float radius_y)
|
||||
{
|
||||
CoglAngle angle_step = 10;
|
||||
float angle_step = 10;
|
||||
|
||||
/* FIXME: if shows to be slow might be optimized
|
||||
* by mirroring just a quarter of it */
|
||||
|
||||
_cogl_path_arc (center_x, center_y,
|
||||
radius_x, radius_y,
|
||||
0, COGL_ANGLE_FROM_DEG (360),
|
||||
0, 360,
|
||||
angle_step, 1 /* move first */);
|
||||
|
||||
cogl_path_close();
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_round_rectangle (CoglFixed x,
|
||||
CoglFixed y,
|
||||
CoglFixed width,
|
||||
CoglFixed height,
|
||||
CoglFixed radius,
|
||||
CoglAngle arc_step)
|
||||
cogl_path_round_rectangle (float x,
|
||||
float y,
|
||||
float width,
|
||||
float height,
|
||||
float radius,
|
||||
float arc_step)
|
||||
{
|
||||
CoglFixed inner_width = width - (radius << 1);
|
||||
CoglFixed inner_height = height - (radius << 1);
|
||||
float inner_width = width - (radius * 2);
|
||||
float inner_height = height - (radius * 2);
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
cogl_path_move_to (x, y + radius);
|
||||
cogl_path_arc_rel (radius, 0,
|
||||
radius, radius,
|
||||
COGL_ANGLE_FROM_DEG (180),
|
||||
COGL_ANGLE_FROM_DEG (270),
|
||||
180,
|
||||
270,
|
||||
arc_step);
|
||||
|
||||
cogl_path_line_to (ctx->path_pen.x + inner_width,
|
||||
ctx->path_pen.y);
|
||||
cogl_path_arc_rel (0, radius,
|
||||
radius, radius,
|
||||
COGL_ANGLE_FROM_DEG (-90),
|
||||
COGL_ANGLE_FROM_DEG (0),
|
||||
-90,
|
||||
0,
|
||||
arc_step);
|
||||
|
||||
cogl_path_line_to (ctx->path_pen.x,
|
||||
@ -377,16 +362,16 @@ cogl_path_round_rectangle (CoglFixed x,
|
||||
|
||||
cogl_path_arc_rel (-radius, 0,
|
||||
radius, radius,
|
||||
COGL_ANGLE_FROM_DEG (0),
|
||||
COGL_ANGLE_FROM_DEG (90),
|
||||
0,
|
||||
90,
|
||||
arc_step);
|
||||
|
||||
cogl_path_line_to (ctx->path_pen.x - inner_width,
|
||||
ctx->path_pen.y);
|
||||
cogl_path_arc_rel (0, -radius,
|
||||
radius, radius,
|
||||
COGL_ANGLE_FROM_DEG (90),
|
||||
COGL_ANGLE_FROM_DEG (180),
|
||||
90,
|
||||
180,
|
||||
arc_step);
|
||||
|
||||
cogl_path_close ();
|
||||
@ -400,14 +385,14 @@ _cogl_path_bezier3_sub (CoglBezCubic *cubic)
|
||||
CoglBezCubic *cleft;
|
||||
CoglBezCubic *cright;
|
||||
CoglBezCubic *c;
|
||||
CoglFixedVec2 dif1;
|
||||
CoglFixedVec2 dif2;
|
||||
CoglFixedVec2 mm;
|
||||
CoglFixedVec2 c1;
|
||||
CoglFixedVec2 c2;
|
||||
CoglFixedVec2 c3;
|
||||
CoglFixedVec2 c4;
|
||||
CoglFixedVec2 c5;
|
||||
floatVec2 dif1;
|
||||
floatVec2 dif2;
|
||||
floatVec2 mm;
|
||||
floatVec2 c1;
|
||||
floatVec2 c2;
|
||||
floatVec2 c3;
|
||||
floatVec2 c4;
|
||||
floatVec2 c5;
|
||||
gint cindex;
|
||||
|
||||
/* Put first curve on stack */
|
||||
@ -418,16 +403,13 @@ _cogl_path_bezier3_sub (CoglBezCubic *cubic)
|
||||
{
|
||||
c = &cubics[cindex];
|
||||
|
||||
#define CFX_MUL2(x) ((x) << 1)
|
||||
#define CFX_MUL3(x) (((x) << 1) + (x))
|
||||
#define CFX_SQ(x) COGL_FIXED_MUL (x, x)
|
||||
|
||||
/* Calculate distance of control points from their
|
||||
* counterparts on the line between end points */
|
||||
dif1.x = CFX_MUL3 (c->p2.x) - CFX_MUL2 (c->p1.x) - c->p4.x;
|
||||
dif1.y = CFX_MUL3 (c->p2.y) - CFX_MUL2 (c->p1.y) - c->p4.y;
|
||||
dif2.x = CFX_MUL3 (c->p3.x) - CFX_MUL2 (c->p4.x) - c->p1.x;
|
||||
dif2.y = CFX_MUL3 (c->p3.y) - CFX_MUL2 (c->p4.y) - c->p1.y;
|
||||
dif1.x = (c->p2.x * 3) - (c->p1.x * 2) - c->p4.x;
|
||||
dif1.y = (c->p2.y * 3) - (c->p1.y * 2) - c->p4.y;
|
||||
dif2.x = (c->p3.x * 3) - (c->p4.x * 2) - c->p1.x;
|
||||
dif2.y = (c->p3.y * 3) - (c->p4.y * 2) - c->p1.y;
|
||||
|
||||
if (dif1.x < 0)
|
||||
dif1.x = -dif1.x;
|
||||
@ -438,16 +420,13 @@ _cogl_path_bezier3_sub (CoglBezCubic *cubic)
|
||||
if (dif2.y < 0)
|
||||
dif2.y = -dif2.y;
|
||||
|
||||
#undef CFX_MUL2
|
||||
#undef CFX_MUL3
|
||||
#undef CFX_SQ
|
||||
|
||||
/* Pick the greatest of two distances */
|
||||
if (dif1.x < dif2.x) dif1.x = dif2.x;
|
||||
if (dif1.y < dif2.y) dif1.y = dif2.y;
|
||||
|
||||
/* Cancel if the curve is flat enough */
|
||||
if (dif1.x + dif1.y <= COGL_FIXED_1 ||
|
||||
if (dif1.x + dif1.y <= 1.0 ||
|
||||
cindex == _COGL_MAX_BEZ_RECURSE_DEPTH-1)
|
||||
{
|
||||
/* Add subdivision point (skip last) */
|
||||
@ -465,20 +444,20 @@ _cogl_path_bezier3_sub (CoglBezCubic *cubic)
|
||||
cright = c; cleft = &cubics[++cindex];
|
||||
|
||||
/* Subdivide into 2 sub-curves */
|
||||
c1.x = ((c->p1.x + c->p2.x) >> 1);
|
||||
c1.y = ((c->p1.y + c->p2.y) >> 1);
|
||||
mm.x = ((c->p2.x + c->p3.x) >> 1);
|
||||
mm.y = ((c->p2.y + c->p3.y) >> 1);
|
||||
c5.x = ((c->p3.x + c->p4.x) >> 1);
|
||||
c5.y = ((c->p3.y + c->p4.y) >> 1);
|
||||
c1.x = ((c->p1.x + c->p2.x) / 2);
|
||||
c1.y = ((c->p1.y + c->p2.y) / 2);
|
||||
mm.x = ((c->p2.x + c->p3.x) / 2);
|
||||
mm.y = ((c->p2.y + c->p3.y) / 2);
|
||||
c5.x = ((c->p3.x + c->p4.x) / 2);
|
||||
c5.y = ((c->p3.y + c->p4.y) / 2);
|
||||
|
||||
c2.x = ((c1.x + mm.x) >> 1);
|
||||
c2.y = ((c1.y + mm.y) >> 1);
|
||||
c4.x = ((mm.x + c5.x) >> 1);
|
||||
c4.y = ((mm.y + c5.y) >> 1);
|
||||
c2.x = ((c1.x + mm.x) / 2);
|
||||
c2.y = ((c1.y + mm.y) / 2);
|
||||
c4.x = ((mm.x + c5.x) / 2);
|
||||
c4.y = ((mm.y + c5.y) / 2);
|
||||
|
||||
c3.x = ((c2.x + c4.x) >> 1);
|
||||
c3.y = ((c2.y + c4.y) >> 1);
|
||||
c3.x = ((c2.x + c4.x) / 2);
|
||||
c3.y = ((c2.y + c4.y) / 2);
|
||||
|
||||
/* Add left recursion to stack */
|
||||
cleft->p1 = c->p1;
|
||||
@ -495,12 +474,12 @@ _cogl_path_bezier3_sub (CoglBezCubic *cubic)
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_curve_to (CoglFixed x1,
|
||||
CoglFixed y1,
|
||||
CoglFixed x2,
|
||||
CoglFixed y2,
|
||||
CoglFixed x3,
|
||||
CoglFixed y3)
|
||||
cogl_path_curve_to (float x1,
|
||||
float y1,
|
||||
float x2,
|
||||
float y2,
|
||||
float x3,
|
||||
float y3)
|
||||
{
|
||||
CoglBezCubic cubic;
|
||||
|
||||
@ -524,12 +503,12 @@ cogl_path_curve_to (CoglFixed x1,
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_rel_curve_to (CoglFixed x1,
|
||||
CoglFixed y1,
|
||||
CoglFixed x2,
|
||||
CoglFixed y2,
|
||||
CoglFixed x3,
|
||||
CoglFixed y3)
|
||||
cogl_path_rel_curve_to (float x1,
|
||||
float y1,
|
||||
float x2,
|
||||
float y2,
|
||||
float x3,
|
||||
float y3)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
@ -554,11 +533,11 @@ _cogl_path_bezier2_sub (CoglBezQuad *quad)
|
||||
CoglBezQuad *qleft;
|
||||
CoglBezQuad *qright;
|
||||
CoglBezQuad *q;
|
||||
CoglFixedVec2 mid;
|
||||
CoglFixedVec2 dif;
|
||||
CoglFixedVec2 c1;
|
||||
CoglFixedVec2 c2;
|
||||
CoglFixedVec2 c3;
|
||||
floatVec2 mid;
|
||||
floatVec2 dif;
|
||||
floatVec2 c1;
|
||||
floatVec2 c2;
|
||||
floatVec2 c3;
|
||||
gint qindex;
|
||||
|
||||
/* Put first curve on stack */
|
||||
@ -573,15 +552,15 @@ _cogl_path_bezier2_sub (CoglBezQuad *quad)
|
||||
|
||||
/* Calculate distance of control point from its
|
||||
* counterpart on the line between end points */
|
||||
mid.x = ((q->p1.x + q->p3.x) >> 1);
|
||||
mid.y = ((q->p1.y + q->p3.y) >> 1);
|
||||
mid.x = ((q->p1.x + q->p3.x) / 2);
|
||||
mid.y = ((q->p1.y + q->p3.y) / 2);
|
||||
dif.x = (q->p2.x - mid.x);
|
||||
dif.y = (q->p2.y - mid.y);
|
||||
if (dif.x < 0) dif.x = -dif.x;
|
||||
if (dif.y < 0) dif.y = -dif.y;
|
||||
|
||||
/* Cancel if the curve is flat enough */
|
||||
if (dif.x + dif.y <= COGL_FIXED_1 ||
|
||||
if (dif.x + dif.y <= 1.0 ||
|
||||
qindex == _COGL_MAX_BEZ_RECURSE_DEPTH - 1)
|
||||
{
|
||||
/* Add subdivision point (skip last) */
|
||||
@ -594,12 +573,12 @@ _cogl_path_bezier2_sub (CoglBezQuad *quad)
|
||||
qright = q; qleft = &quads[++qindex];
|
||||
|
||||
/* Subdivide into 2 sub-curves */
|
||||
c1.x = ((q->p1.x + q->p2.x) >> 1);
|
||||
c1.y = ((q->p1.y + q->p2.y) >> 1);
|
||||
c3.x = ((q->p2.x + q->p3.x) >> 1);
|
||||
c3.y = ((q->p2.y + q->p3.y) >> 1);
|
||||
c2.x = ((c1.x + c3.x) >> 1);
|
||||
c2.y = ((c1.y + c3.y) >> 1);
|
||||
c1.x = ((q->p1.x + q->p2.x) / 2);
|
||||
c1.y = ((q->p1.y + q->p2.y) / 2);
|
||||
c3.x = ((q->p2.x + q->p3.x) / 2);
|
||||
c3.y = ((q->p2.y + q->p3.y) / 2);
|
||||
c2.x = ((c1.x + c3.x) / 2);
|
||||
c2.y = ((c1.y + c3.y) / 2);
|
||||
|
||||
/* Add left recursion onto stack */
|
||||
qleft->p1 = q->p1;
|
||||
@ -614,10 +593,10 @@ _cogl_path_bezier2_sub (CoglBezQuad *quad)
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_curve2_to (CoglFixed x1,
|
||||
CoglFixed y1,
|
||||
CoglFixed x2,
|
||||
CoglFixed y2)
|
||||
cogl_path_curve2_to (float x1,
|
||||
float y1,
|
||||
float x2,
|
||||
float y2)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
@ -639,10 +618,10 @@ cogl_path_curve2_to (CoglFixed x1,
|
||||
}
|
||||
|
||||
void
|
||||
cogl_rel_curve2_to (CoglFixed x1,
|
||||
CoglFixed y1,
|
||||
CoglFixed x2,
|
||||
CoglFixed y2)
|
||||
cogl_rel_curve2_to (float x1,
|
||||
float y1,
|
||||
float x2,
|
||||
float y2)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
|
@ -26,15 +26,15 @@
|
||||
#ifndef __COGL_PRIMITIVES_H
|
||||
#define __COGL_PRIMITIVES_H
|
||||
|
||||
typedef struct _CoglFixedVec2 CoglFixedVec2;
|
||||
typedef struct _floatVec2 floatVec2;
|
||||
typedef struct _CoglBezQuad CoglBezQuad;
|
||||
typedef struct _CoglBezCubic CoglBezCubic;
|
||||
typedef struct _CoglPathNode CoglPathNode;
|
||||
|
||||
struct _CoglFixedVec2
|
||||
struct _floatVec2
|
||||
{
|
||||
CoglFixed x;
|
||||
CoglFixed y;
|
||||
float x;
|
||||
float y;
|
||||
};
|
||||
|
||||
#ifdef CLUTTER_COGL_HAS_GL
|
||||
@ -67,17 +67,17 @@ struct _CoglPathNode
|
||||
|
||||
struct _CoglBezQuad
|
||||
{
|
||||
CoglFixedVec2 p1;
|
||||
CoglFixedVec2 p2;
|
||||
CoglFixedVec2 p3;
|
||||
floatVec2 p1;
|
||||
floatVec2 p2;
|
||||
floatVec2 p3;
|
||||
};
|
||||
|
||||
struct _CoglBezCubic
|
||||
{
|
||||
CoglFixedVec2 p1;
|
||||
CoglFixedVec2 p2;
|
||||
CoglFixedVec2 p3;
|
||||
CoglFixedVec2 p4;
|
||||
floatVec2 p1;
|
||||
floatVec2 p2;
|
||||
floatVec2 p3;
|
||||
floatVec2 p4;
|
||||
};
|
||||
|
||||
#endif /* __COGL_PRIMITIVES_H */
|
||||
|
142
common/cogl-vertex-buffer-private.h
Normal file
142
common/cogl-vertex-buffer-private.h
Normal file
@ -0,0 +1,142 @@
|
||||
/*
|
||||
* Cogl.
|
||||
*
|
||||
* An OpenGL/GLES Abstraction/Utility Layer
|
||||
*
|
||||
* Copyright (C) 2008 Intel Corporation.
|
||||
*
|
||||
* Authored By: Robert Bragg <robert@linux.intel.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef __COGL_VERTEX_BUFFER_H
|
||||
#define __COGL_VERTEX_BUFFER_H
|
||||
|
||||
/* Note we put quite a bit into the flags here to help keep
|
||||
* the down size of the CoglVertexBufferAttrib struct below. */
|
||||
typedef enum _CoglVertexBufferAttribFlags
|
||||
{
|
||||
/* Types */
|
||||
/* NB: update the _TYPE_MASK below if these are changed */
|
||||
COGL_VERTEX_BUFFER_ATTRIB_FLAG_COLOR_ARRAY = 1<<0,
|
||||
COGL_VERTEX_BUFFER_ATTRIB_FLAG_NORMAL_ARRAY = 1<<1,
|
||||
COGL_VERTEX_BUFFER_ATTRIB_FLAG_TEXTURE_COORD_ARRAY = 1<<2,
|
||||
COGL_VERTEX_BUFFER_ATTRIB_FLAG_VERTEX_ARRAY = 1<<3,
|
||||
COGL_VERTEX_BUFFER_ATTRIB_FLAG_CUSTOM_ARRAY = 1<<4,
|
||||
COGL_VERTEX_BUFFER_ATTRIB_FLAG_INVALID = 1<<5,
|
||||
|
||||
COGL_VERTEX_BUFFER_ATTRIB_FLAG_NORMALIZED = 1<<6,
|
||||
COGL_VERTEX_BUFFER_ATTRIB_FLAG_ENABLED = 1<<7,
|
||||
|
||||
/* Usage hints */
|
||||
/* FIXME - flatten into one flag, since its used as a boolean */
|
||||
COGL_VERTEX_BUFFER_ATTRIB_FLAG_INFREQUENT_RESUBMIT = 1<<8,
|
||||
COGL_VERTEX_BUFFER_ATTRIB_FLAG_FREQUENT_RESUBMIT = 1<<9,
|
||||
|
||||
/* GL Data types */
|
||||
/* NB: Update the _GL_TYPE_MASK below if these are changed */
|
||||
COGL_VERTEX_BUFFER_ATTRIB_FLAG_GL_TYPE_BYTE = 1<<10,
|
||||
COGL_VERTEX_BUFFER_ATTRIB_FLAG_GL_TYPE_UNSIGNED_BYTE = 1<<11,
|
||||
COGL_VERTEX_BUFFER_ATTRIB_FLAG_GL_TYPE_SHORT = 1<<12,
|
||||
COGL_VERTEX_BUFFER_ATTRIB_FLAG_GL_TYPE_UNSIGNED_SHORT = 1<<13,
|
||||
COGL_VERTEX_BUFFER_ATTRIB_FLAG_GL_TYPE_INT = 1<<14,
|
||||
COGL_VERTEX_BUFFER_ATTRIB_FLAG_GL_TYPE_UNSIGNED_INT = 1<<15,
|
||||
COGL_VERTEX_BUFFER_ATTRIB_FLAG_GL_TYPE_FLOAT = 1<<16,
|
||||
COGL_VERTEX_BUFFER_ATTRIB_FLAG_GL_TYPE_DOUBLE = 1<<17,
|
||||
|
||||
COGL_VERTEX_BUFFER_ATTRIB_FLAG_SUBMITTED = 1<<18,
|
||||
COGL_VERTEX_BUFFER_ATTRIB_FLAG_UNUSED = 1<<19
|
||||
|
||||
/* XXX NB: If we need > 24 bits then look at changing the layout
|
||||
* of struct _CoglVertexBufferAttrib below */
|
||||
} CoglVertexBufferAttribFlags;
|
||||
|
||||
#define COGL_VERTEX_BUFFER_ATTRIB_FLAG_TYPE_MASK \
|
||||
(COGL_VERTEX_BUFFER_ATTRIB_FLAG_COLOR_ARRAY \
|
||||
| COGL_VERTEX_BUFFER_ATTRIB_FLAG_NORMAL_ARRAY \
|
||||
| COGL_VERTEX_BUFFER_ATTRIB_FLAG_TEXTURE_COORD_ARRAY \
|
||||
| COGL_VERTEX_BUFFER_ATTRIB_FLAG_VERTEX_ARRAY \
|
||||
| COGL_VERTEX_BUFFER_ATTRIB_FLAG_CUSTOM_ARRAY \
|
||||
| COGL_VERTEX_BUFFER_ATTRIB_FLAG_INVALID)
|
||||
|
||||
#define COGL_VERTEX_BUFFER_ATTRIB_FLAG_GL_TYPE_MASK \
|
||||
(COGL_VERTEX_BUFFER_ATTRIB_FLAG_GL_TYPE_BYTE \
|
||||
| COGL_VERTEX_BUFFER_ATTRIB_FLAG_GL_TYPE_UNSIGNED_BYTE \
|
||||
| COGL_VERTEX_BUFFER_ATTRIB_FLAG_GL_TYPE_SHORT \
|
||||
| COGL_VERTEX_BUFFER_ATTRIB_FLAG_GL_TYPE_UNSIGNED_SHORT \
|
||||
| COGL_VERTEX_BUFFER_ATTRIB_FLAG_GL_TYPE_INT \
|
||||
| COGL_VERTEX_BUFFER_ATTRIB_FLAG_GL_TYPE_UNSIGNED_INT \
|
||||
| COGL_VERTEX_BUFFER_ATTRIB_FLAG_GL_TYPE_FLOAT \
|
||||
| COGL_VERTEX_BUFFER_ATTRIB_FLAG_GL_TYPE_DOUBLE)
|
||||
|
||||
|
||||
typedef struct _CoglVertexBufferAttrib
|
||||
{
|
||||
/* TODO: look at breaking up the flags into seperate
|
||||
* bitfields and seperate enums */
|
||||
CoglVertexBufferAttribFlags flags:24;
|
||||
guint8 id;
|
||||
GQuark name;
|
||||
union _u
|
||||
{
|
||||
const void *pointer;
|
||||
gsize vbo_offset;
|
||||
} u;
|
||||
gsize span_bytes;
|
||||
guint16 stride;
|
||||
guint8 n_components;
|
||||
guint8 texture_unit;
|
||||
|
||||
} CoglVertexBufferAttrib;
|
||||
|
||||
typedef enum _CoglVertexBufferVBOFlags
|
||||
{
|
||||
COGL_VERTEX_BUFFER_VBO_FLAG_UNSTRIDED = 1<<0,
|
||||
COGL_VERTEX_BUFFER_VBO_FLAG_STRIDED = 1<<1,
|
||||
COGL_VERTEX_BUFFER_VBO_FLAG_MULTIPACK = 1<<2,
|
||||
|
||||
/* FIXME - flatten into one flag, since its used as a boolean */
|
||||
COGL_VERTEX_BUFFER_VBO_FLAG_INFREQUENT_RESUBMIT = 1<<3,
|
||||
COGL_VERTEX_BUFFER_VBO_FLAG_FREQUENT_RESUBMIT = 1<<4,
|
||||
|
||||
COGL_VERTEX_BUFFER_VBO_FLAG_SUBMITTED = 1<<5
|
||||
} CoglVertexBufferVBOFlags;
|
||||
|
||||
/*
|
||||
* A CoglVertexBufferVBO represents one or more attributes in a single
|
||||
* buffer object
|
||||
*/
|
||||
typedef struct _CoglVertexBufferVBO
|
||||
{
|
||||
CoglVertexBufferVBOFlags flags;
|
||||
GLuint vbo_name; /*!< The name of the corresponding buffer object */
|
||||
gsize vbo_bytes; /*!< The lengh of the allocated buffer object in bytes */
|
||||
GList *attributes;
|
||||
} CoglVertexBufferVBO;
|
||||
|
||||
|
||||
typedef struct _CoglVertexBuffer
|
||||
{
|
||||
guint ref_count;
|
||||
guint n_vertices; /*!< The number of vertices in the buffer */
|
||||
GList *submitted_vbos; /* The VBOs currently submitted to the GPU */
|
||||
|
||||
/* Note: new_attributes is normally NULL and only valid while
|
||||
* modifying a buffer. */
|
||||
GList *new_attributes; /*!< attributes pending submission */
|
||||
} CoglVertexBuffer;
|
||||
|
||||
#endif /* __COGL_VERTEX_BUFFER_H */
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -62,7 +62,7 @@
|
||||
<xi:include href="xml/cogl-offscreen.xml"/>
|
||||
<xi:include href="xml/cogl-fixed.xml"/>
|
||||
<xi:include href="xml/cogl-color.xml"/>
|
||||
<xi:include href="xml/cogl-mesh.xml"/>
|
||||
<xi:include href="xml/cogl-vertex-buffer.xml"/>
|
||||
|
||||
</chapter>
|
||||
|
||||
|
@ -23,11 +23,10 @@ cogl_get_viewport
|
||||
cogl_push_matrix
|
||||
cogl_pop_matrix
|
||||
cogl_scale
|
||||
cogl_translatex
|
||||
cogl_translate
|
||||
cogl_rotatex
|
||||
cogl_rotate
|
||||
<SUBSECTION>
|
||||
CoglClipStackState
|
||||
cogl_clip_set
|
||||
