2011-05-16 23:05:54 +00:00
|
|
|
/*
|
|
|
|
* Cogl
|
|
|
|
*
|
2014-02-22 01:28:54 +00:00
|
|
|
* A Low Level GPU Graphics and Utilities API
|
2011-05-16 23:05:54 +00:00
|
|
|
*
|
2013-06-23 15:18:18 +00:00
|
|
|
* Copyright (C) 2011,2013 Intel Corporation.
|
2011-05-16 23:05:54 +00:00
|
|
|
*
|
2014-02-22 01:28:54 +00:00
|
|
|
* Permission is hereby granted, free of charge, to any person
|
|
|
|
* obtaining a copy of this software and associated documentation
|
|
|
|
* files (the "Software"), to deal in the Software without
|
|
|
|
* restriction, including without limitation the rights to use, copy,
|
|
|
|
* modify, merge, publish, distribute, sublicense, and/or sell copies
|
|
|
|
* of the Software, and to permit persons to whom the Software is
|
|
|
|
* furnished to do so, subject to the following conditions:
|
2011-05-16 23:05:54 +00:00
|
|
|
*
|
2014-02-22 01:28:54 +00:00
|
|
|
* The above copyright notice and this permission notice shall be
|
|
|
|
* included in all copies or substantial portions of the Software.
|
2011-05-16 23:05:54 +00:00
|
|
|
*
|
2014-02-22 01:28:54 +00:00
|
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|
|
|
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
|
|
|
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
|
|
|
|
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
|
|
|
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
|
|
|
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
|
|
* SOFTWARE.
|
2011-05-16 23:05:54 +00:00
|
|
|
*
|
|
|
|
*
|
|
|
|
* Authors:
|
|
|
|
* Robert Bragg <robert@linux.intel.com>
|
|
|
|
*/
|
|
|
|
|
2012-06-20 17:49:08 +00:00
|
|
|
#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
|
2012-03-20 13:21:18 +00:00
|
|
|
#error "Only <cogl/cogl.h> can be included directly."
|
|
|
|
#endif
|
|
|
|
|
2012-07-31 14:12:01 +00:00
|
|
|
#ifndef __COGL_TEXTURE_2D_H
|
|
|
|
#define __COGL_TEXTURE_2D_H
|
2011-05-16 23:05:54 +00:00
|
|
|
|
2011-06-13 17:52:20 +00:00
|
|
|
#include "cogl-context.h"
|
2012-09-10 20:45:33 +00:00
|
|
|
#include "cogl-bitmap.h"
|
2011-06-13 17:52:20 +00:00
|
|
|
|
2012-11-22 18:01:10 +00:00
|
|
|
COGL_BEGIN_DECLS
|
2011-05-16 23:05:54 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* SECTION:cogl-texture-2d
|
|
|
|
* @short_description: Functions for creating and manipulating 2D textures
|
|
|
|
*
|
|
|
|
* These functions allow low-level 2D textures to be allocated. These
|
|
|
|
* differ from sliced textures for example which may internally be
|
|
|
|
* made up of multiple 2D textures, or atlas textures where Cogl must
|
|
|
|
* internally modify user texture coordinates before they can be used
|
|
|
|
* by the GPU.
|
|
|
|
*
|
|
|
|
* You should be aware that many GPUs only support power of two sizes
|
|
|
|
* for #CoglTexture2D textures. You can check support for non power of
|
2011-10-12 21:31:12 +00:00
|
|
|
* two textures by checking for the %COGL_FEATURE_ID_TEXTURE_NPOT feature
|
|
|
|
* via cogl_has_feature().
|
2011-05-16 23:05:54 +00:00
|
|
|
*/
|
|
|
|
|
|
|
|
typedef struct _CoglTexture2D CoglTexture2D;
|
|
|
|
#define COGL_TEXTURE_2D(X) ((CoglTexture2D *)X)
|
|
|
|
|
2013-09-02 15:02:42 +00:00
|
|
|
#ifdef COGL_HAS_GTYPE_SUPPORT
|
|
|
|
/**
|
|
|
|
* cogl_texture_2d_get_gtype:
|
|
|
|
*
|
|
|
|
* Returns: a #GType that can be used with the GLib type system.
