Deprecate ClutterGroup
The Group functionality is now provided by ClutterActor. Sadly, we need to keep the ClutterGroup structure definition in the non-deprecated header because ClutterStage inherits from Group - an API wart that was never fixed during the 0.x cycles, and that we'll have to keep around until we can break API.
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@ -157,7 +157,6 @@ source_c = \
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$(srcdir)/clutter-flatten-effect.c \
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$(srcdir)/clutter-flow-layout.c \
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$(srcdir)/clutter-gesture-action.c \
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$(srcdir)/clutter-group.c \
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$(srcdir)/clutter-input-device.c \
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$(srcdir)/clutter-interval.c \
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$(srcdir)/clutter-keysyms-table.c \
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@ -261,6 +260,7 @@ deprecated_c = \
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$(srcdir)/deprecated/clutter-box.c \
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$(srcdir)/deprecated/clutter-fixed.c \
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$(srcdir)/deprecated/clutter-frame-source.c \
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$(srcdir)/deprecated/clutter-group.c \
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$(srcdir)/deprecated/clutter-timeout-pool.c \
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$(srcdir)/deprecated/clutter-score.c \
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$(srcdir)/deprecated/clutter-shader.c \
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@ -41,6 +41,12 @@ G_BEGIN_DECLS
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#define CLUTTER_IS_GROUP_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_GROUP))
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#define CLUTTER_GROUP_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_GROUP, ClutterGroupClass))
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/* XXX - ClutterGroup is to be considered fully deprecated; the only
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* reason we keep this header is because ClutterStage inherits from
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* ClutterGroup, and thus we need to have a structure definition for
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* the Stage object to expand.
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*/
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typedef struct _ClutterGroup ClutterGroup;
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typedef struct _ClutterGroupClass ClutterGroupClass;
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typedef struct _ClutterGroupPrivate ClutterGroupPrivate;
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@ -84,12 +90,6 @@ struct _ClutterGroupClass
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GType clutter_group_get_type (void) G_GNUC_CONST;
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ClutterActor * clutter_group_new (void);
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ClutterActor * clutter_group_get_nth_child (ClutterGroup *self,
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gint index_);
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gint clutter_group_get_n_children (ClutterGroup *self);
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void clutter_group_remove_all (ClutterGroup *self);
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G_END_DECLS
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#endif /* __CLUTTER_GROUP_H__ */
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@ -42,6 +42,8 @@
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* the visible area of a #ClutterGroup to a specified allocation is to
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* explicitly set the size of the #ClutterGroup and then use the
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* #ClutterActor:clip-to-allocation property.
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*
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* Deprecated: 1.10: Use #ClutterActor instead.
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*/
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#ifdef HAVE_CONFIG_H
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@ -200,6 +202,8 @@ clutter_group_init (ClutterGroup *self)
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* Create a new #ClutterGroup.
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*
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* Return value: the newly created #ClutterGroup actor
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*
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* Deprecated: 1.10: Use clutter_actor_new() instead.
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*/
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ClutterActor *
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clutter_group_new (void)
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@ -212,6 +216,9 @@ clutter_group_new (void)
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* @self: A #ClutterGroup
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*
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* Removes all children actors from the #ClutterGroup.
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*
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* Deprecated: 1.10: Use clutter_actor_get_children() and
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* clutter_actor_remove_child() instead.
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*/
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void
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clutter_group_remove_all (ClutterGroup *self)
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@ -242,6 +249,8 @@ clutter_group_remove_all (ClutterGroup *self)
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* Return value: The number of child actors held in the group.
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*
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* Since: 0.2
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*
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* Deprecated: 1.10: Use clutter_actor_get_n_children() instead.
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*/
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gint
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clutter_group_get_n_children (ClutterGroup *self)
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@ -262,6 +271,8 @@ clutter_group_get_n_children (ClutterGroup *self)
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* @index_ is invalid.
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*
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* Since: 0.2
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*
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* Deprecated: 1.10: Use clutter_actor_get_child_at_index() instead.
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*/
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ClutterActor *
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clutter_group_get_nth_child (ClutterGroup *self,
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@ -2,9 +2,23 @@
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#define __CLUTTER_GROUP_DEPRECATED_H__
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#include <clutter/clutter-types.h>
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#include <clutter/clutter-group.h>
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G_BEGIN_DECLS
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CLUTTER_DEPRECATED_FOR(clutter_actor_new)
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ClutterActor * clutter_group_new (void);
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CLUTTER_DEPRECATED_FOR(clutter_actor_get_child_at_index)
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ClutterActor * clutter_group_get_nth_child (ClutterGroup *self,
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gint index_);
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CLUTTER_DEPRECATED_FOR(clutter_actor_get_n_children)
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gint clutter_group_get_n_children (ClutterGroup *self);
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CLUTTER_DEPRECATED
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void clutter_group_remove_all (ClutterGroup *self);
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#ifndef CLUTTER_DISABLE_DEPRECATED
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/* for Mr. Mallum only */
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