2008-11-18 13:06:02 +00:00
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#include "config.h"
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2008-11-07 19:32:28 +00:00
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#include <clutter/clutter.h>
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#include <glib.h>
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#include <stdlib.h>
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#include "test-conform-common.h"
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2009-02-14 11:41:55 +00:00
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static void
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test_conform_skip_test (TestConformSimpleFixture *fixture,
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gconstpointer data)
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{
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/* void */
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}
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2008-11-07 19:32:28 +00:00
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/* This is a bit of sugar for adding new conformance tests:
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*
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* - It adds an extern function definition just to save maintaining a header
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* that lists test entry points.
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* - It sets up callbacks for a fixture, which lets us share initialization
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* *code* between tests. (see test-conform-common.c)
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* - It passes in a shared *data* pointer that is initialised once in main(),
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* that gets passed to the fixture setup and test functions. (See the
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* definition in test-conform-common.h)
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*/
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2009-02-14 11:41:55 +00:00
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#define TEST_CONFORM_SIMPLE(NAMESPACE, FUNC) G_STMT_START { \
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2008-11-07 19:32:28 +00:00
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extern void FUNC (TestConformSimpleFixture *fixture, gconstpointer data); \
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g_test_add ("/conform" NAMESPACE "/" #FUNC, \
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TestConformSimpleFixture, \
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shared_state, /* data argument for test */ \
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test_conform_simple_fixture_setup, \
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FUNC, \
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2009-02-14 11:41:55 +00:00
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test_conform_simple_fixture_teardown); } G_STMT_END
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2008-11-07 19:32:28 +00:00
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2009-02-14 11:41:55 +00:00
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/* this is a macro that conditionally executes a test if CONDITION
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* evaluates to TRUE; otherwise, it will put the test under the
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* "/skip" namespace and execute a dummy function that will always
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* pass.
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*/
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#define TEST_CONFORM_SKIP(CONDITION, NAMESPACE, FUNC) G_STMT_START { \
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if (CONDITION) { \
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g_test_add ("/skipped" NAMESPACE "/" #FUNC, \
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TestConformSimpleFixture, \
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shared_state, /* data argument for test */ \
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test_conform_simple_fixture_setup, \
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test_conform_skip_test, \
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test_conform_simple_fixture_teardown); \
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} else { TEST_CONFORM_SIMPLE (NAMESPACE, FUNC); } } G_STMT_END
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2008-11-07 19:32:28 +00:00
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2009-02-19 16:51:37 +00:00
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#define TEST_CONFORM_TODO(NAMESPACE, FUNC) G_STMT_START { \
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g_test_add ("/todo" NAMESPACE "/" #FUNC, \
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TestConformSimpleFixture, \
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shared_state, \
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test_conform_simple_fixture_setup, \
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test_conform_skip_test, \
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test_conform_simple_fixture_teardown); } G_STMT_END
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2008-11-07 19:32:28 +00:00
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int
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main (int argc, char **argv)
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{
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TestConformSharedState *shared_state = g_new0 (TestConformSharedState, 1);
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2008-11-18 13:06:02 +00:00
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#ifdef HAVE_CLUTTER_GLX
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/* on X11 we need a display connection to run the test suite */
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2009-05-27 22:39:18 +00:00
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const gchar *display = g_getenv ("DISPLAY");
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2008-11-18 13:06:02 +00:00
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if (!display || *display == '\0')
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{
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g_print ("No DISPLAY found. Unable to run the conformance "
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"test suite without a display.");
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return EXIT_SUCCESS;
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}
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#endif
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2008-11-07 19:32:28 +00:00
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2009-06-08 17:13:18 +00:00
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/* Turning of sync-to-vblank removes a dependency on the specifics of the
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* test environment. It also means that the timeline-only tests are
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* throttled to a reasonable frame rate rather than running in tight
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* infinite loop.
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*/
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g_setenv ("CLUTTER_VBLANK", "none", FALSE);
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2008-11-07 19:32:28 +00:00
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g_test_init (&argc, &argv, NULL);
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2009-01-20 21:12:44 +00:00
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2008-11-07 19:32:28 +00:00
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g_test_bug_base ("http://bugzilla.openedhand.com/show_bug.cgi?id=%s");
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/* Initialise the state you need to share with everything.
