2006-05-29 08:59:36 +00:00
|
|
|
/*
|
|
|
|
* Clutter.
|
|
|
|
*
|
|
|
|
* An OpenGL based 'interactive canvas' library.
|
|
|
|
*
|
|
|
|
* Authored By Matthew Allum <mallum@openedhand.com>
|
|
|
|
*
|
|
|
|
* Copyright (C) 2006 OpenedHand
|
|
|
|
*
|
|
|
|
* This library is free software; you can redistribute it and/or
|
|
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
|
|
* License as published by the Free Software Foundation; either
|
|
|
|
* version 2 of the License, or (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This library is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
|
|
* Lesser General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU Lesser General Public
|
2010-03-01 12:56:10 +00:00
|
|
|
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
*
|
|
|
|
*
|
2006-05-29 08:59:36 +00:00
|
|
|
*/
|
|
|
|
|
2006-06-21 22:34:25 +00:00
|
|
|
/**
|
|
|
|
* SECTION:clutter-group
|
2010-02-02 14:50:03 +00:00
|
|
|
* @short_description: A fixed layout container
|
2006-06-21 22:34:25 +00:00
|
|
|
*
|
2007-05-14 09:11:23 +00:00
|
|
|
* A #ClutterGroup is an Actor which contains multiple child actors positioned
|
2007-10-12 08:17:00 +00:00
|
|
|
* relative to the #ClutterGroup position. Other operations such as scaling,
|
2008-02-15 17:11:50 +00:00
|
|
|
* rotating and clipping of the group will apply to the child actors.
|
2007-05-14 09:11:23 +00:00
|
|
|
*
|
2010-02-02 14:50:03 +00:00
|
|
|
* A #ClutterGroup's size is defined by the size and position of its children;
|
|
|
|
* it will be the smallest non-negative size that covers the right and bottom
|
|
|
|
* edges of all of its children.
|
|
|
|
*
|
|
|
|
* Setting the size on a Group using #ClutterActor methods like
|
|
|
|
* clutter_actor_set_size() will override the natural size of the Group,
|
|
|
|
* however this will not affect the size of the children and they may still
|
|
|
|
* be painted outside of the allocation of the group. One way to constrain
|
|
|
|
* the visible area of a #ClutterGroup to a specified allocation is to
|
|
|
|
* explicitly set the size of the #ClutterGroup and then use the
|
|
|
|
* #ClutterActor:clip-to-allocation property.
|
2011-12-06 17:33:44 +00:00
|
|
|
*
|
|
|
|
* Deprecated: 1.10: Use #ClutterActor instead.
|
2006-06-21 22:34:25 +00:00
|
|
|
*/
|
|
|
|
|
2007-10-12 08:17:00 +00:00
|
|
|
#ifdef HAVE_CONFIG_H
|
2006-05-29 08:59:36 +00:00
|
|
|
#include "config.h"
|
2007-10-12 08:17:00 +00:00
|
|
|
#endif
|
|
|
|
|
2006-05-29 08:59:36 +00:00
|
|
|
#include <stdarg.h>
|
|
|
|
|
2011-12-20 14:57:38 +00:00
|
|
|
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
|
2006-05-29 08:59:36 +00:00
|
|
|
#include "clutter-group.h"
|
2007-06-07 14:41:35 +00:00
|
|
|
|
|
|
|
#include "clutter-container.h"
|
2009-10-05 16:21:41 +00:00
|
|
|
#include "clutter-fixed-layout.h"
|
2006-05-29 08:59:36 +00:00
|
|
|
#include "clutter-main.h"
|
2007-03-23 16:37:56 +00:00
|
|
|
#include "clutter-debug.h"
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
