2013-04-28 01:42:24 +00:00
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#include <cogl/cogl.h>
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#include <stdio.h>
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#include <SDL.h>
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#include <emscripten.h>
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2013-05-13 12:28:15 +00:00
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#include "emscripten-example-js.h"
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2013-04-28 01:42:24 +00:00
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2013-05-13 12:28:15 +00:00
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/* This short example is just to demonstrate using Cogl with
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* Emscripten using SDL to receive input events */
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2013-04-28 01:42:24 +00:00
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typedef struct Data
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{
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CoglPrimitive *triangle;
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CoglPipeline *pipeline;
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float center_x, center_y;
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CoglFramebuffer *fb;
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CoglBool redraw_queued;
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CoglBool ready_to_draw;
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} Data;
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static Data data;
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static CoglContext *ctx;
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static void
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redraw (Data *data)
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{
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CoglFramebuffer *fb = data->fb;
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cogl_framebuffer_clear4f (fb, COGL_BUFFER_BIT_COLOR, 0, 0, 0, 1);
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cogl_framebuffer_push_matrix (fb);
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cogl_framebuffer_translate (fb, data->center_x, -data->center_y, 0.0f);
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cogl_framebuffer_draw_primitive (fb, data->pipeline, data->triangle);
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cogl_framebuffer_pop_matrix (fb);
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cogl_onscreen_swap_buffers (COGL_ONSCREEN (fb));
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}
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static void
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handle_event (Data *data, SDL_Event *event)
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{
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switch (event->type)
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{
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case SDL_MOUSEMOTION:
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{
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int width =
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cogl_framebuffer_get_width (COGL_FRAMEBUFFER (data->fb));
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int height =
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cogl_framebuffer_get_height (COGL_FRAMEBUFFER (data->fb));
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data->center_x = event->motion.x * 2.0f / width - 1.0f;
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data->center_y = event->motion.y * 2.0f / height - 1.0f;
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data->redraw_queued = TRUE;
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}
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break;
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}
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}
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static void
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frame_cb (CoglOnscreen *onscreen,
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CoglFrameEvent event,
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CoglFrameInfo *info,
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void *user_data)
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{
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Data *data = user_data;
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if (event == COGL_FRAME_EVENT_SYNC)
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data->ready_to_draw = TRUE;
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}
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static void
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mainloop (void)
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{
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SDL_Event event;
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2013-05-13 12:28:15 +00:00
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2013-04-28 01:42:24 +00:00
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while (SDL_PollEvent (&event))
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{
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handle_event (&data, &event);
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cogl_sdl_handle_event (ctx, &event);
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}
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2013-05-13 12:28:15 +00:00
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if (data.redraw_queued && data.ready_to_draw)
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{
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data.redraw_queued = FALSE;
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data.ready_to_draw = FALSE;
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redraw (&data);
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}
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/* NB: The mainloop will be automatically resumed if user input is received */
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if (!data.redraw_queued)
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emscripten_pause_main_loop ();
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2013-04-28 01:42:24 +00:00
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cogl_sdl_idle (ctx);
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}
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int
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main (int argc, char **argv)
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{
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CoglOnscreen *onscreen;
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CoglError *error = NULL;
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CoglVertexP2C4 triangle_vertices[] = {
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{0, 0.7, 0xff, 0x00, 0x00, 0xff},
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{-0.7, -0.7, 0x00, 0xff, 0x00, 0xff},
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{0.7, -0.7, 0x00, 0x00, 0xff, 0xff}
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};
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ctx = cogl_sdl_context_new (SDL_USEREVENT, &error);
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if (!ctx)
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{
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fprintf (stderr, "Failed to create context: %s\n", error->message);
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return 1;
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}
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onscreen = cogl_onscreen_new (ctx, 800, 600);
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data.fb = COGL_FRAMEBUFFER (onscreen);
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cogl_onscreen_add_frame_callback (onscreen,
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frame_cb,
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&data,
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NULL /* destroy callback */);
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data.center_x = 0.0f;
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data.center_y = 0.0f;
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cogl_onscreen_show (onscreen);
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data.triangle = cogl_primitive_new_p2c4 (ctx, COGL_VERTICES_MODE_TRIANGLES,
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3, triangle_vertices);
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data.pipeline = cogl_pipeline_new (ctx);
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data.redraw_queued = TRUE;
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data.ready_to_draw = TRUE;
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2013-05-13 12:28:15 +00:00
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/* The emscripten mainloop isn't event driven, it's periodic and so
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* we aim to pause the emscripten mainlooop whenever we don't have a
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* redraw queued. What we do instead is hook into the real browser
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* mainloop using this javascript binding api to add an input event
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* listener that will resume the emscripten mainloop whenever input
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* is received.
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*/
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example_js_add_input_listener ();
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2013-04-28 01:42:24 +00:00
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emscripten_set_main_loop (mainloop, -1, TRUE);
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cogl_object_unref (ctx);
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return 0;
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}
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