cogl_clip_set_from_path
|
||||
cogl_clip_set_from_path_preserve
|
||||
@ -89,22 +88,28 @@ cogl_path_stroke
|
||||
cogl_path_stroke_preserve
|
||||
cogl_set_source_color
|
||||
cogl_set_source_color4ub
|
||||
cogl_set_source_color4x
|
||||
cogl_set_source_color4f
|
||||
cogl_color
|
||||
|
||||
<SUBSECTION>
|
||||
cogl_rectangle
|
||||
cogl_rectanglex
|
||||
</SECTION>
|
||||
|
||||
<SECTION>
|
||||
<FILE>cogl-texture</FILE>
|
||||
<TITLE>Textures</TITLE>
|
||||
CoglTextureVertex
|
||||
CoglTextureFlags
|
||||
cogl_texture_new_with_size
|
||||
cogl_texture_new_from_file
|
||||
cogl_texture_new_from_data
|
||||
cogl_texture_new_from_foreign
|
||||
cogl_texture_new_from_bitmap
|
||||
cogl_is_texture
|
||||
cogl_texture_ref
|
||||
cogl_texture_unref
|
||||
|
||||
<SUBSECTION>
|
||||
cogl_texture_get_width
|
||||
cogl_texture_get_height
|
||||
cogl_texture_get_format
|
||||
@ -117,11 +122,18 @@ cogl_texture_get_gl_texture
|
||||
cogl_texture_get_data
|
||||
cogl_texture_set_filters
|
||||
cogl_texture_set_region
|
||||
cogl_texture_ref
|
||||
cogl_texture_unref
|
||||
|
||||
<SUBSECTION>
|
||||
cogl_texture_rectangle
|
||||
cogl_texture_multiple_rectangles
|
||||
cogl_texture_polygon
|
||||
|
||||
<SUBSECTION>
|
||||
CoglBitmap
|
||||
cogl_bitmap_new_from_file
|
||||
cogl_bitmap_free
|
||||
cogl_bitmap_get_size_from_file
|
||||
|
||||
</SECTION>
|
||||
|
||||
<SECTION>
|
||||
@ -145,6 +157,7 @@ cogl_program_link
|
||||
cogl_program_use
|
||||
cogl_program_get_uniform_location
|
||||
cogl_program_uniform_1f
|
||||
cogl_program_uniform_1i
|
||||
cogl_program_uniform_float
|
||||
cogl_program_uniform_int
|
||||
cogl_program_uniform_matrix
|
||||
@ -228,6 +241,7 @@ cogl_fixed_pow
|
||||
cogl_fixed_pow2
|
||||
cogl_fixed_sin
|
||||
cogl_fixed_sqrt
|
||||
cogl_fixed_tan
|
||||
|
||||
<SUBSECTION>
|
||||
CoglAngle
|
||||
@ -257,7 +271,7 @@ cogl_color_copy
|
||||
cogl_color_free
|
||||
cogl_color_set_from_4ub
|
||||
cogl_color_set_from_4d
|
||||
cogl_color_set_from_4x
|
||||
cogl_color_set_from_4f
|
||||
|
||||
<SUBSECTION>
|
||||
cogl_color_get_red
|
||||
@ -279,19 +293,21 @@ cogl_color_get_alpha_float
|
||||
</SECTION>
|
||||
|
||||
<SECTION>
|
||||
<FILE>cogl-mesh</FILE>
|
||||
<TITLE>Mesh API</TITLE>
|
||||
cogl_mesh_new
|
||||
cogl_mesh_ref
|
||||
cogl_mesh_unref
|
||||
CoglMeshAttributeFlags
|
||||
cogl_mesh_add_attribute
|
||||
cogl_mesh_delete_attribute
|
||||
cogl_mesh_enable_attribute
|
||||
cogl_mesh_disable_attribute
|
||||
cogl_mesh_draw_arrays
|
||||
cogl_mesh_draw_range_elements
|
||||
cogl_mesh_submit
|
||||
<FILE>cogl-vertex-buffer</FILE>
|
||||
<TITLE>Vertex Buffers</TITLE>
|
||||
CoglVertexBufferAttribFlags
|
||||
COGL_VERTEX_BUFFER_ATTRIB_FLAG_GL_TYPE_MASK
|
||||
COGL_VERTEX_BUFFER_ATTRIB_FLAG_TYPE_MASK
|
||||
cogl_vertex_buffer_new
|
||||
cogl_vertex_buffer_ref
|
||||
cogl_vertex_buffer_unref
|
||||
cogl_vertex_buffer_add
|
||||
cogl_vertex_buffer_delete
|
||||
cogl_vertex_buffer_enable
|
||||
cogl_vertex_buffer_disable
|
||||
cogl_vertex_buffer_submit
|
||||
cogl_vertex_buffer_draw
|
||||
cogl_vertex_buffer_draw_range_elements
|
||||
</SECTION>
|
||||
|
||||
<SECTION>
|
||||
|
@ -10,7 +10,7 @@ libclutterinclude_HEADERS = \
|
||||
$(top_builddir)/clutter/cogl/cogl-shader.h \
|
||||
$(top_builddir)/clutter/cogl/cogl-texture.h \
|
||||
$(top_builddir)/clutter/cogl/cogl-types.h \
|
||||
$(top_builddir)/clutter/cogl/cogl-mesh.h \
|
||||
$(top_builddir)/clutter/cogl/cogl-vertex-buffer.h \
|
||||
$(top_builddir)/clutter/cogl/cogl-material.h \
|
||||
$(top_builddir)/clutter/cogl/cogl-matrix.h
|
||||
|
||||
|
@ -76,7 +76,7 @@ cogl_create_context ()
|
||||
|
||||
_context->program_handles = NULL;
|
||||
|
||||
_context->mesh_handles = NULL;
|
||||
_context->vertex_buffer_handles = NULL;
|
||||
|
||||
_context->pf_glGenRenderbuffersEXT = NULL;
|
||||
_context->pf_glBindRenderbufferEXT = NULL;
|
||||
|
@ -51,12 +51,12 @@ typedef struct
|
||||
gboolean enable_backface_culling;
|
||||
|
||||
/* Primitives */
|
||||
CoglFixedVec2 path_start;
|
||||
CoglFixedVec2 path_pen;
|
||||
floatVec2 path_start;
|
||||
floatVec2 path_pen;
|
||||
GArray *path_nodes;
|
||||
guint last_path;
|
||||
CoglFixedVec2 path_nodes_min;
|
||||
CoglFixedVec2 path_nodes_max;
|
||||
floatVec2 path_nodes_min;
|
||||
floatVec2 path_nodes_max;
|
||||
|
||||
/* Cache of inverse projection matrix */
|
||||
GLfloat inverse_projection[16];
|
||||
@ -91,8 +91,8 @@ typedef struct
|
||||
/* Clip stack */
|
||||
CoglClipStackState clip;
|
||||
|
||||
/* Mesh */
|
||||
GArray *mesh_handles;
|
||||
/* Vertex buffers */
|
||||
GArray *vertex_buffer_handles;
|
||||
|
||||
/* Relying on glext.h to define these */
|
||||
COGL_PFNGLGENRENDERBUFFERSEXTPROC pf_glGenRenderbuffersEXT;
|
||||
|
@ -34,52 +34,35 @@
|
||||
|
||||
#include <string.h>
|
||||
#include <gmodule.h>
|
||||
#include <math.h>
|
||||
|
||||
#define _COGL_MAX_BEZ_RECURSE_DEPTH 16
|
||||
|
||||
void
|
||||
_cogl_rectangle (gint x,
|
||||
gint y,
|
||||
guint width,
|
||||
guint height)
|
||||
_cogl_rectangle (float x,
|
||||
float y,
|
||||
float width,
|
||||
float height)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
cogl_enable (ctx->color_alpha < 255
|
||||
? COGL_ENABLE_BLEND : 0);
|
||||
|
||||
GE( glRecti (x, y, x + width, y + height) );
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
_cogl_rectanglex (CoglFixed x,
|
||||
CoglFixed y,
|
||||
CoglFixed width,
|
||||
CoglFixed height)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
cogl_enable (ctx->color_alpha < 255
|
||||
? COGL_ENABLE_BLEND : 0);
|
||||
|
||||
GE( glRectf (COGL_FIXED_TO_FLOAT (x),
|
||||
COGL_FIXED_TO_FLOAT (y),
|
||||
COGL_FIXED_TO_FLOAT (x + width),
|
||||
COGL_FIXED_TO_FLOAT (y + height)) );
|
||||
GE( glRectf (x, y, x + width, y + height) );
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_path_add_node (gboolean new_sub_path,
|
||||
CoglFixed x,
|
||||
CoglFixed y)
|
||||
float x,
|
||||
float y)
|
||||
{
|
||||
CoglPathNode new_node;
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
new_node.x = COGL_FIXED_TO_FLOAT (x);
|
||||
new_node.y = COGL_FIXED_TO_FLOAT (y);
|
||||
new_node.x = (x);
|
||||
new_node.y = (y);
|
||||
new_node.path_size = 0;
|
||||
|
||||
if (new_sub_path || ctx->path_nodes->len == 0)
|
||||
@ -129,34 +112,32 @@ _cogl_path_stroke_nodes ()
|
||||
}
|
||||
|
||||
static void
|
||||
_cogl_path_get_bounds (CoglFixedVec2 nodes_min,
|
||||
CoglFixedVec2 nodes_max,
|
||||
gint *bounds_x,
|
||||
gint *bounds_y,
|
||||
guint *bounds_w,
|
||||
guint *bounds_h)
|
||||
_cogl_path_get_bounds (floatVec2 nodes_min,
|
||||
floatVec2 nodes_max,
|
||||
float *bounds_x,
|
||||
float *bounds_y,
|
||||
float *bounds_w,
|
||||
float *bounds_h)
|
||||
{
|
||||
*bounds_x = COGL_FIXED_FLOOR (nodes_min.x);
|
||||
*bounds_y = COGL_FIXED_FLOOR (nodes_min.y);
|
||||
*bounds_w = COGL_FIXED_CEIL (nodes_max.x
|
||||
- COGL_FIXED_FROM_INT (*bounds_x));
|
||||
*bounds_h = COGL_FIXED_CEIL (nodes_max.y
|
||||
- COGL_FIXED_FROM_INT (*bounds_y));
|
||||
*bounds_x = nodes_min.x;
|
||||
*bounds_y = nodes_min.y;
|
||||
*bounds_w = nodes_max.x - *bounds_x;
|
||||
*bounds_h = nodes_max.y - *bounds_y;
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_add_path_to_stencil_buffer (CoglFixedVec2 nodes_min,
|
||||
CoglFixedVec2 nodes_max,
|
||||
_cogl_add_path_to_stencil_buffer (floatVec2 nodes_min,
|
||||
floatVec2 nodes_max,
|
||||
guint path_size,
|
||||
CoglPathNode *path,
|
||||
gboolean merge)
|
||||
{
|
||||
guint path_start = 0;
|
||||
guint sub_path_num = 0;
|
||||
gint bounds_x;
|
||||
gint bounds_y;
|
||||
guint bounds_w;
|
||||
guint bounds_h;
|
||||
float bounds_x;
|
||||
float bounds_y;
|
||||
float bounds_w;
|
||||
float bounds_h;
|
||||
|
||||
_cogl_path_get_bounds (nodes_min, nodes_max,
|
||||
&bounds_x, &bounds_y, &bounds_w, &bounds_h);
|
||||
@ -238,10 +219,10 @@ _cogl_add_path_to_stencil_buffer (CoglFixedVec2 nodes_min,
|
||||
void
|
||||
_cogl_path_fill_nodes ()
|
||||
{
|
||||
gint bounds_x;
|
||||
gint bounds_y;
|
||||
guint bounds_w;
|
||||
guint bounds_h;
|
||||
float bounds_x;
|
||||
float bounds_y;
|
||||
float bounds_w;
|
||||
float bounds_h;
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
|
@ -38,6 +38,7 @@
|
||||
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
|
||||
/*
|
||||
#define COGL_DEBUG 1
|
||||
@ -59,15 +60,15 @@ struct _CoglSpanIter
|
||||
gint index;
|
||||
GArray *array;
|
||||
CoglTexSliceSpan *span;
|
||||
CoglFixed pos;
|
||||
CoglFixed next_pos;
|
||||
CoglFixed origin;
|
||||
CoglFixed cover_start;
|
||||
CoglFixed cover_end;
|
||||
CoglFixed intersect_start;
|
||||
CoglFixed intersect_end;
|
||||
CoglFixed intersect_start_local;
|
||||
CoglFixed intersect_end_local;
|
||||
float pos;
|
||||
float next_pos;
|
||||
float origin;
|
||||
float cover_start;
|
||||
float cover_end;
|
||||
float intersect_start;
|
||||
float intersect_end;
|
||||
float intersect_start_local;
|
||||
float intersect_end_local;
|
||||
gboolean intersects;
|
||||
};
|
||||
|
||||
@ -102,7 +103,7 @@ _cogl_span_iter_update (CoglSpanIter *iter)
|
||||
|
||||
/* Offset next position by span size */
|
||||
iter->next_pos = iter->pos +
|
||||
COGL_FIXED_FROM_INT (iter->span->size - iter->span->waste);
|
||||
(float)(iter->span->size - iter->span->waste);
|
||||
|
||||
/* Check if span intersects the area to cover */
|
||||
if (iter->next_pos <= iter->cover_start ||
|
||||
@ -131,9 +132,9 @@ _cogl_span_iter_update (CoglSpanIter *iter)
|
||||
static void
|
||||
_cogl_span_iter_begin (CoglSpanIter *iter,
|
||||
GArray *array,
|
||||
CoglFixed origin,
|
||||
CoglFixed cover_start,
|
||||
CoglFixed cover_end)
|
||||
float origin,
|
||||
float cover_start,
|
||||
float cover_end)
|
||||
{
|
||||
/* Copy info */
|
||||
iter->index = 0;
|
||||
@ -471,8 +472,8 @@ _cogl_texture_upload_subregion_to_gl (CoglTexture *tex,
|
||||
/* Iterate vertical spans */
|
||||
for (source_y = src_y,
|
||||
_cogl_span_iter_begin (&y_iter, tex->slice_y_spans,
|
||||
0, COGL_FIXED_FROM_INT (dst_y),
|
||||
COGL_FIXED_FROM_INT (dst_y + height));
|
||||
0, (float)(dst_y),
|
||||
(float)(dst_y + height));
|
||||
|
||||
!_cogl_span_iter_end (&y_iter);
|
||||
|
||||
@ -492,8 +493,8 @@ _cogl_texture_upload_subregion_to_gl (CoglTexture *tex,
|
||||
/* Iterate horizontal spans */
|
||||
for (source_x = src_x,
|
||||
_cogl_span_iter_begin (&x_iter, tex->slice_x_spans,
|
||||
0, COGL_FIXED_FROM_INT (dst_x),
|
||||
COGL_FIXED_FROM_INT (dst_x + width));
|
||||
0, (float)(dst_x),
|
||||
(float)(dst_x + width));
|
||||
|
||||
!_cogl_span_iter_end (&x_iter);
|
||||
|
||||
@ -511,15 +512,15 @@ _cogl_texture_upload_subregion_to_gl (CoglTexture *tex,
|
||||
x_iter.index);
|
||||
|
||||
/* Pick intersection width and height */
|
||||
inter_w = COGL_FIXED_TO_INT (x_iter.intersect_end -
|
||||
inter_w = (x_iter.intersect_end -
|
||||
x_iter.intersect_start);
|
||||
inter_h = COGL_FIXED_TO_INT (y_iter.intersect_end -
|
||||
inter_h = (y_iter.intersect_end -
|
||||
y_iter.intersect_start);
|
||||
|
||||
/* Localize intersection top-left corner to slice*/
|
||||
local_x = COGL_FIXED_TO_INT (x_iter.intersect_start -
|
||||
local_x = (x_iter.intersect_start -
|
||||
x_iter.pos);
|
||||
local_y = COGL_FIXED_TO_INT (y_iter.intersect_start -
|
||||
local_y = (y_iter.intersect_start -
|
||||
y_iter.pos);
|
||||
|
||||
/* Pick slice GL handle */
|
||||
@ -555,7 +556,7 @@ _cogl_texture_upload_subregion_to_gl (CoglTexture *tex,
|
||||
guint wx, wy;
|
||||
|
||||
src = source_bmp->data
|
||||
+ (src_y + COGL_FIXED_TO_INT (y_iter.intersect_start)
|
||||
+ (src_y + ((int)y_iter.intersect_start)
|
||||
- dst_y)
|
||||
* source_bmp->rowstride
|
||||
+ (src_x + x_span->start + x_span->size - x_span->waste
|
||||
@ -600,7 +601,7 @@ _cogl_texture_upload_subregion_to_gl (CoglTexture *tex,
|
||||
guint copy_width;
|
||||
|
||||
src = source_bmp->data
|
||||
+ (src_x + COGL_FIXED_TO_INT (x_iter.intersect_start)
|
||||
+ (src_x + ((int)x_iter.intersect_start)
|
||||
- dst_x)
|
||||
* bpp
|
||||
+ (src_y + y_span->start + y_span->size - y_span->waste
|
||||
@ -1188,11 +1189,11 @@ _cogl_texture_free (CoglTexture *tex)
|
||||
}
|
||||
|
||||
CoglHandle
|
||||
cogl_texture_new_with_size (guint width,
|
||||
guint height,
|
||||
gint max_waste,
|
||||
gboolean auto_mipmap,
|
||||
CoglPixelFormat internal_format)
|
||||
cogl_texture_new_with_size (guint width,
|
||||
guint height,
|
||||
gint max_waste,
|
||||
CoglTextureFlags flags,
|
||||
CoglPixelFormat internal_format)
|
||||
{
|
||||
CoglTexture *tex;
|
||||
gint bpp;
|
||||
@ -1213,7 +1214,7 @@ cogl_texture_new_with_size (guint width,
|
||||
COGL_HANDLE_DEBUG_NEW (texture, tex);
|
||||
|
||||
tex->is_foreign = FALSE;
|
||||
tex->auto_mipmap = auto_mipmap;
|
||||
tex->auto_mipmap = ((flags & COGL_TEXTURE_AUTO_MIPMAP) != 0);
|
||||
|
||||
tex->bitmap.width = width;
|
||||
tex->bitmap.height = height;
|
||||
@ -1248,14 +1249,14 @@ cogl_texture_new_with_size (guint width,
|
||||
}
|
||||
|
||||
CoglHandle
|
||||
cogl_texture_new_from_data (guint width,
|
||||
guint height,
|
||||
gint max_waste,
|
||||
gboolean auto_mipmap,
|
||||
CoglPixelFormat format,
|
||||
CoglPixelFormat internal_format,
|
||||
guint rowstride,
|
||||
const guchar *data)
|
||||
cogl_texture_new_from_data (guint width,
|
||||
guint height,
|
||||
gint max_waste,
|
||||
CoglTextureFlags flags,
|
||||
CoglPixelFormat format,
|
||||
CoglPixelFormat internal_format,
|
||||
guint rowstride,
|
||||
const guchar *data)
|
||||
{
|
||||
CoglTexture *tex;
|
||||
gint bpp;
|
||||
@ -1277,7 +1278,7 @@ cogl_texture_new_from_data (guint width,
|
||||
COGL_HANDLE_DEBUG_NEW (texture, tex);
|
||||
|
||||
tex->is_foreign = FALSE;
|
||||
tex->auto_mipmap = auto_mipmap;
|
||||
tex->auto_mipmap = ((flags & COGL_TEXTURE_AUTO_MIPMAP) != 0);
|
||||
|
||||
tex->bitmap.width = width;
|
||||
tex->bitmap.height = height;
|
||||
@ -1323,30 +1324,13 @@ cogl_texture_new_from_data (guint width,
|
||||
}
|
||||
|
||||
CoglHandle
|
||||
cogl_texture_new_from_file (const gchar *filename,
|
||||
gint max_waste,
|
||||
gboolean auto_mipmap,
|
||||
CoglPixelFormat internal_format,
|
||||
GError **error)
|
||||
cogl_texture_new_from_bitmap (CoglBitmap *bmp,
|
||||
gint max_waste,
|
||||
CoglTextureFlags flags,
|
||||
CoglPixelFormat internal_format)
|
||||
{
|
||||
CoglBitmap bmp;
|
||||
CoglTexture *tex;
|
||||
|
||||
g_return_val_if_fail (error == NULL || *error == NULL, COGL_INVALID_HANDLE);
|
||||
|
||||
/* Try loading with imaging backend */
|
||||
if (!_cogl_bitmap_from_file (&bmp, filename, error))
|
||||
{
|
||||
/* Try fallback */
|
||||
if (!_cogl_bitmap_fallback_from_file (&bmp, filename))
|
||||
return COGL_INVALID_HANDLE;
|
||||
else if (error && *error)
|
||||
{
|
||||
g_error_free (*error);
|
||||
*error = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
/* Create new texture and fill with loaded data */
|
||||
tex = (CoglTexture*) g_malloc ( sizeof (CoglTexture));
|
||||
|
||||
@ -1354,10 +1338,11 @@ cogl_texture_new_from_file (const gchar *filename,
|
||||
COGL_HANDLE_DEBUG_NEW (texture, tex);
|
||||
|
||||
tex->is_foreign = FALSE;
|
||||
tex->auto_mipmap = auto_mipmap;
|
||||
tex->auto_mipmap = ((flags & COGL_TEXTURE_AUTO_MIPMAP) != 0);
|
||||
|
||||
tex->bitmap = bmp;
|
||||
tex->bitmap = *bmp;
|
||||
tex->bitmap_owner = TRUE;
|
||||
bmp->data = NULL;
|
||||
|
||||
tex->slice_x_spans = NULL;
|
||||
tex->slice_y_spans = NULL;
|
||||
@ -1398,6 +1383,30 @@ cogl_texture_new_from_file (const gchar *filename,
|
||||
return _cogl_texture_handle_new (tex);
|
||||
}
|
||||
|
||||
CoglHandle
|
||||
cogl_texture_new_from_file (const gchar *filename,
|
||||
gint max_waste,
|
||||
CoglTextureFlags flags,