#include "clutter-enum-types.h"
|
2010-02-09 18:54:28 +00:00
|
|
|
#include "clutter-marshal.h"
|
|
|
|
#include "clutter-private.h"
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
|
2008-04-25 13:37:36 +00:00
|
|
|
#include "cogl/cogl.h"
|
2007-05-28 18:49:34 +00:00
|
|
|
|
2006-05-29 08:59:36 +00:00
|
|
|
#define CLUTTER_GROUP_GET_PRIVATE(obj) \
|
2010-02-09 18:54:28 +00:00
|
|
|
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_GROUP, ClutterGroupPrivate))
|
2006-05-29 08:59:36 +00:00
|
|
|
|
|
|
|
struct _ClutterGroupPrivate
|
|
|
|
{
|
2009-10-05 16:21:41 +00:00
|
|
|
ClutterLayoutManager *layout;
|
2006-05-29 08:59:36 +00:00
|
|
|
};
|
|
|
|
|
2011-12-02 12:12:40 +00:00
|
|
|
G_DEFINE_TYPE (ClutterGroup, clutter_group, CLUTTER_TYPE_ACTOR)
|
2009-10-05 16:21:41 +00:00
|
|
|
|
2007-08-13 17:00:58 +00:00
|
|
|
static void
|
2010-02-09 18:54:28 +00:00
|
|
|
clutter_group_real_pick (ClutterActor *actor,
|
|
|
|
const ClutterColor *pick)
|
2007-08-13 17:00:58 +00:00
|
|
|
{
|
2011-12-19 11:53:48 +00:00
|
|
|
ClutterActor *child;
|
2010-02-09 18:54:28 +00:00
|
|
|
|
|
|
|
/* Chain up so we get a bounding box pained (if we are reactive) */
|
|
|
|
CLUTTER_ACTOR_CLASS (clutter_group_parent_class)->pick (actor, pick);
|
|
|
|
|
2011-12-19 11:53:48 +00:00
|
|
|
for (child = clutter_actor_get_first_child (actor);
|
|
|
|
child != NULL;
|
|
|
|
child = clutter_actor_get_next_sibling (child))
|
|
|
|
{
|
|
|
|
clutter_actor_paint (child);
|
|
|
|
}
|
2010-02-09 18:54:28 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
clutter_group_real_get_preferred_width (ClutterActor *actor,
|
|
|
|
gfloat for_height,
|
|
|
|
gfloat *min_width,
|
|
|
|
gfloat *natural_width)
|
|
|
|
{
|
|
|
|
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
|
|
|
|
|
|
|
|
clutter_layout_manager_get_preferred_width (priv->layout,
|
|
|
|
CLUTTER_CONTAINER (actor),
|
|
|
|
for_height,
|
|
|
|
min_width, natural_width);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
clutter_group_real_get_preferred_height (ClutterActor *actor,
|
|
|
|
gfloat for_width,
|
|
|
|
gfloat *min_height,
|
|
|
|
gfloat *natural_height)
|
|
|
|
{
|
|
|
|
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
|
|
|
|
|
|
|
|
clutter_layout_manager_get_preferred_height (priv->layout,
|
|
|
|
CLUTTER_CONTAINER (actor),
|
|
|
|
for_width,
|
|
|
|
min_height, natural_height);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
clutter_group_real_allocate (ClutterActor *actor,
|
|
|
|
const ClutterActorBox *allocation,
|
|
|
|
ClutterAllocationFlags flags)
|
|
|
|
{
|
|
|
|
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
|
|
|
|
ClutterActorClass *klass;
|
|
|
|
|
|
|
|
klass = CLUTTER_ACTOR_CLASS (clutter_group_parent_class);
|
|
|
|
klass->allocate (actor, allocation, flags);
|
|
|
|
|
|
|
|
clutter_layout_manager_allocate (priv->layout,
|
|
|
|
CLUTTER_CONTAINER (actor),
|
|
|
|
allocation, flags);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
clutter_group_dispose (GObject *object)
|