|
|
|
|
*/
|
|
|
|
GType cogl_texture_2d_get_gtype (void);
|
|
|
|
#endif
|
|
|
|
|
2011-05-16 23:05:54 +00:00
|
|
|
/**
|
|
|
|
* cogl_is_texture_2d:
|
|
|
|
* @object: A #CoglObject
|
|
|
|
*
|
|
|
|
* Gets whether the given object references an existing #CoglTexture2D
|
|
|
|
* object.
|
|
|
|
*
|
|
|
|
* Return value: %TRUE if the object references a #CoglTexture2D,
|
|
|
|
* %FALSE otherwise
|
|
|
|
*/
|
Switch use of primitive glib types to c99 equivalents
The coding style has for a long time said to avoid using redundant glib
data types such as gint or gchar etc because we feel that they make the
code look unnecessarily foreign to developers coming from outside of the
Gnome developer community.
Note: When we tried to find the historical rationale for the types we
just found that they were apparently only added for consistent syntax
highlighting which didn't seem that compelling.
Up until now we have been continuing to use some of the platform
specific type such as gint{8,16,32,64} and gsize but this patch switches
us over to using the standard c99 equivalents instead so we can further
ensure that our code looks familiar to the widest range of C developers
who might potentially contribute to Cogl.
So instead of using the gint{8,16,32,64} and guint{8,16,32,64} types this
switches all Cogl code to instead use the int{8,16,32,64}_t and
uint{8,16,32,64}_t c99 types instead.
Instead of gsize we now use size_t
For now we are not going to use the c99 _Bool type and instead we have
introduced a new CoglBool type to use instead of gboolean.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 5967dad2400d32ca6319cef6cb572e81bf2c15f0)
2012-04-16 20:56:40 +00:00
|
|
|
CoglBool
|
2011-05-16 23:05:54 +00:00
|
|
|
cogl_is_texture_2d (void *object);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* cogl_texture_2d_new_with_size:
|
|
|
|
* @ctx: A #CoglContext
|
|
|
|
* @width: Width of the texture to allocate
|
|
|
|
* @height: Height of the texture to allocate
|
|
|
|
*
|
2013-06-23 15:18:18 +00:00
|
|
|
* Creates a low-level #CoglTexture2D texture with a given @width and
|
|
|
|
* @height that your GPU can texture from directly.
|
2011-05-16 23:05:54 +00:00
|
|
|
*
|
2012-11-22 23:01:08 +00:00
|
|
|
* The storage for the texture is not allocated before this function
|
|
|
|
* returns. You can call cogl_texture_allocate() to explicitly
|
|
|
|
* allocate the underlying storage or preferably let Cogl
|
|
|
|
* automatically allocate storage lazily when it may know more about
|
|
|
|
* how the texture is being used and can optimize how it is allocated.
|
|
|
|
*
|
2013-06-23 15:18:18 +00:00
|
|
|
* The texture is still configurable until it has been allocated so
|
|
|
|
* for example you can influence the internal format of the texture
|
|
|
|
* using cogl_texture_set_components() and
|
|
|
|
* cogl_texture_set_premultiplied().
|
|
|
|
*
|
2011-05-16 23:05:54 +00:00
|
|
|
* <note>Many GPUs only support power of two sizes for #CoglTexture2D
|
|
|
|
* textures. You can check support for non power of two textures by
|
2011-10-12 21:31:12 +00:00
|
|
|
* checking for the %COGL_FEATURE_ID_TEXTURE_NPOT feature via
|
|
|
|
* cogl_has_feature().</note>
|
2011-05-16 23:05:54 +00:00
|
|
|
*
|
2013-09-03 11:05:47 +00:00
|
|
|
* Returns: (transfer full): A new #CoglTexture2D object with no storage yet allocated.
|
2011-05-16 23:05:54 +00:00
|
|
|
*
|
|
|
|
* Since: 2.0
|
|
|
|
*/
|
|
|
|
CoglTexture2D *
|
|
|
|
cogl_texture_2d_new_with_size (CoglContext *ctx,
|
|
|
|
int width,
|
2013-07-02 00:48:54 +00:00
|
|
|
int height);
|
2011-05-16 23:05:54 +00:00
|
|
|
|
2013-06-08 01:10:15 +00:00
|
|
|
/**
|
|
|
|
* cogl_texture_2d_new_from_file:
|
|
|
|
* @ctx: A #CoglContext
|
|
|
|
* @filename: the file to load
|
|
|
|
* @error: A #CoglError to catch exceptional errors or %NULL
|
|
|
|
*
|
2013-06-23 15:18:18 +00:00
|
|
|
* Creates a low-level #CoglTexture2D texture from an image file.