|
||||
CoglPixelFormat internal_format,
|
||||
GError **error)
|
||||
{
|
||||
CoglBitmap *bmp;
|
||||
CoglHandle handle;
|
||||
|
||||
g_return_val_if_fail (error == NULL || *error == NULL, COGL_INVALID_HANDLE);
|
||||
|
||||
if (!(bmp = cogl_bitmap_new_from_file (filename, error)))
|
||||
return COGL_INVALID_HANDLE;
|
||||
|
||||
handle = cogl_texture_new_from_bitmap (bmp,
|
||||
max_waste,
|
||||
flags,
|
||||
internal_format);
|
||||
cogl_bitmap_free (bmp);
|
||||
|
||||
return handle;
|
||||
}
|
||||
|
||||
CoglHandle
|
||||
cogl_texture_new_from_foreign (GLuint gl_handle,
|
||||
GLenum gl_target,
|
||||
@ -2002,24 +2011,24 @@ _cogl_texture_add_quad_vertices (GLfloat x1, GLfloat y1,
|
||||
|
||||
static void
|
||||
_cogl_texture_quad_sw (CoglTexture *tex,
|
||||
CoglFixed x1,
|
||||
CoglFixed y1,
|
||||
CoglFixed x2,
|
||||
CoglFixed y2,
|
||||
CoglFixed tx1,
|
||||
CoglFixed ty1,
|
||||
CoglFixed tx2,
|
||||
CoglFixed ty2)
|
||||
float x1,
|
||||
float y1,
|
||||
float x2,
|
||||
float y2,
|
||||
float tx1,
|
||||
float ty1,
|
||||
float tx2,
|
||||
float ty2)
|
||||
{
|
||||
CoglSpanIter iter_x , iter_y;
|
||||
CoglFixed tw , th;
|
||||
CoglFixed tqx , tqy;
|
||||
CoglFixed first_tx , first_ty;
|
||||
CoglFixed first_qx , first_qy;
|
||||
CoglFixed slice_tx1 , slice_ty1;
|
||||
CoglFixed slice_tx2 , slice_ty2;
|
||||
CoglFixed slice_qx1 , slice_qy1;
|
||||
CoglFixed slice_qx2 , slice_qy2;
|
||||
float tw , th;
|
||||
float tqx , tqy;
|
||||
float first_tx , first_ty;
|
||||
float first_qx , first_qy;
|
||||
float slice_tx1 , slice_ty1;
|
||||
float slice_tx2 , slice_ty2;
|
||||
float slice_qx1 , slice_qy1;
|
||||
float slice_qx2 , slice_qy2;
|
||||
GLuint gl_handle;
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
@ -2042,7 +2051,7 @@ _cogl_texture_quad_sw (CoglTexture *tex,
|
||||
slices */
|
||||
if (tx2 < tx1)
|
||||
{
|
||||
CoglFixed temp = x1;
|
||||
float temp = x1;
|
||||
x1 = x2;
|
||||
x2 = temp;
|
||||
temp = tx1;
|
||||
@ -2051,7 +2060,7 @@ _cogl_texture_quad_sw (CoglTexture *tex,
|
||||
}
|
||||
if (ty2 < ty1)
|
||||
{
|
||||
CoglFixed temp = y1;
|
||||
float temp = y1;
|
||||
y1 = y2;
|
||||
y2 = temp;
|
||||
temp = ty1;
|
||||
@ -2060,27 +2069,27 @@ _cogl_texture_quad_sw (CoglTexture *tex,
|
||||
}
|
||||
|
||||
/* Scale ratio from texture to quad widths */
|
||||
tw = COGL_FIXED_FROM_INT (tex->bitmap.width);
|
||||
th = COGL_FIXED_FROM_INT (tex->bitmap.height);
|
||||
tw = (float)(tex->bitmap.width);
|
||||
th = (float)(tex->bitmap.height);
|
||||
|
||||
tqx = COGL_FIXED_DIV (x2 - x1, COGL_FIXED_MUL (tw, (tx2 - tx1)));
|
||||
tqy = COGL_FIXED_DIV (y2 - y1, COGL_FIXED_MUL (th, (ty2 - ty1)));
|
||||
tqx = (x2 - x1) / (tw * (tx2 - tx1));
|
||||
tqy = (y2 - y1) / (th * (ty2 - ty1));
|
||||
|
||||
/* Integral texture coordinate for first tile */
|
||||
first_tx = COGL_FIXED_FROM_INT (COGL_FIXED_FLOOR (tx1));
|
||||
first_ty = COGL_FIXED_FROM_INT (COGL_FIXED_FLOOR (ty1));
|
||||
first_tx = (float)(floorf (tx1));
|
||||
first_ty = (float)(floorf (ty1));
|
||||
|
||||
/* Denormalize texture coordinates */
|
||||
first_tx = COGL_FIXED_MUL (first_tx, tw);
|
||||
first_ty = COGL_FIXED_MUL (first_ty, th);
|
||||
tx1 = COGL_FIXED_MUL (tx1, tw);
|
||||
ty1 = COGL_FIXED_MUL (ty1, th);
|
||||
tx2 = COGL_FIXED_MUL (tx2, tw);
|
||||
ty2 = COGL_FIXED_MUL (ty2, th);
|
||||
first_tx = (first_tx * tw);
|
||||
first_ty = (first_ty * th);
|
||||
tx1 = (tx1 * tw);
|
||||
ty1 = (ty1 * th);
|
||||
tx2 = (tx2 * tw);
|
||||
ty2 = (ty2 * th);
|
||||
|
||||
/* Quad coordinate of the first tile */
|
||||
first_qx = x1 - COGL_FIXED_MUL (tx1 - first_tx, tqx);
|
||||
first_qy = y1 - COGL_FIXED_MUL (ty1 - first_ty, tqy);
|
||||
first_qx = x1 - (tx1 - first_tx) * tqx;
|
||||
first_qy = y1 - (ty1 - first_ty) * tqy;
|
||||
|
||||
|
||||
/* Iterate until whole quad height covered */
|
||||
@ -2093,11 +2102,9 @@ _cogl_texture_quad_sw (CoglTexture *tex,
|
||||
if (!iter_y.intersects) continue;
|
||||
|
||||
/* Span-quad intersection in quad coordinates */
|
||||
slice_qy1 = first_qy +
|
||||
COGL_FIXED_MUL (iter_y.intersect_start - first_ty, tqy);
|
||||
slice_qy1 = first_qy + (iter_y.intersect_start - first_ty) * tqy;
|
||||
|
||||
slice_qy2 = first_qy +
|
||||
COGL_FIXED_MUL (iter_y.intersect_end - first_ty, tqy);
|
||||
slice_qy2 = first_qy + (iter_y.intersect_end - first_ty) * tqy;
|
||||
|
||||
/* Localize slice texture coordinates */
|
||||
slice_ty1 = iter_y.intersect_start - iter_y.pos;
|
||||
@ -2121,11 +2128,9 @@ _cogl_texture_quad_sw (CoglTexture *tex,
|
||||
if (!iter_x.intersects) continue;
|
||||
|
||||
/* Span-quad intersection in quad coordinates */
|
||||
slice_qx1 = first_qx +
|
||||
COGL_FIXED_MUL (iter_x.intersect_start - first_tx, tqx);
|
||||
slice_qx1 = first_qx + (iter_x.intersect_start - first_tx) * tqx;
|
||||
|
||||
slice_qx2 = first_qx +
|
||||
COGL_FIXED_MUL (iter_x.intersect_end - first_tx, tqx);
|
||||
slice_qx2 = first_qx + (iter_x.intersect_end - first_tx) * tqx;
|
||||
|
||||
/* Localize slice texture coordinates */
|
||||
slice_tx1 = iter_x.intersect_start - iter_x.pos;
|
||||
@ -2141,14 +2146,14 @@ _cogl_texture_quad_sw (CoglTexture *tex,
|
||||
|
||||
#if COGL_DEBUG
|
||||
printf("~~~~~ slice (%d,%d)\n", iter_x.index, iter_y.index);
|
||||
printf("qx1: %f\n", COGL_FIXED_TO_FLOAT (slice_qx1));
|
||||
printf("qy1: %f\n", COGL_FIXED_TO_FLOAT (slice_qy1));
|
||||
printf("qx2: %f\n", COGL_FIXED_TO_FLOAT (slice_qx2));
|
||||
printf("qy2: %f\n", COGL_FIXED_TO_FLOAT (slice_qy2));
|
||||
printf("tx1: %f\n", COGL_FIXED_TO_FLOAT (slice_tx1));
|
||||
printf("ty1: %f\n", COGL_FIXED_TO_FLOAT (slice_ty1));
|
||||
printf("tx2: %f\n", COGL_FIXED_TO_FLOAT (slice_tx2));
|
||||
printf("ty2: %f\n", COGL_FIXED_TO_FLOAT (slice_ty2));
|
||||
printf("qx1: %f\n", (slice_qx1));
|
||||
printf("qy1: %f\n", (slice_qy1));
|
||||
printf("qx2: %f\n", (slice_qx2));
|
||||
printf("qy2: %f\n", (slice_qy2));
|
||||
printf("tx1: %f\n", (slice_tx1));
|
||||
printf("ty1: %f\n", (slice_ty1));
|
||||
printf("tx2: %f\n", (slice_tx2));
|
||||
printf("ty2: %f\n", (slice_ty2));
|
||||
#endif
|
||||
|
||||
/* Pick and bind opengl texture object */
|
||||
@ -2164,28 +2169,28 @@ _cogl_texture_quad_sw (CoglTexture *tex,
|
||||
ctx->texture_target = tex->gl_target;
|
||||
ctx->texture_current = gl_handle;
|
||||
|
||||
_cogl_texture_add_quad_vertices (COGL_FIXED_TO_FLOAT (slice_qx1),
|
||||
COGL_FIXED_TO_FLOAT (slice_qy1),
|
||||
COGL_FIXED_TO_FLOAT (slice_qx2),
|
||||
COGL_FIXED_TO_FLOAT (slice_qy2),
|
||||
COGL_FIXED_TO_FLOAT (slice_tx1),
|
||||
COGL_FIXED_TO_FLOAT (slice_ty1),
|
||||
COGL_FIXED_TO_FLOAT (slice_tx2),
|
||||
COGL_FIXED_TO_FLOAT (slice_ty2));
|
||||
_cogl_texture_add_quad_vertices ( (slice_qx1),
|
||||
(slice_qy1),
|
||||
(slice_qx2),
|
||||
(slice_qy2),
|
||||
(slice_tx1),
|
||||
(slice_ty1),
|
||||
(slice_tx2),
|
||||
(slice_ty2));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
_cogl_texture_quad_hw (CoglTexture *tex,
|
||||
CoglFixed x1,
|
||||
CoglFixed y1,
|
||||
CoglFixed x2,
|
||||
CoglFixed y2,
|
||||
CoglFixed tx1,
|
||||
CoglFixed ty1,
|
||||
CoglFixed tx2,
|
||||
CoglFixed ty2)
|
||||
float x1,
|
||||
float y1,
|
||||
float x2,
|
||||
float y2,
|
||||
float tx1,
|
||||
float ty1,
|
||||
float tx2,
|
||||
float ty2)
|
||||
{
|
||||
GLuint gl_handle;
|
||||
CoglTexSliceSpan *x_span;
|
||||
@ -2201,10 +2206,10 @@ _cogl_texture_quad_hw (CoglTexture *tex,
|
||||
/* If the texture coords are all in the range [0,1] then we want to
|
||||
clamp the coords to the edge otherwise it can pull in edge pixels
|
||||
from the wrong side when scaled */
|
||||
if (tx1 >= 0 && tx1 <= COGL_FIXED_1
|
||||
&& tx2 >= 0 && tx2 <= COGL_FIXED_1
|
||||
&& ty1 >= 0 && ty1 <= COGL_FIXED_1
|
||||
&& ty2 >= 0 && ty2 <= COGL_FIXED_1)
|
||||
if (tx1 >= 0 && tx1 <= 1.0
|
||||
&& tx2 >= 0 && tx2 <= 1.0
|
||||
&& ty1 >= 0 && ty1 <= 1.0
|
||||
&& ty2 >= 0 && ty2 <= 1.0)
|
||||
wrap_mode = GL_CLAMP_TO_EDGE;
|
||||
else
|
||||
wrap_mode = GL_REPEAT;
|
||||
@ -2243,19 +2248,19 @@ _cogl_texture_quad_hw (CoglTexture *tex,
|
||||
ty2 *= y_span->size;
|
||||
}
|
||||
|
||||
_cogl_texture_add_quad_vertices (COGL_FIXED_TO_FLOAT (x1),
|
||||
COGL_FIXED_TO_FLOAT (y1),
|
||||
COGL_FIXED_TO_FLOAT (x2),
|
||||
COGL_FIXED_TO_FLOAT (y2),
|
||||
COGL_FIXED_TO_FLOAT (tx1),
|
||||
COGL_FIXED_TO_FLOAT (ty1),
|
||||
COGL_FIXED_TO_FLOAT (tx2),
|
||||
COGL_FIXED_TO_FLOAT (ty2));
|
||||
_cogl_texture_add_quad_vertices ( (x1),
|
||||
(y1),
|
||||
(x2),
|
||||
(y2),
|
||||
(tx1),
|
||||
(ty1),
|
||||
(tx2),
|
||||
(ty2));
|
||||
}
|
||||
|
||||
void
|
||||
cogl_texture_multiple_rectangles (CoglHandle handle,
|
||||
const CoglFixed *verts,
|
||||
const float *verts,
|
||||
guint n_rects)
|
||||
{
|
||||
CoglTexture *tex;
|
||||
@ -2306,10 +2311,10 @@ cogl_texture_multiple_rectangles (CoglHandle handle,
|
||||
if (tex->slice_gl_handles->len == 1
|
||||
&& ((cogl_features_available (COGL_FEATURE_TEXTURE_NPOT)
|
||||
&& tex->gl_target == GL_TEXTURE_2D)
|
||||
|| (verts[4] >= 0 && verts[4] <= COGL_FIXED_1
|
||||
&& verts[6] >= 0 && verts[6] <= COGL_FIXED_1
|
||||
&& verts[5] >= 0 && verts[5] <= COGL_FIXED_1
|
||||
&& verts[7] >= 0 && verts[7] <= COGL_FIXED_1)))
|
||||
|| (verts[4] >= 0 && verts[4] <= 1.0
|
||||
&& verts[6] >= 0 && verts[6] <= 1.0
|
||||
&& verts[5] >= 0 && verts[5] <= 1.0
|
||||
&& verts[7] >= 0 && verts[7] <= 1.0)))
|
||||
_cogl_texture_quad_hw (tex, verts[0],verts[1], verts[2],verts[3],
|
||||
verts[4],verts[5], verts[6],verts[7]);
|
||||
else
|
||||
@ -2325,16 +2330,16 @@ cogl_texture_multiple_rectangles (CoglHandle handle,
|
||||
|
||||
void
|
||||
cogl_texture_rectangle (CoglHandle handle,
|
||||
CoglFixed x1,
|
||||
CoglFixed y1,
|
||||
CoglFixed x2,
|
||||
CoglFixed y2,
|
||||
CoglFixed tx1,
|
||||
CoglFixed ty1,
|
||||
CoglFixed tx2,
|
||||
CoglFixed ty2)
|
||||
float x1,
|
||||
float y1,
|
||||
float x2,
|
||||
float y2,
|
||||
float tx1,
|
||||
float ty1,
|
||||
float tx2,
|
||||
float ty2)
|
||||
{
|
||||
CoglFixed verts[8];
|
||||
float verts[8];
|
||||
|
||||
verts[0] = x1;
|
||||
verts[1] = y1;
|
||||
@ -2447,16 +2452,16 @@ cogl_texture_polygon (CoglHandle handle,
|
||||
OpenGL */
|
||||
for (i = 0; i < n_vertices; i++, p++)
|
||||
{
|
||||
CoglFixed tx, ty;
|
||||
float tx, ty;
|
||||
|
||||
#define CFX_F COGL_FIXED_TO_FLOAT
|
||||
#define CFX_F
|
||||
|
||||
tx = ((vertices[i].tx
|
||||
- (COGL_FIXED_FROM_INT (x_span->start)
|
||||
- ((float)(x_span->start)
|
||||
/ tex->bitmap.width))
|
||||
* tex->bitmap.width / x_span->size);
|
||||
ty = ((vertices[i].ty
|
||||
- (COGL_FIXED_FROM_INT (y_span->start)
|
||||
- ((float)(y_span->start)
|
||||
/ tex->bitmap.height))
|
||||
* tex->bitmap.height / y_span->size);
|
||||
|
||||
|
327
gl/cogl.c
327
gl/cogl.c
@ -209,40 +209,23 @@ cogl_pop_matrix (void)
|
||||
}
|
||||
|
||||
void
|
||||
cogl_scale (CoglFixed x, CoglFixed y)
|
||||
cogl_scale (float x, float y)
|
||||
{
|
||||
glScaled (COGL_FIXED_TO_DOUBLE (x),
|
||||
COGL_FIXED_TO_DOUBLE (y),
|
||||
glScalef ((float)(x),
|
||||
(float)(y),
|
||||
1.0);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_translatex (CoglFixed x, CoglFixed y, CoglFixed z)
|
||||
cogl_translate (float x, float y, float z)
|
||||
{
|
||||
glTranslated (COGL_FIXED_TO_DOUBLE (x),
|
||||
COGL_FIXED_TO_DOUBLE (y),
|
||||
COGL_FIXED_TO_DOUBLE (z));
|
||||
glTranslatef (x, y, z);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_translate (gint x, gint y, gint z)
|
||||
cogl_rotate (float angle, float x, float y, float z)
|
||||
{
|
||||
glTranslatef ((float)x, (float)y, (float)z);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_rotatex (CoglFixed angle, gint x, gint y, gint z)
|
||||
{
|
||||
glRotated (COGL_FIXED_TO_DOUBLE (angle),
|
||||
COGL_FIXED_TO_DOUBLE (x),
|
||||
COGL_FIXED_TO_DOUBLE (y),
|
||||
COGL_FIXED_TO_DOUBLE (z));
|
||||
}
|
||||
|
||||
void
|
||||
cogl_rotate (gint angle, gint x, gint y, gint z)
|
||||
{
|
||||
glRotatef ((float)angle, (float)x, (float)y, (float)z);
|
||||
glRotatef (angle, x, y, z);
|
||||
}
|
||||
|
||||
static inline gboolean
|
||||
@ -466,24 +449,24 @@ set_clip_plane (GLint plane_num,
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_set_clip_planes (CoglFixed x_offset,
|
||||
CoglFixed y_offset,
|
||||
CoglFixed width,
|
||||
CoglFixed height)
|
||||
_cogl_set_clip_planes (float x_offset,
|
||||
float y_offset,
|
||||
float width,
|
||||
float height)
|
||||
{
|
||||
GLfloat modelview[16], projection[16];
|
||||
|
||||
GLfloat vertex_tl[4] = { COGL_FIXED_TO_FLOAT (x_offset),
|
||||
COGL_FIXED_TO_FLOAT (y_offset),
|
||||
GLfloat vertex_tl[4] = { (x_offset),
|
||||
(y_offset),
|
||||
0.0f, 1.0f };
|
||||
GLfloat vertex_tr[4] = { COGL_FIXED_TO_FLOAT (x_offset + width),
|
||||
COGL_FIXED_TO_FLOAT (y_offset),
|
||||
GLfloat vertex_tr[4] = { (x_offset + width),
|
||||
(y_offset),
|
||||
0.0f, 1.0f };
|
||||
GLfloat vertex_bl[4] = { COGL_FIXED_TO_FLOAT (x_offset),
|
||||
COGL_FIXED_TO_FLOAT (y_offset + height),
|
||||
GLfloat vertex_bl[4] = { (x_offset),
|
||||
(y_offset + height),
|
||||
0.0f, 1.0f };
|
||||
GLfloat vertex_br[4] = { COGL_FIXED_TO_FLOAT (x_offset + width),
|
||||
COGL_FIXED_TO_FLOAT (y_offset + height),
|
||||
GLfloat vertex_br[4] = { (x_offset + width),
|
||||
(y_offset + height),
|
||||
0.0f, 1.0f };
|
||||
|
||||
GE( glGetFloatv (GL_MODELVIEW_MATRIX, modelview) );
|
||||
@ -518,10 +501,10 @@ _cogl_set_clip_planes (CoglFixed x_offset,
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_add_stencil_clip (CoglFixed x_offset,
|
||||
CoglFixed y_offset,
|
||||
CoglFixed width,
|
||||
CoglFixed height,
|
||||
_cogl_add_stencil_clip (float x_offset,
|
||||
float y_offset,
|
||||
float width,
|
||||
float height,
|
||||
gboolean first)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
@ -537,10 +520,10 @@ _cogl_add_stencil_clip (CoglFixed x_offset,
|
||||
/* Punch out a hole to allow the rectangle */
|
||||
GE( glStencilFunc (GL_NEVER, 0x1, 0x1) );
|
||||
GE( glStencilOp (GL_REPLACE, GL_REPLACE, GL_REPLACE) );
|
||||
GE( glRectf (COGL_FIXED_TO_FLOAT (x_offset),
|
||||
COGL_FIXED_TO_FLOAT (y_offset),
|
||||
COGL_FIXED_TO_FLOAT (x_offset + width),
|
||||
COGL_FIXED_TO_FLOAT (y_offset + height)) );
|
||||
GE( glRectf ( (x_offset),
|
||||
(y_offset),
|
||||
(x_offset + width),
|
||||
(y_offset + height)) );
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -548,10 +531,10 @@ _cogl_add_stencil_clip (CoglFixed x_offset,
|
||||
rectangle */
|
||||
GE( glStencilFunc (GL_NEVER, 0x1, 0x3) );
|
||||
GE( glStencilOp (GL_INCR, GL_INCR, GL_INCR) );
|
||||
GE( glRectf (COGL_FIXED_TO_FLOAT (x_offset),
|
||||
COGL_FIXED_TO_FLOAT (y_offset),
|
||||
COGL_FIXED_TO_FLOAT (x_offset + width),
|
||||
COGL_FIXED_TO_FLOAT (y_offset + height)) );
|
||||
GE( glRectf ( (x_offset),
|
||||
(y_offset),
|
||||
(x_offset + width),
|
||||
(y_offset + height)) );
|
||||
|
||||
/* Subtract one from all pixels in the stencil buffer so that
|
||||
only pixels where both the original stencil buffer and the
|
||||
@ -574,13 +557,13 @@ _cogl_add_stencil_clip (CoglFixed x_offset,
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_set_matrix (const CoglFixed *matrix)
|
||||
_cogl_set_matrix (const float *matrix)
|
||||
{
|
||||
float float_matrix[16];
|
||||
int i;
|
||||
|
||||
for (i = 0; i < 16; i++)
|
||||
float_matrix[i] = COGL_FIXED_TO_FLOAT (matrix[i]);
|
||||
float_matrix[i] = (matrix[i]);
|
||||
|
||||
GE( glLoadIdentity () );
|
||||
GE( glMultMatrixf (float_matrix) );
|
||||
@ -612,20 +595,20 @@ _cogl_disable_clip_planes (void)
|
||||
|
||||
void
|
||||
cogl_alpha_func (COGLenum func,
|
||||
CoglFixed ref)
|
||||
float ref)
|
||||
{
|
||||