|
|
|
{
|
|
|
|
ClutterGroup *self = CLUTTER_GROUP (object);
|
2007-08-13 17:00:58 +00:00
|
|
|
ClutterGroupPrivate *priv = self->priv;
|
|
|
|
|
2011-12-02 12:12:40 +00:00
|
|
|
if (priv->layout != NULL)
|
2010-02-09 18:54:28 +00:00
|
|
|
{
|
2010-02-11 11:45:36 +00:00
|
|
|
clutter_layout_manager_set_container (priv->layout, NULL);
|
2010-02-09 18:54:28 +00:00
|
|
|
g_object_unref (priv->layout);
|
|
|
|
priv->layout = NULL;
|
|
|
|
}
|
2007-08-13 17:00:58 +00:00
|
|
|
|
2010-02-09 18:54:28 +00:00
|
|
|
G_OBJECT_CLASS (clutter_group_parent_class)->dispose (object);
|
|
|
|
}
|
2007-08-13 17:00:58 +00:00
|
|
|
|
2010-02-09 18:54:28 +00:00
|
|
|
static void
|
|
|
|
clutter_group_real_show_all (ClutterActor *actor)
|
|
|
|
{
|
|
|
|
clutter_container_foreach (CLUTTER_CONTAINER (actor),
|
|
|
|
CLUTTER_CALLBACK (clutter_actor_show),
|
|
|
|
NULL);
|
|
|
|
clutter_actor_show (actor);
|
2007-08-13 17:00:58 +00:00
|
|
|
}
|
|
|
|
|
2007-06-07 14:41:35 +00:00
|
|
|
static void
|
2010-02-09 18:54:28 +00:00
|
|
|
clutter_group_real_hide_all (ClutterActor *actor)
|
2007-06-07 14:41:35 +00:00
|
|
|
{
|
2010-02-09 18:54:28 +00:00
|
|
|
clutter_actor_hide (actor);
|
|
|
|
clutter_container_foreach (CLUTTER_CONTAINER (actor),
|
|
|
|
CLUTTER_CALLBACK (clutter_actor_hide),
|
|
|
|
NULL);
|
2007-06-07 14:41:35 +00:00
|
|
|
}
|
|
|
|
|
2006-05-29 08:59:36 +00:00
|
|
|
static void
|
|
|
|
clutter_group_class_init (ClutterGroupClass *klass)
|
|
|
|
{
|
2010-02-09 18:54:28 +00:00
|
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
2006-06-13 13:17:45 +00:00
|
|
|
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
|
2006-05-29 08:59:36 +00:00
|
|
|
|
2010-02-09 18:54:28 +00:00
|
|
|
g_type_class_add_private (klass, sizeof (ClutterGroupPrivate));
|
2009-04-01 10:22:42 +00:00
|
|
|
|
2010-02-09 18:54:28 +00:00
|
|
|
actor_class->get_preferred_width = clutter_group_real_get_preferred_width;
|
|
|
|
actor_class->get_preferred_height = clutter_group_real_get_preferred_height;
|
|
|
|
actor_class->allocate = clutter_group_real_allocate;
|
|
|
|
actor_class->pick = clutter_group_real_pick;
|
|
|
|
actor_class->show_all = clutter_group_real_show_all;
|
|
|
|
actor_class->hide_all = clutter_group_real_hide_all;
|
2007-10-12 08:17:00 +00:00
|
|
|
|
2010-02-09 18:54:28 +00:00
|
|
|
gobject_class->dispose = clutter_group_dispose;
|
2006-05-29 08:59:36 +00:00
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
clutter_group_init (ClutterGroup *self)
|
|
|
|
{
|
|
|
|
self->priv = CLUTTER_GROUP_GET_PRIVATE (self);
|
2009-10-05 16:21:41 +00:00
|
|
|
|
|
|
|
self->priv->layout = clutter_fixed_layout_new ();
|
|
|
|
g_object_ref_sink (self->priv->layout);
|
2009-10-07 15:41:25 +00:00
|
|
|
|
2010-02-11 11:45:36 +00:00
|
|
|
clutter_layout_manager_set_container (self->priv->layout,
|
|
|
|
CLUTTER_CONTAINER (self));
|
2006-05-29 08:59:36 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* clutter_group_new:
|
|
|
|
*
|
2008-04-28 15:32:42 +00:00
|
|
|
* Create a new #ClutterGroup.
