2007-03-22 18:21:59 +00:00
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/* Clutter.
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* An OpenGL based 'interactive canvas' library.
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* Authored By Matthew Allum <mallum@openedhand.com>
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* Copyright (C) 2006-2007 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "clutter-backend-glx.h"
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#include "clutter-stage-glx.h"
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#include "clutter-glx.h"
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#include "../clutter-main.h"
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#include "../clutter-feature.h"
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#include "../clutter-color.h"
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#include "../clutter-util.h"
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#include "../clutter-event.h"
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#include "../clutter-enum-types.h"
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#include "../clutter-private.h"
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#include "../clutter-debug.h"
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2007-05-22 09:31:40 +00:00
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#include "../clutter-units.h"
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2007-12-03 16:29:18 +00:00
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#include "../clutter-shader.h"
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2008-01-21 11:39:23 +00:00
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#include "../clutter-group.h"
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#include "../clutter-container.h"
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2008-03-28 22:50:55 +00:00
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#include "../clutter-stage.h"
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2008-04-04 15:02:11 +00:00
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#include "../clutter-stage-window.h"
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2007-03-22 18:21:59 +00:00
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2008-04-25 13:37:36 +00:00
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#include "cogl/cogl.h"
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2007-04-27 21:13:06 +00:00
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2007-03-22 18:21:59 +00:00
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#include <GL/glx.h>
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#include <GL/gl.h>
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2008-04-04 15:02:11 +00:00
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static void clutter_stage_window_iface_init (ClutterStageWindowIface *iface);
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G_DEFINE_TYPE_WITH_CODE (ClutterStageGLX,
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clutter_stage_glx,
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CLUTTER_TYPE_STAGE_X11,
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G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_STAGE_WINDOW,
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clutter_stage_window_iface_init));
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2007-03-22 18:21:59 +00:00
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static void
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clutter_stage_glx_unrealize (ClutterActor *actor)
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{
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2007-11-15 14:45:27 +00:00
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ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (actor);
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2007-05-31 11:13:43 +00:00
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ClutterStageGLX *stage_glx = CLUTTER_STAGE_GLX (actor);
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2007-03-22 18:21:59 +00:00
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gboolean was_offscreen;
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2008-04-04 15:02:11 +00:00
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/* Note unrealize should free up any backend stage related resources */
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2008-04-04 17:26:26 +00:00
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CLUTTER_NOTE (BACKEND, "Unrealizing stage");
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2007-03-22 18:21:59 +00:00
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2008-04-04 15:02:11 +00:00
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g_object_get (stage_x11->wrapper, "offscreen", &was_offscreen, NULL);
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2007-03-22 18:21:59 +00:00
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2008-01-21 11:39:23 +00:00
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/* Chain up so all children get unrealized, needed to move texture data
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* across contexts
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*/
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CLUTTER_ACTOR_CLASS (clutter_stage_glx_parent_class)->unrealize (actor);
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2007-11-15 14:45:27 +00:00
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clutter_x11_trap_x_errors ();
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2007-07-06 09:22:43 +00:00
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2007-03-22 18:21:59 +00:00
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if (G_UNLIKELY (was_offscreen))
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{
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if (stage_glx->glxpixmap)
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2008-01-31 23:10:30 +00:00
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{
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glXDestroyGLXPixmap (stage_x11->xdpy,stage_glx->glxpixmap);
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stage_glx->glxpixmap = None;
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}
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2007-03-22 18:21:59 +00:00
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2007-11-15 14:45:27 +00:00
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if (stage_x11->xpixmap)
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2008-01-31 23:10:30 +00:00
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{
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XFreePixmap (stage_x11->xdpy, stage_x11->xpixmap);
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stage_x11->xpixmap = None;
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}
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2007-03-22 18:21:59 +00:00
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}
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else
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{
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2007-11-15 14:45:27 +00:00
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if (!stage_x11->is_foreign_xwin && stage_x11->xwin != None)
