* clutter/clutter-clone-texture.c:
* clutter/clutter-texture.c: (clutter_texture_class_init): More documentation fixes
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@ -1,3 +1,9 @@
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2008-02-15 Chris Lord <chris@openedhand.com>
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* clutter/clutter-clone-texture.c:
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* clutter/clutter-texture.c: (clutter_texture_class_init):
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More documentation fixes
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2008-02-15 Chris Lord <chris@openedhand.com>
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* clutter/clutter-actor.c:
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@ -361,13 +361,13 @@ clutter_clone_texture_init (ClutterCloneTexture *self)
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/**
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* clutter_clone_texture_new:
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* @texture: a #ClutterTexture or %NULL
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* @texture: a #ClutterTexture, or %NULL
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*
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* Creates an efficient 'clone' of a pre-existing texture if which it
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* Creates an efficient 'clone' of a pre-existing texture with which it
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* shares the underlying pixbuf data.
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*
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* You can use clutter_clone_texture_set_parent_texture() to change the
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* parent texture to be cloned.
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* cloned texture.
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*
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* Return value: the newly created #ClutterCloneTexture
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*/
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@ -1050,8 +1050,8 @@ clutter_texture_class_init (ClutterTextureClass *klass)
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(gobject_class, PROP_SYNC_SIZE,
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g_param_spec_boolean ("sync-size",
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"Sync size of actor",
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"Auto sync size of actor to underlying pixbuf"
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"dimentions",
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"Auto sync size of actor to underlying pixbuf "
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"dimensions",
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TRUE,
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CLUTTER_PARAM_READWRITE));
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@ -1059,8 +1059,8 @@ clutter_texture_class_init (ClutterTextureClass *klass)
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(gobject_class, PROP_REPEAT_X,
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g_param_spec_boolean ("repeat-x",
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"Tile underlying pixbuf in x direction",
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"Reapeat underlying pixbuf rather than scale"
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"in x direction. Currently UNWORKING",
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"Reapeat underlying pixbuf rather than scale "
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"in x direction. Currently ignored",
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FALSE,
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CLUTTER_PARAM_READWRITE));
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@ -1068,8 +1068,8 @@ clutter_texture_class_init (ClutterTextureClass *klass)
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(gobject_class, PROP_REPEAT_Y,
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g_param_spec_boolean ("repeat-y",
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"Tile underlying pixbuf in y direction",
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"Reapeat underlying pixbuf rather than scale"
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"in y direction. Currently UNWORKING",
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"Reapeat underlying pixbuf rather than scale "
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"in y direction. Currently ignored",
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FALSE,
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CLUTTER_PARAM_READWRITE));
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@ -1080,10 +1080,10 @@ clutter_texture_class_init (ClutterTextureClass *klass)
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(gobject_class, PROP_FILTER_QUALITY,
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g_param_spec_int ("filter-quality",
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"Quality of filter used when scaling a texture",
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"Values 0 and 1 current only supported, with 0"
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"Values 0 and 1 current only supported, with 0 "
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"being lower quality but fast, 1 being better "
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"quality but slower. ( Currently just maps to "
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" GL_NEAREST / GL_LINEAR )",
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"GL_NEAREST / GL_LINEAR )",
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0,
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G_MAXINT,
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1,
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@ -1092,10 +1092,10 @@ clutter_texture_class_init (ClutterTextureClass *klass)
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g_object_class_install_property
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(gobject_class, PROP_MAX_TILE_WASTE,
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g_param_spec_int ("tile-waste",
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"Tile dimention to waste",
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"Max wastage dimention of a texture when using "
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"Tile dimension to waste",
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"Max wastage dimension of a texture when using "
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"tiled textures. Bigger values use less textures, "
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"smaller values less texture memory. ",
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"smaller values less texture memory.",
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0,
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G_MAXINT,
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64,
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@ -1262,9 +1262,9 @@ texture_get_tile_pixbuf (ClutterTexture *texture,
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* Gets a #GdkPixbuf representation of the #ClutterTexture data.
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* The created #GdkPixbuf is not owned by the texture but the caller.
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*
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* Note: NULL is always returned with OpenGL ES.
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* Note: %NULL is always returned with OpenGL ES.
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*
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* Return value: A #GdkPixbuf or NULL on fail.
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* Return value: A #GdkPixbuf, or %NULL on fail.
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**/
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GdkPixbuf *
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clutter_texture_get_pixbuf (ClutterTexture *texture)
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@ -1449,7 +1449,7 @@ texture_prepare_upload (gboolean initialize,
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* clutter_texture_set_from_rgb_data:
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* @texture: A #ClutterTexture
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* @data: Image data in RGB type colorspace.
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* @has_alpha: Set to TRUE if image data has a alpha channel.
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* @has_alpha: Set to TRUE if image data has an alpha channel.
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* @width: Width in pixels of image data.
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* @height: Height in pixels of image data
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* @rowstride: Distance in bytes between row starts.