|
2006-05-29 08:59:36 +00:00
|
|
|
*
|
2008-04-28 15:32:42 +00:00
|
|
|
* Return value: the newly created #ClutterGroup actor
|
2011-12-06 17:33:44 +00:00
|
|
|
*
|
|
|
|
* Deprecated: 1.10: Use clutter_actor_new() instead.
|
2008-04-28 15:32:42 +00:00
|
|
|
*/
|
2006-07-06 Emmanuele Bassi <ebassi@openedhand.com>
Big rework of the actor management semantics: now ClutterActor
objects behave like GtkObjects - that is they have an initial
"floating" reference that gets "sunk" when they are added to
a ClutterGroup. This makes a group responsible of de-allocating
each actor inside it, so you just have to destroy the group to
get every child actor destroyed. Also, now you can do:
clutter_group_add (group, clutter_video_texture_new ());
without having to care about reference counting and explicit
unreffing.
* clutter/clutter-private.h: Add private flags setter and
getter macros.
* clutter/clutter-actor.h:
* clutter/clutter-actor.c: Clean up; inherit from GInitiallyUnowned;
add a "visible" property; add the "destroy", "show" and "hide"
signals to ClutterActorClass.
(clutter_actor_show), (clutter_actor_hide): Refactor a bit; emit
the "show" and "hide" signals.
(clutter_actor_set_property), (clutter_actor_get_property),
(clutter_actor_class_init): Implement the "visible" property; add
signals.
(clutter_actor_finalize): Do not leak the actor's name, if it is
set.
(clutter_actor_dispose): Emit the "destroy" signal here.
(clutter_actor_init): Sink the initial floating flag if needed.
(clutter_actor_destroy): Add a function to explicitely destroy
a ClutterActor.
(clutter_actor_set_parent), (clutter_actor_get_parent),
(clutter_actor_unparent): Make set_parent require a valid parent;
add unparent; check on get_parent; ref_sink the actor when
setting its parent and unref it when unsetting it. Probably we'll
need a function that does reparenting as unparent+set_parent in
a single shot.
* clutter/clutter-group.h:
* clutter/clutter-group.c (clutter_group_dispose),
(clutter_group_finalize), (clutter_group_add),
(clutter_group_remove): Make the group destroy its children when
disposing it; clean up, and use the newly-available
clutter_actor_unparent().
* clutter/clutter-stage.h:
* clutter/clutter-stage.c (clutter_stage_init): ClutterStage is
a top-level actor; clean up.
* clutter/clutter-video-texture.h:
* clutter/clutter-video-texture.c: Clean up.
* examples/super-oh.c:
* examples/test.c:
* examples/video-player.c:
* examples/test-text.c:
* examples/video-cube.c: Remove the g_object_unref() call, as the
ClutterStage object is destroyed on clutter_main_quit().
2006-07-06 17:52:57 +00:00
|
|
|
ClutterActor *
|
2006-05-29 08:59:36 +00:00
|
|
|
clutter_group_new (void)
|
|
|
|
{
|
|
|
|
return g_object_new (CLUTTER_TYPE_GROUP, NULL);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* clutter_group_remove_all:
|
2011-11-03 15:16:02 +00:00
|
|
|
* @self: A #ClutterGroup
|
2006-05-29 08:59:36 +00:00
|
|
|
*
|
2007-07-01 16:44:24 +00:00
|
|
|
* Removes all children actors from the #ClutterGroup.
|
2011-12-06 17:33:44 +00:00
|
|
|
*
|
2011-12-20 14:57:38 +00:00
|
|
|
* Deprecated: 1.10: Use clutter_actor_remove_all_children() instead.