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*/
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shared_state->argc_addr = &argc;
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shared_state->argv_addr = &argv;
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2009-01-20 21:12:44 +00:00
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2009-05-22 15:59:14 +00:00
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g_assert (clutter_init (shared_state->argc_addr, shared_state->argv_addr)
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== CLUTTER_INIT_SUCCESS);
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2008-11-10 11:48:00 +00:00
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TEST_CONFORM_SIMPLE ("/timeline", test_timeline);
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2009-02-14 11:41:55 +00:00
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TEST_CONFORM_SKIP (!g_test_slow (), "/timeline", test_timeline_interpolate);
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TEST_CONFORM_SKIP (!g_test_slow (), "/timeline", test_timeline_rewind);
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2009-01-20 21:12:44 +00:00
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2008-11-07 19:32:28 +00:00
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TEST_CONFORM_SIMPLE ("/picking", test_pick);
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2008-12-11 11:45:37 +00:00
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/* ClutterText */
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TEST_CONFORM_SIMPLE ("/text", test_text_utf8_validation);
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TEST_CONFORM_SIMPLE ("/text", test_text_empty);
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TEST_CONFORM_SIMPLE ("/text", test_text_set_empty);
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TEST_CONFORM_SIMPLE ("/text", test_text_set_text);
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TEST_CONFORM_SIMPLE ("/text", test_text_append_some);
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TEST_CONFORM_SIMPLE ("/text", test_text_prepend_some);
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TEST_CONFORM_SIMPLE ("/text", test_text_insert);
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TEST_CONFORM_SIMPLE ("/text", test_text_delete_chars);
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TEST_CONFORM_SIMPLE ("/text", test_text_delete_text);
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TEST_CONFORM_SIMPLE ("/text", test_text_cursor);
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TEST_CONFORM_SIMPLE ("/text", test_text_event);
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2008-12-11 11:59:50 +00:00
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TEST_CONFORM_SIMPLE ("/text", test_text_get_chars);
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2008-12-11 12:13:26 +00:00
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TEST_CONFORM_SIMPLE ("/text", test_text_cache);
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2009-01-06 15:30:31 +00:00
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TEST_CONFORM_SIMPLE ("/text", test_text_password_char);
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2008-12-11 11:45:37 +00:00
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2008-11-07 19:32:28 +00:00
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TEST_CONFORM_SIMPLE ("/rectangle", test_rect_set_size);
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TEST_CONFORM_SIMPLE ("/rectangle", test_rect_set_color);
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TEST_CONFORM_SIMPLE ("/fixed", test_fixed_constants);
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2009-01-20 21:12:44 +00:00
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2008-11-08 15:56:22 +00:00
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TEST_CONFORM_SIMPLE ("/invariants", test_initial_state);
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Enforce invariants on mapped, realized, visibility states
Bug 1138 - No trackable "mapped" state
* Add a VISIBLE flag tracking application programmer's
expected showing-state for the actor, allowing us to
always ensure we keep what the app wants while tracking
internal implementation state separately.
* Make MAPPED reflect whether the actor will be painted;
add notification on a ClutterActor::mapped property.
Keep MAPPED state updated as the actor is shown,
ancestors are shown, actor is reparented, etc.
* Require a stage and realized parents to realize; this means
at realization time the correct window system and GL resources
are known. But unparented actors can no longer be realized.
* Allow children to be unrealized even if parent is realized.
Otherwise in effect either all actors or no actors are realized,
i.e. it becomes a stage-global flag.
* Allow clutter_actor_realize() to "fail" if not inside a toplevel
* Rework clutter_actor_unrealize() so internally we have
a flavor that does not mess with visibility flag
* Add _clutter_actor_rerealize() to encapsulate a somewhat
tricky operation we were doing in a couple of places
* Do not realize/unrealize children in ClutterGroup,
ClutterActor already does it
* Do not realize impl by hand in clutter_stage_show(),
since showing impl already does that
* Do not unrealize in various dispose() methods, since
ClutterActor dispose implementation already does it
and chaining up is mandatory
* ClutterTexture uses COGL while unrealizable (before it's
added to a stage). Previously this breakage was affecting
ClutterActor because we had to allow realize outside
a stage. Move the breakage to ClutterTexture, by making
ClutterTexture just use COGL while not realized.
* Unrealize before we set parent to NULL in clutter_actor_unparent().
This means unrealize() implementations can get to the stage.
Because actors need the stage in order to detach from stage.
* Update clutter-actor-invariants.txt to reflect latest changes
* Remove explicit hide/unrealize from ClutterActor::dispose since
unparent already forces those
Instead just assert that unparent() occurred and did the right thing.
* Check whether parent implements unrealize before chaining up
Needed because ClutterGroup no longer has to implement unrealize.
* Perform unrealize in the default handler for the signal.
This allows non-containers that have children to work properly,
and allows containers to override how it's done.
* Add map/unmap virtual methods and set MAPPED flag on self and
children in there. This allows subclasses to hook map/unmap.
These are not signals, because notify::mapped is better for
anything it's legitimate for a non-subclass to do.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-04-02 13:16:43 +00:00
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TEST_CONFORM_SIMPLE ("/invariants", test_shown_not_parented);
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2008-11-18 12:16:00 +00:00
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TEST_CONFORM_SIMPLE ("/invariants", test_realized);
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Enforce invariants on mapped, realized, visibility states
Bug 1138 - No trackable "mapped" state
* Add a VISIBLE flag tracking application programmer's
expected showing-state for the actor, allowing us to
always ensure we keep what the app wants while tracking
internal implementation state separately.
* Make MAPPED reflect whether the actor will be painted;
add notification on a ClutterActor::mapped property.
Keep MAPPED state updated as the actor is shown,
ancestors are shown, actor is reparented, etc.
* Require a stage and realized parents to realize; this means
at realization time the correct window system and GL resources
are known. But unparented actors can no longer be realized.