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2008-01-31 23:10:30 +00:00
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{
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XDestroyWindow (stage_x11->xdpy, stage_x11->xwin);
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stage_x11->xwin = None;
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}
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2007-03-22 18:21:59 +00:00
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else
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2008-01-31 23:10:30 +00:00
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stage_x11->xwin = None;
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2007-03-22 18:21:59 +00:00
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}
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2007-11-15 14:45:27 +00:00
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XSync (stage_x11->xdpy, False);
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2007-07-22 22:40:18 +00:00
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2007-11-15 14:45:27 +00:00
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clutter_x11_untrap_x_errors ();
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2007-07-22 22:40:18 +00:00
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CLUTTER_MARK ();
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2007-03-22 18:21:59 +00:00
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}
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static void
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clutter_stage_glx_realize (ClutterActor *actor)
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{
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2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 15:26:37 +00:00
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ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (actor);
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ClutterStageGLX *stage_glx = CLUTTER_STAGE_GLX (actor);
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2008-03-28 22:50:55 +00:00
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ClutterBackendGLX *backend_glx;
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2008-06-23 09:55:42 +00:00
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ClutterBackendX11 *backend_x11;
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2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 15:26:37 +00:00
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gboolean is_offscreen;
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2007-03-22 18:21:59 +00:00
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CLUTTER_NOTE (MISC, "Realizing main stage");
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2008-04-04 15:02:11 +00:00
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g_object_get (stage_x11->wrapper, "offscreen", &is_offscreen, NULL);
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2007-03-22 18:21:59 +00:00
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2008-04-04 15:02:11 +00:00
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backend_glx = CLUTTER_BACKEND_GLX (clutter_get_default_backend ());
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2008-06-23 09:55:42 +00:00
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backend_x11 = CLUTTER_BACKEND_X11 (clutter_get_default_backend ());
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2008-03-28 22:50:55 +00:00
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2007-03-22 18:21:59 +00:00
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if (G_LIKELY (!is_offscreen))
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{
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int gl_attributes[] =
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2008-01-31 23:10:30 +00:00
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{
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GLX_RGBA,
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GLX_DOUBLEBUFFER,
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GLX_RED_SIZE, 1,
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GLX_GREEN_SIZE, 1,
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GLX_BLUE_SIZE, 1,
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GLX_STENCIL_SIZE, 1,
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0
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};
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2007-03-22 18:21:59 +00:00
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2007-11-20 17:06:23 +00:00
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if (stage_x11->xvisinfo)
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2008-04-04 15:02:11 +00:00
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{
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XFree (stage_x11->xvisinfo);
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stage_x11->xvisinfo = None;
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}
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2007-03-22 18:21:59 +00:00
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2008-01-31 23:10:30 +00:00
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/* The following check seems strange */
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2007-11-15 14:45:27 +00:00
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if (stage_x11->xvisinfo == None)
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2008-01-31 23:10:30 +00:00
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stage_x11->xvisinfo = glXChooseVisual (stage_x11->xdpy,
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2008-03-28 22:50:55 +00:00
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stage_x11->xscreen,
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2008-01-31 23:10:30 +00:00
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gl_attributes);
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2007-11-15 14:45:27 +00:00
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if (!stage_x11->xvisinfo)
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2008-01-31 23:10:30 +00:00
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{
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g_critical ("Unable to find suitable GL visual.");
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2008-05-12 10:17:55 +00:00
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goto fail;
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2008-01-31 23:10:30 +00:00
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}
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2007-03-22 18:21:59 +00:00
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2007-11-15 14:45:27 +00:00
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if (stage_x11->xwin == None)
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2007-03-22 18:21:59 +00:00
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{
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2008-01-31 23:10:30 +00:00
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XSetWindowAttributes xattr;
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unsigned long mask;
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CLUTTER_NOTE (MISC, "Creating stage X window");
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/* window attributes */
