2007-10-12 08:17:00 +00:00
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#ifdef HAVE_CONFIG_H
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2007-05-02 20:05:29 +00:00
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#include "config.h"
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2007-10-12 08:17:00 +00:00
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#endif
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2007-05-02 20:05:29 +00:00
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#include "clutter-stage-sdl.h"
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#include "clutter-sdl.h"
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#include "../clutter-main.h"
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#include "../clutter-feature.h"
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#include "../clutter-color.h"
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#include "../clutter-util.h"
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#include "../clutter-event.h"
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#include "../clutter-enum-types.h"
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#include "../clutter-private.h"
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#include "../clutter-debug.h"
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2007-05-22 09:31:40 +00:00
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#include "../clutter-units.h"
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2008-04-25 12:17:01 +00:00
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#include "../clutter-stage-window.h"
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2007-05-02 20:05:29 +00:00
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2008-04-25 13:37:36 +00:00
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#include "cogl/cogl.h"
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2007-05-02 20:05:29 +00:00
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2008-04-25 12:17:01 +00:00
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static void clutter_stage_window_iface_init (ClutterStageWindowIface *iface);
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G_DEFINE_TYPE_WITH_CODE (ClutterStageSDL,
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clutter_stage_sdl,
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CLUTTER_TYPE_ACTOR,
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G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_STAGE_WINDOW,
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clutter_stage_window_iface_init));
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2007-05-02 20:05:29 +00:00
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static void
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clutter_stage_sdl_show (ClutterActor *actor)
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{
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2007-11-26 12:07:25 +00:00
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CLUTTER_ACTOR_SET_FLAGS (actor, CLUTTER_ACTOR_MAPPED);
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CLUTTER_ACTOR_CLASS (clutter_stage_sdl_parent_class)->show (actor);
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2007-05-02 20:05:29 +00:00
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}
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static void
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clutter_stage_sdl_hide (ClutterActor *actor)
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{
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/* No way to easily unmap SDL window ? */
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2007-11-26 12:07:25 +00:00
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CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_MAPPED);
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CLUTTER_ACTOR_CLASS (clutter_stage_sdl_parent_class)->hide (actor);
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2007-05-02 20:05:29 +00:00
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}
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static void
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clutter_stage_sdl_unrealize (ClutterActor *actor)
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{
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;
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}
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static void
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clutter_stage_sdl_realize (ClutterActor *actor)
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{
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ClutterStageSDL *stage_sdl = CLUTTER_STAGE_SDL (actor);
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gboolean is_offscreen, is_fullscreen;
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CLUTTER_NOTE (BACKEND, "Realizing main stage");
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2008-04-25 12:17:01 +00:00
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is_offscreen = is_fullscreen = FALSE;
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g_object_get (stage_sdl->wrapper,
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"offscreen", &is_offscreen,
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"fullscreen", &is_fullscreen,
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NULL);
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2007-05-02 20:05:29 +00:00
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if (G_LIKELY (!is_offscreen))
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{
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gint flags = SDL_OPENGL;
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2008-04-25 12:17:01 +00:00
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if (is_fullscreen)
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flags |= SDL_FULLSCREEN;
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2007-05-02 20:05:29 +00:00
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2008-04-25 12:17:01 +00:00
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SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
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SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
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SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
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SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
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2007-05-02 20:05:29 +00:00
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2008-04-25 12:17:01 +00:00
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if (SDL_SetVideoMode (stage_sdl->win_width,
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stage_sdl->win_height,
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0, flags) == NULL)
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2007-05-02 20:05:29 +00:00
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{
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CLUTTER_NOTE (BACKEND, "SDL appears not to handle this mode - %s",
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2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 15:26:37 +00:00
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SDL_GetError ());
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2008-04-25 12:17:01 +00:00
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2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 15:26:37 +00:00
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CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
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return;
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2007-05-02 20:05:29 +00:00