|
|
|
|
*
|
|
|
|
* The storage for the texture is not allocated before this function
|
|
|
|
* returns. You can call cogl_texture_allocate() to explicitly
|
|
|
|
* allocate the underlying storage or preferably let Cogl
|
|
|
|
* automatically allocate storage lazily when it may know more about
|
|
|
|
* how the texture is being used and can optimize how it is allocated.
|
|
|
|
*
|
|
|
|
* The texture is still configurable until it has been allocated so
|
|
|
|
* for example you can influence the internal format of the texture
|
|
|
|
* using cogl_texture_set_components() and
|
|
|
|
* cogl_texture_set_premultiplied().
|
|
|
|
*
|
|
|
|
* <note>Many GPUs only support power of two sizes for #CoglTexture2D
|
|
|
|
* textures. You can check support for non power of two textures by
|
|
|
|
* checking for the %COGL_FEATURE_ID_TEXTURE_NPOT feature via
|
|
|
|
* cogl_has_feature().</note>
|
2013-06-08 01:10:15 +00:00
|
|
|
*
|
2013-09-03 11:05:47 +00:00
|
|
|
* Return value: (transfer full): A newly created #CoglTexture2D or %NULL on failure
|
2013-06-08 01:10:15 +00:00
|
|
|
* and @error will be updated.
|
|
|
|
*
|
|
|
|
* Since: 1.16
|
|
|
|
*/
|
|
|
|
CoglTexture2D *
|
|
|
|
cogl_texture_2d_new_from_file (CoglContext *ctx,
|
|
|
|
const char *filename,
|
|
|
|
CoglError **error);
|
|
|
|
|
2011-05-16 23:05:54 +00:00
|
|
|
/**
|
|
|
|
* cogl_texture_2d_new_from_data:
|
|
|
|
* @ctx: A #CoglContext
|
|
|
|
* @width: width of texture in pixels
|
|
|
|
* @height: height of texture in pixels
|
|
|
|
* @format: the #CoglPixelFormat the buffer is stored in in RAM
|
|
|
|
* @rowstride: the memory offset in bytes between the starts of
|
|
|
|
* scanlines in @data. A value of 0 will make Cogl automatically
|
|
|
|
* calculate @rowstride from @width and @format.
|
|
|
|
* @data: pointer the memory region where the source buffer resides
|
2012-08-31 18:28:27 +00:00
|
|
|
* @error: A #CoglError for exceptions
|
2011-05-16 23:05:54 +00:00
|
|
|
*
|
2013-06-23 15:18:18 +00:00
|
|
|
* Creates a low-level #CoglTexture2D texture based on data residing
|
|
|
|
* in memory.
|
|
|
|
*
|
|
|
|
* <note>This api will always immediately allocate GPU memory for the
|
|
|
|
* texture and upload the given data so that the @data pointer does
|
|
|
|
* not need to remain valid once this function returns. This means it
|
|
|
|
* is not possible to configure the texture before it is allocated. If
|
|
|
|
* you do need to configure the texture before allocation (to specify
|
|
|
|
* constraints on the internal format for example) then you can
|
|
|
|
* instead create a #CoglBitmap for your data and use
|
|
|
|
* cogl_texture_2d_new_from_bitmap() or use
|
|
|
|
* cogl_texture_2d_new_with_size() and then upload data using
|
|
|
|
* cogl_texture_set_data()</note>
|
2011-05-16 23:05:54 +00:00
|
|
|
*
|
|
|
|
* <note>Many GPUs only support power of two sizes for #CoglTexture2D
|
|
|
|
* textures. You can check support for non power of two textures by
|
2011-10-12 21:31:12 +00:00
|
|
|
* checking for the %COGL_FEATURE_ID_TEXTURE_NPOT feature via
|
|
|
|
* cogl_has_feature().</note>
|
2011-05-16 23:05:54 +00:00
|
|
|
*
|
2013-09-03 11:05:47 +00:00
|
|
|
* Returns: (transfer full): A newly allocated #CoglTexture2D, or if
|
|
|
|
* the size is not supported (because it is too large or a
|
|
|
|
* non-power-of-two size that the hardware doesn't support)
|
|
|
|
* it will return %NULL and set @error.