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xattr.background_pixel = WhitePixel (stage_x11->xdpy,
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stage_x11->xscreen);
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xattr.border_pixel = 0;
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xattr.colormap = XCreateColormap (stage_x11->xdpy,
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2007-11-15 14:45:27 +00:00
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stage_x11->xwin_root,
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stage_x11->xvisinfo->visual,
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2008-01-31 23:10:30 +00:00
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AllocNone);
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mask = CWBackPixel | CWBorderPixel | CWColormap;
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stage_x11->xwin = XCreateWindow (stage_x11->xdpy,
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2008-04-04 15:02:11 +00:00
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stage_x11->xwin_root,
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0, 0,
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stage_x11->xwin_width,
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stage_x11->xwin_height,
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0,
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stage_x11->xvisinfo->depth,
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InputOutput,
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stage_x11->xvisinfo->visual,
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mask, &xattr);
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2007-03-22 18:21:59 +00:00
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}
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2008-01-31 23:10:30 +00:00
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2008-06-23 09:55:42 +00:00
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if (clutter_x11_has_xinput())
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{
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XSelectInput (stage_x11->xdpy, stage_x11->xwin,
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StructureNotifyMask |
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FocusChangeMask |
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ExposureMask |
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PropertyChangeMask);
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#ifdef USE_XINPUT
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_clutter_x11_select_events (stage_x11->xwin);
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#endif
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}
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else
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XSelectInput (stage_x11->xdpy, stage_x11->xwin,
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StructureNotifyMask |
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FocusChangeMask |
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ExposureMask |
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/* FIXME: we may want to eplicity enable MotionMask */
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PointerMotionMask |
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KeyPressMask | KeyReleaseMask |
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ButtonPressMask | ButtonReleaseMask |
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PropertyChangeMask);
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2007-03-22 18:21:59 +00:00
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2007-07-25 22:09:53 +00:00
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/* no user resize.. */
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2007-11-15 14:45:27 +00:00
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clutter_stage_x11_fix_window_size (stage_x11);
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2007-11-17 18:11:14 +00:00
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clutter_stage_x11_set_wm_protocols (stage_x11);
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2007-04-19 15:26:54 +00:00
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2008-04-04 17:26:26 +00:00
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if (G_UNLIKELY (backend_glx->gl_context == None))
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2008-01-31 23:10:30 +00:00
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{
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2008-03-28 22:50:55 +00:00
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CLUTTER_NOTE (GL, "Creating GL Context");
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2008-04-04 17:26:26 +00:00
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|
|
backend_glx->gl_context = glXCreateContext (stage_x11->xdpy,
|
|
|
|
stage_x11->xvisinfo,
|
|
|
|
0,
|
|
|
|
True);
|
2008-01-31 23:10:30 +00:00
|
|
|
|
2008-03-28 22:50:55 +00:00
|
|
|
if (backend_glx->gl_context == None)
|
|
|
|
{
|
|
|
|
g_critical ("Unable to create suitable GL context.");
|
2008-05-12 10:17:55 +00:00
|
|
|
goto fail;
|
2008-03-28 22:50:55 +00:00
|
|
|
}
|
2008-01-31 23:10:30 +00:00
|
|
|
}
|
2007-03-22 18:21:59 +00:00
|
|
|
|
2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 15:26:37 +00:00
|
|
|
CLUTTER_NOTE (BACKEND, "Marking stage as realized");
|
2008-04-04 17:26:26 +00:00
|
|
|
CLUTTER_ACTOR_SET_FLAGS (stage_x11, CLUTTER_ACTOR_REALIZED);
|
2007-03-22 18:21:59 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
int gl_attributes[] = {
|
2008-01-31 23:10:30 +00:00
|
|
|
GLX_DEPTH_SIZE, 0,
|
|
|
|
GLX_ALPHA_SIZE, 0,
|
|
|
|
GLX_RED_SIZE, 1,
|
|
|
|
GLX_GREEN_SIZE, 1,
|
|
|
|
GLX_BLUE_SIZE, 1,
|
|
|
|
GLX_USE_GL,
|
|
|
|
GLX_RGBA,
|
|
|
|
0
|
2007-03-22 18:21:59 +00:00
|
|
|
};
|
|
|
|
|
2008-01-31 23:10:30 +00:00
|
|
|
if (stage_x11->xvisinfo)
|
|
|
|
XFree (stage_x11->xvisinfo);
|
|
|
|
|
|
|
|
stage_x11->xvisinfo = NULL;
|
2007-03-22 18:21:59 +00:00
|
|
|
|
|
|
|
CLUTTER_NOTE (GL, "glXChooseVisual");
|
2007-11-15 14:45:27 +00:00
|
|
|
stage_x11->xvisinfo = glXChooseVisual (stage_x11->xdpy,
|
2008-01-31 23:10:30 +00:00
|
|
|
stage_x11->xscreen,
|
|
|
|
gl_attributes);
|
2007-11-15 14:45:27 +00:00
|
|
|
if (!stage_x11->xvisinfo)
|
2008-01-31 23:10:30 +00:00
|
|
|
{
|
|
|
|
g_critical ("Unable to find suitable GL visual.");
|
|
|
|
goto fail;
|
|
|
|
}
|
2007-03-22 18:21:59 +00:00
|
|
|
|
2008-03-28 22:50:55 +00:00
|
|
|
|
2007-11-15 14:45:27 +00:00
|
|
|
stage_x11->xpixmap = XCreatePixmap (stage_x11->xdpy,
|
2008-01-31 23:10:30 +00:00
|
|
|
stage_x11->xwin_root,
|
|
|
|
stage_x11->xwin_width,
|
|
|
|
stage_x11->xwin_height,
|
|
|
|
DefaultDepth (stage_x11->xdpy,
|
|
|
|
stage_x11->xscreen));
|
2007-11-15 14:45:27 +00:00
|
|
|
|
|
|
|
stage_glx->glxpixmap = glXCreateGLXPixmap (stage_x11->xdpy,
|
2008-01-31 23:10:30 +00:00
|
|
|
stage_x11->xvisinfo,
|
|
|
|
stage_x11->xpixmap);
|
|
|
|
|
2008-03-28 22:50:55 +00:00
|
|
|
if (backend_glx->gl_context == None)
|
|
|
|
{
|
|
|
|
CLUTTER_NOTE (GL, "Creating GL Context");
|
|
|
|
|
|
|
|
/* FIXME: we probably need a seperate offscreen context here
|
|
|
|
* - though it likely makes most sense to drop offscreen stages
|
|
|
|
* and rely on FBO's instead and GLXPixmaps seems mostly broken
|
|
|
|
* anyway..