GE( glAlphaFunc (func, COGL_FIXED_TO_FLOAT(ref)) );
|
||||
GE( glAlphaFunc (func, (ref)) );
|
||||
}
|
||||
|
||||
void
|
||||
cogl_perspective (CoglFixed fovy,
|
||||
CoglFixed aspect,
|
||||
CoglFixed zNear,
|
||||
CoglFixed zFar)
|
||||
cogl_perspective (float fovy,
|
||||
float aspect,
|
||||
float zNear,
|
||||
float zFar)
|
||||
{
|
||||
CoglFixed xmax, ymax;
|
||||
CoglFixed x, y, c, d;
|
||||
CoglFixed fovy_rad_half = COGL_FIXED_MUL (fovy, COGL_FIXED_PI) / 360;
|
||||
float xmax, ymax;
|
||||
float x, y, c, d;
|
||||
float fovy_rad_half = (fovy * G_PI) / 360;
|
||||
|
||||
GLfloat m[16];
|
||||
|
||||
@ -645,23 +628,19 @@ cogl_perspective (CoglFixed fovy,
|
||||
* 2) When working with small numbers, we are loosing significant
|
||||
* precision
|
||||
*/
|
||||
ymax =
|
||||
COGL_FIXED_MUL (zNear,
|
||||
COGL_FIXED_FAST_DIV (cogl_fixed_sin (fovy_rad_half),
|
||||
cogl_fixed_cos (fovy_rad_half)));
|
||||
ymax = (zNear * (sinf (fovy_rad_half) / cosf (fovy_rad_half)));
|
||||
xmax = (ymax * aspect);
|
||||
|
||||
xmax = COGL_FIXED_MUL (ymax, aspect);
|
||||
|
||||
x = COGL_FIXED_FAST_DIV (zNear, xmax);
|
||||
y = COGL_FIXED_FAST_DIV (zNear, ymax);
|
||||
c = COGL_FIXED_FAST_DIV (-(zFar + zNear), ( zFar - zNear));
|
||||
d = cogl_fixed_mul_div (-(2 * zFar), zNear, (zFar - zNear));
|
||||
x = (zNear / xmax);
|
||||
y = (zNear / ymax);
|
||||
c = (-(zFar + zNear) / ( zFar - zNear));
|
||||
d = (-(2 * zFar) * zNear) / (zFar - zNear);
|
||||
|
||||
#define M(row,col) m[col*4+row]
|
||||
M(0,0) = COGL_FIXED_TO_FLOAT (x);
|
||||
M(1,1) = COGL_FIXED_TO_FLOAT (y);
|
||||
M(2,2) = COGL_FIXED_TO_FLOAT (c);
|
||||
M(2,3) = COGL_FIXED_TO_FLOAT (d);
|
||||
M(0,0) = (x);
|
||||
M(1,1) = (y);
|
||||
M(2,2) = (c);
|
||||
M(2,3) = (d);
|
||||
M(3,2) = -1.0F;
|
||||
|
||||
GE( glMultMatrixf (m) );
|
||||
@ -672,22 +651,22 @@ cogl_perspective (CoglFixed fovy,
|
||||
memset (ctx->inverse_projection, 0, sizeof (GLfloat) * 16);
|
||||
|
||||
#define m ctx->inverse_projection
|
||||
M(0, 0) = 1.0f / COGL_FIXED_TO_FLOAT (x);
|
||||
M(1, 1) = 1.0f / COGL_FIXED_TO_FLOAT (y);
|
||||
M(0, 0) = 1.0f / (x);
|
||||
M(1, 1) = 1.0f / (y);
|
||||
M(2, 3) = -1.0f;
|
||||
M(3, 2) = 1.0f / COGL_FIXED_TO_FLOAT (d);
|
||||
M(3, 3) = COGL_FIXED_TO_FLOAT (c) / COGL_FIXED_TO_FLOAT (d);
|
||||
M(3, 2) = 1.0f / (d);
|
||||
M(3, 3) = (c) / (d);
|
||||
#undef m
|
||||
#undef M
|
||||
}
|
||||
|
||||
void
|
||||
cogl_frustum (CoglFixed left,
|
||||
CoglFixed right,
|
||||
CoglFixed bottom,
|
||||
CoglFixed top,
|
||||
CoglFixed z_near,
|
||||
CoglFixed z_far)
|
||||
cogl_frustum (float left,
|
||||
float right,
|
||||
float bottom,
|
||||
float top,
|
||||
float z_near,
|
||||
float z_far)
|
||||
{
|
||||
GLfloat c, d;
|
||||
|
||||
@ -696,32 +675,32 @@ cogl_frustum (CoglFixed left,
|
||||
GE( glMatrixMode (GL_PROJECTION) );
|
||||
GE( glLoadIdentity () );
|
||||
|
||||
GE( glFrustum (COGL_FIXED_TO_DOUBLE (left),
|
||||
COGL_FIXED_TO_DOUBLE (right),
|
||||
COGL_FIXED_TO_DOUBLE (bottom),
|
||||
COGL_FIXED_TO_DOUBLE (top),
|
||||
COGL_FIXED_TO_DOUBLE (z_near),
|
||||
COGL_FIXED_TO_DOUBLE (z_far)) );
|
||||
GE( glFrustum ((GLdouble)(left),
|
||||
(GLdouble)(right),
|
||||
(GLdouble)(bottom),
|
||||
(GLdouble)(top),
|
||||
(GLdouble)(z_near),
|
||||
(GLdouble)(z_far)) );
|
||||
|
||||
GE( glMatrixMode (GL_MODELVIEW) );
|
||||
|
||||
/* Calculate and store the inverse of the matrix */
|
||||
memset (ctx->inverse_projection, 0, sizeof (GLfloat) * 16);
|
||||
|
||||
c = -COGL_FIXED_TO_FLOAT (z_far + z_near)
|
||||
/ COGL_FIXED_TO_FLOAT (z_far - z_near);
|
||||
d = -COGL_FIXED_TO_FLOAT (2 * COGL_FIXED_MUL (z_far, z_near))
|
||||
/ COGL_FIXED_TO_FLOAT (z_far - z_near);
|
||||
c = - (z_far + z_near)
|
||||
/ (z_far - z_near);
|
||||
d = - (2 * (z_far * z_near))
|
||||
/ (z_far - z_near);
|
||||
|
||||
#define M(row,col) ctx->inverse_projection[col*4+row]
|
||||
M(0,0) = COGL_FIXED_TO_FLOAT (right - left)
|
||||
/ COGL_FIXED_TO_FLOAT (2 * z_near);
|
||||
M(0,3) = COGL_FIXED_TO_FLOAT (right + left)
|
||||
/ COGL_FIXED_TO_FLOAT (2 * z_near);
|
||||
M(1,1) = COGL_FIXED_TO_FLOAT (top - bottom)
|
||||
/ COGL_FIXED_TO_FLOAT (2 * z_near);
|
||||
M(1,3) = COGL_FIXED_TO_FLOAT (top + bottom)
|
||||
/ COGL_FIXED_TO_FLOAT (2 * z_near);
|
||||
M(0,0) = (right - left)
|
||||
/ (2 * z_near);
|
||||
M(0,3) = (right + left)
|
||||
/ (2 * z_near);
|
||||
M(1,1) = (top - bottom)
|
||||
/ (2 * z_near);
|
||||
M(1,3) = (top + bottom)
|
||||
/ (2 * z_near);
|
||||
M(2,3) = -1.0f;
|
||||
M(3,2) = 1.0f / d;
|
||||
M(3,3) = c / d;
|
||||
@ -738,45 +717,61 @@ cogl_viewport (guint width,
|
||||
void
|
||||
cogl_setup_viewport (guint width,
|
||||
guint height,
|
||||
CoglFixed fovy,
|
||||
CoglFixed aspect,
|
||||
CoglFixed z_near,
|
||||
CoglFixed z_far)
|
||||
float fovy,
|
||||
float aspect,
|
||||
float z_near,
|
||||
float z_far)
|
||||
{
|
||||
GLfloat z_camera;
|
||||
GLfloat projection_matrix[16];
|
||||
|
||||
GE( glViewport (0, 0, width, height) );
|
||||
|
||||
cogl_perspective (fovy, aspect, z_near, z_far);
|
||||
|
||||
GE( glLoadIdentity () );
|
||||
|
||||
/*
|
||||
* camera distance from screen, 0.5 * tan (FOV)
|
||||
* In theory, we can compute the camera distance from screen as:
|
||||
*
|
||||
* We have been having some problems with this; the theoretically correct
|
||||
* value of 0.866025404f for the default 60 deg fovy angle happens to be
|
||||
* touch to small in reality, which on full-screen stage with an actor of
|
||||
* the same size results in about 1px on the left and top edges of the
|
||||
* actor being offscreen. Perhaps more significantly, it also causes
|
||||
* hinting artifacts when rendering text.
|
||||
* 0.5 * tan (FOV)
|
||||
*
|
||||
* So for the default 60 deg angle we worked out that the value of 0.869
|
||||
* is giving correct stretch and no noticeable artifacts on text. Seems
|
||||
* good on all drivers too.
|
||||
* However, it's better to compute the z_camera from our projection
|
||||
* matrix so that we get a 1:1 mapping at the screen distance. Consider
|
||||
* the upper-left corner of the screen. It has object coordinates
|
||||
* (0,0,0), so by the transform below, ends up with eye coordinate
|
||||
*
|
||||
* x_eye = x_object / width - 0.5 = - 0.5
|
||||
* y_eye = (height - y_object) / width - 0.5 = 0.5
|
||||
* z_eye = z_object / width - z_camera = - z_camera
|
||||
*
|
||||
* From cogl_perspective(), we know that the projection matrix has
|
||||
* the form:
|
||||
*
|
||||
* (x, 0, 0, 0)
|
||||
* (0, y, 0, 0)
|
||||
* (0, 0, c, d)
|
||||
* (0, 0, -1, 0)
|
||||
*
|
||||
* Applied to the above, we get clip coordinates of
|
||||
*
|
||||
* x_clip = x * (- 0.5)
|
||||
* y_clip = y * 0.5
|
||||
* w_clip = - 1 * (- z_camera) = z_camera
|
||||
*
|
||||
* Dividing through by w to get normalized device coordinates, we
|
||||
* have, x_nd = x * 0.5 / z_camera, y_nd = - y * 0.5 / z_camera.
|
||||
* The upper left corner of the screen has normalized device coordinates,
|
||||
* (-1, 1), so to have the correct 1:1 mapping, we have to have:
|
||||
*
|
||||
* z_camera = 0.5 * x = 0.5 * y
|
||||
*
|
||||
* If x != y, then we have a non-uniform aspect ration, and a 1:1 mapping
|
||||
* doesn't make sense.
|
||||
*/
|
||||
#define DEFAULT_Z_CAMERA 0.869f
|
||||
z_camera = DEFAULT_Z_CAMERA;
|
||||
|
||||
cogl_get_projection_matrix (projection_matrix);
|
||||
z_camera = 0.5 * projection_matrix[0];
|
||||
|
||||
if (fovy != COGL_FIXED_60)
|
||||
{
|
||||
CoglFixed fovy_rad = COGL_FIXED_MUL (fovy, COGL_FIXED_PI) / 180;
|
||||
|
||||
z_camera =
|
||||
COGL_FIXED_TO_FLOAT (COGL_FIXED_DIV (cogl_fixed_sin (fovy_rad),
|
||||
cogl_fixed_cos (fovy_rad)) >> 1);
|
||||
}
|
||||
GE( glLoadIdentity () );
|
||||
|
||||
GE( glTranslatef (-0.5f, -0.5f, -z_camera) );
|
||||
GE( glScalef ( 1.0f / width,
|
||||
@ -1164,75 +1159,21 @@ cogl_features_available (CoglFeatureFlags features)
|
||||
}
|
||||
|
||||
void
|
||||
cogl_get_modelview_matrix (CoglFixed m[16])
|
||||
cogl_get_modelview_matrix (float m[16])
|
||||
{
|
||||
GLdouble md[16];
|
||||
|
||||
glGetDoublev(GL_MODELVIEW_MATRIX, &md[0]);
|
||||
|
||||
#define M(m,row,col) m[col*4+row]
|
||||
M(m,0,0) = COGL_FIXED_FROM_FLOAT (M(md,0,0));
|
||||
M(m,0,1) = COGL_FIXED_FROM_FLOAT (M(md,0,1));
|
||||
M(m,0,2) = COGL_FIXED_FROM_FLOAT (M(md,0,2));
|
||||
M(m,0,3) = COGL_FIXED_FROM_FLOAT (M(md,0,3));
|
||||
|
||||
M(m,1,0) = COGL_FIXED_FROM_FLOAT (M(md,1,0));
|
||||
M(m,1,1) = COGL_FIXED_FROM_FLOAT (M(md,1,1));
|
||||
M(m,1,2) = COGL_FIXED_FROM_FLOAT (M(md,1,2));
|
||||
M(m,1,3) = COGL_FIXED_FROM_FLOAT (M(md,1,3));
|
||||
|
||||
M(m,2,0) = COGL_FIXED_FROM_FLOAT (M(md,2,0));
|
||||
M(m,2,1) = COGL_FIXED_FROM_FLOAT (M(md,2,1));
|
||||
M(m,2,2) = COGL_FIXED_FROM_FLOAT (M(md,2,2));
|
||||
M(m,2,3) = COGL_FIXED_FROM_FLOAT (M(md,2,3));
|
||||
|
||||
M(m,3,0) = COGL_FIXED_FROM_FLOAT (M(md,3,0));
|
||||
M(m,3,1) = COGL_FIXED_FROM_FLOAT (M(md,3,1));
|
||||
M(m,3,2) = COGL_FIXED_FROM_FLOAT (M(md,3,2));
|
||||
M(m,3,3) = COGL_FIXED_FROM_FLOAT (M(md,3,3));
|
||||
#undef M
|
||||
glGetFloatv (GL_MODELVIEW_MATRIX, m);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_get_projection_matrix (CoglFixed m[16])
|
||||
cogl_get_projection_matrix (float m[16])
|
||||
{
|
||||
GLdouble md[16];
|
||||
|
||||
glGetDoublev(GL_PROJECTION_MATRIX, &md[0]);
|
||||
|
||||
#define M(m,row,col) m[col*4+row]
|
||||
M(m,0,0) = COGL_FIXED_FROM_FLOAT (M(md,0,0));
|
||||
M(m,0,1) = COGL_FIXED_FROM_FLOAT (M(md,0,1));
|
||||
M(m,0,2) = COGL_FIXED_FROM_FLOAT (M(md,0,2));
|
||||
M(m,0,3) = COGL_FIXED_FROM_FLOAT (M(md,0,3));
|
||||
|
||||
M(m,1,0) = COGL_FIXED_FROM_FLOAT (M(md,1,0));
|
||||
M(m,1,1) = COGL_FIXED_FROM_FLOAT (M(md,1,1));
|
||||
M(m,1,2) = COGL_FIXED_FROM_FLOAT (M(md,1,2));
|
||||
M(m,1,3) = COGL_FIXED_FROM_FLOAT (M(md,1,3));
|
||||
|
||||
M(m,2,0) = COGL_FIXED_FROM_FLOAT (M(md,2,0));
|
||||
M(m,2,1) = COGL_FIXED_FROM_FLOAT (M(md,2,1));
|
||||
M(m,2,2) = COGL_FIXED_FROM_FLOAT (M(md,2,2));
|
||||
M(m,2,3) = COGL_FIXED_FROM_FLOAT (M(md,2,3));
|
||||
|
||||
M(m,3,0) = COGL_FIXED_FROM_FLOAT (M(md,3,0));
|
||||
M(m,3,1) = COGL_FIXED_FROM_FLOAT (M(md,3,1));
|
||||
M(m,3,2) = COGL_FIXED_FROM_FLOAT (M(md,3,2));
|
||||
M(m,3,3) = COGL_FIXED_FROM_FLOAT (M(md,3,3));
|
||||
#undef M
|
||||
glGetFloatv (GL_PROJECTION_MATRIX, m);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_get_viewport (CoglFixed v[4])
|
||||
cogl_get_viewport (float v[4])
|
||||
{
|
||||
GLdouble vd[4];
|
||||
glGetDoublev(GL_VIEWPORT, &vd[0]);
|
||||
|
||||
v[0] = COGL_FIXED_FROM_FLOAT (vd[0]);
|
||||
v[1] = COGL_FIXED_FROM_FLOAT (vd[1]);
|
||||
v[2] = COGL_FIXED_FROM_FLOAT (vd[2]);
|
||||
v[3] = COGL_FIXED_FROM_FLOAT (vd[3]);
|
||||
glGetFloatv (GL_VIEWPORT, v);
|
||||
}
|
||||
|
||||
void
|
||||
@ -1263,9 +1204,9 @@ cogl_get_bitmasks (gint *red, gint *green, gint *blue, gint *alpha)
|
||||
|
||||
void
|
||||
cogl_fog_set (const CoglColor *fog_color,
|
||||
CoglFixed density,
|
||||
CoglFixed start,
|
||||
CoglFixed stop)
|
||||
float density,
|
||||
float start,
|
||||
float stop)
|
||||
{
|
||||
GLfloat fogColor[4];
|
||||
|
||||
@ -1281,8 +1222,8 @@ cogl_fog_set (const CoglColor *fog_color,
|
||||
glFogi (GL_FOG_MODE, GL_LINEAR);
|
||||
glHint (GL_FOG_HINT, GL_NICEST);
|
||||
|
||||
glFogf (GL_FOG_DENSITY, COGL_FIXED_TO_FLOAT (density));
|
||||
glFogf (GL_FOG_START, COGL_FIXED_TO_FLOAT (start));
|
||||
glFogf (GL_FOG_END, COGL_FIXED_TO_FLOAT (stop));
|
||||
glFogf (GL_FOG_DENSITY, (density));
|
||||
glFogf (GL_FOG_START, (start));
|
||||
glFogf (GL_FOG_END, (stop));
|
||||
}
|
||||
|
||||
|
@ -10,7 +10,7 @@ libclutterinclude_HEADERS = \
|
||||
$(top_builddir)/clutter/cogl/cogl-shader.h \
|
||||
$(top_builddir)/clutter/cogl/cogl-texture.h \
|
||||
$(top_builddir)/clutter/cogl/cogl-types.h \
|
||||
$(top_builddir)/clutter/cogl/cogl-mesh.h \
|
||||
$(top_builddir)/clutter/cogl/cogl-vertex-buffer.h \
|
||||
$(top_builddir)/clutter/cogl/cogl-material.h \
|
||||
$(top_builddir)/clutter/cogl/cogl-matrix.h
|
||||
|
||||
|
@ -73,7 +73,7 @@ cogl_create_context ()
|
||||
_context->shader_handles = NULL;
|
||||
_context->draw_buffer = COGL_WINDOW_BUFFER;
|
||||
|
||||
_context->mesh_handles = NULL;
|
||||
_context->vertex_buffer_handles = NULL;
|
||||
|
||||
_context->blend_src_factor = CGL_SRC_ALPHA;
|
||||
_context->blend_dst_factor = CGL_ONE_MINUS_SRC_ALPHA;
|
||||
@ -84,7 +84,7 @@ cogl_create_context ()
|
||||
#endif
|
||||
|
||||
/* Init OpenGL state */
|
||||
GE( cogl_wrap_glTexEnvx (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE) );
|
||||
GE( cogl_wrap_glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE) );
|
||||
GE( glColorMask (TRUE, TRUE, TRUE, FALSE) );
|
||||
GE( glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) );
|
||||
cogl_enable (0);
|
||||
|
@ -53,15 +53,15 @@ typedef struct
|
||||
gboolean enable_backface_culling;
|
||||
|
||||
/* Primitives */
|
||||
CoglFixedVec2 path_start;
|
||||
CoglFixedVec2 path_pen;
|
||||
floatVec2 path_start;
|
||||
floatVec2 path_pen;
|
||||
GArray *path_nodes;
|
||||
guint last_path;
|
||||
CoglFixedVec2 path_nodes_min;
|
||||
CoglFixedVec2 path_nodes_max;
|
||||
floatVec2 path_nodes_min;
|
||||
floatVec2 path_nodes_max;
|
||||
|
||||
/* Cache of inverse projection matrix */
|
||||
CoglFixed inverse_projection[16];
|
||||
float inverse_projection[16];
|
||||
|
||||
/* Textures */
|
||||
GArray *texture_handles;
|
||||
@ -72,6 +72,7 @@ typedef struct
|
||||
can be flushed */
|
||||
GLuint texture_current;
|
||||
GLenum texture_target;
|
||||
GLenum texture_format;
|
||||
|
||||
/* Materials */
|
||||
GArray *material_handles;
|
||||
@ -86,8 +87,8 @@ typedef struct
|
||||
GArray *program_handles;
|
||||
GArray *shader_handles;
|
||||
|
||||
/* Mesh */
|
||||
GArray *mesh_handles;
|
||||
/* Vertex buffers */
|
||||
GArray *vertex_buffer_handles;
|
||||
|
||||
/* Clip stack */
|
||||
CoglClipStackState clip;
|
||||
|
@ -227,12 +227,12 @@ cogl_draw_buffer (CoglBufferTarget target, CoglHandle offscreen)
|
||||
|
||||
/* Setup new viewport and matrices */
|
||||
GE( glViewport (0, 0, fbo->width, fbo->height) );
|
||||
GE( cogl_wrap_glTranslatex (-COGL_FIXED_1, -COGL_FIXED_1, 0) );
|
||||
GE( cogl_wrap_glScalex (COGL_FIXED_DIV (COGL_FIXED_FROM_INT (2),
|
||||
COGL_FIXED_FROM_INT (fbo->width)),
|
||||
COGL_FIXED_DIV (COGL_FIXED_FROM_INT (2),
|
||||
COGL_FIXED_FROM_INT (fbo->height)),
|
||||
COGL_FIXED_1) );
|
||||
GE( cogl_wrap_glTranslatef (-1.0, -1.0, 0) );
|
||||
GE( cogl_wrap_glScalef (((float)(2) /
|
||||
(float)(fbo->width)),
|
||||
((float)(2) /
|
||||
(float)(fbo->height)),
|
||||
1.0) );
|
||||
|
||||
/* Bind offscreen framebuffer object */
|
||||
GE( glBindFramebuffer (GL_FRAMEBUFFER, fbo->gl_handle) );
|
||||
|
@ -105,7 +105,7 @@ cogl_gles2_wrapper_create_shader (GLenum type, const char *source)
|
||||
void
|
||||
cogl_gles2_wrapper_init (CoglGles2Wrapper *wrapper)
|
||||
{
|
||||
GLfixed default_fog_color[4] = { 0, 0, 0, 0 };
|
||||
GLfloat default_fog_color[4] = { 0, 0, 0, 0 };
|
||||
|
||||
memset (wrapper, 0, sizeof (CoglGles2Wrapper));
|
||||
|
||||
@ -125,11 +125,11 @@ cogl_gles2_wrapper_init (CoglGles2Wrapper *wrapper)
|
||||
|
||||
/* Initialize the fogging options */
|
||||
cogl_wrap_glDisable (GL_FOG);
|
||||
cogl_wrap_glFogx (GL_FOG_MODE, GL_LINEAR);
|
||||
cogl_wrap_glFogx (GL_FOG_DENSITY, COGL_FIXED_1);
|
||||
cogl_wrap_glFogx (GL_FOG_START, 0);
|
||||
cogl_wrap_glFogx (GL_FOG_END, 1);
|
||||
cogl_wrap_glFogxv (GL_FOG_COLOR, default_fog_color);
|
||||
cogl_wrap_glFogf (GL_FOG_MODE, GL_LINEAR);
|
||||
cogl_wrap_glFogf (GL_FOG_DENSITY, 1.0);
|
||||
cogl_wrap_glFogf (GL_FOG_START, 0);
|
||||
cogl_wrap_glFogf (GL_FOG_END, 1);
|
||||
