frame: Don't redraw immediately when we resize
We're locked to frame sync anyway, so it doesn't make sense to try to redraw early. In casual testing, this seems to actually make things faster, as well.
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@@ -749,15 +749,6 @@ meta_ui_frame_update_style (MetaUIFrame *frame)
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invalidate_whole_window (frame);
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}
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void
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meta_ui_frame_repaint (MetaUIFrame *frame)
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{
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/* repaint everything, so the other frame don't
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* lag behind if they are exposed
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*/
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gdk_window_process_all_updates ();
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}
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static void
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redraw_control (MetaUIFrame *frame,
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MetaFrameControl control)
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