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@ -1810,10 +1810,10 @@ clutter_texture_get_base_size (ClutterTexture *texture,
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* @texture: A #ClutterTexture
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* @index_: Tile index to bind
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*
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* Proxys a call to glBindTexture a to bind an internal 'tile'.
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* Proxies a call to glBindTexture to bind an internal 'tile'.
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*
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* This function is only useful for sub class implementations
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* and never should be called by an application.
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* This function is only useful for #ClutterTexture sub-classes
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* and should never be called by an application.
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**/
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void
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clutter_texture_bind_tile (ClutterTexture *texture,
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@ -1834,10 +1834,10 @@ clutter_texture_bind_tile (ClutterTexture *texture,
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* @n_x_tiles: Location to store number of tiles in horizonally axis
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* @n_y_tiles: Location to store number of tiles in vertical axis
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*
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* Retreives internal tile dimentioning.
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* Retreives internal tile dimensioning.
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*
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* This function is only useful for sub class implementations
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* and never should be called by an application.
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* This function is only useful for #ClutterTexture sub-classes
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* and should never be called by an application.
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**/
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void
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clutter_texture_get_n_tiles (ClutterTexture *texture,
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@ -1856,14 +1856,14 @@ clutter_texture_get_n_tiles (ClutterTexture *texture,
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* clutter_texture_get_x_tile_detail:
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* @texture: A #ClutterTexture
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* @x_index: X index of tile to query
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* @pos: Location to store tiles X position
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* @size: Location to store tiles horizontal size in pixels
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* @waste: Location to store tiles horizontal wastage in pixels
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* @pos: Location to store tile's X position
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* @size: Location to store tile's horizontal size in pixels
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* @waste: Location to store tile's horizontal wastage in pixels
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*
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* Retreives details of a tile on x axis.
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* Retreives details of a tile on the X axis.
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*
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* This function is only useful for sub class implementations
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* and never should be called by an application.
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* This function is only useful for #ClutterTexture sub-classes
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* and should never be called by an application.
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**/
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void
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clutter_texture_get_x_tile_detail (ClutterTexture *texture,
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@ -1888,14 +1888,14 @@ clutter_texture_get_x_tile_detail (ClutterTexture *texture,
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* clutter_texture_get_y_tile_detail:
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* @texture: A #ClutterTexture
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* @y_index: Y index of tile to query
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* @pos: Location to store tiles Y position
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* @size: Location to store tiles vertical size in pixels
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* @waste: Location to store tiles vertical wastage in pixels
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* @pos: Location to store tile's Y position
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* @size: Location to store tile's vertical size in pixels
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* @waste: Location to store tile's vertical wastage in pixels
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*
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* Retreives details of a tile on y axis.
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* Retreives details of a tile on the Y axis.
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*
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* This function is only useful for sub class implementations
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* and never should be called by an application.
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* This function is only useful for #ClutterTexture sub-classes
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* and should never be called by an application.
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**/
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void
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clutter_texture_get_y_tile_detail (ClutterTexture *texture,
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@ -1928,10 +1928,10 @@ clutter_texture_get_y_tile_detail (ClutterTexture *texture,
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*
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* Checks if #ClutterTexture has generated underlying GL texture tiles.
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*
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* This function is only useful for sub class implementations
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* and never should be called by an application.
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* This function is only useful for #ClutterTexture sub-classes
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* and should never be called by an application.
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*
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* Return value: TRUE if texture has pregenerated GL tiles.
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* Return value: %TRUE if texture has pre-generated GL tiles.
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**/
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gboolean
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clutter_texture_has_generated_tiles (ClutterTexture *texture)
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@ -1947,10 +1947,10 @@ clutter_texture_has_generated_tiles (ClutterTexture *texture)
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*
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* Checks if #ClutterTexture is tiled.
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*
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* This function is only useful for sub class implementations
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* and never should be called by an application.
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* This function is only useful for #ClutterTexture sub-classes
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* and should never be called by an application.
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*
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* Return value: TRUE if texture is tiled
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* Return value: %TRUE if texture is tiled
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**/
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gboolean
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clutter_texture_is_tiled (ClutterTexture *texture)
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@ -2146,7 +2146,7 @@ texture_update_data (ClutterTexture *texture,
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* clutter_texture_set_area_from_rgb_data:
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* @texture: A #ClutterTexture
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* @data: Image data in RGB type colorspace.
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* @has_alpha: Set to TRUE if image data has a alpha channel.
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* @has_alpha: Set to TRUE if image data has an alpha channel.
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* @x: X coordinate of upper left corner of region to update.
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* @y: Y coordinate of upper left corner of region to update.
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* @width: Width in pixels of region to update.
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@ -2156,7 +2156,7 @@ texture_update_data (ClutterTexture *texture,
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* @flags: #ClutterTextureFlags
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* @error: return location for a #GError, or %NULL
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*
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* Updates a subregion of the pixel data in a #ClutterTexture.
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* Updates a sub-region of the pixel data in a #ClutterTexture.
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*
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* Return value: %TRUE on success, %FALSE on failure.
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*
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