cogl_wrap_glFogfv (GL_FOG_COLOR, default_fog_color);
|
||||
|
||||
/* Initialize alpha testing */
|
||||
cogl_wrap_glDisable (GL_ALPHA_TEST);
|
||||
@ -639,15 +639,6 @@ cogl_gles2_wrapper_update_matrix (CoglGles2Wrapper *wrapper, GLenum matrix_num)
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glClearColorx (GLclampx r, GLclampx g, GLclampx b, GLclampx a)
|
||||
{
|
||||
glClearColor (COGL_FIXED_TO_FLOAT (r),
|
||||
COGL_FIXED_TO_FLOAT (g),
|
||||
COGL_FIXED_TO_FLOAT (b),
|
||||
COGL_FIXED_TO_FLOAT (a));
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glPushMatrix ()
|
||||
{
|
||||
@ -810,58 +801,58 @@ cogl_wrap_glMultMatrix (const float *m)
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glMultMatrixx (const GLfixed *m)
|
||||
cogl_wrap_glMultMatrixf (const GLfloat *m)
|
||||
{
|
||||
float new_matrix[16];
|
||||
int i;
|
||||
|
||||
for (i = 0; i < 16; i++)
|
||||
new_matrix[i] = COGL_FIXED_TO_FLOAT (m[i]);
|
||||
new_matrix[i] = (m[i]);
|
||||
|
||||
cogl_wrap_glMultMatrix (new_matrix);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glFrustumx (GLfixed left, GLfixed right,
|
||||
GLfixed bottom, GLfixed top,
|
||||
GLfixed z_near, GLfixed z_far)
|
||||
cogl_wrap_glFrustumf (GLfloat left, GLfloat right,
|
||||
GLfloat bottom, GLfloat top,
|
||||
GLfloat z_near, GLfloat z_far)
|
||||
{
|
||||
float matrix[16];
|
||||
float two_near = COGL_FIXED_TO_FLOAT (2 * z_near);
|
||||
float two_near = (2 * z_near);
|
||||
|
||||
memset (matrix, 0, sizeof (matrix));
|
||||
|
||||
matrix[0] = two_near / COGL_FIXED_TO_FLOAT (right - left);
|
||||
matrix[5] = two_near / COGL_FIXED_TO_FLOAT (top - bottom);
|
||||
matrix[8] = COGL_FIXED_TO_FLOAT (right + left)
|
||||
/ COGL_FIXED_TO_FLOAT (right - left);
|
||||
matrix[9] = COGL_FIXED_TO_FLOAT (top + bottom)
|
||||
/ COGL_FIXED_TO_FLOAT (top - bottom);
|
||||
matrix[10] = -COGL_FIXED_TO_FLOAT (z_far + z_near)
|
||||
/ COGL_FIXED_TO_FLOAT (z_far - z_near);
|
||||
matrix[0] = two_near / (right - left);
|
||||
matrix[5] = two_near / (top - bottom);
|
||||
matrix[8] = (right + left)
|
||||
/ (right - left);
|
||||
matrix[9] = (top + bottom)
|
||||
/ (top - bottom);
|
||||
matrix[10] = - (z_far + z_near)
|
||||
/ (z_far - z_near);
|
||||
matrix[11] = -1.0f;
|
||||
matrix[14] = -two_near * COGL_FIXED_TO_FLOAT (z_far)
|
||||
/ COGL_FIXED_TO_FLOAT (z_far - z_near);
|
||||
matrix[14] = -two_near * (z_far)
|
||||
/ (z_far - z_near);
|
||||
|
||||
cogl_wrap_glMultMatrix (matrix);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glScalex (GLfixed x, GLfixed y, GLfixed z)
|
||||
cogl_wrap_glScalef (GLfloat x, GLfloat y, GLfloat z)
|
||||
{
|
||||
float matrix[16];
|
||||
|
||||
memset (matrix, 0, sizeof (matrix));
|
||||
matrix[0] = COGL_FIXED_TO_FLOAT (x);
|
||||
matrix[5] = COGL_FIXED_TO_FLOAT (y);
|
||||
matrix[10] = COGL_FIXED_TO_FLOAT (z);
|
||||
matrix[0] = (x);
|
||||
matrix[5] = (y);
|
||||
matrix[10] = (z);
|
||||
matrix[15] = 1.0f;
|
||||
|
||||
cogl_wrap_glMultMatrix (matrix);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glTranslatex (GLfixed x, GLfixed y, GLfixed z)
|
||||
cogl_wrap_glTranslatef (GLfloat x, GLfloat y, GLfloat z)
|
||||
{
|
||||
float matrix[16];
|
||||
|
||||
@ -869,22 +860,22 @@ cogl_wrap_glTranslatex (GLfixed x, GLfixed y, GLfixed z)
|
||||
matrix[0] = 1.0f;
|
||||
matrix[5] = 1.0f;
|
||||
matrix[10] = 1.0f;
|
||||
matrix[12] = COGL_FIXED_TO_FLOAT (x);
|
||||
matrix[13] = COGL_FIXED_TO_FLOAT (y);
|
||||
matrix[14] = COGL_FIXED_TO_FLOAT (z);
|
||||
matrix[12] = (x);
|
||||
matrix[13] = (y);
|
||||
matrix[14] = (z);
|
||||
matrix[15] = 1.0f;
|
||||
|
||||
cogl_wrap_glMultMatrix (matrix);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
|
||||
cogl_wrap_glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
|
||||
{
|
||||
float matrix[16];
|
||||
float xf = COGL_FIXED_TO_FLOAT (x);
|
||||
float yf = COGL_FIXED_TO_FLOAT (y);
|
||||
float zf = COGL_FIXED_TO_FLOAT (z);
|
||||
float anglef = COGL_FIXED_TO_FLOAT (angle) * G_PI / 180.0f;
|
||||
float xf = (x);
|
||||
float yf = (y);
|
||||
float zf = (z);
|
||||
float anglef = (angle) * G_PI / 180.0f;
|
||||
float c = cosf (anglef);
|
||||
float s = sinf (anglef);
|
||||
|
||||
@ -912,21 +903,21 @@ cogl_wrap_glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top,
|
||||
GLfixed near, GLfixed far)
|
||||
cogl_wrap_glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top,
|
||||
GLfloat near, GLfloat far)
|
||||
{
|
||||
float matrix[16];
|
||||
float xrange = COGL_FIXED_TO_FLOAT (right - left);
|
||||
float yrange = COGL_FIXED_TO_FLOAT (top - bottom);
|
||||
float zrange = COGL_FIXED_TO_FLOAT (far - near);
|
||||
float xrange = (right - left);
|
||||
float yrange = (top - bottom);
|
||||
float zrange = (far - near);
|
||||
|
||||
memset (matrix, 0, sizeof (matrix));
|
||||
matrix[0] = 2.0f / xrange;
|
||||
matrix[5] = 2.0f / yrange;
|
||||
matrix[10] = 2.0f / zrange;
|
||||
matrix[12] = COGL_FIXED_TO_FLOAT (right + left) / xrange;
|
||||
matrix[13] = COGL_FIXED_TO_FLOAT (top + bottom) / yrange;
|
||||
matrix[14] = COGL_FIXED_TO_FLOAT (far + near) / zrange;
|
||||
matrix[12] = (right + left) / xrange;
|
||||
matrix[13] = (top + bottom) / yrange;
|
||||
matrix[14] = (far + near) / zrange;
|
||||
matrix[15] = 1.0f;
|
||||
|
||||
cogl_wrap_glMultMatrix (matrix);
|
||||
@ -1049,8 +1040,8 @@ cogl_gles2_do_set_uniform (GLint location, CoglBoxedValue *value)
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glDrawArrays (GLenum mode, GLint first, GLsizei count)
|
||||
static void
|
||||
cogl_wrap_prepare_for_draw (void)
|
||||
{
|
||||
CoglGles2WrapperProgram *program;
|
||||
|
||||
@ -1247,9 +1238,25 @@ cogl_wrap_glDrawArrays (GLenum mode, GLint first, GLsizei count)
|
||||
w->dirty_vertex_attrib_enables = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glDrawArrays (GLenum mode, GLint first, GLsizei count)
|
||||
{
|
||||
cogl_wrap_prepare_for_draw ();
|
||||
|
||||
glDrawArrays (mode, first, count);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glDrawElements (GLenum mode, GLsizei count, GLenum type,
|
||||
const GLvoid *indices)
|
||||
{
|
||||
cogl_wrap_prepare_for_draw ();
|
||||
|
||||
glDrawElements (mode, count, type, indices);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_gles2_wrapper_bind_texture (GLenum target, GLuint texture,
|
||||
GLenum internal_format)
|
||||
@ -1268,7 +1275,7 @@ cogl_gles2_wrapper_bind_texture (GLenum target, GLuint texture,
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glTexEnvx (GLenum target, GLenum pname, GLfixed param)
|
||||
cogl_wrap_glTexEnvf (GLenum target, GLenum pname, GLfloat param)
|
||||
{
|
||||
/* This function is only used to set the texture mode once to
|
||||
GL_MODULATE. The shader is hard-coded to modulate the texture so
|
||||
@ -1479,30 +1486,17 @@ cogl_wrap_glAlphaFunc (GLenum func, GLclampf ref)
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glColor4x (GLclampx r, GLclampx g, GLclampx b, GLclampx a)
|
||||
cogl_wrap_glColor4f (GLclampf r, GLclampf g, GLclampf b, GLclampf a)
|
||||
{
|
||||
glVertexAttrib4f (COGL_GLES2_WRAPPER_COLOR_ATTRIB,
|
||||
COGL_FIXED_TO_FLOAT (r),
|
||||
COGL_FIXED_TO_FLOAT (g),
|
||||
COGL_FIXED_TO_FLOAT (b),
|
||||
COGL_FIXED_TO_FLOAT (a));
|
||||
glVertexAttrib4f (COGL_GLES2_WRAPPER_COLOR_ATTRIB, r, g, b, a);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glClipPlanex (GLenum plane, GLfixed *equation)
|
||||
cogl_wrap_glClipPlanef (GLenum plane, GLfloat *equation)
|
||||
{
|
||||
/* FIXME */
|
||||
}
|
||||
|
||||
static void
|
||||
cogl_gles2_float_array_to_fixed (int size,
|
||||
const GLfloat *floats,
|
||||
GLfixed *fixeds)
|
||||
{
|
||||
while (size-- > 0)
|
||||
*(fixeds++) = COGL_FIXED_FROM_FLOAT (*(floats++));
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glGetIntegerv (GLenum pname, GLint *params)
|
||||
{
|
||||
@ -1525,37 +1519,30 @@ cogl_wrap_glGetIntegerv (GLenum pname, GLint *params)
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glGetFixedv (GLenum pname, GLfixed *params)
|
||||
cogl_wrap_glGetFloatv (GLenum pname, GLfloat *params)
|
||||
{
|
||||
_COGL_GET_GLES2_WRAPPER (w, NO_RETVAL);
|
||||
|
||||
switch (pname)
|
||||
{
|
||||
case GL_MODELVIEW_MATRIX:
|
||||
cogl_gles2_float_array_to_fixed (16, w->modelview_stack
|
||||
+ w->modelview_stack_pos * 16,
|
||||
params);
|
||||
memcpy (params, w->modelview_stack + w->modelview_stack_pos * 16,
|
||||
sizeof (GLfloat) * 16);
|
||||
break;
|
||||
|
||||
case GL_PROJECTION_MATRIX:
|
||||
cogl_gles2_float_array_to_fixed (16, w->projection_stack
|
||||
+ w->projection_stack_pos * 16,
|
||||
params);
|
||||
memcpy (params, w->projection_stack + w->projection_stack_pos * 16,
|
||||
sizeof (GLfloat) * 16);
|
||||
break;
|
||||
|
||||
case GL_VIEWPORT:
|
||||
{
|
||||
GLfloat v[4];
|
||||
|
||||
glGetFloatv (GL_VIEWPORT, v);
|
||||
cogl_gles2_float_array_to_fixed (4, v, params);
|
||||
}
|
||||
glGetFloatv (GL_VIEWPORT, params);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glFogx (GLenum pname, GLfixed param)
|
||||
cogl_wrap_glFogf (GLenum pname, GLfloat param)
|
||||
{
|
||||
_COGL_GET_GLES2_WRAPPER (w, NO_RETVAL);
|
||||
|
||||
@ -1567,23 +1554,23 @@ cogl_wrap_glFogx (GLenum pname, GLfixed param)
|
||||
|
||||
case GL_FOG_DENSITY:
|
||||
_COGL_GLES2_CHANGE_UNIFORM (w, FOG_DENSITY, fog_density,
|
||||
COGL_FIXED_TO_FLOAT (param));
|
||||
(param));
|
||||
break;
|
||||
|
||||
case GL_FOG_START:
|
||||
_COGL_GLES2_CHANGE_UNIFORM (w, FOG_START, fog_start,
|
||||
COGL_FIXED_TO_FLOAT (param));
|
||||
(param));
|
||||
break;
|
||||
|
||||
case GL_FOG_END:
|
||||
_COGL_GLES2_CHANGE_UNIFORM (w, FOG_END, fog_end,
|
||||
COGL_FIXED_TO_FLOAT (param));
|
||||
(param));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glFogxv (GLenum pname, const GLfixed *params)
|
||||
cogl_wrap_glFogfv (GLenum pname, const GLfloat *params)
|
||||
{
|
||||
int i;
|
||||
_COGL_GET_GLES2_WRAPPER (w, NO_RETVAL);
|
||||
@ -1591,7 +1578,7 @@ cogl_wrap_glFogxv (GLenum pname, const GLfixed *params)
|
||||
if (pname == GL_FOG_COLOR)
|
||||
{
|
||||
for (i = 0; i < 4; i++)
|
||||
w->fog_color[i] = COGL_FIXED_TO_FLOAT (params[i]);
|
||||
w->fog_color[i] = (params[i]);
|
||||
|
||||
w->dirty_uniforms |= COGL_GLES2_DIRTY_FOG_COLOR;
|
||||
}
|
||||
|
@ -264,22 +264,20 @@ struct _CoglGles2WrapperShader
|
||||
void cogl_gles2_wrapper_init (CoglGles2Wrapper *wrapper);
|
||||
void cogl_gles2_wrapper_deinit (CoglGles2Wrapper *wrapper);
|
||||
|
||||
void cogl_wrap_glClearColorx (GLclampx r, GLclampx g, GLclampx b, GLclampx a);
|
||||
|
||||
void cogl_wrap_glPushMatrix ();
|
||||
void cogl_wrap_glPopMatrix ();
|
||||
void cogl_wrap_glMatrixMode (GLenum mode);
|
||||
void cogl_wrap_glLoadIdentity ();
|
||||
void cogl_wrap_glMultMatrixx (const GLfixed *m);
|
||||
void cogl_wrap_glFrustumx (GLfixed left, GLfixed right,
|
||||
GLfixed bottom, GLfixed top,
|
||||
GLfixed z_near, GLfixed z_far);
|
||||
void cogl_wrap_glScalex (GLfixed x, GLfixed y, GLfixed z);
|
||||
void cogl_wrap_glTranslatex (GLfixed x, GLfixed y, GLfixed z);
|
||||
void cogl_wrap_glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
|
||||
void cogl_wrap_glOrthox (GLfixed left, GLfixed right,
|
||||
GLfixed bottom, GLfixed top,
|
||||
GLfixed near, GLfixed far);
|
||||
void cogl_wrap_glMultMatrixf (const GLfloat *m);
|
||||
void cogl_wrap_glFrustumf (GLfloat left, GLfloat right,
|
||||
GLfloat bottom, GLfloat top,
|
||||
GLfloat z_near, GLfloat z_far);
|
||||
void cogl_wrap_glScalef (GLfloat x, GLfloat y, GLfloat z);
|
||||
void cogl_wrap_glTranslatef (GLfloat x, GLfloat y, GLfloat z);
|
||||
void cogl_wrap_glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
|
||||
void cogl_wrap_glOrthof (GLfloat left, GLfloat right,
|
||||
GLfloat bottom, GLfloat top,
|
||||
GLfloat near, GLfloat far);
|
||||
|
||||
void cogl_wrap_glEnable (GLenum cap);
|
||||
void cogl_wrap_glDisable (GLenum cap);
|
||||
@ -293,7 +291,7 @@ void cogl_wrap_glColorPointer (GLint size, GLenum type, GLsizei stride,
|
||||
void cogl_wrap_glNormalPointer (GLenum type, GLsizei stride,
|
||||
const GLvoid *pointer);
|
||||
|
||||
void cogl_wrap_glTexEnvx (GLenum target, GLenum pname, GLfixed param);
|
||||
void cogl_wrap_glTexEnvf (GLenum target, GLenum pname, GLfloat param);
|
||||
|
||||
void cogl_wrap_glClientActiveTexture (GLenum texture);
|
||||
void cogl_wrap_glActiveTexture (GLenum texture);
|
||||
@ -303,18 +301,19 @@ void cogl_wrap_glDisableClientState (GLenum array);
|
||||
|
||||
void cogl_wrap_glAlphaFunc (GLenum func, GLclampf ref);
|
||||
|
||||
void cogl_wrap_glColor4x (GLclampx r, GLclampx g, GLclampx b, GLclampx a);
|
||||
void cogl_wrap_glColor4f (GLclampf r, GLclampf g, GLclampf b, GLclampf a);
|
||||
|
||||
void cogl_wrap_glClipPlanex (GLenum plane, GLfixed *equation);
|
||||
void cogl_wrap_glClipPlanef (GLenum plane, GLfloat *equation);
|
||||
|
||||
void cogl_wrap_glGetIntegerv (GLenum pname, GLint *params);
|
||||
void cogl_wrap_glGetFixedv (GLenum pname, GLfixed *params);
|
||||
void cogl_wrap_glGetFloatv (GLenum pname, GLfloat *params);
|
||||
|
||||
void cogl_wrap_glFogx (GLenum pname, GLfixed param);
|
||||
void cogl_wrap_glFogxv (GLenum pname, const GLfixed *params);
|
||||
void cogl_wrap_glFogf (GLenum pname, GLfloat param);
|
||||
void cogl_wrap_glFogfv (GLenum pname, const GLfloat *params);
|
||||
|
||||
void cogl_wrap_glDrawArrays (GLenum mode, GLint first, GLsizei count);
|
||||
|
||||
void cogl_wrap_glDrawElements (GLenum mode, GLsizei count, GLenum type,
|
||||
const GLvoid *indices);
|
||||
void cogl_wrap_glTexParameteri (GLenum target, GLenum pname, GLfloat param);
|
||||
|
||||
void cogl_gles2_wrapper_bind_texture (GLenum target, GLuint texture,
|
||||
@ -330,35 +329,35 @@ void _cogl_gles2_clear_cache_for_program (CoglHandle program);
|
||||
/* If we're not using GL ES 2 then just use the GL functions
|
||||
directly */
|
||||
|
||||
#define cogl_wrap_glClearColorx glClearColorx
|
||||
#define cogl_wrap_glDrawArrays glDrawArrays
|
||||
#define cogl_wrap_glDrawElements glDrawElements
|
||||
#define cogl_wrap_glPushMatrix glPushMatrix
|
||||
#define cogl_wrap_glPopMatrix glPopMatrix
|
||||
#define cogl_wrap_glMatrixMode glMatrixMode
|
||||
#define cogl_wrap_glLoadIdentity glLoadIdentity
|
||||
#define cogl_wrap_glMultMatrixx glMultMatrixx
|
||||
#define cogl_wrap_glFrustumx glFrustumx
|
||||
#define cogl_wrap_glScalex glScalex
|
||||
#define cogl_wrap_glTranslatex glTranslatex
|
||||
#define cogl_wrap_glRotatex glRotatex
|
||||
#define cogl_wrap_glOrthox glOrthox
|
||||
#define cogl_wrap_glMultMatrixf glMultMatrixf
|
||||
#define cogl_wrap_glFrustumf glFrustumf
|
||||
#define cogl_wrap_glScalef glScalef
|
||||
#define cogl_wrap_glTranslatef glTranslatef
|
||||
#define cogl_wrap_glRotatef glRotatef
|
||||
#define cogl_wrap_glOrthof glOrthof
|
||||
#define cogl_wrap_glEnable glEnable
|
||||
#define cogl_wrap_glDisable glDisable
|
||||
#define cogl_wrap_glTexCoordPointer glTexCoordPointer
|
||||
#define cogl_wrap_glVertexPointer glVertexPointer
|
||||
#define cogl_wrap_glColorPointer glColorPointer
|
||||
#define cogl_wrap_glNormalPointer glNormalPointer
|
||||
#define cogl_wrap_glTexEnvx glTexEnvx
|
||||
#define cogl_wrap_glTexEnvf glTexEnvf
|
||||
#define cogl_wrap_glActiveTexture glActiveTexture
|
||||
#define cogl_wrap_glEnableClientState glEnableClientState
|
||||
#define cogl_wrap_glDisableClientState glDisableClientState
|
||||
#define cogl_wrap_glAlphaFunc glAlphaFunc
|
||||
#define cogl_wrap_glColor4x glColor4x
|
||||
#define cogl_wrap_glClipPlanex glClipPlanex
|
||||
#define cogl_wrap_glColor4f glColor4f
|
||||
#define cogl_wrap_glClipPlanef glClipPlanef
|
||||
#define cogl_wrap_glGetIntegerv glGetIntegerv
