2008-06-14 Emmanuele Bassi <ebassi@openedhand.com>
* README: We depend on PangoCairo, now; also add all the missing release notes entries and the missing backends configuration notes.
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ChangeLog
47
ChangeLog
@ -1,8 +1,13 @@
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2008-06-14 Emmanuele Bassi <ebassi@openedhand.com>
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* README: We depend on PangoCairo, now; also add all the missing
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release notes entries and the missing backends configuration notes.
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2008-06-14 Matthew Allum <mallum@openedhand.com>
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* README:
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Make needed GL version 1.4, note GLES2 support, add some notes
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for COGL.
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Make needed GL version 1.4, note GLES2 support, add some notes
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for COGL.
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2008-06-13 Emmanuele Bassi <ebassi@openedhand.com>
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@ -506,16 +511,16 @@
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2008-06-06 Matthew Allum <mallum@openedhand.com>
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Bug #948 - Remove texture rectangle support
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Bug #948 - Remove texture rectangle support
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* clutter/clutter-feature.c:
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* clutter/clutter-feature.h:
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* clutter/clutter-texture.c:
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* clutter/cogl/gl/cogl.c:
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* clutter/glx/clutter-glx-texture-pixmap.c:
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Remove support for GL_TEXTURE_RECTANGLE_ARB (now using just regular
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2D textures, with optional npots extension). Simplifys code, + makes
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mipmap & shader support much more sane.
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Remove support for GL_TEXTURE_RECTANGLE_ARB (now using just regular
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2D textures, with optional npots extension). Simplifys code, + makes
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mipmap & shader support much more sane.
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2008-06-06 Øyvind Kolås <pippin@o-hand.com>
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@ -636,24 +641,24 @@
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Applied patch from bug #947
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* clutter/clutter-stage.c (clutter_stage_get_default): Don't grab
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the floating reference when creating the default stage. The stage
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manager will take a reference to it so it will behave as any other
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stage.
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(clutter_stage_new): Don't take the floating reference to the new
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stage but let the stage manager keep it instead.
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* clutter/clutter-stage.c (clutter_stage_get_default): Don't grab
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the floating reference when creating the default stage. The stage
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manager will take a reference to it so it will behave as any other
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stage.
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(clutter_stage_new): Don't take the floating reference to the new
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stage but let the stage manager keep it instead.
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* clutter/clutter-stage-manager.c
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(_clutter_stage_manager_add_stage): Take a reference to the stage
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* clutter/clutter-stage-manager.c
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(_clutter_stage_manager_add_stage): Take a reference to the stage
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when it is added to the list.
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(_clutter_stage_manager_remove_stage): Unref the stage when it is
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(_clutter_stage_manager_remove_stage): Unref the stage when it is
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removed from the list.
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(clutter_stage_manager_dispose): Keep track of the 'next' pointer
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(clutter_stage_manager_dispose): Keep track of the 'next' pointer
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as a separate variable so we can cope when the stage being
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destroyed removes itself from the list as the list is being
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iterated.
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* clutter/clutter-actor.c (clutter_actor_destroy): Take a
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* clutter/clutter-actor.c (clutter_actor_destroy): Take a
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reference at the beginning of the function even if there is no
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parent container so that overall the reference count is not
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changed when the actor is unref'd again at the bottom of the
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@ -664,11 +669,11 @@
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2008-06-03 Matthew Allum <mallum@openedhand.com>
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* clutter/glx/clutter-glx-texture-pixmap.c:
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Dont always fallback to x11 (slow) updates for a single
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failed pixmap.
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Minor cleanups.
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Dont always fallback to x11 (slow) updates for a single
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failed pixmap.
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Minor cleanups.
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* clutter/x11/clutter-x11-texture-pixmap.c:
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Move shm allocation to only area updates.
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Move shm allocation to only area updates.
