mutter/tests/interactive/test-scale.c

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#include <stdlib.h>
#include <gmodule.h>
#include <clutter/clutter.h>
static const ClutterGravity gravities[] = {
CLUTTER_GRAVITY_NORTH_EAST,
CLUTTER_GRAVITY_NORTH,
CLUTTER_GRAVITY_NORTH_WEST,
CLUTTER_GRAVITY_WEST,
CLUTTER_GRAVITY_SOUTH_WEST,
CLUTTER_GRAVITY_SOUTH,
CLUTTER_GRAVITY_SOUTH_EAST,
CLUTTER_GRAVITY_EAST,
CLUTTER_GRAVITY_CENTER,
CLUTTER_GRAVITY_NONE
};
static gint gindex = 0;
static void
on_timeline_completed (ClutterTimeline *cluttertimeline,
gpointer data)
{
ClutterActor *actor = CLUTTER_ACTOR (data);
if (++gindex >= G_N_ELEMENTS (gravities))
gindex = 0;
clutter_actor_move_anchor_point_from_gravity (actor, gravities[gindex]);
}
G_MODULE_EXPORT int
test_scale_main (int argc, char *argv[])
{
ClutterActor *stage, *rect;
ClutterColor stage_color = { 0x0, 0x0, 0x0, 0xff };
ClutterColor rect_color = { 0xff, 0xff, 0xff, 0x99 };
ClutterTimeline *timeline;
ClutterAlpha *alpha;
ClutterBehaviour *behave;
clutter_init (&argc, &argv);
stage = clutter_stage_get_default ();
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
clutter_actor_set_size (stage, 300, 300);
rect = clutter_rectangle_new_with_color (&rect_color);
clutter_actor_set_size (rect, 100, 100);
clutter_actor_set_position (rect, 100, 100);
clutter_group_add (CLUTTER_GROUP (stage), rect);
rect_color.alpha = 0xff;
rect = clutter_rectangle_new_with_color (&rect_color);
clutter_actor_set_position (rect, 100, 100);
clutter_actor_set_size (rect, 100, 100);
clutter_actor_move_anchor_point_from_gravity (rect, CLUTTER_GRAVITY_CENTER);
clutter_group_add (CLUTTER_GROUP (stage), rect);
timeline = clutter_timeline_new_for_duration (750);
alpha = clutter_alpha_new_full (timeline,
CLUTTER_ALPHA_RAMP,
NULL, NULL);
behave = clutter_behaviour_scale_new (alpha,
0.0, 0.0, /* scale start */
1.0, 1.0); /* scale end */
clutter_behaviour_apply (behave, rect);
clutter_timeline_set_loop (timeline, TRUE);
g_signal_connect (timeline, "completed",
G_CALLBACK(on_timeline_completed), rect);
clutter_timeline_start (timeline);
clutter_actor_show_all (stage);
clutter_main();
g_object_unref (timeline);
g_object_unref (behave);
return EXIT_SUCCESS;
}