|
||||
#define cogl_wrap_glGetFixedv glGetFixedv
|
||||
#define cogl_wrap_glFogx glFogx
|
||||
#define cogl_wrap_glFogxv glFogxv
|
||||
#define cogl_wrap_glGetFloatv glGetFloatv
|
||||
#define cogl_wrap_glFogf glFogf
|
||||
#define cogl_wrap_glFogfv glFogfv
|
||||
#define cogl_wrap_glTexParameteri glTexParameteri
|
||||
|
||||
/* The extra third parameter of the bind texture wrapper isn't needed
|
||||
|
@ -34,63 +34,35 @@
|
||||
|
||||
#include <string.h>
|
||||
#include <gmodule.h>
|
||||
#include <math.h>
|
||||
|
||||
#define _COGL_MAX_BEZ_RECURSE_DEPTH 16
|
||||
|
||||
void
|
||||
_cogl_rectangle (gint x,
|
||||
gint y,
|
||||
guint width,
|
||||
guint height)
|
||||
_cogl_rectangle (float x,
|
||||
float y,
|
||||
float width,
|
||||
float height)
|
||||
{
|
||||
/* 32-bit integers are not supported as coord types
|
||||
in GLES . Fixed type has got 16 bits left of the
|
||||
point which is equal to short anyway. */
|
||||
|
||||
GLshort rect_verts[8] = {
|
||||
(GLshort) x, (GLshort) y,
|
||||
(GLshort) (x + width), (GLshort) y,
|
||||
(GLshort) x, (GLshort) (y + height),
|
||||
(GLshort) (x + width), (GLshort) (y + height)
|
||||
GLfloat rect_verts[8] = {
|
||||
(GLfloat) x, (GLfloat) y,
|
||||
(GLfloat) (x + width), (GLfloat) y,
|
||||
(GLfloat) x, (GLfloat) (y + height),
|
||||
(GLfloat) (x + width), (GLfloat) (y + height)
|
||||
};
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
cogl_enable (COGL_ENABLE_VERTEX_ARRAY
|
||||
| (ctx->color_alpha < 255 ? COGL_ENABLE_BLEND : 0));
|
||||
GE ( cogl_wrap_glVertexPointer (2, GL_SHORT, 0, rect_verts ) );
|
||||
GE ( cogl_wrap_glVertexPointer (2, GL_FLOAT, 0, rect_verts ) );
|
||||
GE ( cogl_wrap_glDrawArrays (GL_TRIANGLE_STRIP, 0, 4) );
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
_cogl_rectanglex (CoglFixed x,
|
||||
CoglFixed y,
|
||||
CoglFixed width,
|
||||
CoglFixed height)
|
||||
{
|
||||
GLfixed rect_verts[8] = {
|
||||
x, y,
|
||||
x + width, y,
|
||||
x, y + height,
|
||||
x + width, y + height
|
||||
};
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
cogl_enable (COGL_ENABLE_VERTEX_ARRAY
|
||||
| (ctx->color_alpha < 255
|
||||
? COGL_ENABLE_BLEND : 0));
|
||||
|
||||
GE( cogl_wrap_glVertexPointer (2, GL_FIXED, 0, rect_verts) );
|
||||
GE( cogl_wrap_glDrawArrays (GL_TRIANGLE_STRIP, 0, 4) );
|
||||
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_path_add_node (gboolean new_sub_path,
|
||||
CoglFixed x,
|
||||
CoglFixed y)
|
||||
float x,
|
||||
float y)
|
||||
{
|
||||
CoglPathNode new_node;
|
||||
|
||||
@ -147,19 +119,17 @@ _cogl_path_stroke_nodes ()
|
||||
}
|
||||
|
||||
static void
|
||||
_cogl_path_get_bounds (CoglFixedVec2 nodes_min,
|
||||
CoglFixedVec2 nodes_max,
|
||||
gint *bounds_x,
|
||||
gint *bounds_y,
|
||||
guint *bounds_w,
|
||||
guint *bounds_h)
|
||||
_cogl_path_get_bounds (floatVec2 nodes_min,
|
||||
floatVec2 nodes_max,
|
||||
float *bounds_x,
|
||||
float *bounds_y,
|
||||
float *bounds_w,
|
||||
float *bounds_h)
|
||||
{
|
||||
*bounds_x = COGL_FIXED_FLOOR (nodes_min.x);
|
||||
*bounds_y = COGL_FIXED_FLOOR (nodes_min.y);
|
||||
*bounds_w = COGL_FIXED_CEIL (nodes_max.x
|
||||
- COGL_FIXED_FROM_INT (*bounds_x));
|
||||
*bounds_h = COGL_FIXED_CEIL (nodes_max.y
|
||||
- COGL_FIXED_FROM_INT (*bounds_y));
|
||||
*bounds_x = nodes_min.x;
|
||||
*bounds_y = nodes_min.y;
|
||||
*bounds_w = nodes_max.x - *bounds_x;
|
||||
*bounds_h = nodes_max.y - *bounds_y;
|
||||
}
|
||||
|
||||
static gint compare_ints (gconstpointer a,
|
||||
@ -169,18 +139,18 @@ static gint compare_ints (gconstpointer a,
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_add_path_to_stencil_buffer (CoglFixedVec2 nodes_min,
|
||||
CoglFixedVec2 nodes_max,
|
||||
_cogl_add_path_to_stencil_buffer (floatVec2 nodes_min,
|
||||
floatVec2 nodes_max,
|
||||
guint path_size,
|
||||
CoglPathNode *path,
|
||||
gboolean merge)
|
||||
{
|
||||
guint path_start = 0;
|
||||
guint sub_path_num = 0;
|
||||
gint bounds_x;
|
||||
gint bounds_y;
|
||||
guint bounds_w;
|
||||
guint bounds_h;
|
||||
float bounds_x;
|
||||
float bounds_y;
|
||||
float bounds_w;
|
||||
float bounds_h;
|
||||
|
||||
_cogl_path_get_bounds (nodes_min, nodes_max,
|
||||
&bounds_x, &bounds_y, &bounds_w, &bounds_h);
|
||||
@ -244,12 +214,8 @@ _cogl_add_path_to_stencil_buffer (CoglFixedVec2 nodes_min,
|
||||
GE( cogl_wrap_glMatrixMode (GL_PROJECTION) );
|
||||
GE( cogl_wrap_glPushMatrix () );
|
||||
GE( cogl_wrap_glLoadIdentity () );
|
||||
cogl_rectanglex (-COGL_FIXED_1, -COGL_FIXED_1,
|
||||
COGL_FIXED_FROM_INT (2),
|
||||
COGL_FIXED_FROM_INT (2));
|
||||
cogl_rectanglex (-COGL_FIXED_1, -COGL_FIXED_1,
|
||||
COGL_FIXED_FROM_INT (2),
|
||||
COGL_FIXED_FROM_INT (2));
|
||||
cogl_rectangle (-1.0, -1.0, 2, 2);
|
||||
cogl_rectangle (-1.0, -1.0, 2, 2);
|
||||
GE( cogl_wrap_glPopMatrix () );
|
||||
GE( cogl_wrap_glMatrixMode (GL_MODELVIEW) );
|
||||
GE( cogl_wrap_glPopMatrix () );
|
||||
@ -292,14 +258,14 @@ _cogl_path_fill_nodes_scanlines (CoglPathNode *path,
|
||||
for (i=0; i < bounds_h; i++)
|
||||
scanlines[i]=NULL;
|
||||
|
||||
first_x = prev_x = COGL_FIXED_TO_INT (path->x);
|
||||
first_y = prev_y = COGL_FIXED_TO_INT (path->y);
|
||||
first_x = prev_x = (path->x);
|
||||
first_y = prev_y = (path->y);
|
||||
|
||||
/* create scanline intersection list */
|
||||
for (i=1; i < path_size; i++)
|
||||
{
|
||||
gint dest_x = COGL_FIXED_TO_INT (path[i].x);
|
||||
gint dest_y = COGL_FIXED_TO_INT (path[i].y);
|
||||
gint dest_x = (path[i].x);
|
||||
gint dest_y = (path[i].y);
|
||||
gint ydir;
|
||||
gint dx;
|
||||
gint dy;
|
||||
@ -362,7 +328,7 @@ _cogl_path_fill_nodes_scanlines (CoglPathNode *path,
|
||||
{
|
||||
gint spans = 0;
|
||||
gint span_no;
|
||||
GLfixed *coords;
|
||||
GLfloat *coords;
|
||||
|
||||
/* count number of spans */
|
||||
for (i=0; i < bounds_h; i++)
|
||||
@ -380,7 +346,7 @@ _cogl_path_fill_nodes_scanlines (CoglPathNode *path,
|
||||
iter = next->next;
|
||||
}
|
||||
}
|
||||
coords = g_malloc0 (spans * sizeof (GLfixed) * 3 * 2 * 2);
|
||||
coords = g_malloc0 (spans * sizeof (GLfloat) * 3 * 2 * 2);
|
||||
|
||||
span_no = 0;
|
||||
/* build list of triangles */
|
||||
@ -390,15 +356,15 @@ _cogl_path_fill_nodes_scanlines (CoglPathNode *path,
|
||||
while (iter)
|
||||
{
|
||||
GSList *next = iter->next;
|
||||
GLfixed x0, x1;
|
||||
GLfixed y0, y1;
|
||||
GLfloat x0, x1;
|
||||
GLfloat y0, y1;
|
||||
if (!next)
|
||||
break;
|
||||
|
||||
x0 = COGL_FIXED_FROM_INT (GPOINTER_TO_INT (iter->data));
|
||||
x1 = COGL_FIXED_FROM_INT (GPOINTER_TO_INT (next->data));
|
||||
y0 = COGL_FIXED_FROM_INT (bounds_y + i);
|
||||
y1 = COGL_FIXED_FROM_INT (bounds_y + i + 1) + 2048;
|
||||
x0 = (float)(GPOINTER_TO_INT (iter->data));
|
||||
x1 = (float)(GPOINTER_TO_INT (next->data));
|
||||
y0 = (float)(bounds_y + i);
|
||||
y1 = (float)(bounds_y + i + 1) + 2048;
|
||||
/* render scanlines 1.0625 high to avoid gaps when
|
||||
transformed */
|
||||
|
||||
@ -435,10 +401,10 @@ _cogl_path_fill_nodes_scanlines (CoglPathNode *path,
|
||||
void
|
||||
_cogl_path_fill_nodes ()
|
||||
{
|
||||
gint bounds_x;
|
||||
gint bounds_y;
|
||||
guint bounds_w;
|
||||
guint bounds_h;
|
||||
float bounds_x;
|
||||
float bounds_y;
|
||||
float bounds_w;
|
||||
float bounds_h;
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
|
@ -40,12 +40,14 @@
|
||||
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
|
||||
#if HAVE_COGL_GLES2
|
||||
#define glVertexPointer cogl_wrap_glVertexPointer
|
||||
#define glTexCoordPointer cogl_wrap_glTexCoordPointer
|
||||
#define glColorPointer cogl_wrap_glColorPointer
|
||||
#define glDrawArrays cogl_wrap_glDrawArrays
|
||||
#define glDrawElements cogl_wrap_glDrawElements
|
||||
#define glTexParameteri cogl_wrap_glTexParameteri
|
||||
#define glClientActiveTexture cogl_wrap_glClientActiveTexture
|
||||
#define glActiveTexture cogl_wrap_glActiveTexture
|
||||
@ -71,15 +73,15 @@ struct _CoglSpanIter
|
||||
gint index;
|
||||
GArray *array;
|
||||
CoglTexSliceSpan *span;
|
||||
CoglFixed pos;
|
||||
CoglFixed next_pos;
|
||||
CoglFixed origin;
|
||||
CoglFixed cover_start;
|
||||
CoglFixed cover_end;
|
||||
CoglFixed intersect_start;
|
||||
CoglFixed intersect_end;
|
||||
CoglFixed intersect_start_local;
|
||||
CoglFixed intersect_end_local;
|
||||
float pos;
|
||||
float next_pos;
|
||||
float origin;
|
||||
float cover_start;
|
||||
float cover_end;
|
||||
float intersect_start;
|
||||
float intersect_end;
|
||||
float intersect_start_local;
|
||||
float intersect_end_local;
|
||||
gboolean intersects;
|
||||
};
|
||||
|
||||
@ -118,7 +120,7 @@ _cogl_span_iter_update (CoglSpanIter *iter)
|
||||
|
||||
/* Offset next position by span size */
|
||||
iter->next_pos = iter->pos +
|
||||
COGL_FIXED_FROM_INT (iter->span->size - iter->span->waste);
|
||||
(float)(iter->span->size - iter->span->waste);
|
||||
|
||||
/* Check if span intersects the area to cover */
|
||||
if (iter->next_pos <= iter->cover_start ||
|
||||
@ -147,9 +149,9 @@ _cogl_span_iter_update (CoglSpanIter *iter)
|
||||
static void
|
||||
_cogl_span_iter_begin (CoglSpanIter *iter,
|
||||
GArray *array,
|
||||
CoglFixed origin,
|
||||
CoglFixed cover_start,
|
||||
CoglFixed cover_end)
|
||||
float origin,
|
||||
float cover_start,
|
||||
float cover_end)
|
||||
{
|
||||
/* Copy info */
|
||||
iter->index = 0;
|
||||
@ -400,10 +402,10 @@ _cogl_texture_draw_and_read (CoglTexture *tex,
|
||||
GLint *viewport)
|
||||
{
|
||||
gint bpp;
|
||||
CoglFixed rx1, ry1;
|
||||
CoglFixed rx2, ry2;
|
||||
CoglFixed tx1, ty1;
|
||||
CoglFixed tx2, ty2;
|
||||
float rx1, ry1;
|
||||
float rx2, ry2;
|
||||
float tx1, ty1;
|
||||
float tx2, ty2;
|
||||
int bw, bh;
|
||||
CoglBitmap rect_bmp;
|
||||
CoglHandle handle;
|
||||
@ -424,9 +426,9 @@ _cogl_texture_draw_and_read (CoglTexture *tex,
|
||||
/* Draw the texture image */
|
||||
cogl_texture_rectangle (handle,
|
||||
0, 0,
|
||||
COGL_FIXED_FROM_INT (tex->bitmap.width),
|
||||
COGL_FIXED_FROM_INT (tex->bitmap.height),
|
||||
0, 0, COGL_FIXED_1, COGL_FIXED_1);
|
||||
(float)(tex->bitmap.width),
|
||||
(float)(tex->bitmap.height),
|
||||
0, 0, 1.0, 1.0);
|
||||
|
||||
/* Read into target bitmap */
|
||||
prep_for_gl_pixels_download (tex->bitmap.rowstride);
|
||||
@ -441,7 +443,7 @@ _cogl_texture_draw_and_read (CoglTexture *tex,
|
||||
ry1 = 0; ry2 = 0;
|
||||
ty1 = 0; ty2 = 0;
|
||||
|
||||
#define CFIX COGL_FIXED_FROM_INT
|
||||
#define CFIX (float)
|
||||
|
||||
/* Walk Y axis until whole bitmap height consumed */
|
||||
for (bh = tex->bitmap.height; bh > 0; bh -= viewport[3])
|
||||
@ -452,7 +454,7 @@ _cogl_texture_draw_and_read (CoglTexture *tex,
|
||||
|
||||
/* Normalized texture Y coords */
|
||||
ty1 = ty2;
|
||||
ty2 = COGL_FIXED_DIV (CFIX (ry2), CFIX (tex->bitmap.height));
|
||||
ty2 = (CFIX (ry2) / CFIX (tex->bitmap.height));
|
||||
|
||||
rx1 = 0; rx2 = 0;
|
||||
tx1 = 0; tx2 = 0;
|
||||
@ -466,7 +468,7 @@ _cogl_texture_draw_and_read (CoglTexture *tex,
|
||||
|
||||
/* Normalized texture X coords */
|
||||
tx1 = tx2;
|
||||
tx2 = COGL_FIXED_DIV (CFIX (rx2), CFIX (tex->bitmap.width));
|
||||
tx2 = (CFIX (rx2) / CFIX (tex->bitmap.width));
|
||||
|
||||
/* Clear buffer with transparent black, draw with white
|
||||
for direct copy to framebuffer */
|
||||
@ -546,10 +548,10 @@ _cogl_texture_download_from_gl (CoglTexture *tex,
|
||||
GE( cogl_wrap_glPushMatrix () );
|
||||
GE( cogl_wrap_glLoadIdentity () );
|
||||
|
||||
GE( cogl_wrap_glOrthox (0, COGL_FIXED_FROM_INT (viewport[2]),
|
||||
0, COGL_FIXED_FROM_INT (viewport[3]),
|
||||
COGL_FIXED_FROM_INT (0),
|
||||
COGL_FIXED_FROM_INT (100)) );
|
||||
GE( cogl_wrap_glOrthof (0, (float)(viewport[2]),
|
||||
0, (float)(viewport[3]),
|
||||
(float)(0),
|
||||
(float)(100)) );
|
||||
|
||||
GE( cogl_wrap_glMatrixMode (GL_MODELVIEW) );
|
||||
GE( cogl_wrap_glPushMatrix () );
|
||||
@ -664,8 +666,8 @@ _cogl_texture_upload_subregion_to_gl (CoglTexture *tex,
|
||||
/* Iterate vertical spans */
|
||||
for (source_y = src_y,
|
||||
_cogl_span_iter_begin (&y_iter, tex->slice_y_spans,
|
||||
0, COGL_FIXED_FROM_INT (dst_y),
|
||||
COGL_FIXED_FROM_INT (dst_y + height));
|
||||
0, (float)(dst_y),
|
||||
(float)(dst_y + height));
|
||||
|
||||
!_cogl_span_iter_end (&y_iter);
|
||||
|
||||
@ -685,8 +687,8 @@ _cogl_texture_upload_subregion_to_gl (CoglTexture *tex,
|
||||
/* Iterate horizontal spans */
|
||||
for (source_x = src_x,
|
||||
_cogl_span_iter_begin (&x_iter, tex->slice_x_spans,
|
||||
0, COGL_FIXED_FROM_INT (dst_x),
|
||||
COGL_FIXED_FROM_INT (dst_x + width));
|
||||
0, (float)(dst_x),
|
||||
(float)(dst_x + width));
|
||||
|
||||
!_cogl_span_iter_end (&x_iter);
|
||||
|
||||
@ -704,15 +706,15 @@ _cogl_texture_upload_subregion_to_gl (CoglTexture *tex,
|
||||
x_iter.index);
|
||||
|
||||
/* Pick intersection width and height */
|
||||
inter_w = COGL_FIXED_TO_INT (x_iter.intersect_end -
|
||||
inter_w = (x_iter.intersect_end -
|
||||
x_iter.intersect_start);
|
||||
inter_h = COGL_FIXED_TO_INT (y_iter.intersect_end -
|
||||
inter_h = (y_iter.intersect_end -
|
||||
y_iter.intersect_start);
|
||||
|
||||
/* Localize intersection top-left corner to slice*/
|
||||
local_x = COGL_FIXED_TO_INT (x_iter.intersect_start -
|
||||
local_x = (x_iter.intersect_start -
|
||||
x_iter.pos);
|
||||
local_y = COGL_FIXED_TO_INT (y_iter.intersect_start -
|
||||
local_y = (y_iter.intersect_start -
|
||||
y_iter.pos);
|
||||
|
||||
/* Pick slice GL handle */
|
||||
@ -770,7 +772,7 @@ _cogl_texture_upload_subregion_to_gl (CoglTexture *tex,
|
||||
guint wx, wy;
|
||||
|
||||
src = source_bmp->data
|
||||
+ (src_y + COGL_FIXED_TO_INT (y_iter.intersect_start)
|
||||
+ (src_y + ((int)y_iter.intersect_start)
|
||||
- dst_y)
|
||||
* source_bmp->rowstride
|
||||
+ (src_x + x_span->start + x_span->size - x_span->waste
|
||||
@ -815,7 +817,7 @@ _cogl_texture_upload_subregion_to_gl (CoglTexture *tex,
|
||||
guint copy_width;
|
||||
|
||||
src = source_bmp->data
|
||||
+ (src_x + COGL_FIXED_TO_INT (x_iter.intersect_start)
|
||||
+ (src_x + ((int)x_iter.intersect_start)
|
||||
- dst_x)
|
||||
* bpp
|
||||
+ (src_y + y_span->start + y_span->size - y_span->waste
|
||||
@ -1314,11 +1316,11 @@ _cogl_texture_free (CoglTexture *tex)
|
||||
}
|
||||
|
||||
CoglHandle
|
||||
cogl_texture_new_with_size (guint width,
|
||||
guint height,
|
||||
gint max_waste,
|
||||
gboolean auto_mipmap,
|
||||
CoglPixelFormat internal_format)
|
||||
cogl_texture_new_with_size (guint width,
|
||||
guint height,
|
||||
gint max_waste,
|
||||
CoglTextureFlags flags,
|
||||
CoglPixelFormat internal_format)
|
||||
{
|
||||
CoglTexture *tex;
|
||||
gint bpp;
|
||||
@ -1339,7 +1341,7 @@ cogl_texture_new_with_size (guint width,
|
||||
COGL_HANDLE_DEBUG_NEW (texture, tex);
|
||||
|
||||
tex->is_foreign = FALSE;
|
||||
tex->auto_mipmap = auto_mipmap;
|
||||
tex->auto_mipmap = ((flags & COGL_TEXTURE_AUTO_MIPMAP) != 0);
|
||||
|
||||
tex->bitmap.width = width;
|
||||
tex->bitmap.height = height;
|
||||
@ -1374,14 +1376,14 @@ cogl_texture_new_with_size (guint width,
|
||||
}
|
||||
|
||||
CoglHandle
|
||||
cogl_texture_new_from_data (guint width,
|
||||
guint height,
|
||||
gint max_waste,
|
||||
gboolean auto_mipmap,
|
||||
CoglPixelFormat format,
|
||||
CoglPixelFormat internal_format,
|
||||
guint rowstride,
|
||||
const guchar *data)
|
||||
cogl_texture_new_from_data (guint width,
|
||||
guint height,
|
||||
gint max_waste,
|
||||
CoglTextureFlags flags,
|
||||
CoglPixelFormat format,
|
||||
CoglPixelFormat internal_format,
|
||||
guint rowstride,
|
||||
const guchar *data)
|
||||
{
|
||||
CoglTexture *tex;
|
||||
gint bpp;
|
||||
@ -1403,7 +1405,7 @@ cogl_texture_new_from_data (guint width,
|
||||