|
|
|
|
*/
|
|
|
|
backend_glx->gl_context = glXCreateContext (stage_x11->xdpy,
|
|
|
|
stage_x11->xvisinfo,
|
|
|
|
0,
|
|
|
|
False);
|
|
|
|
|
|
|
|
if (backend_glx->gl_context == None)
|
|
|
|
{
|
|
|
|
g_critical ("Unable to create suitable GL context.");
|
2008-05-12 10:17:55 +00:00
|
|
|
goto fail;
|
2008-03-28 22:50:55 +00:00
|
|
|
}
|
|
|
|
}
|
2007-05-25 10:56:09 +00:00
|
|
|
|
2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 15:26:37 +00:00
|
|
|
CLUTTER_NOTE (BACKEND, "Marking stage as realized");
|
2008-04-04 17:26:26 +00:00
|
|
|
CLUTTER_ACTOR_SET_FLAGS (stage_x11, CLUTTER_ACTOR_REALIZED);
|
2007-03-22 18:21:59 +00:00
|
|
|
}
|
|
|
|
|
2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 15:26:37 +00:00
|
|
|
/* we need to chain up to the X11 stage implementation in order to
|
|
|
|
* set the window state in case we set it before realizing the stage
|
|
|
|
*/
|
|
|
|
CLUTTER_ACTOR_CLASS (clutter_stage_glx_parent_class)->realize (actor);
|
2007-05-25 10:56:09 +00:00
|
|
|
return;
|
|
|
|
|
2008-04-04 15:02:11 +00:00
|
|
|
fail:
|
2007-05-25 10:56:09 +00:00
|
|
|
CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
|
2007-03-22 18:21:59 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
clutter_stage_glx_dispose (GObject *gobject)
|
|
|
|
{
|
2007-05-31 11:13:43 +00:00
|
|
|
ClutterStageGLX *stage_glx = CLUTTER_STAGE_GLX (gobject);
|
2007-11-15 14:45:27 +00:00
|
|
|
ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (gobject);
|
2007-03-22 18:21:59 +00:00
|
|
|
|
2007-11-15 14:45:27 +00:00
|
|
|
if (stage_x11->xwin)
|
2007-03-22 18:21:59 +00:00
|
|
|
clutter_actor_unrealize (CLUTTER_ACTOR (stage_glx));
|
|
|
|
|
|
|
|
G_OBJECT_CLASS (clutter_stage_glx_parent_class)->dispose (gobject);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
2007-05-31 11:13:43 +00:00
|
|
|
clutter_stage_glx_class_init (ClutterStageGLXClass *klass)
|
2007-03-22 18:21:59 +00:00
|
|
|
{
|
|
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
|
|
|
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
|
|
|
|
|
|
|
|
gobject_class->dispose = clutter_stage_glx_dispose;
|
|
|
|
|
|
|
|
actor_class->realize = clutter_stage_glx_realize;
|
|
|
|
actor_class->unrealize = clutter_stage_glx_unrealize;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
2007-05-31 11:13:43 +00:00
|
|
|
clutter_stage_glx_init (ClutterStageGLX *stage)
|
2007-03-22 18:21:59 +00:00
|
|
|
{
|
2008-04-04 15:02:11 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
clutter_stage_window_iface_init (ClutterStageWindowIface *iface)
|
|
|
|
{
|
|
|
|
/* the rest is inherited from ClutterStageX11 */
|
2007-03-22 18:21:59 +00:00
|
|
|
}
|