2012-04-06 06:16:19 -04:00
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/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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2013-01-31 11:53:18 -05:00
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* Copyright (C) 2012, 2013 Intel Corporation.
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2012-04-06 06:16:19 -04:00
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl-sdl.h"
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#include "cogl-context-private.h"
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#include "cogl-renderer-private.h"
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void
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2012-06-14 09:42:16 -04:00
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cogl_sdl_renderer_set_event_type (CoglRenderer *renderer, int type)
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2012-04-06 06:16:19 -04:00
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{
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renderer->sdl_event_type_set = TRUE;
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renderer->sdl_event_type = type;
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}
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2012-06-14 09:42:16 -04:00
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int
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2012-04-06 06:16:19 -04:00
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cogl_sdl_renderer_get_event_type (CoglRenderer *renderer)
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{
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_COGL_RETURN_VAL_IF_FAIL (renderer->sdl_event_type_set, SDL_USEREVENT);
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return renderer->sdl_event_type;
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}
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CoglContext *
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2012-08-31 14:28:27 -04:00
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cogl_sdl_context_new (int type, CoglError **error)
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2012-04-06 06:16:19 -04:00
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{
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CoglRenderer *renderer = cogl_renderer_new ();
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CoglDisplay *display;
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cogl_renderer_set_winsys_id (renderer, COGL_WINSYS_ID_SDL);
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cogl_sdl_renderer_set_event_type (renderer, type);
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if (!cogl_renderer_connect (renderer, error))
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return NULL;
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display = cogl_display_new (renderer, NULL);
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if (!cogl_display_setup (display, error))
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return NULL;
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return cogl_context_new (display, error);
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}
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void
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cogl_sdl_handle_event (CoglContext *context, SDL_Event *event)
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{
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const CoglWinsysVtable *winsys;
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_COGL_RETURN_IF_FAIL (cogl_is_context (context));
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winsys = _cogl_context_get_winsys (context);
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2012-06-20 11:22:36 -04:00
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_cogl_renderer_handle_native_event (context->display->renderer, event);
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2012-04-06 06:16:19 -04:00
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if (winsys->poll_dispatch)
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winsys->poll_dispatch (context, NULL, 0);
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}
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2013-01-31 11:53:18 -05:00
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static void
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_cogl_sdl_push_wakeup_event (CoglContext *context)
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{
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SDL_Event wakeup_event;
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wakeup_event.type = context->display->renderer->sdl_event_type;
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SDL_PushEvent (&wakeup_event);
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}
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2012-04-06 06:16:19 -04:00
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void
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cogl_sdl_idle (CoglContext *context)
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{
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2012-11-12 11:58:10 -05:00
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_cogl_dispatch_onscreen_events (context);
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2013-01-31 11:53:18 -05:00
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/* It is expected that this will be called from the application
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* immediately before blocking in SDL_WaitEvent. However,
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* dispatching the onscreen events may cause more events to be
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* queued. If that happens we need to make sure the blocking returns
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* immediately. We'll post our dummy event to make sure that
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* happens */
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if (!COGL_TAILQ_EMPTY (&context->onscreen_events_queue))
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_cogl_sdl_push_wakeup_event (context);
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2012-04-06 06:16:19 -04:00
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}
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