2006-05-29 08:59:36 +00:00
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/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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2006-06-21 22:34:25 +00:00
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/**
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* SECTION:clutter-clone-texture
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* @short_description: Actor for cloning existing textures in an
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* efficient way.
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*
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* #ClutterCloneTexture allows the cloning of existing #ClutterTexture based
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* actors whilst saving underlying graphics resources.
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*/
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2007-10-12 08:17:00 +00:00
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#ifdef HAVE_CONFIG_H
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2007-09-27 22:20:30 +00:00
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#include "config.h"
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2007-10-12 08:17:00 +00:00
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#endif
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2006-06-21 22:34:25 +00:00
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2006-05-29 08:59:36 +00:00
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#include "clutter-clone-texture.h"
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#include "clutter-main.h"
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2006-07-24 21:15:19 +00:00
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#include "clutter-feature.h"
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2006-12-12 20:20:04 +00:00
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#include "clutter-actor.h"
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2006-05-29 08:59:36 +00:00
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#include "clutter-util.h"
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#include "clutter-enum-types.h"
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2006-11-21 Emmanuele Bassi <ebassi@openedhand.com>
* configure.ac: Enable debug messages also when
--enable-debug is set to "minimum".
* clutter/Makefile.am:
* clutter/clutter-debug.h: Move all debugging macros inside
this private header; make all debug macros depend on the
CLUTTER_ENABLE_DEBUG compile time define, controlled by
the --enable-debug configure switch; add G_LOG_DOMAIN define.
* clutter/clutter-main.c: Clean up the debug stuff; add
command line argument parsing using GOption; the debug
messages now are triggered like this:
CLUTTER_DEBUG=section:section:... clutter-app
or like this:
clutter-app --clutter-debug=section:section:...
where "section" is one of the sections listed in clutter-main.c,
or "all", for all sections; each section is bound to a flag,
which can be used to define a domain when adding a debug note
using the CLUTTER_NOTE() macro; the old CLUTTER_DBG() macro is
just a wrapper around that, under the CLUTTER_DEBUG_MISC domain;
CLUTTER_NOTE() is used like this:
CLUTTER_NOTE (DOMAIN, log-function);
where log function is g_printerr(), g_message(), g_warning(),
g_critical() or directly g_log() - for instance:
CLUTTER_NOTE (PANGO, g_warning ("Cache miss: %d", glyph));
will print the warning only if the "pango" flag has been
set to the CLUTTER_DEBUG envvar or passed to the --clutter-debug
command line argument.
similar to CLUTTER_SHOW_FPS, there's also the --clutter-show-fps
command line switch; also, the --display and --screen command
line switches have been added: the first overrides the DISPLAY
envvar and the second controls the X screen used by Clutter to
get the root window on the display.
* clutter/clutter-main.h:
* clutter/clutter-main.c: Add extended support for GOption
in Clutter; use clutter_init_with_args() to let Clutter
parse your own command line arguments; use instead
clutter_get_option_group() to get the GOptionGroup used by
Clutter if you want to do the parsing yourself with
g_option_context_parse(). The init sequence has been verified,
updated and moved into common functions where possible.
* clutter/pango/pangoclutter-render.c:
* clutter/*.c: Include "clutter-debug.h" where needed; use
CLUTTER_NOTE() instead of CLUTTER_DBG().
* examples/super-oh.c: Use the new clutter_init_with_args()
function, and add a --num-hands command line switch to
the SuperOH example code controlling the number of hands at
runtime.