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
*/
|
2006-05-29 08:59:36 +00:00
|
|
|
void
|
2011-11-03 15:02:35 +00:00
|
|
|
clutter_group_remove_all (ClutterGroup *self)
|
2006-05-29 08:59:36 +00:00
|
|
|
{
|
2011-11-03 15:02:35 +00:00
|
|
|
g_return_if_fail (CLUTTER_IS_GROUP (self));
|
2007-01-19 17:56:35 +00:00
|
|
|
|
2011-12-20 14:57:38 +00:00
|
|
|
clutter_actor_remove_all_children (CLUTTER_ACTOR (self));
|
2006-05-29 08:59:36 +00:00
|
|
|
}
|
|
|
|
|
2007-06-07 14:41:35 +00:00
|
|
|
/**
|
|
|
|
* clutter_group_get_n_children:
|
|
|
|
* @self: A #ClutterGroup
|
|
|
|
*
|
|
|
|
* Gets the number of actors held in the group.
|
2007-10-12 08:17:00 +00:00
|
|
|
*
|
2007-06-07 14:41:35 +00:00
|
|
|
* Return value: The number of child actors held in the group.
|
2007-10-12 08:17:00 +00:00
|
|
|
*
|
2007-06-07 14:41:35 +00:00
|
|
|
* Since: 0.2
|
2011-12-06 17:33:44 +00:00
|
|
|
*
|
|
|
|
* Deprecated: 1.10: Use clutter_actor_get_n_children() instead.
|
2009-04-01 10:22:42 +00:00
|
|
|
*/
|
2007-06-07 14:41:35 +00:00
|
|
|
gint
|
|
|
|
clutter_group_get_n_children (ClutterGroup *self)
|
|
|
|
{
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_GROUP (self), 0);
|
|
|
|
|
2011-12-06 16:00:49 +00:00
|
|
|
return clutter_actor_get_n_children (CLUTTER_ACTOR (self));
|
2007-06-07 14:41:35 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* clutter_group_get_nth_child:
|
|
|
|
* @self: A #ClutterGroup
|
2007-10-12 08:17:00 +00:00
|
|
|
* @index_: the position of the requested actor.
|
|
|
|
*
|
2007-07-26 11:04:04 +00:00
|
|
|
* Gets a groups child held at @index_ in stack.
|
2007-06-07 14:41:35 +00:00
|
|
|
*
|
2009-04-01 10:22:42 +00:00
|
|
|
* Return value: (transfer none): A Clutter actor, or %NULL if
|
|
|
|
* @index_ is invalid.
|
2007-06-07 14:41:35 +00:00
|
|
|
*
|
|
|
|
* Since: 0.2
|
2011-12-06 17:33:44 +00:00
|
|
|
*
|
|
|
|
* Deprecated: 1.10: Use clutter_actor_get_child_at_index() instead.
|
2009-04-01 10:22:42 +00:00
|
|
|
*/
|
2007-06-07 14:41:35 +00:00
|
|
|
ClutterActor *
|
|
|
|
clutter_group_get_nth_child (ClutterGroup *self,
|
2007-07-26 11:04:04 +00:00
|
|
|
gint index_)
|
2007-06-07 14:41:35 +00:00
|
|
|
{
|
2011-12-06 16:00:49 +00:00
|
|
|
ClutterActor *actor;
|
2011-12-02 12:12:40 +00:00
|
|
|
|
2007-06-07 14:41:35 +00:00
|
|
|
g_return_val_if_fail (CLUTTER_IS_GROUP (self), NULL);
|
|
|
|
|
2011-12-06 16:00:49 +00:00
|
|
|
actor = CLUTTER_ACTOR (self);
|
|
|
|
g_return_val_if_fail (index_ <= clutter_actor_get_n_children (actor), NULL);
|
2011-12-02 12:12:40 +00:00
|
|
|
|
2011-12-06 16:00:49 +00:00
|
|
|
return clutter_actor_get_child_at_index (actor, index_);
|
2007-06-07 14:41:35 +00:00
|
|
|
}
|