mutter/cogl/cogl-attribute-private.h

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/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
* <http://www.gnu.org/licenses/>.
*
*
*
* Authors:
* Robert Bragg <robert@linux.intel.com>
*/
#ifndef __COGL_ATTRIBUTE_PRIVATE_H
#define __COGL_ATTRIBUTE_PRIVATE_H
#include "cogl-object-private.h"
#include "cogl-attribute.h"
typedef enum
{
COGL_ATTRIBUTE_NAME_ID_POSITION_ARRAY,
COGL_ATTRIBUTE_NAME_ID_COLOR_ARRAY,
COGL_ATTRIBUTE_NAME_ID_TEXTURE_COORD_ARRAY,
COGL_ATTRIBUTE_NAME_ID_NORMAL_ARRAY,
COGL_ATTRIBUTE_NAME_ID_CUSTOM_ARRAY
} CoglAttributeNameID;
typedef struct _CoglAttributeNameState
{
char *name;
CoglAttributeNameID name_id;
int name_index;
gboolean normalized_default;
int texture_unit;
} CoglAttributeNameState;
struct _CoglAttribute
{
CoglObject _parent;
CoglAttributeBuffer *attribute_buffer;
const CoglAttributeNameState *name_state;
gsize stride;
gsize offset;
int n_components;
CoglAttributeType type;
gboolean normalized;
int immutable_ref;
};
typedef enum
{
COGL_DRAW_SKIP_JOURNAL_FLUSH = 1 << 0,
COGL_DRAW_SKIP_PIPELINE_VALIDATION = 1 << 1,
COGL_DRAW_SKIP_FRAMEBUFFER_FLUSH = 1 << 2,
/* By default the vertex attribute drawing code will assume that if
there is a color attribute array enabled then we can't determine
if the colors will be opaque so we need to enabling
blending. However when drawing from the journal we know what the
contents of the color array is so we can override this by passing
this flag. */
Add internal _cogl_push_source to optionally disable legacy state Some code in Cogl such as when flushing a stencil clip assumes that it can push a temporary simple pipeline to reset to a known state for internal drawing operations. However this breaks down if the application has set any legacy state because that is set globally so it will also get applied to the internal pipeline. _cogl_draw_attributes already had an internal flag to disable applying the legacy state but I think this is quite awkward to use because not all places that push a pipeline draw the attribute buffers directly so it is difficult to pass the flag down through the layers. Conceptually the legacy state is meant to be like a layer on top of the purely pipeline-based state API so I think ideally we should have an internal function to push the source without the applying the legacy state. The legacy state can't be applied as the pipeline is pushed because the global state can be modified even after it is pushed. This patch adds a _cogl_push_source() function which takes an extra boolean flag to mark whether to enable the legacy state. The value of this flag is stored alongside the pipeline in the pipeline stack. Another new internal function called _cogl_get_enable_legacy_state queries whether the top entry in the pipeline stack has legacy state enabled. cogl-primitives and the vertex array drawing code now use this to determine whether to apply the legacy state when drawing. The COGL_DRAW_SKIP_LEGACY_STATE flag is now removed. Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-09-14 07:17:09 -04:00
COGL_DRAW_COLOR_ATTRIBUTE_IS_OPAQUE = 1 << 3
} CoglDrawFlags;
/* During CoglContext initialization we register the "cogl_color_in"
* attribute name so it gets a global name_index of 0. We need to know
* the name_index for "cogl_color_in" in
* _cogl_pipeline_flush_gl_state() */
#define COGL_ATTRIBUTE_COLOR_NAME_INDEX 0
CoglAttributeNameState *
_cogl_attribute_register_attribute_name (CoglContext *context,
const char *name);
CoglAttribute *
_cogl_attribute_immutable_ref (CoglAttribute *attribute);
void
_cogl_attribute_immutable_unref (CoglAttribute *attribute);
void
_cogl_draw_attributes (CoglVerticesMode mode,
int first_vertex,
int n_vertices,
CoglAttribute **attributes,
int n_attributes,
CoglDrawFlags flags);
void
_cogl_draw_indexed_attributes (CoglVerticesMode mode,
int first_vertex,
int n_vertices,
CoglIndices *indices,
CoglAttribute **attributes,
int n_attributes,
CoglDrawFlags flags);
void
_cogl_attribute_disable_cached_arrays (void);
#endif /* __COGL_ATTRIBUTE_PRIVATE_H */