mutter/examples/android/hello/jni/main.c

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/*
* Copyright (C) 2010 The Android Open Source Project
* Copyright (C) 2011 Intel Corporation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
/*
* This file is derived from the "native-activity" sample of the android NDK
* r5b. The coding style has been adapted to the code style most commonly found
* in glib/gobject based projects.
*/
#include <android_native_app_glue.h>
#include <glib.h>
#include <glib-android/glib-android.h>
#include <cogl/cogl.h>
typedef struct
{
struct android_app* app;
CoglContext *context;
CoglPrimitive *triangle;
CoglFramebuffer *fb;
} TestData;
static int test_init (TestData* data)
{
CoglOnscreen *onscreen;
Adds CoglError api Although we use GLib internally in Cogl we would rather not leak GLib api through Cogl's own api, except through explicitly namespaced cogl_glib_ / cogl_gtype_ feature apis. One of the benefits we see to not leaking GLib through Cogl's public API is that documentation for Cogl won't need to first introduce the Glib API to newcomers, thus hopefully lowering the barrier to learning Cogl. This patch provides a Cogl specific typedef for reporting runtime errors which by no coincidence matches the typedef for GError exactly. If Cogl is built with --enable-glib (default) then developers can even safely assume that a CoglError is a GError under the hood. This patch also enforces a consistent policy for when NULL is passed as an error argument and an error is thrown. In this case we log the error and abort the application, instead of silently ignoring it. In common cases where nothing has been implemented to handle a particular error and/or where applications are just printing the error and aborting themselves then this saves some typing. This also seems more consistent with language based exceptions which usually cause a program to abort if they are not explicitly caught (which passing a non-NULL error signifies in this case) Since this policy for NULL error pointers is stricter than the standard GError convention, there is a clear note in the documentation to warn developers that are used to using the GError api. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit b068d5ea09ab32c37e8c965fc8582c85d1b2db46) Note: Since we can't change the Cogl 1.x api the patch was changed to not rename _error_quark() functions to be _error_domain() functions and although it's a bit ugly, instead of providing our own CoglError type that's compatible with GError we simply #define CoglError to GError unless Cogl is built with glib disabled. Note: this patch does technically introduce an API break since it drops the cogl_error_get_type() symbol generated by glib-mkenum (Since the CoglError enum was replaced by a CoglSystemError enum) but for now we are assuming that this will not affect anyone currently using the Cogl API. If this does turn out to be a problem in practice then we would be able to fix this my manually copying an implementation of cogl_error_get_type() generated by glib-mkenum into a compatibility source file and we could also define the original COGL_ERROR_ enums for compatibility too. Note: another minor concern with cherry-picking this patch to the 1.14 branch is that an api scanner would be lead to believe that some APIs have changed, and for example the gobject-introspection parser which understands the semantics of GError will not understand the semantics of CoglError. We expect most people that have tried to use gobject-introspection with Cogl already understand though that it is not well suited to generating bindings of the Cogl api anyway and we aren't aware or anyone depending on such bindings for apis involving GErrors. (GnomeShell only makes very-very minimal use of Cogl via the gjs bindings for the cogl_rectangle and cogl_color apis.) The main reason we have cherry-picked this patch to the 1.14 branch even given the above concerns is that without it it would become very awkward for us to cherry-pick other beneficial patches from master.
2012-08-31 14:28:27 -04:00
CoglError *error = NULL;
CoglVertexP2C4 triangle_vertices[] = {
{0, 0.7, 0xff, 0x00, 0x00, 0x80},
{-0.7, -0.7, 0x00, 0xff, 0x00, 0xff},
{0.7, -0.7, 0x00, 0x00, 0xff, 0xff}
};
cogl_android_set_native_window (data->app->window);
data->context = cogl_context_new (NULL, &error);
if (!data->context)
{
g_critical ("Failed to create context: %s\n", error->message);
return 1;
}
onscreen = cogl_onscreen_new (data->context, 320, 420);
/* Eventually there will be an implicit allocate on first use so this
* will become optional... */
data->fb = COGL_FRAMEBUFFER (onscreen);
if (!cogl_framebuffer_allocate (data->fb, &error))
{
if (error)
g_critical ("Failed to allocate framebuffer: %s\n", error->message);
else
g_critical ("Failed to allocate framebuffer");
return 1;
}
cogl_onscreen_show (onscreen);
cogl_push_framebuffer (data->fb);
data->triangle = cogl_primitive_new_p2c4 (COGL_VERTICES_MODE_TRIANGLES,
3, triangle_vertices);
return 0;
}
static test_draw_frame_and_swap (TestData *data)
{
if (data->context)
{
cogl_primitive_draw (data->triangle);
cogl_framebuffer_swap_buffers (data->fb);
}
}
static void
test_fini (TestData *data)
{
if (data->fb)
{
cogl_object_unref (data->triangle);
cogl_object_unref (data->fb);
cogl_object_unref (data->context);
data->triangle = NULL;
data->fb = NULL;
data->context = NULL;
}
}
/**
* Process the next main command.
*/
static void
test_handle_cmd (struct android_app* app,
int32_t cmd)
{
TestData *data = (TestData *) app->userData;
switch (cmd)
{
case APP_CMD_INIT_WINDOW:
/* The window is being shown, get it ready */
g_message ("command: INIT_WINDOW");
if (data->app->window != NULL)
{
test_init (data);
test_draw_frame_and_swap (data);
}
break;
case APP_CMD_TERM_WINDOW:
/* The window is being hidden or closed, clean it up */
g_message ("command: TERM_WINDOW");
test_fini (data);
break;
case APP_CMD_GAINED_FOCUS:
g_message ("command: GAINED_FOCUS");
break;
case APP_CMD_LOST_FOCUS:
/* When our app loses focus, we stop monitoring the accelerometer.
* This is to avoid consuming battery while not being used. */
g_message ("command: LOST_FOCUS");
test_draw_frame_and_swap (data);
break;
}
}
/**
* This is the main entry point of a native application that is using
* android_native_app_glue. It runs in its own thread, with its own
* event loop for receiving input events and doing other things.
*/
void
android_main (struct android_app* application)
{
TestData data;
/* Make sure glue isn't stripped */
app_dummy ();
g_android_init ();
memset (&data, 0, sizeof (TestData));
application->userData = &data;
application->onAppCmd = test_handle_cmd;
data.app = application;
while (1)
{
int events;
struct android_poll_source* source;
while ((ALooper_pollAll (0, NULL, &events, (void**)&source)) >= 0)
{
/* Process this event */
if (source != NULL)
source->process (application, source);
/* Check if we are exiting */
if (application->destroyRequested != 0)
{
test_fini (&data);
return;
}
}
test_draw_frame_and_swap (&data);
}
}