2007-07-06 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-box.c: (clutter_box_pick): Call clutter_box_paint rather than actor paint method avoiding infinte loop (Fixes test-boxes crasher). * clutter/glx/clutter-stage-glx.c: (clutter_stage_glx_unrealize): Trap the X calls to avoid potential X errors.
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@ -1,3 +1,12 @@
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2007-07-06 Matthew Allum <mallum@openedhand.com>
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* clutter/clutter-box.c: (clutter_box_pick):
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Call clutter_box_paint rather than actor paint method avoiding
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infinte loop (Fixes test-boxes crasher).
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* clutter/glx/clutter-stage-glx.c: (clutter_stage_glx_unrealize):
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Trap the X calls to avoid potential X errors.
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2007-07-06 Ross Burton <ross@openedhand.com>
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* tests/Makefile.am:
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@ -165,7 +165,7 @@ clutter_box_pick (ClutterActor *actor,
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const ClutterColor *color)
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{
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/* just repaint; in the future we might enter in a "focused" status here */
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clutter_actor_paint (actor);
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clutter_box_paint (actor);
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}
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static void
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@ -78,6 +78,8 @@ clutter_stage_glx_unrealize (ClutterActor *actor)
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g_object_get (actor, "offscreen", &was_offscreen, NULL);
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clutter_glx_trap_x_errors ();
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if (G_UNLIKELY (was_offscreen))
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{
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if (stage_glx->glxpixmap)
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@ -109,6 +111,9 @@ clutter_stage_glx_unrealize (ClutterActor *actor)
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glXDestroyContext (stage_glx->xdpy, stage_glx->gl_context);
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stage_glx->gl_context = None;
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}
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XSync (stage_glx->xdpy, False);
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clutter_glx_untrap_x_errors ();
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}
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static void
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