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2008-06-03 Øyvind Kolås <pippin@o-hand.com>
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60
README
60
README
@ -8,7 +8,7 @@ Clutter currently requires:
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* GLib >= 2.14.0
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* GdkPixbuf
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* Pango >= 1.18
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* PangoCairo >= 1.18
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* OpenGL >= 1.4, OpenGL ES 1.1 or OpenGL ES 2.0
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* GLX, SDL, WGL or an EGL Implementation
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@ -62,25 +62,31 @@ See the INSTALL file. Info on specific Clutter options;
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eglnative:
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EGL/Open GL ES backend on 'native windowing system' - i.e
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raw framebuffer. Expects EGL implementation to provide a
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createNativeWindow () call. Also optionally supports
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raw framebuffer. Expects the EGL implementation to provide
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a createNativeWindow() call. Also it optionally supports
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tslib for touchscreen events.
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sdl: Basic SDL backend, using Open GL. Should provide portability
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to Windows and possibly other OS's. (experimental)
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to Windows and possibly other OS's.
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osx: OS X backend. (experimental)
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win32:
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Windows WGL backend
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Microsoft Windows(tm) WGL backend (experimental)
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--with-imagebackend=[gdk-pixbuf/internal]
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Select the image loading backend used by COGL (default=gdk-pixbuf)
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fruity:
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Apple iPod Touch(tm)/iPhone(tm) backend (experimental)
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gdk-pixbuf: Depend on gdk-pixbuf-2.0
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--with-imagebackend=[gdk-pixbuf/quartz/internal]
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Select the image loading backend used by COGL
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internal: Internal JPEG and PNG loader. Should only be used
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for testing on new platforms
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gdk-pixbuf: Depend on gdk-pixbuf-2.0 (default for the glx, eglx,
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eglnative, sdl, win32 flavours)
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quartz: Depend on CoreGraphics (default for the osx flavour)
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internal: Internal JPEG and PNG loader. Should only be used
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for testing on new platforms
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--with-gles=[1.1/2.0]
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Select the GLES version (for EGL backends) (default=1.1)
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@ -165,6 +171,38 @@ wanting to port to newer releases (See NEWS for general new feature info).
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Release Notes for Clutter 0.8
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-------------------------------
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* The functions that return the transformed position of an actor have
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been renamed to be more explicit about it:
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clutter_actor_get_abs_position - clutter_actor_get_transformed_position
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clutter_actor_get_abs_size - clutter_actor_get_transformed_size
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Their behaviour has not been changed.
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* Clutter does not strictly depend on GdkPixbuf anymore; this means that
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you will have to include <gdk-pixbuf/gdk-pixbuf.h> yourself if you are
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operating with GdkPixbuf objects and not including that header. The
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GdkPixbuf-based API has been removed from Clutter core:
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clutter_texture_new_from_pixbuf
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clutter_texture_set_pixbuf
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clutter_texture_get_pixbuf
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are all deprecated functions. It is still possible to load a GdkPixbuf
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into a ClutterTexture with this sample code:
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clutter_texture_set_from_rgb_data (texture,
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gdk_pixbuf_get_pixels (pixbuf),
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gdk_pixbuf_get_has_alpha (pixbuf),
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gdk_pixbuf_get_width (pixbuf),
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gdk_pixbuf_get_height (pixbuf),
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gdk_pixbuf_get_rowstride (pixbuf),
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4, 0,
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&error);
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The clutter-gtk integration library has API for using GdkPixbuf with
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ClutterTextures (among others).
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* The COGL GL wrapper API has been overhauled and now contains many
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new features including new texture abstractions, path based
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primitive drawing, improved FBO support and is now fully documented.
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@ -238,7 +276,7 @@ Release Notes for Clutter 0.8
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instead of returning the composited opacity of the entire parents chain
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of an actor, clutter_actor_get_opacity() does what you mean, and returns
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the opacity set with clutter_actor_set_opacity(). The composited
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opacity value is now returned by clutter_actor_get_abs_opacity().
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opacity value is now returned by clutter_actor_get_paint_opacity().
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* Until 0.6, clutter_label_get_color() would have returned a ClutterColor
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with the alpha component equal to the composited opacity of the label.
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