* clutter/clutter-clone-texture.c:

* clutter/clutter-texture.c: (clutter_texture_class_init):
        More documentation fixes
This commit is contained in:
Chris Lord 2008-02-15 15:49:44 +00:00
parent d722fb9220
commit 94f884f2ef
3 changed files with 49 additions and 43 deletions

View File

@ -1,3 +1,9 @@
2008-02-15 Chris Lord <chris@openedhand.com>
* clutter/clutter-clone-texture.c:
* clutter/clutter-texture.c: (clutter_texture_class_init):
More documentation fixes
2008-02-15 Chris Lord <chris@openedhand.com>
* clutter/clutter-actor.c:

View File

@ -361,13 +361,13 @@ clutter_clone_texture_init (ClutterCloneTexture *self)
/**
* clutter_clone_texture_new:
* @texture: a #ClutterTexture or %NULL
* @texture: a #ClutterTexture, or %NULL
*
* Creates an efficient 'clone' of a pre-existing texture if which it
* Creates an efficient 'clone' of a pre-existing texture with which it
* shares the underlying pixbuf data.
*
* You can use clutter_clone_texture_set_parent_texture() to change the
* parent texture to be cloned.
* cloned texture.
*
* Return value: the newly created #ClutterCloneTexture
*/

View File

@ -1050,8 +1050,8 @@ clutter_texture_class_init (ClutterTextureClass *klass)
(gobject_class, PROP_SYNC_SIZE,
g_param_spec_boolean ("sync-size",
"Sync size of actor",
"Auto sync size of actor to underlying pixbuf"
"dimentions",
"Auto sync size of actor to underlying pixbuf "
"dimensions",
TRUE,
CLUTTER_PARAM_READWRITE));
@ -1059,8 +1059,8 @@ clutter_texture_class_init (ClutterTextureClass *klass)
(gobject_class, PROP_REPEAT_X,
g_param_spec_boolean ("repeat-x",
"Tile underlying pixbuf in x direction",
"Reapeat underlying pixbuf rather than scale"
"in x direction. Currently UNWORKING",
"Reapeat underlying pixbuf rather than scale "
"in x direction. Currently ignored",
FALSE,
CLUTTER_PARAM_READWRITE));
@ -1068,8 +1068,8 @@ clutter_texture_class_init (ClutterTextureClass *klass)
(gobject_class, PROP_REPEAT_Y,
g_param_spec_boolean ("repeat-y",
"Tile underlying pixbuf in y direction",
"Reapeat underlying pixbuf rather than scale"
"in y direction. Currently UNWORKING",
"Reapeat underlying pixbuf rather than scale "
"in y direction. Currently ignored",
FALSE,
CLUTTER_PARAM_READWRITE));
@ -1080,10 +1080,10 @@ clutter_texture_class_init (ClutterTextureClass *klass)
(gobject_class, PROP_FILTER_QUALITY,
g_param_spec_int ("filter-quality",
"Quality of filter used when scaling a texture",
"Values 0 and 1 current only supported, with 0"
"Values 0 and 1 current only supported, with 0 "
"being lower quality but fast, 1 being better "
"quality but slower. ( Currently just maps to "
" GL_NEAREST / GL_LINEAR )",
"GL_NEAREST / GL_LINEAR )",
0,
G_MAXINT,
1,
@ -1092,10 +1092,10 @@ clutter_texture_class_init (ClutterTextureClass *klass)
g_object_class_install_property
(gobject_class, PROP_MAX_TILE_WASTE,
g_param_spec_int ("tile-waste",
"Tile dimention to waste",
"Max wastage dimention of a texture when using "
"Tile dimension to waste",
"Max wastage dimension of a texture when using "
"tiled textures. Bigger values use less textures, "
"smaller values less texture memory. ",
"smaller values less texture memory.",
0,
G_MAXINT,
64,
@ -1262,9 +1262,9 @@ texture_get_tile_pixbuf (ClutterTexture *texture,
* Gets a #GdkPixbuf representation of the #ClutterTexture data.
* The created #GdkPixbuf is not owned by the texture but the caller.
*
* Note: NULL is always returned with OpenGL ES.
* Note: %NULL is always returned with OpenGL ES.
*
* Return value: A #GdkPixbuf or NULL on fail.
* Return value: A #GdkPixbuf, or %NULL on fail.
**/
GdkPixbuf *
clutter_texture_get_pixbuf (ClutterTexture *texture)
@ -1449,7 +1449,7 @@ texture_prepare_upload (gboolean initialize,
* clutter_texture_set_from_rgb_data:
* @texture: A #ClutterTexture
* @data: Image data in RGB type colorspace.
* @has_alpha: Set to TRUE if image data has a alpha channel.
* @has_alpha: Set to TRUE if image data has an alpha channel.
* @width: Width in pixels of image data.
* @height: Height in pixels of image data
* @rowstride: Distance in bytes between row starts.
@ -1810,10 +1810,10 @@ clutter_texture_get_base_size (ClutterTexture *texture,
* @texture: A #ClutterTexture
* @index_: Tile index to bind
*
* Proxys a call to glBindTexture a to bind an internal 'tile'.
* Proxies a call to glBindTexture to bind an internal 'tile'.
*
* This function is only useful for sub class implementations
* and never should be called by an application.