COGL_HANDLE_DEBUG_NEW (texture, tex);
|
||||
|
||||
tex->is_foreign = FALSE;
|
||||
tex->auto_mipmap = auto_mipmap;
|
||||
tex->auto_mipmap = ((flags & COGL_TEXTURE_AUTO_MIPMAP) != 0);
|
||||
|
||||
tex->bitmap.width = width;
|
||||
tex->bitmap.height = height;
|
||||
@ -1449,30 +1451,13 @@ cogl_texture_new_from_data (guint width,
|
||||
}
|
||||
|
||||
CoglHandle
|
||||
cogl_texture_new_from_file (const gchar *filename,
|
||||
gint max_waste,
|
||||
gboolean auto_mipmap,
|
||||
CoglPixelFormat internal_format,
|
||||
GError **error)
|
||||
cogl_texture_new_from_bitmap (CoglBitmap *bmp,
|
||||
gint max_waste,
|
||||
CoglTextureFlags flags,
|
||||
CoglPixelFormat internal_format)
|
||||
{
|
||||
CoglBitmap bmp;
|
||||
CoglTexture *tex;
|
||||
|
||||
g_return_val_if_fail (error == NULL || *error == NULL, COGL_INVALID_HANDLE);
|
||||
|
||||
/* Try loading with imaging backend */
|
||||
if (!_cogl_bitmap_from_file (&bmp, filename, error))
|
||||
{
|
||||
/* Try fallback */
|
||||
if (!_cogl_bitmap_fallback_from_file (&bmp, filename))
|
||||
return COGL_INVALID_HANDLE;
|
||||
else if (error && *error)
|
||||
{
|
||||
g_error_free (*error);
|
||||
*error = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
/* Create new texture and fill with loaded data */
|
||||
tex = (CoglTexture*) g_malloc ( sizeof (CoglTexture));
|
||||
|
||||
@ -1480,10 +1465,11 @@ cogl_texture_new_from_file (const gchar *filename,
|
||||
COGL_HANDLE_DEBUG_NEW (texture, tex);
|
||||
|
||||
tex->is_foreign = FALSE;
|
||||
tex->auto_mipmap = auto_mipmap;
|
||||
tex->auto_mipmap = ((flags & COGL_TEXTURE_AUTO_MIPMAP) != 0);
|
||||
|
||||
tex->bitmap = bmp;
|
||||
tex->bitmap = *bmp;
|
||||
tex->bitmap_owner = TRUE;
|
||||
bmp->data = NULL;
|
||||
|
||||
tex->slice_x_spans = NULL;
|
||||
tex->slice_y_spans = NULL;
|
||||
@ -1524,6 +1510,30 @@ cogl_texture_new_from_file (const gchar *filename,
|
||||
return _cogl_texture_handle_new (tex);
|
||||
}
|
||||
|
||||
CoglHandle
|
||||
cogl_texture_new_from_file (const gchar *filename,
|
||||
gint max_waste,
|
||||
CoglTextureFlags flags,
|
||||
CoglPixelFormat internal_format,
|
||||
GError **error)
|
||||
{
|
||||
CoglBitmap *bmp;
|
||||
CoglHandle handle;
|
||||
|
||||
g_return_val_if_fail (error == NULL || *error == NULL, COGL_INVALID_HANDLE);
|
||||
|
||||
if (!(bmp = cogl_bitmap_new_from_file (filename, error)))
|
||||
return COGL_INVALID_HANDLE;
|
||||
|
||||
handle = cogl_texture_new_from_bitmap (bmp,
|
||||
max_waste,
|
||||
flags,
|
||||
internal_format);
|
||||
cogl_bitmap_free (bmp);
|
||||
|
||||
return handle;
|
||||
}
|
||||
|
||||
CoglHandle
|
||||
cogl_texture_new_from_foreign (GLuint gl_handle,
|
||||
GLenum gl_target,
|
||||
@ -2097,7 +2107,9 @@ _cogl_texture_flush_vertices (void)
|
||||
GE( glTexCoordPointer (2, GL_FLOAT,
|
||||
sizeof (CoglTextureGLVertex), p->t ) );
|
||||
|
||||
GE( glBindTexture (ctx->texture_target, ctx->texture_current) );
|
||||
GE( cogl_gles2_wrapper_bind_texture (ctx->texture_target,
|
||||
ctx->texture_current,
|
||||
ctx->texture_format) );
|
||||
GE( glDrawElements (GL_TRIANGLES,
|
||||
needed_indices,
|
||||
GL_UNSIGNED_SHORT,
|
||||
@ -2140,24 +2152,24 @@ _cogl_texture_add_quad_vertices (GLfloat x1, GLfloat y1,
|
||||
|
||||
static void
|
||||
_cogl_texture_quad_sw (CoglTexture *tex,
|
||||
CoglFixed x1,
|
||||
CoglFixed y1,
|
||||
CoglFixed x2,
|
||||
CoglFixed y2,
|
||||
CoglFixed tx1,
|
||||
CoglFixed ty1,
|
||||
CoglFixed tx2,
|
||||
CoglFixed ty2)
|
||||
float x1,
|
||||
float y1,
|
||||
float x2,
|
||||
float y2,
|
||||
float tx1,
|
||||
float ty1,
|
||||
float tx2,
|
||||
float ty2)
|
||||
{
|
||||
CoglSpanIter iter_x , iter_y;
|
||||
CoglFixed tw , th;
|
||||
CoglFixed tqx , tqy;
|
||||
CoglFixed first_tx , first_ty;
|
||||
CoglFixed first_qx , first_qy;
|
||||
CoglFixed slice_tx1 , slice_ty1;
|
||||
CoglFixed slice_tx2 , slice_ty2;
|
||||
CoglFixed slice_qx1 , slice_qy1;
|
||||
CoglFixed slice_qx2 , slice_qy2;
|
||||
float tw , th;
|
||||
float tqx , tqy;
|
||||
float first_tx , first_ty;
|
||||
float first_qx , first_qy;
|
||||
float slice_tx1 , slice_ty1;
|
||||
float slice_tx2 , slice_ty2;
|
||||
float slice_qx1 , slice_qy1;
|
||||
float slice_qx2 , slice_qy2;
|
||||
GLuint gl_handle;
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
@ -2172,7 +2184,7 @@ _cogl_texture_quad_sw (CoglTexture *tex,
|
||||
slices */
|
||||
if (tx2 < tx1)
|
||||
{
|
||||
CoglFixed temp = x1;
|
||||
float temp = x1;
|
||||
x1 = x2;
|
||||
x2 = temp;
|
||||
temp = tx1;
|
||||
@ -2181,7 +2193,7 @@ _cogl_texture_quad_sw (CoglTexture *tex,
|
||||
}
|
||||
if (ty2 < ty1)
|
||||
{
|
||||
CoglFixed temp = y1;
|
||||
float temp = y1;
|
||||
y1 = y2;
|
||||
y2 = temp;
|
||||
temp = ty1;
|
||||
@ -2190,27 +2202,27 @@ _cogl_texture_quad_sw (CoglTexture *tex,
|
||||
}
|
||||
|
||||
/* Scale ratio from texture to quad widths */
|
||||
tw = COGL_FIXED_FROM_INT (tex->bitmap.width);
|
||||
th = COGL_FIXED_FROM_INT (tex->bitmap.height);
|
||||
tw = (float)(tex->bitmap.width);
|
||||
th = (float)(tex->bitmap.height);
|
||||
|
||||
tqx = COGL_FIXED_DIV (x2 - x1, COGL_FIXED_MUL (tw, (tx2 - tx1)));
|
||||
tqy = COGL_FIXED_DIV (y2 - y1, COGL_FIXED_MUL (th, (ty2 - ty1)));
|
||||
tqx = (x2 - x1) / (tw * (tx2 - tx1));
|
||||
tqy = (y2 - y1) / (th * (ty2 - ty1));
|
||||
|
||||
/* Integral texture coordinate for first tile */
|
||||
first_tx = COGL_FIXED_FROM_INT (COGL_FIXED_FLOOR (tx1));
|
||||
first_ty = COGL_FIXED_FROM_INT (COGL_FIXED_FLOOR (ty1));
|
||||
first_tx = (float)(floorf (tx1));
|
||||
first_ty = (float)(floorf (ty1));
|
||||
|
||||
/* Denormalize texture coordinates */
|
||||
first_tx = COGL_FIXED_MUL (first_tx, tw);
|
||||
first_ty = COGL_FIXED_MUL (first_ty, th);
|
||||
tx1 = COGL_FIXED_MUL (tx1, tw);
|
||||
ty1 = COGL_FIXED_MUL (ty1, th);
|
||||
tx2 = COGL_FIXED_MUL (tx2, tw);
|
||||
ty2 = COGL_FIXED_MUL (ty2, th);
|
||||
first_tx = (first_tx * tw);
|
||||
first_ty = (first_ty * th);
|
||||
tx1 = (tx1 * tw);
|
||||
ty1 = (ty1 * th);
|
||||
tx2 = (tx2 * tw);
|
||||
ty2 = (ty2 * th);
|
||||
|
||||
/* Quad coordinate of the first tile */
|
||||
first_qx = x1 - COGL_FIXED_MUL (tx1 - first_tx, tqx);
|
||||
first_qy = y1 - COGL_FIXED_MUL (ty1 - first_ty, tqy);
|
||||
first_qx = x1 - (tx1 - first_tx) * tqx;
|
||||
first_qy = y1 - (ty1 - first_ty) * tqy;
|
||||
|
||||
|
||||
/* Iterate until whole quad height covered */
|
||||
@ -2223,11 +2235,9 @@ _cogl_texture_quad_sw (CoglTexture *tex,
|
||||
if (!iter_y.intersects) continue;
|
||||
|
||||
/* Span-quad intersection in quad coordinates */
|
||||
slice_qy1 = first_qy +
|
||||
COGL_FIXED_MUL (iter_y.intersect_start - first_ty, tqy);
|
||||
slice_qy1 = first_qy + (iter_y.intersect_start - first_ty) * tqy;
|
||||
|
||||
slice_qy2 = first_qy +
|
||||
COGL_FIXED_MUL (iter_y.intersect_end - first_ty, tqy);
|
||||
slice_qy2 = first_qy + (iter_y.intersect_end - first_ty) * tqy;
|
||||
|
||||
/* Localize slice texture coordinates */
|
||||
slice_ty1 = iter_y.intersect_start - iter_y.pos;
|
||||
@ -2248,11 +2258,9 @@ _cogl_texture_quad_sw (CoglTexture *tex,
|
||||
if (!iter_x.intersects) continue;
|
||||
|
||||
/* Span-quad intersection in quad coordinates */
|
||||
slice_qx1 = first_qx +
|
||||
COGL_FIXED_MUL (iter_x.intersect_start - first_tx, tqx);
|
||||
slice_qx1 = first_qx + (iter_x.intersect_start - first_tx) * tqx;
|
||||
|
||||
slice_qx2 = first_qx +
|
||||
COGL_FIXED_MUL (iter_x.intersect_end - first_tx, tqx);
|
||||
slice_qx2 = first_qx + (iter_x.intersect_end - first_tx) * tqx;
|
||||
|
||||
/* Localize slice texture coordinates */
|
||||
slice_tx1 = iter_x.intersect_start - iter_x.pos;
|
||||
@ -2265,14 +2273,14 @@ _cogl_texture_quad_sw (CoglTexture *tex,
|
||||
|
||||
#if COGL_DEBUG
|
||||
printf("~~~~~ slice (%d,%d)\n", iter_x.index, iter_y.index);
|
||||
printf("qx1: %f\n", COGL_FIXED_TO_FLOAT (slice_qx1));
|
||||
printf("qy1: %f\n", COGL_FIXED_TO_FLOAT (slice_qy1));
|
||||
printf("qx2: %f\n", COGL_FIXED_TO_FLOAT (slice_qx2));
|
||||
printf("qy2: %f\n", COGL_FIXED_TO_FLOAT (slice_qy2));
|
||||
printf("tx1: %f\n", COGL_FIXED_TO_FLOAT (slice_tx1));
|
||||
printf("ty1: %f\n", COGL_FIXED_TO_FLOAT (slice_ty1));
|
||||
printf("tx2: %f\n", COGL_FIXED_TO_FLOAT (slice_tx2));
|
||||
printf("ty2: %f\n", COGL_FIXED_TO_FLOAT (slice_ty2));
|
||||
printf("qx1: %f\n", (slice_qx1));
|
||||
printf("qy1: %f\n", (slice_qy1));
|
||||
printf("qx2: %f\n", (slice_qx2));
|
||||
printf("qy2: %f\n", (slice_qy2));
|
||||
printf("tx1: %f\n", (slice_tx1));
|
||||
printf("ty1: %f\n", (slice_ty1));
|
||||
printf("tx2: %f\n", (slice_tx2));
|
||||
printf("ty2: %f\n", (slice_ty2));
|
||||
#endif
|
||||
|
||||
/* Pick and bind opengl texture object */
|
||||
@ -2287,29 +2295,30 @@ _cogl_texture_quad_sw (CoglTexture *tex,
|
||||
_cogl_texture_flush_vertices ();
|
||||
ctx->texture_target = tex->gl_target;
|
||||
ctx->texture_current = gl_handle;
|
||||
ctx->texture_format = tex->gl_intformat;
|
||||
|
||||
_cogl_texture_add_quad_vertices (COGL_FIXED_TO_FLOAT (slice_qx1),
|
||||
COGL_FIXED_TO_FLOAT (slice_qy1),
|
||||
COGL_FIXED_TO_FLOAT (slice_qx2),
|
||||
COGL_FIXED_TO_FLOAT (slice_qy2),
|
||||
COGL_FIXED_TO_FLOAT (slice_tx1),
|
||||
COGL_FIXED_TO_FLOAT (slice_ty1),
|
||||
COGL_FIXED_TO_FLOAT (slice_tx2),
|
||||
COGL_FIXED_TO_FLOAT (slice_ty2));
|
||||
_cogl_texture_add_quad_vertices ( (slice_qx1),
|
||||
(slice_qy1),
|
||||
(slice_qx2),
|
||||
(slice_qy2),
|
||||
(slice_tx1),
|
||||
(slice_ty1),
|
||||
(slice_tx2),
|
||||
(slice_ty2));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
_cogl_texture_quad_hw (CoglTexture *tex,
|
||||
CoglFixed x1,
|
||||
CoglFixed y1,
|
||||
CoglFixed x2,
|
||||
CoglFixed y2,
|
||||
CoglFixed tx1,
|
||||
CoglFixed ty1,
|
||||
CoglFixed tx2,
|
||||
CoglFixed ty2)
|
||||
float x1,
|
||||
float y1,
|
||||
float x2,
|
||||
float y2,
|
||||
float tx1,
|
||||
float ty1,
|
||||
float tx2,
|
||||
float ty2)
|
||||
{
|
||||
GLuint gl_handle;
|
||||
CoglTexSliceSpan *x_span;
|
||||
@ -2331,6 +2340,7 @@ _cogl_texture_quad_hw (CoglTexture *tex,
|
||||
_cogl_texture_flush_vertices ();
|
||||
ctx->texture_target = tex->gl_target;
|
||||
ctx->texture_current = gl_handle;
|
||||
ctx->texture_format = tex->gl_intformat;
|
||||
|
||||
/* Don't include the waste in the texture coordinates */
|
||||
x_span = &g_array_index (tex->slice_x_spans, CoglTexSliceSpan, 0);
|
||||
@ -2342,19 +2352,19 @@ _cogl_texture_quad_hw (CoglTexture *tex,
|
||||
ty1 = ty1 * (y_span->size - y_span->waste) / y_span->size;
|
||||
ty2 = ty2 * (y_span->size - y_span->waste) / y_span->size;
|
||||
|
||||
_cogl_texture_add_quad_vertices (COGL_FIXED_TO_FLOAT (x1),
|
||||
COGL_FIXED_TO_FLOAT (y1),
|
||||
COGL_FIXED_TO_FLOAT (x2),
|
||||
COGL_FIXED_TO_FLOAT (y2),
|
||||
COGL_FIXED_TO_FLOAT (tx1),
|
||||
COGL_FIXED_TO_FLOAT (ty1),
|
||||
COGL_FIXED_TO_FLOAT (tx2),
|
||||
COGL_FIXED_TO_FLOAT (ty2));
|
||||
_cogl_texture_add_quad_vertices ( (x1),
|
||||
(y1),
|
||||
(x2),
|
||||
(y2),
|
||||
(tx1),
|
||||
(ty1),
|
||||
(tx2),
|
||||
(ty2));
|
||||
}
|
||||
|
||||
void
|
||||
cogl_texture_multiple_rectangles (CoglHandle handle,
|
||||
const CoglFixed *verts,
|
||||
const float *verts,
|
||||
guint n_rects)
|
||||
{
|
||||
CoglTexture *tex;
|
||||
@ -2401,10 +2411,10 @@ cogl_texture_multiple_rectangles (CoglHandle handle,
|
||||
if (tex->slice_gl_handles->len == 1
|
||||
&& ((cogl_features_available (COGL_FEATURE_TEXTURE_NPOT)
|
||||
&& tex->gl_target == GL_TEXTURE_2D)
|
||||
|| (verts[4] >= 0 && verts[4] <= COGL_FIXED_1
|
||||
&& verts[6] >= 0 && verts[6] <= COGL_FIXED_1
|
||||
&& verts[5] >= 0 && verts[5] <= COGL_FIXED_1
|
||||
&& verts[7] >= 0 && verts[7] <= COGL_FIXED_1)))
|
||||
|| (verts[4] >= 0 && verts[4] <= 1.0
|
||||
&& verts[6] >= 0 && verts[6] <= 1.0
|
||||
&& verts[5] >= 0 && verts[5] <= 1.0
|
||||
&& verts[7] >= 0 && verts[7] <= 1.0)))
|
||||
_cogl_texture_quad_hw (tex, verts[0],verts[1], verts[2],verts[3],
|
||||
verts[4],verts[5], verts[6],verts[7]);
|
||||
else
|
||||
@ -2420,16 +2430,16 @@ cogl_texture_multiple_rectangles (CoglHandle handle,
|
||||
|
||||
void
|
||||
cogl_texture_rectangle (CoglHandle handle,
|
||||
CoglFixed x1,
|
||||
CoglFixed y1,
|
||||
CoglFixed x2,
|
||||
CoglFixed y2,
|
||||
CoglFixed tx1,
|
||||
CoglFixed ty1,
|
||||
CoglFixed tx2,
|
||||
CoglFixed ty2)
|
||||
float x1,
|
||||
float y1,
|
||||
float x2,
|
||||
float y2,
|
||||
float tx1,
|
||||
float ty1,
|
||||
float tx2,
|
||||
float ty2)
|
||||
{
|
||||
CoglFixed verts[8];
|
||||
float verts[8];
|
||||
|
||||
verts[0] = x1;
|
||||
verts[1] = y1;
|
||||
@ -2531,7 +2541,7 @@ cogl_texture_polygon (CoglHandle handle,
|
||||
OpenGL */
|
||||
for (i = 0; i < n_vertices; i++, p++)
|
||||
{
|
||||
#define CFX_F COGL_FIXED_TO_FLOAT
|
||||
#define CFX_F
|
||||
|
||||
p->v[0] = CFX_F(vertices[i].x);
|
||||
p->v[1] = CFX_F(vertices[i].y);
|
||||
|
289
gles/cogl.c
289
gles/cogl.c
@ -37,6 +37,7 @@
|
||||
#include "cogl-context.h"
|
||||
|
||||
#include "cogl-gles2-wrapper.h"
|
||||
#include <math.h>
|
||||
|
||||
/* GL error to string conversion */
|
||||
#if COGL_DEBUG
|
||||
@ -92,10 +93,10 @@ cogl_paint_init (const CoglColor *color)
|
||||
fprintf(stderr, "\n ============== Paint Start ================ \n");
|
||||
#endif
|
||||
|
||||
cogl_wrap_glClearColorx (cogl_color_get_red (color),
|
||||
cogl_color_get_green (color),
|
||||
cogl_color_get_blue (color),
|
||||
0);
|
||||
glClearColor (cogl_color_get_red (color),
|
||||
cogl_color_get_green (color),
|
||||
cogl_color_get_blue (color),
|
||||
0);
|
||||
|
||||
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
||||
cogl_wrap_glDisable (GL_LIGHTING);
|
||||
@ -116,41 +117,21 @@ cogl_pop_matrix (void)
|
||||
}
|
||||
|
||||
void
|
||||
cogl_scale (CoglFixed x, CoglFixed y)
|
||||
cogl_scale (float x, float y)
|
||||
{
|
||||
GE( cogl_wrap_glScalex (x, y, COGL_FIXED_1) );
|
||||
GE( cogl_wrap_glScalef (x, y, 1.0) );
|
||||
}
|
||||
|
||||
void
|
||||
cogl_translatex (CoglFixed x, CoglFixed y, CoglFixed z)
|
||||
cogl_translate (float x, float y, float z)
|
||||
{
|
||||
GE( cogl_wrap_glTranslatex (x, y, z) );
|
||||
GE( cogl_wrap_glTranslatef (x, y, z) );
|
||||
}
|
||||
|
||||
void
|
||||
cogl_translate (gint x, gint y, gint z)
|
||||
cogl_rotate (float angle, float x, float y, float z)
|
||||
{
|
||||
GE( cogl_wrap_glTranslatex (COGL_FIXED_FROM_INT(x),
|
||||
COGL_FIXED_FROM_INT(y),
|
||||
COGL_FIXED_FROM_INT(z)) );
|
||||
}
|
||||
|
||||
void
|
||||
cogl_rotatex (CoglFixed angle,
|
||||
CoglFixed x,
|
||||
CoglFixed y,
|
||||
CoglFixed z)
|
||||
{
|
||||
GE( cogl_wrap_glRotatex (angle,x,y,z) );
|
||||
}
|
||||
|
||||
void
|
||||
cogl_rotate (gint angle, gint x, gint y, gint z)
|
||||
{
|
||||
GE( cogl_wrap_glRotatex (COGL_FIXED_FROM_INT(angle),
|
||||
COGL_FIXED_FROM_INT(x),
|
||||
COGL_FIXED_FROM_INT(y),
|
||||
COGL_FIXED_FROM_INT(z)) );
|
||||
GE( cogl_wrap_glRotatef (angle, x, y, z) );
|
||||
}
|
||||
|
||||
static inline gboolean
|
||||
@ -315,7 +296,7 @@ cogl_set_source_color (const CoglColor *color)
|
||||
|
||||
#else
|
||||
/* conversion can cause issues with picking on some gles implementations */
|
||||
GE( cogl_wrap_glColor4x (cogl_color_get_red (color),
|
||||
GE( cogl_wrap_glColor4f (cogl_color_get_red (color),
|
||||
cogl_color_get_green (color),
|
||||
cogl_color_get_blue (color),
|
||||
cogl_color_get_alpha (color)) );
|
||||
@ -326,22 +307,22 @@ cogl_set_source_color (const CoglColor *color)
|
||||
}
|
||||
|
||||
static void
|
||||
apply_matrix (const CoglFixed *matrix, CoglFixed *vertex)
|
||||
apply_matrix (const float *matrix, float *vertex)
|
||||
{
|
||||
int x, y;
|
||||
CoglFixed vertex_out[4] = { 0 };
|
||||
float vertex_out[4] = { 0 };
|
||||