2006-11-21 21:27:53 +00:00
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#include "clutter-private.h"
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#include "clutter-debug.h"
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2006-05-29 08:59:36 +00:00
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2008-04-25 13:37:36 +00:00
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#include "cogl/cogl.h"
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2007-03-22 18:21:59 +00:00
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2006-05-29 08:59:36 +00:00
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enum
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{
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PROP_0,
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2008-04-25 13:37:36 +00:00
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PROP_PARENT_TEXTURE,
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PROP_REPEAT_Y,
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PROP_REPEAT_X
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2006-05-29 08:59:36 +00:00
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};
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G_DEFINE_TYPE (ClutterCloneTexture,
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clutter_clone_texture,
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2006-06-13 13:17:45 +00:00
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CLUTTER_TYPE_ACTOR);
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2006-05-29 08:59:36 +00:00
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#define CLUTTER_CLONE_TEXTURE_GET_PRIVATE(obj) \
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(G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_CLONE_TEXTURE, ClutterCloneTexturePrivate))
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struct _ClutterCloneTexturePrivate
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{
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ClutterTexture *parent_texture;
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2008-04-25 13:37:36 +00:00
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guint repeat_x : 1;
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guint repeat_y : 1;
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2006-05-29 08:59:36 +00:00
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};
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static void
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2006-06-13 13:17:45 +00:00
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clutter_clone_texture_paint (ClutterActor *self)
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2006-05-29 08:59:36 +00:00
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{
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ClutterCloneTexturePrivate *priv;
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2006-07-24 21:15:19 +00:00
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ClutterActor *parent_texture;
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2007-07-26 11:04:04 +00:00
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gint x_1, y_1, x_2, y_2;
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2007-04-27 21:13:06 +00:00
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ClutterColor col = { 0xff, 0xff, 0xff, 0xff };
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2008-04-25 13:37:36 +00:00
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CoglHandle cogl_texture;
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ClutterFixed t_w, t_h;
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guint tex_width, tex_height;
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2006-05-29 08:59:36 +00:00
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priv = CLUTTER_CLONE_TEXTURE (self)->priv;
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2006-12-12 20:20:04 +00:00
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/* no need to paint stuff if we don't have a texture to clone */
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if (!priv->parent_texture)
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return;
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2006-07-24 21:15:19 +00:00
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2007-04-27 21:13:06 +00:00
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CLUTTER_NOTE (PAINT,
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"painting clone texture '%s'",
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clutter_actor_get_name (self) ? clutter_actor_get_name (self)
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: "unknown");
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2006-05-29 08:59:36 +00:00
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/* parent texture may have been hidden, there for need to make sure its
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* realised with resources available.
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*/
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2006-06-13 13:17:45 +00:00
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parent_texture = CLUTTER_ACTOR (priv->parent_texture);
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if (!CLUTTER_ACTOR_IS_REALIZED (parent_texture))
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clutter_actor_realize (parent_texture);
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2006-05-29 08:59:36 +00:00
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2007-04-27 21:13:06 +00:00
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cogl_push_matrix ();
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2008-02-20 10:59:47 +00:00
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col.alpha = clutter_actor_get_abs_opacity (self);
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2007-04-27 21:13:06 +00:00
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cogl_color (&col);
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2006-05-29 08:59:36 +00:00
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2007-07-26 11:04:04 +00:00
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clutter_actor_get_coords (self, &x_1, &y_1, &x_2, &y_2);
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2006-06-06 20:40:40 +00:00
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2006-11-22 20:52:27 +00:00
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CLUTTER_NOTE (PAINT, "paint to x1: %i, y1: %i x2: %i, y2: %i "
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"opacity: %i",
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2007-07-26 11:04:04 +00:00
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x_1, y_1, x_2, y_2,
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2006-11-22 20:52:27 +00:00
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clutter_actor_get_opacity (self));
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2006-06-06 20:40:40 +00:00
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2008-04-25 13:37:36 +00:00
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cogl_texture = clutter_texture_get_cogl_texture (priv->parent_texture);
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if (cogl_texture == COGL_INVALID_HANDLE)
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return;
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tex_width = cogl_texture_get_width (cogl_texture);
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tex_height = cogl_texture_get_height (cogl_texture);
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if (priv->repeat_x && tex_width > 0)
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t_w = CFX_QDIV (CLUTTER_INT_TO_FIXED (x_2 - x_1),