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}
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2008-04-25 12:17:01 +00:00
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else
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2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 15:26:37 +00:00
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CLUTTER_ACTOR_SET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
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2007-05-02 20:05:29 +00:00
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}
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else
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{
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/* FIXME */
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2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 15:26:37 +00:00
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g_critical ("SDL Backend does not yet support offscreen rendering");
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2008-04-25 12:17:01 +00:00
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2007-05-02 20:05:29 +00:00
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CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
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}
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}
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static void
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2007-06-13 23:24:59 +00:00
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clutter_stage_sdl_query_coords (ClutterActor *self,
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2007-05-02 20:05:29 +00:00
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ClutterActorBox *box)
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{
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ClutterStageSDL *stage_sdl = CLUTTER_STAGE_SDL (self);
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box->x1 = box->y1 = 0;
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2007-05-22 09:31:40 +00:00
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box->x2 = box->x1 + CLUTTER_UNITS_FROM_INT (stage_sdl->win_width);
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box->y2 = box->y1 + CLUTTER_UNITS_FROM_INT (stage_sdl->win_height);
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2007-05-02 20:05:29 +00:00
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}
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static void
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clutter_stage_sdl_request_coords (ClutterActor *self,
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ClutterActorBox *box)
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{
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ClutterStageSDL *stage_sdl = CLUTTER_STAGE_SDL (self);
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gint new_width, new_height;
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/* FIXME: some how have X configure_notfiys call this ? */
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2007-05-22 09:31:40 +00:00
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new_width = ABS (CLUTTER_UNITS_TO_INT (box->x2 - box->x1));
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new_height = ABS (CLUTTER_UNITS_TO_INT (box->y2 - box->y1));
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2007-05-02 20:05:29 +00:00
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if (new_width != stage_sdl->win_width ||
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new_height != stage_sdl->win_height)
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{
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if (SDL_SetVideoMode(new_width,
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new_height,
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0, SDL_OPENGL) == NULL)
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{
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box->x2 = box->x1 + stage_sdl->win_width;
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box->y2 = box->y1 + stage_sdl->win_height;
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/* Failed */
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return;
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}
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stage_sdl->win_width = new_width;
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stage_sdl->win_height = new_height;
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2008-04-25 12:17:01 +00:00
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CLUTTER_SET_PRIVATE_FLAGS (self, CLUTTER_ACTOR_SYNC_MATRICES);
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2007-05-02 20:05:29 +00:00
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}
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2008-04-25 12:17:01 +00:00
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CLUTTER_ACTOR_CLASS (clutter_stage_sdl_parent_class)->request_coords (self,
|
|
|
|
box);
|
2007-05-02 20:05:29 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
2008-04-25 12:17:01 +00:00
|
|
|
clutter_stage_sdl_set_fullscreen (ClutterStageWindow *stage_window,
|
|
|
|
gboolean fullscreen)
|
2007-05-02 20:05:29 +00:00
|
|
|
{
|
2008-04-25 12:17:01 +00:00
|
|
|
ClutterStageSDL *stage_sdl = CLUTTER_STAGE_SDL (stage_window);
|
2007-05-02 20:05:29 +00:00
|
|
|
int flags = SDL_OPENGL;
|
|
|
|
|
2008-04-25 12:17:01 +00:00
|
|
|
if (fullscreen)
|
|
|
|
flags |= SDL_FULLSCREEN;
|
2007-05-02 20:05:29 +00:00
|
|
|
|
|
|
|
SDL_SetVideoMode(stage_sdl->win_width,
|
|
|
|
stage_sdl->win_height,
|
|
|
|
0, flags);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
2008-04-25 12:17:01 +00:00
|
|
|
clutter_stage_sdl_set_cursor_visible (ClutterStageWindow *stage_window,
|
|
|
|
gboolean show_cursor)
|
2007-05-02 20:05:29 +00:00
|
|
|
{
|
2008-04-25 12:17:01 +00:00
|
|
|
SDL_ShowCursor (show_cursor);
|
2007-05-02 20:05:29 +00:00
|
|
|
}
|
|
|
|
|
2007-06-19 09:10:37 +00:00
|
|
|
static void
|
2008-04-25 12:17:01 +00:00
|
|
|
clutter_stage_sdl_set_title (ClutterStageWindow *stage_window,
|
|
|
|
const gchar *title)
|
2007-06-19 09:10:37 +00:00
|
|
|
{
|
|
|
|
SDL_WM_SetCaption (title, NULL);
|
|
|
|
}
|
|
|
|
|
2007-05-02 20:05:29 +00:00
|
|
|
static void
|
|
|
|
clutter_stage_sdl_dispose (GObject *gobject)
|
|
|
|
{
|
|
|
|
ClutterStageSDL *stage_sdl = CLUTTER_STAGE_SDL (gobject);
|
|
|
|
|
|
|
|
clutter_actor_unrealize (CLUTTER_ACTOR (stage_sdl));
|
|
|
|
|
|
|
|
G_OBJECT_CLASS (clutter_stage_sdl_parent_class)->dispose (gobject);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
clutter_stage_sdl_class_init (ClutterStageSDLClass *klass)
|
|
|
|
{
|
|
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
|
|
|
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
|
|
|
|
|
|
|
|
gobject_class->dispose = clutter_stage_sdl_dispose;
|
|
|
|
|
|
|
|
actor_class->show = clutter_stage_sdl_show;
|
|
|
|
actor_class->hide = clutter_stage_sdl_hide;
|
|
|
|
actor_class->realize = clutter_stage_sdl_realize;
|
|
|
|
actor_class->unrealize = clutter_stage_sdl_unrealize;
|
|
|
|
actor_class->request_coords = clutter_stage_sdl_request_coords;
|
2007-06-13 23:24:59 +00:00
|
|
|
actor_class->query_coords = clutter_stage_sdl_query_coords;
|
2008-04-25 12:17:01 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
clutter_stage_window_iface_init (ClutterStageWindowIface *iface)
|
|
|
|
{
|
|
|
|
iface->set_fullscreen = clutter_stage_sdl_set_fullscreen;
|
|
|
|
iface->set_cursor_visible = clutter_stage_sdl_set_cursor_visible;
|
|
|
|
iface->set_title = clutter_stage_sdl_set_title;
|
2007-05-02 20:05:29 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
clutter_stage_sdl_init (ClutterStageSDL *stage)
|
|
|
|
{
|
|
|
|
stage->win_width = 640;
|
|
|
|
stage->win_height = 480;
|
|
|
|
}
|
|
|
|
|