mutter/clutter/deprecated/clutter-actor.h

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006, 2007, 2008 OpenedHand Ltd
* Copyright (C) 2009, 2010 Intel Corp
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_ACTOR_DEPRECATED_H__
#define __CLUTTER_ACTOR_DEPRECATED_H__
#include <clutter/clutter-types.h>
G_BEGIN_DECLS
CLUTTER_DEPRECATED_IN_1_10
void clutter_actor_set_geometry (ClutterActor *self,
const ClutterGeometry *geometry);
CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_actor_get_allocation_geometry)
void clutter_actor_get_geometry (ClutterActor *self,
ClutterGeometry *geometry);
CLUTTER_DEPRECATED_IN_1_8
guint32 clutter_actor_get_gid (ClutterActor *self);
CLUTTER_DEPRECATED_IN_1_8
ClutterActor * clutter_get_actor_by_gid (guint32 id_);
CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_actor_remove_child() and clutter_actor_add_child())
void clutter_actor_reparent (ClutterActor *self,
ClutterActor *new_parent);
CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_actor_add_child)
void clutter_actor_set_parent (ClutterActor *self,
ClutterActor *parent);
CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_actor_remove_child)
void clutter_actor_unparent (ClutterActor *self);
CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_actor_set_child_above_sibling)
void clutter_actor_raise (ClutterActor *self,
ClutterActor *below);
CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_actor_set_child_below_sibling)
void clutter_actor_lower (ClutterActor *self,
ClutterActor *above);
CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_actor_set_child_above_sibling() with NULL sibling)
void clutter_actor_raise_top (ClutterActor *self);
CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_actor_set_child_below_sibling() with NULL sibling)
void clutter_actor_lower_bottom (ClutterActor *self);
CLUTTER_DEPRECATED_IN_1_10
void clutter_actor_push_internal (ClutterActor *self);
CLUTTER_DEPRECATED_IN_1_10
void clutter_actor_pop_internal (ClutterActor *self);
CLUTTER_DEPRECATED_IN_1_10
void clutter_actor_show_all (ClutterActor *self);
CLUTTER_DEPRECATED_IN_1_10
void clutter_actor_hide_all (ClutterActor *self);
CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_actor_set_z_position)
void clutter_actor_set_depth (ClutterActor *self,
gfloat depth);
CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_actor_get_z_position)
gfloat clutter_actor_get_depth (ClutterActor *self);
CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_actor_set_rotation_angle)
void clutter_actor_set_rotation (ClutterActor *self,
ClutterRotateAxis axis,
gdouble angle,
gfloat x,
gfloat y,
gfloat z);
CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_actor_set_rotation_angle and clutter_actor_set_pivot_point)
void clutter_actor_set_z_rotation_from_gravity (ClutterActor *self,
gdouble angle,
ClutterGravity gravity);
CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_actor_get_rotation_angle)
gdouble clutter_actor_get_rotation (ClutterActor *self,
ClutterRotateAxis axis,
gfloat *x,
gfloat *y,
gfloat *z);
CLUTTER_DEPRECATED_IN_1_12
ClutterGravity clutter_actor_get_z_rotation_gravity (ClutterActor *self);
G_END_DECLS
#endif /* __CLUTTER_ACTOR_DEPRECATED_H__ */