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CLUTTER_INT_TO_FIXED (tex_width));
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else
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t_w = CFX_ONE;
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if (priv->repeat_y && tex_height > 0)
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t_h = CFX_QDIV (CLUTTER_INT_TO_FIXED (y_2 - y_1),
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CLUTTER_INT_TO_FIXED (tex_height));
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else
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t_h = CFX_ONE;
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2006-09-20 18:38:08 +00:00
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/* Parent paint translated us into position */
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2008-04-25 13:37:36 +00:00
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cogl_texture_rectangle (cogl_texture, 0, 0,
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CLUTTER_INT_TO_FIXED (x_2 - x_1),
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CLUTTER_INT_TO_FIXED (y_2 - y_1),
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0, 0, t_w, t_h);
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2007-04-27 21:13:06 +00:00
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cogl_pop_matrix ();
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2006-05-29 08:59:36 +00:00
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}
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static void
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set_parent_texture (ClutterCloneTexture *ctexture,
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ClutterTexture *texture)
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{
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ClutterCloneTexturePrivate *priv = ctexture->priv;
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2006-12-12 20:20:04 +00:00
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ClutterActor *actor = CLUTTER_ACTOR (ctexture);
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2007-11-14 13:36:31 +00:00
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gboolean was_visible = CLUTTER_ACTOR_IS_VISIBLE (ctexture);
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2006-05-29 08:59:36 +00:00
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if (priv->parent_texture)
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{
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g_object_unref (priv->parent_texture);
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priv->parent_texture = NULL;
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2007-11-14 13:36:31 +00:00
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if (was_visible)
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clutter_actor_hide (actor);
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}
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2006-12-12 20:20:04 +00:00
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2006-06-06 20:40:40 +00:00
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if (texture)
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{
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gint width, height;
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priv->parent_texture = g_object_ref (texture);
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2006-12-12 20:20:04 +00:00
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/* Sync up the size to parent texture base pixbuf size. */
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2006-06-06 20:40:40 +00:00
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clutter_texture_get_base_size (texture, &width, &height);
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2006-12-12 20:20:04 +00:00
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clutter_actor_set_size (actor, width, height);
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/* queue a redraw if the cloned texture is already visible */
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2007-11-14 13:36:31 +00:00
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if (CLUTTER_ACTOR_IS_VISIBLE (priv->parent_texture) &&
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was_visible)
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{
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clutter_actor_show (actor);
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clutter_actor_queue_redraw (actor);
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}
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2006-06-06 20:40:40 +00:00
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}
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2006-05-29 08:59:36 +00:00
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}
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static void
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clutter_clone_texture_dispose (GObject *object)
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{
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ClutterCloneTexture *self = CLUTTER_CLONE_TEXTURE(object);
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ClutterCloneTexturePrivate *priv = self->priv;
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if (priv->parent_texture)
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g_object_unref (priv->parent_texture);
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priv->parent_texture = NULL;
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G_OBJECT_CLASS (clutter_clone_texture_parent_class)->dispose (object);
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}
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static void
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clutter_clone_texture_finalize (GObject *object)
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{
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G_OBJECT_CLASS (clutter_clone_texture_parent_class)->finalize (object);
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}
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static void
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clutter_clone_texture_set_property (GObject *object,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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2008-04-25 13:37:36 +00:00
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ClutterCloneTexture *ctexture = CLUTTER_CLONE_TEXTURE (object);
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ClutterCloneTexturePrivate *priv;
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priv = ctexture->priv;
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2006-05-29 08:59:36 +00:00
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switch (prop_id)
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{
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case PROP_PARENT_TEXTURE:
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set_parent_texture (ctexture, g_value_get_object (value));
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break;
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2008-04-25 13:37:36 +00:00
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case PROP_REPEAT_X:
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if (priv->repeat_x != g_value_get_boolean (value))
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{
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priv->repeat_x = !priv->repeat_x;
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clutter_actor_queue_redraw (CLUTTER_ACTOR (ctexture));
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}
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break;