|
2011-05-16 23:05:54 +00:00
|
|
|
*
|
|
|
|
* Since: 2.0
|
|
|
|
*/
|
|
|
|
CoglTexture2D *
|
|
|
|
cogl_texture_2d_new_from_data (CoglContext *ctx,
|
|
|
|
int width,
|
|
|
|
int height,
|
|
|
|
CoglPixelFormat format,
|
|
|
|
int rowstride,
|
Switch use of primitive glib types to c99 equivalents
The coding style has for a long time said to avoid using redundant glib
data types such as gint or gchar etc because we feel that they make the
code look unnecessarily foreign to developers coming from outside of the
Gnome developer community.
Note: When we tried to find the historical rationale for the types we
just found that they were apparently only added for consistent syntax
highlighting which didn't seem that compelling.
Up until now we have been continuing to use some of the platform
specific type such as gint{8,16,32,64} and gsize but this patch switches
us over to using the standard c99 equivalents instead so we can further
ensure that our code looks familiar to the widest range of C developers
who might potentially contribute to Cogl.
So instead of using the gint{8,16,32,64} and guint{8,16,32,64} types this
switches all Cogl code to instead use the int{8,16,32,64}_t and
uint{8,16,32,64}_t c99 types instead.
Instead of gsize we now use size_t
For now we are not going to use the c99 _Bool type and instead we have
introduced a new CoglBool type to use instead of gboolean.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 5967dad2400d32ca6319cef6cb572e81bf2c15f0)
2012-04-16 20:56:40 +00:00
|
|
|
const uint8_t *data,
|
2012-08-31 18:28:27 +00:00
|
|
|
CoglError **error);
|
2011-05-16 23:05:54 +00:00
|
|
|
|
2012-04-04 14:10:04 +00:00
|
|
|
/**
|
|
|
|
* cogl_texture_2d_new_from_bitmap:
|
|
|
|
* @bitmap: A #CoglBitmap
|
|
|
|
*
|
2013-06-23 15:18:18 +00:00
|
|
|
* Creates a low-level #CoglTexture2D texture based on data residing
|
|
|
|
* in a #CoglBitmap.
|
|
|
|
*
|
|
|
|
* The storage for the texture is not allocated before this function
|
|
|
|
* returns. You can call cogl_texture_allocate() to explicitly
|
|
|
|
* allocate the underlying storage or preferably let Cogl
|
|
|
|
* automatically allocate storage lazily when it may know more about
|
|
|
|
* how the texture is being used and can optimize how it is allocated.
|
|
|
|
*
|
|
|
|
* The texture is still configurable until it has been allocated so
|
|
|
|
* for example you can influence the internal format of the texture
|
|
|
|
* using cogl_texture_set_components() and
|
|
|
|
* cogl_texture_set_premultiplied().
|
2012-04-04 14:10:04 +00:00
|
|
|
*
|
|
|
|
* <note>Many GPUs only support power of two sizes for #CoglTexture2D
|
|
|
|
* textures. You can check support for non power of two textures by
|
|
|
|
* checking for the %COGL_FEATURE_ID_TEXTURE_NPOT feature via
|
|
|
|
* cogl_has_feature().</note>
|
|
|
|
*
|
2013-07-02 00:48:54 +00:00
|
|
|
* Returns: (transfer full): A newly allocated #CoglTexture2D
|
2012-04-04 14:10:04 +00:00
|
|
|
*
|
|
|
|
* Since: 2.0
|
|
|
|
* Stability: unstable
|
|
|
|
*/
|
|
|
|
CoglTexture2D *
|
2013-07-02 00:48:54 +00:00
|
|
|
cogl_texture_2d_new_from_bitmap (CoglBitmap *bitmap);
|
2012-04-04 14:10:04 +00:00
|
|
|
|
2012-11-22 18:01:10 +00:00
|
|
|
COGL_END_DECLS
|
2011-05-16 23:05:54 +00:00
|
|
|
|
2012-07-31 14:12:01 +00:00
|
|
|
#endif /* __COGL_TEXTURE_2D_H */
|