|
||||
for (y = 0; y < 4; y++)
|
||||
for (x = 0; x < 4; x++)
|
||||
vertex_out[y] += cogl_fixed_mul (vertex[x], matrix[y + x * 4]);
|
||||
vertex_out[y] += (vertex[x] * matrix[y + x * 4]);
|
||||
|
||||
memcpy (vertex, vertex_out, sizeof (vertex_out));
|
||||
}
|
||||
|
||||
static void
|
||||
project_vertex (CoglFixed *modelview,
|
||||
CoglFixed *project,
|
||||
CoglFixed *vertex)
|
||||
project_vertex (float *modelview,
|
||||
float *project,
|
||||
float *vertex)
|
||||
{
|
||||
int i;
|
||||
|
||||
@ -351,62 +332,61 @@ project_vertex (CoglFixed *modelview,
|
||||
apply_matrix (project, vertex);
|
||||
/* Convert from homogenized coordinates */
|
||||
for (i = 0; i < 4; i++)
|
||||
vertex[i] = cogl_fixed_div (vertex[i], vertex[3]);
|
||||
vertex[i] = (vertex[i] / vertex[3]);
|
||||
}
|
||||
|
||||
static void
|
||||
set_clip_plane (GLint plane_num,
|
||||
const CoglFixed *vertex_a,
|
||||
const CoglFixed *vertex_b)
|
||||
const float *vertex_a,
|
||||
const float *vertex_b)
|
||||
{
|
||||
GLfixed plane[4];
|
||||
GLfixed angle;
|
||||
GLfloat plane[4];
|
||||
GLfloat angle;
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
/* Calculate the angle between the axes and the line crossing the
|
||||
two points */
|
||||
angle = cogl_fixed_mul (cogl_fixed_atan2 (vertex_b[1] - vertex_a[1],
|
||||
vertex_b[0] - vertex_a[0]),
|
||||
COGL_RADIANS_TO_DEGREES);
|
||||
angle = atan2f (vertex_b[1] - vertex_a[1],
|
||||
vertex_b[0] - vertex_a[0]) * (180.0/G_PI);
|
||||
|
||||
GE( cogl_wrap_glPushMatrix () );
|
||||
/* Load the identity matrix and multiply by the reverse of the
|
||||
projection matrix so we can specify the plane in screen
|
||||
coordinates */
|
||||
GE( cogl_wrap_glLoadIdentity () );
|
||||
GE( cogl_wrap_glMultMatrixx ((GLfixed *) ctx->inverse_projection) );
|
||||
GE( cogl_wrap_glMultMatrixf ((GLfloat *) ctx->inverse_projection) );
|
||||
/* Rotate about point a */
|
||||
GE( cogl_wrap_glTranslatex (vertex_a[0], vertex_a[1], vertex_a[2]) );
|
||||
GE( cogl_wrap_glTranslatef (vertex_a[0], vertex_a[1], vertex_a[2]) );
|
||||
/* Rotate the plane by the calculated angle so that it will connect
|
||||
the two points */
|
||||
GE( cogl_wrap_glRotatex (angle, 0.0f, 0.0f, 1.0f) );
|
||||
GE( cogl_wrap_glTranslatex (-vertex_a[0], -vertex_a[1], -vertex_a[2]) );
|
||||
GE( cogl_wrap_glRotatef (angle, 0.0f, 0.0f, 1.0f) );
|
||||
GE( cogl_wrap_glTranslatef (-vertex_a[0], -vertex_a[1], -vertex_a[2]) );
|
||||
|
||||
plane[0] = 0;
|
||||
plane[1] = -COGL_FIXED_1;
|
||||
plane[1] = -1.0;
|
||||
plane[2] = 0;
|
||||
plane[3] = vertex_a[1];
|
||||
GE( cogl_wrap_glClipPlanex (plane_num, plane) );
|
||||
GE( cogl_wrap_glClipPlanef (plane_num, plane) );
|
||||
|
||||
GE( cogl_wrap_glPopMatrix () );
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_set_clip_planes (CoglFixed x_offset,
|
||||
CoglFixed y_offset,
|
||||
CoglFixed width,
|
||||
CoglFixed height)
|
||||
_cogl_set_clip_planes (float x_offset,
|
||||
float y_offset,
|
||||
float width,
|
||||
float height)
|
||||
{
|
||||
GLfixed modelview[16], projection[16];
|
||||
GLfloat modelview[16], projection[16];
|
||||
|
||||
CoglFixed vertex_tl[4] = { x_offset, y_offset, 0, COGL_FIXED_1 };
|
||||
CoglFixed vertex_tr[4] = { x_offset + width, y_offset, 0, COGL_FIXED_1 };
|
||||
CoglFixed vertex_bl[4] = { x_offset, y_offset + height, 0, COGL_FIXED_1 };
|
||||
CoglFixed vertex_br[4] = { x_offset + width, y_offset + height,
|
||||
0, COGL_FIXED_1 };
|
||||
float vertex_tl[4] = { x_offset, y_offset, 0, 1.0 };
|
||||
float vertex_tr[4] = { x_offset + width, y_offset, 0, 1.0 };
|
||||
float vertex_bl[4] = { x_offset, y_offset + height, 0, 1.0 };
|
||||
float vertex_br[4] = { x_offset + width, y_offset + height,
|
||||
0, 1.0 };
|
||||
|
||||
GE( cogl_wrap_glGetFixedv (GL_MODELVIEW_MATRIX, modelview) );
|
||||
GE( cogl_wrap_glGetFixedv (GL_PROJECTION_MATRIX, projection) );
|
||||
GE( cogl_wrap_glGetFloatv (GL_MODELVIEW_MATRIX, modelview) );
|
||||
GE( cogl_wrap_glGetFloatv (GL_PROJECTION_MATRIX, projection) );
|
||||
|
||||
project_vertex (modelview, projection, vertex_tl);
|
||||
project_vertex (modelview, projection, vertex_tr);
|
||||
@ -421,7 +401,7 @@ _cogl_set_clip_planes (CoglFixed x_offset,
|
||||
if ((vertex_tl[0] < vertex_tr[0] ? 1 : 0)
|
||||
!= (vertex_bl[1] < vertex_tl[1] ? 1 : 0))
|
||||
{
|
||||
CoglFixed temp[4];
|
||||
float temp[4];
|
||||
memcpy (temp, vertex_tl, sizeof (temp));
|
||||
memcpy (vertex_tl, vertex_tr, sizeof (temp));
|
||||
memcpy (vertex_tr, temp, sizeof (temp));
|
||||
@ -437,10 +417,10 @@ _cogl_set_clip_planes (CoglFixed x_offset,
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_add_stencil_clip (CoglFixed x_offset,
|
||||
CoglFixed y_offset,
|
||||
CoglFixed width,
|
||||
CoglFixed height,
|
||||
_cogl_add_stencil_clip (float x_offset,
|
||||
float y_offset,
|
||||
float width,
|
||||
float height,
|
||||
gboolean first)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
@ -457,7 +437,7 @@ _cogl_add_stencil_clip (CoglFixed x_offset,
|
||||
GE( glStencilFunc (GL_NEVER, 0x1, 0x1) );
|
||||
GE( glStencilOp (GL_REPLACE, GL_REPLACE, GL_REPLACE) );
|
||||
|
||||
cogl_rectanglex (x_offset, y_offset, width, height);
|
||||
cogl_rectangle (x_offset, y_offset, width, height);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -465,7 +445,7 @@ _cogl_add_stencil_clip (CoglFixed x_offset,
|
||||
rectangle */
|
||||
GE( glStencilFunc (GL_NEVER, 0x1, 0x3) );
|
||||
GE( glStencilOp (GL_INCR, GL_INCR, GL_INCR) );
|
||||
cogl_rectanglex (x_offset, y_offset, width, height);
|
||||
cogl_rectangle (x_offset, y_offset, width, height);
|
||||
|
||||
/* Subtract one from all pixels in the stencil buffer so that
|
||||
only pixels where both the original stencil buffer and the
|
||||
@ -476,9 +456,7 @@ _cogl_add_stencil_clip (CoglFixed x_offset,
|
||||
GE( cogl_wrap_glMatrixMode (GL_PROJECTION) );
|
||||
GE( cogl_wrap_glPushMatrix () );
|
||||
GE( cogl_wrap_glLoadIdentity () );
|
||||
cogl_rectanglex (-COGL_FIXED_1, -COGL_FIXED_1,
|
||||
COGL_FIXED_FROM_INT (2),
|
||||
COGL_FIXED_FROM_INT (2));
|
||||
cogl_rectangle (-1.0, -1.0, 2, 2);
|
||||
GE( cogl_wrap_glPopMatrix () );
|
||||
GE( cogl_wrap_glMatrixMode (GL_MODELVIEW) );
|
||||
GE( cogl_wrap_glPopMatrix () );
|
||||
@ -490,10 +468,10 @@ _cogl_add_stencil_clip (CoglFixed x_offset,
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_set_matrix (const CoglFixed *matrix)
|
||||
_cogl_set_matrix (const float *matrix)
|
||||
{
|
||||
GE( cogl_wrap_glLoadIdentity () );
|
||||
GE( cogl_wrap_glMultMatrixx (matrix) );
|
||||
GE( cogl_wrap_glMultMatrixf (matrix) );
|
||||
}
|
||||
|
||||
void
|
||||
@ -522,25 +500,25 @@ _cogl_disable_clip_planes (void)
|
||||
|
||||
void
|
||||
cogl_alpha_func (COGLenum func,
|
||||
CoglFixed ref)
|
||||
float ref)
|
||||
{
|
||||
GE( cogl_wrap_glAlphaFunc (func, COGL_FIXED_TO_FLOAT(ref)) );
|
||||
GE( cogl_wrap_glAlphaFunc (func, (ref)) );
|
||||
}
|
||||
|
||||
/*
|
||||
* Fixed point implementation of the perspective function
|
||||
*/
|
||||
void
|
||||
cogl_perspective (CoglFixed fovy,
|
||||
CoglFixed aspect,
|
||||
CoglFixed zNear,
|
||||
CoglFixed zFar)
|
||||
cogl_perspective (float fovy,
|
||||
float aspect,
|
||||
float zNear,
|
||||
float zFar)
|
||||
{
|
||||
CoglFixed xmax, ymax;
|
||||
CoglFixed x, y, c, d;
|
||||
CoglFixed fovy_rad_half = cogl_fixed_mul (fovy, COGL_FIXED_PI) / 360;
|
||||
float xmax, ymax;
|
||||
float x, y, c, d;
|
||||
float fovy_rad_half = (fovy * G_PI) / 360;
|
||||
|
||||
GLfixed m[16];
|
||||
GLfloat m[16];
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
@ -558,76 +536,74 @@ cogl_perspective (CoglFixed fovy,
|
||||
* 2) When working with small numbers, we can are loosing significant
|
||||
* precision
|
||||
*/
|
||||
ymax = cogl_fixed_mul (zNear,
|
||||
cogl_fixed_div (cogl_fixed_sin (fovy_rad_half),
|
||||
cogl_fixed_cos (fovy_rad_half)));
|
||||
xmax = cogl_fixed_mul (ymax, aspect);
|
||||
ymax = (zNear * (sinf (fovy_rad_half) / cosf (fovy_rad_half)));
|
||||
xmax = (ymax * aspect);
|
||||
|
||||
x = cogl_fixed_div (zNear, xmax);
|
||||
y = cogl_fixed_div (zNear, ymax);
|
||||
c = cogl_fixed_div (-(zFar + zNear), ( zFar - zNear));
|
||||
d = cogl_fixed_div (-(cogl_fixed_mul (2 * zFar, zNear)), (zFar - zNear));
|
||||
x = (zNear / xmax);
|
||||
y = (zNear / ymax);
|
||||
c = (-(zFar + zNear) / ( zFar - zNear));
|
||||
d = (-(2 * zFar) * zNear) / (zFar - zNear);
|
||||
|
||||
#define M(row,col) m[col*4+row]
|
||||
M(0,0) = x;
|
||||
M(1,1) = y;
|
||||
M(2,2) = c;
|
||||
M(2,3) = d;
|
||||
M(3,2) = -COGL_FIXED_1;
|
||||
M(3,2) = -1.0;
|
||||
|
||||
GE( cogl_wrap_glMultMatrixx (m) );
|
||||
GE( cogl_wrap_glMultMatrixf (m) );
|
||||
|
||||
GE( cogl_wrap_glMatrixMode (GL_MODELVIEW) );
|
||||
|
||||
/* Calculate and store the inverse of the matrix */
|
||||
memset (ctx->inverse_projection, 0, sizeof (CoglFixed) * 16);
|
||||
memset (ctx->inverse_projection, 0, sizeof (float) * 16);
|
||||
|
||||
#define m ctx->inverse_projection
|
||||
M(0, 0) = cogl_fixed_div (COGL_FIXED_1, x);
|
||||
M(1, 1) = cogl_fixed_div (COGL_FIXED_1, y);
|
||||
M(2, 3) = -COGL_FIXED_1;
|
||||
M(3, 2) = cogl_fixed_div (COGL_FIXED_1, d);
|
||||
M(3, 3) = cogl_fixed_div (c, d);
|
||||
M(0, 0) = (1.0 / x);
|
||||
M(1, 1) = (1.0 / y);
|
||||
M(2, 3) = -1.0;
|
||||
M(3, 2) = (1.0 / d);
|
||||
M(3, 3) = (c / d);
|
||||
#undef m
|
||||
|
||||
#undef M
|
||||
}
|
||||
|
||||
void
|
||||
cogl_frustum (CoglFixed left,
|
||||
CoglFixed right,
|
||||
CoglFixed bottom,
|
||||
CoglFixed top,
|
||||
CoglFixed z_near,
|
||||
CoglFixed z_far)
|
||||
cogl_frustum (float left,
|
||||
float right,
|
||||
float bottom,
|
||||
float top,
|
||||
float z_near,
|
||||
float z_far)
|
||||
{
|
||||
CoglFixed c, d;
|
||||
float c, d;
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
GE( cogl_wrap_glMatrixMode (GL_PROJECTION) );
|
||||
GE( cogl_wrap_glLoadIdentity () );
|
||||
|
||||
GE( cogl_wrap_glFrustumx (left, right,
|
||||
GE( cogl_wrap_glFrustumf (left, right,
|
||||
bottom, top,
|
||||
z_near, z_far) );
|
||||
|
||||
GE( cogl_wrap_glMatrixMode (GL_MODELVIEW) );
|
||||
|
||||
/* Calculate and store the inverse of the matrix */
|
||||
memset (ctx->inverse_projection, 0, sizeof (CoglFixed) * 16);
|
||||
memset (ctx->inverse_projection, 0, sizeof (float) * 16);
|
||||
|
||||
c = -cogl_fixed_div (z_far + z_near, z_far - z_near);
|
||||
d = -cogl_fixed_div (2 * cogl_fixed_mul (z_far, z_near), z_far - z_near);
|
||||
c = -(z_far + z_near / z_far - z_near);
|
||||
d = -(2 * (z_far * z_near) / z_far - z_near);
|
||||
|
||||
#define M(row,col) ctx->inverse_projection[col*4+row]
|
||||
M(0,0) = cogl_fixed_div (right - left, 2 * z_near);
|
||||
M(0,3) = cogl_fixed_div (right + left, 2 * z_near);
|
||||
M(1,1) = cogl_fixed_div (top - bottom, 2 * z_near);
|
||||
M(1,3) = cogl_fixed_div (top + bottom, 2 * z_near);
|
||||
M(2,3) = -COGL_FIXED_1;
|
||||
M(3,2) = cogl_fixed_div (COGL_FIXED_1, d);
|
||||
M(3,3) = cogl_fixed_div (c, d);
|
||||
M(0,0) = (right - left / 2 * z_near);
|
||||
M(0,3) = (right + left / 2 * z_near);
|
||||
M(1,1) = (top - bottom / 2 * z_near);
|
||||
M(1,3) = (top + bottom / 2 * z_near);
|
||||
M(2,3) = -1.0;
|
||||
M(3,2) = (1.0 / d);
|
||||
M(3,3) = (c / d);
|
||||
#undef M
|
||||
}
|
||||
|
||||
@ -639,51 +615,44 @@ cogl_viewport (guint width,
|
||||
}
|
||||
|
||||
void
|
||||
cogl_setup_viewport (guint w,
|
||||
guint h,
|
||||
CoglFixed fovy,
|
||||
CoglFixed aspect,
|
||||
CoglFixed z_near,
|
||||
CoglFixed z_far)
|
||||
cogl_setup_viewport (guint w,
|
||||
guint h,
|
||||
float fovy,
|
||||
float aspect,
|
||||
float z_near,
|
||||
float z_far)
|
||||
{
|
||||
gint width = (gint) w;
|
||||
gint height = (gint) h;
|
||||
CoglFixed z_camera;
|
||||
float z_camera;
|
||||
float projection_matrix[16];
|
||||
|
||||
GE( glViewport (0, 0, width, height) );
|
||||
|
||||
/* For Ortho projection.
|
||||
* cogl_wrap_glOrthox (0, width << 16, 0, height << 16, -1 << 16, 1 << 16);
|
||||
* cogl_wrap_glOrthof (0, width << 16, 0, height << 16, -1 << 16, 1 << 16);
|
||||
*/
|
||||
|
||||
cogl_perspective (fovy, aspect, z_near, z_far);
|
||||
|
||||
GE( cogl_wrap_glLoadIdentity () );
|
||||
|
||||
/*
|
||||
* camera distance from screen, 0.5 * tan (FOV)
|
||||
* camera distance from screen
|
||||
*
|
||||
* See comments in ../gl/cogl.c
|
||||
*/
|
||||
#define DEFAULT_Z_CAMERA 0.869f
|
||||
z_camera = COGL_FIXED_FROM_FLOAT (DEFAULT_Z_CAMERA);
|
||||
|
||||
if (fovy != COGL_FIXED_60)
|
||||
{
|
||||
CoglFixed fovy_rad = cogl_fixed_mul (fovy, COGL_FIXED_PI) / 180;
|
||||
|
||||
z_camera = cogl_fixed_div (cogl_fixed_sin (fovy_rad),
|
||||
cogl_fixed_cos (fovy_rad)) >> 1;
|
||||
}
|
||||
|
||||
cogl_get_projection_matrix (projection_matrix);
|
||||
z_camera = 0.5 * projection_matrix[0];
|
||||
|
||||
GE( cogl_wrap_glTranslatex (-1 << 15, -1 << 15, -z_camera) );
|
||||
GE( cogl_wrap_glLoadIdentity () );
|
||||
|
||||
GE( cogl_wrap_glScalex ( COGL_FIXED_1 / width,
|
||||
-COGL_FIXED_1 / height,
|
||||
COGL_FIXED_1 / width) );
|
||||
GE( cogl_wrap_glTranslatef (-0.5f, -0.5f, -z_camera) );
|
||||
|
||||
GE( cogl_wrap_glTranslatex (0, -COGL_FIXED_1 * height, 0) );
|
||||
GE( cogl_wrap_glScalef ( 1.0 / width,
|
||||
-1.0 / height,
|
||||
1.0 / width) );
|
||||
|
||||
GE( cogl_wrap_glTranslatef (0, -1.0 * height, 0) );
|
||||
}
|
||||
|
||||
static void
|
||||
@ -735,19 +704,19 @@ cogl_features_available (CoglFeatureFlags features)
|
||||
}
|
||||
|
||||
void
|
||||
cogl_get_modelview_matrix (CoglFixed m[16])
|
||||
cogl_get_modelview_matrix (float m[16])
|
||||
{
|
||||
cogl_wrap_glGetFixedv(GL_MODELVIEW_MATRIX, &m[0]);
|
||||
cogl_wrap_glGetFloatv (GL_MODELVIEW_MATRIX, m);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_get_projection_matrix (CoglFixed m[16])
|
||||
cogl_get_projection_matrix (float m[16])
|
||||
{
|
||||
cogl_wrap_glGetFixedv(GL_PROJECTION_MATRIX, &m[0]);
|
||||
cogl_wrap_glGetFloatv (GL_PROJECTION_MATRIX, m);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_get_viewport (CoglFixed v[4])
|
||||
cogl_get_viewport (float v[4])
|
||||
{
|
||||
GLint viewport[4];
|
||||
int i;
|
||||
@ -755,7 +724,7 @@ cogl_get_viewport (CoglFixed v[4])
|
||||
cogl_wrap_glGetIntegerv (GL_VIEWPORT, viewport);
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
v[i] = COGL_FIXED_FROM_INT (viewport[i]);
|
||||
v[i] = (float)(viewport[i]);
|
||||
}
|
||||
|
||||
void
|
||||
@ -773,11 +742,11 @@ cogl_get_bitmasks (gint *red, gint *green, gint *blue, gint *alpha)
|
||||
|
||||
void
|
||||
cogl_fog_set (const CoglColor *fog_color,
|
||||
CoglFixed density,
|
||||
CoglFixed z_near,
|
||||
CoglFixed z_far)
|
||||
float density,
|
||||
float z_near,
|
||||
float z_far)
|
||||
{
|
||||
GLfixed fogColor[4];
|
||||
GLfloat fogColor[4];
|
||||
|
||||
fogColor[0] = cogl_color_get_red (fog_color);
|
||||
fogColor[1] = cogl_color_get_green (fog_color);
|
||||
@ -786,12 +755,12 @@ cogl_fog_set (const CoglColor *fog_color,
|
||||
|
||||
cogl_wrap_glEnable (GL_FOG);
|
||||
|
||||
cogl_wrap_glFogxv (GL_FOG_COLOR, fogColor);
|
||||
cogl_wrap_glFogfv (GL_FOG_COLOR, fogColor);
|
||||
|
||||
cogl_wrap_glFogx (GL_FOG_MODE, GL_LINEAR);
|
||||
cogl_wrap_glFogf (GL_FOG_MODE, GL_LINEAR);
|
||||
glHint (GL_FOG_HINT, GL_NICEST);
|
||||
|
||||
cogl_wrap_glFogx (GL_FOG_DENSITY, (GLfixed) density);
|
||||
cogl_wrap_glFogx (GL_FOG_START, (GLfixed) z_near);
|
||||
cogl_wrap_glFogx (GL_FOG_END, (GLfixed) z_far);
|
||||
cogl_wrap_glFogf (GL_FOG_DENSITY, (GLfloat) density);
|
||||
cogl_wrap_glFogf (GL_FOG_START, (GLfloat) z_near);
|
||||
cogl_wrap_glFogf (GL_FOG_END, (GLfloat) z_far);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user