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case PROP_REPEAT_Y:
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if (priv->repeat_y != g_value_get_boolean (value))
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{
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priv->repeat_y = !priv->repeat_y;
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clutter_actor_queue_redraw (CLUTTER_ACTOR (ctexture));
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}
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break;
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2006-05-29 08:59:36 +00:00
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_clone_texture_get_property (GObject *object,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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ClutterCloneTexture *ctexture = CLUTTER_CLONE_TEXTURE (object);
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2008-04-25 13:37:36 +00:00
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ClutterCloneTexturePrivate *priv;
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priv = ctexture->priv;
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2006-05-29 08:59:36 +00:00
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switch (prop_id)
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{
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case PROP_PARENT_TEXTURE:
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g_value_set_object (value, ctexture->priv->parent_texture);
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break;
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2008-04-25 13:37:36 +00:00
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case PROP_REPEAT_X:
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g_value_set_boolean (value, priv->repeat_x);
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break;
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case PROP_REPEAT_Y:
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g_value_set_boolean (value, priv->repeat_y);
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break;
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2006-05-29 08:59:36 +00:00
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_clone_texture_class_init (ClutterCloneTextureClass *klass)
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{
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2006-12-12 20:20:04 +00:00
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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2006-06-13 13:17:45 +00:00
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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2006-05-29 08:59:36 +00:00
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2006-12-12 20:20:04 +00:00
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actor_class->paint = clutter_clone_texture_paint;
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2006-05-29 08:59:36 +00:00
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gobject_class->finalize = clutter_clone_texture_finalize;
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gobject_class->dispose = clutter_clone_texture_dispose;
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gobject_class->set_property = clutter_clone_texture_set_property;
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gobject_class->get_property = clutter_clone_texture_get_property;
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2008-04-25 13:37:36 +00:00
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g_object_class_install_property
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(gobject_class, PROP_PARENT_TEXTURE,
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g_param_spec_object ("parent-texture",
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"Parent Texture",
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"The parent texture to clone",
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CLUTTER_TYPE_TEXTURE,
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CLUTTER_PARAM_READWRITE));
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g_object_class_install_property
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(gobject_class, PROP_REPEAT_X,
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g_param_spec_boolean ("repeat-x",
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"Tile underlying pixbuf in x direction",
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|
|
|
"Reapeat underlying pixbuf rather than scale "
|
|
|
|
"in x direction.",
|
|
|
|
FALSE,
|
|
|
|
CLUTTER_PARAM_READWRITE));
|
|
|
|
|
|
|
|
g_object_class_install_property
|
|
|
|
(gobject_class, PROP_REPEAT_Y,
|
|
|
|
g_param_spec_boolean ("repeat-y",
|
|
|
|
"Tile underlying pixbuf in y direction",
|
|
|
|
"Reapeat underlying pixbuf rather than scale "
|
|
|
|
"in y direction.",
|
|
|
|
FALSE,
|
|
|
|
CLUTTER_PARAM_READWRITE));
|
2006-05-29 08:59:36 +00:00
|
|
|
|
|
|
|
g_type_class_add_private (gobject_class, sizeof (ClutterCloneTexturePrivate));
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
clutter_clone_texture_init (ClutterCloneTexture *self)
|
|
|
|
{
|
|
|
|
ClutterCloneTexturePrivate *priv;
|
|
|
|
|
|
|
|
self->priv = priv = CLUTTER_CLONE_TEXTURE_GET_PRIVATE (self);
|
|
|
|
priv->parent_texture = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* clutter_clone_texture_new:
|
2008-02-15 15:49:44 +00:00
|
|
|
* @texture: a #ClutterTexture, or %NULL
|
2006-05-29 08:59:36 +00:00
|
|
|
*
|
2008-02-15 15:49:44 +00:00
|
|
|
* Creates an efficient 'clone' of a pre-existing texture with which it
|
2006-12-12 20:20:04 +00:00
|
|
|
* shares the underlying pixbuf data.
|
|
|
|
*
|
|
|
|
* You can use clutter_clone_texture_set_parent_texture() to change the
|
2008-02-15 15:49:44 +00:00
|
|
|
* cloned texture.
|
2006-05-29 08:59:36 +00:00
|
|
|
*
|
|
|
|
* Return value: the newly created #ClutterCloneTexture
|
|
|
|
*/
|
2006-06-13 13:17:45 +00:00
|
|
|
ClutterActor *
|
2006-05-29 08:59:36 +00:00
|
|
|
clutter_clone_texture_new (ClutterTexture *texture)
|
|
|
|
{
|
2006-12-12 20:20:04 +00:00
|
|
|
g_return_val_if_fail (texture == NULL || CLUTTER_IS_TEXTURE (texture), NULL);
|
2006-05-29 08:59:36 +00:00
|
|
|
|
|
|
|
return g_object_new (CLUTTER_TYPE_CLONE_TEXTURE,
|
|
|
|
"parent-texture", texture,
|
|
|
|
NULL);
|
|
|
|
}
|
2006-12-12 20:20:04 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* clutter_clone_texture_get_parent_texture:
|
|
|
|
* @clone: a #ClutterCloneTexture
|
|
|
|
*
|
|
|
|
* Retrieves the parent #ClutterTexture used by @clone.
|
|
|
|
*
|
|
|
|
* Return value: a #ClutterTexture actor, or %NULL
|
|
|
|
*
|
|
|
|
* Since: 0.2
|
|
|
|
*/
|
|
|
|
ClutterTexture *
|
|
|
|
clutter_clone_texture_get_parent_texture (ClutterCloneTexture *clone)
|
|
|
|
{
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_CLONE_TEXTURE (clone), NULL);
|
|
|
|
|
|
|
|
return clone->priv->parent_texture;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* clutter_clone_texture_set_parent_texture:
|
|
|
|
* @clone: a #ClutterCloneTexture
|
2006-12-13 18:12:09 +00:00
|
|
|
* @texture: a #ClutterTexture or %NULL
|
2006-12-12 20:20:04 +00:00
|
|
|
*
|
|
|
|
* Sets the parent texture cloned by the #ClutterCloneTexture.
|
|
|
|
*
|
|
|
|
* Since: 0.2
|
|
|
|
*/
|
|
|
|
void
|
|
|
|
clutter_clone_texture_set_parent_texture (ClutterCloneTexture *clone,
|
|
|
|
ClutterTexture *texture)
|
|
|
|
{
|
|
|
|
g_return_if_fail (CLUTTER_IS_CLONE_TEXTURE (clone));
|
|
|
|
g_return_if_fail (texture == NULL || CLUTTER_IS_TEXTURE (texture));
|
|
|
|
|
|
|
|
g_object_ref (clone);
|
|
|
|
|
|
|
|
set_parent_texture (clone, texture);
|
|
|
|
|
|
|
|
g_object_notify (G_OBJECT (clone), "parent-texture");
|
|
|
|
g_object_unref (clone);
|
|
|
|
}
|