* Allow children to be unrealized even if parent is realized.
Otherwise in effect either all actors or no actors are realized,
i.e. it becomes a stage-global flag.
* Allow clutter_actor_realize() to "fail" if not inside a toplevel
* Rework clutter_actor_unrealize() so internally we have
a flavor that does not mess with visibility flag
* Add _clutter_actor_rerealize() to encapsulate a somewhat
tricky operation we were doing in a couple of places
* Do not realize/unrealize children in ClutterGroup,
ClutterActor already does it
* Do not realize impl by hand in clutter_stage_show(),
since showing impl already does that
* Do not unrealize in various dispose() methods, since
ClutterActor dispose implementation already does it
and chaining up is mandatory
* ClutterTexture uses COGL while unrealizable (before it's
added to a stage). Previously this breakage was affecting
ClutterActor because we had to allow realize outside
a stage. Move the breakage to ClutterTexture, by making
ClutterTexture just use COGL while not realized.
* Unrealize before we set parent to NULL in clutter_actor_unparent().
This means unrealize() implementations can get to the stage.
Because actors need the stage in order to detach from stage.
* Update clutter-actor-invariants.txt to reflect latest changes
* Remove explicit hide/unrealize from ClutterActor::dispose since
unparent already forces those
Instead just assert that unparent() occurred and did the right thing.
* Check whether parent implements unrealize before chaining up
Needed because ClutterGroup no longer has to implement unrealize.
* Perform unrealize in the default handler for the signal.
This allows non-containers that have children to work properly,
and allows containers to override how it's done.
* Add map/unmap virtual methods and set MAPPED flag on self and
children in there. This allows subclasses to hook map/unmap.
These are not signals, because notify::mapped is better for
anything it's legitimate for a non-subclass to do.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-04-02 13:16:43 +00:00
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TEST_CONFORM_SIMPLE ("/invariants", test_realize_not_recursive);
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TEST_CONFORM_SIMPLE ("/invariants", test_map_recursive);
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2008-11-08 15:56:22 +00:00
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TEST_CONFORM_SIMPLE ("/invariants", test_mapped);
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TEST_CONFORM_SIMPLE ("/invariants", test_show_on_set_parent);
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2009-06-12 02:46:38 +00:00
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TEST_CONFORM_SIMPLE ("/invariants", test_clone_no_map);
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2008-11-08 15:56:22 +00:00
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2009-01-20 21:12:44 +00:00
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TEST_CONFORM_SIMPLE ("/vertex-buffer", test_vertex_buffer_contiguous);
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TEST_CONFORM_SIMPLE ("/vertex-buffer", test_vertex_buffer_interleved);
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TEST_CONFORM_SIMPLE ("/vertex-buffer", test_vertex_buffer_mutability);
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2008-11-10 18:53:14 +00:00
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2008-11-12 14:41:01 +00:00
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TEST_CONFORM_SIMPLE ("/opacity", test_label_opacity);
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TEST_CONFORM_SIMPLE ("/opacity", test_rectangle_opacity);
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TEST_CONFORM_SIMPLE ("/opacity", test_paint_opacity);
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2008-11-07 19:32:28 +00:00
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2008-11-28 17:36:37 +00:00
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TEST_CONFORM_SIMPLE ("/texture", test_backface_culling);
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2009-02-09 12:47:41 +00:00
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TEST_CONFORM_SIMPLE ("/texture", test_npot_texture);
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2009-06-07 15:31:12 +00:00
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TEST_CONFORM_SIMPLE ("/texture", test_premult);
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2008-11-28 17:36:37 +00:00
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2008-12-05 13:13:37 +00:00
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TEST_CONFORM_SIMPLE ("/path", test_path);
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2008-12-08 13:57:10 +00:00
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TEST_CONFORM_SIMPLE ("/binding-pool", test_binding_pool);
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2009-01-22 13:14:02 +00:00
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TEST_CONFORM_SIMPLE ("/actor", test_anchors);
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2009-02-14 11:45:27 +00:00
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TEST_CONFORM_SIMPLE ("/model", test_list_model_populate);
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TEST_CONFORM_SIMPLE ("/model", test_list_model_iterate);
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2009-04-29 14:39:23 +00:00
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TEST_CONFORM_SIMPLE ("/model", test_list_model_filter);
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2009-02-14 11:45:27 +00:00
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2009-06-19 11:15:12 +00:00
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TEST_CONFORM_SIMPLE ("/material", test_materials);
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2009-05-10 23:40:41 +00:00
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TEST_CONFORM_SIMPLE ("/material", test_blend_strings);
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2009-06-01 17:43:47 +00:00
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TEST_CONFORM_SIMPLE ("/color", test_color_from_string);
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TEST_CONFORM_SIMPLE ("/color", test_color_to_string);
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2009-06-03 10:12:09 +00:00
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TEST_CONFORM_SIMPLE ("/units", test_units_constructors);
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TEST_CONFORM_SIMPLE ("/units", test_units_string);
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2008-11-12 14:41:01 +00:00
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return g_test_run ();
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}
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