* This function is only useful for #ClutterTexture sub-classes
* and should never be called by an application.
**/
void
clutter_texture_bind_tile (ClutterTexture *texture,
@ -1834,10 +1834,10 @@ clutter_texture_bind_tile (ClutterTexture *texture,
* @n_x_tiles: Location to store number of tiles in horizonally axis
* @n_y_tiles: Location to store number of tiles in vertical axis
*
* Retreives internal tile dimentioning.
* Retreives internal tile dimensioning.
*
* This function is only useful for sub class implementations
* and never should be called by an application.
* This function is only useful for #ClutterTexture sub-classes
* and should never be called by an application.
**/
void
clutter_texture_get_n_tiles (ClutterTexture *texture,
@ -1856,14 +1856,14 @@ clutter_texture_get_n_tiles (ClutterTexture *texture,
* clutter_texture_get_x_tile_detail:
* @texture: A #ClutterTexture
* @x_index: X index of tile to query
* @pos: Location to store tiles X position
* @size: Location to store tiles horizontal size in pixels
* @waste: Location to store tiles horizontal wastage in pixels
* @pos: Location to store tile's X position
* @size: Location to store tile's horizontal size in pixels
* @waste: Location to store tile's horizontal wastage in pixels
*
* Retreives details of a tile on x axis.
* Retreives details of a tile on the X axis.
*
* This function is only useful for sub class implementations
* and never should be called by an application.
* This function is only useful for #ClutterTexture sub-classes
* and should never be called by an application.
**/
void
clutter_texture_get_x_tile_detail (ClutterTexture *texture,
@ -1888,14 +1888,14 @@ clutter_texture_get_x_tile_detail (ClutterTexture *texture,
* clutter_texture_get_y_tile_detail:
* @texture: A #ClutterTexture
* @y_index: Y index of tile to query
* @pos: Location to store tiles Y position
* @size: Location to store tiles vertical size in pixels
* @waste: Location to store tiles vertical wastage in pixels
* @pos: Location to store tile's Y position
* @size: Location to store tile's vertical size in pixels
* @waste: Location to store tile's vertical wastage in pixels
*
* Retreives details of a tile on y axis.
* Retreives details of a tile on the Y axis.
*
* This function is only useful for sub class implementations
* and never should be called by an application.
* This function is only useful for #ClutterTexture sub-classes
* and should never be called by an application.
**/
void
clutter_texture_get_y_tile_detail (ClutterTexture *texture,
@ -1928,10 +1928,10 @@ clutter_texture_get_y_tile_detail (ClutterTexture *texture,
*
* Checks if #ClutterTexture has generated underlying GL texture tiles.
*
* This function is only useful for sub class implementations
* and never should be called by an application.
* This function is only useful for #ClutterTexture sub-classes
* and should never be called by an application.
*
* Return value: TRUE if texture has pregenerated GL tiles.
* Return value: %TRUE if texture has pre-generated GL tiles.
**/
gboolean
clutter_texture_has_generated_tiles (ClutterTexture *texture)
@ -1947,10 +1947,10 @@ clutter_texture_has_generated_tiles (ClutterTexture *texture)
*
* Checks if #ClutterTexture is tiled.
*
* This function is only useful for sub class implementations
* and never should be called by an application.
* This function is only useful for #ClutterTexture sub-classes
* and should never be called by an application.
*
* Return value: TRUE if texture is tiled
* Return value: %TRUE if texture is tiled
**/
gboolean
clutter_texture_is_tiled (ClutterTexture *texture)
@ -2146,7 +2146,7 @@ texture_update_data (ClutterTexture *texture,
* clutter_texture_set_area_from_rgb_data:
* @texture: A #ClutterTexture
* @data: Image data in RGB type colorspace.
* @has_alpha: Set to TRUE if image data has a alpha channel.
* @has_alpha: Set to TRUE if image data has an alpha channel.
* @x: X coordinate of upper left corner of region to update.
* @y: Y coordinate of upper left corner of region to update.
* @width: Width in pixels of region to update.
@ -2156,7 +2156,7 @@ texture_update_data (ClutterTexture *texture,
* @flags: #ClutterTextureFlags
* @error: return location for a #GError, or %NULL
*
* Updates a subregion of the pixel data in a #ClutterTexture.
* Updates a sub-region of the pixel data in a #ClutterTexture.
*
* Return value: %TRUE on success, %FALSE on failure.
*