mutter/clutter/clutter-text.c

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2008 Intel Corporation.
*
* Authored By: Øyvind Kolås <pippin@o-hand.com>
* Emmanuele Bassi <ebassi@linux.intel.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* SECTION:clutter-text
* @short_description: An actor for displaying and editing text
*
* #ClutterText is an actor that displays custom text using Pango
* as the text rendering engine.
*
* #ClutterText also allows inline editing of the text if the
* actor is set editable using clutter_text_set_editable().
*
* Selection using keyboard or pointers can be enabled using
* clutter_text_set_selectable().
*
* #ClutterText is available since Clutter 1.0
*/
2009-01-05 10:26:57 -05:00
/* TODO: undo/redo hooks? */
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <string.h>
#include "clutter-text.h"
#include "clutter-binding-pool.h"
#include "clutter-debug.h"
#include "clutter-enum-types.h"
#include "clutter-keysyms.h"
#include "clutter-main.h"
#include "clutter-private.h" /* includes pango/cogl-pango.h */
#include "clutter-units.h"
/* cursor width in pixels */
#define DEFAULT_CURSOR_SIZE 2
/* We need at least three cached layouts to run the allocation without
* regenerating a new layout. First the layout will be generated at
* full width to get the preferred width, then it will be generated at
* the preferred width to get the preferred height and then it might
* be regenerated at a different width to get the height for the
* actual allocated width
*/
2009-01-05 10:26:57 -05:00
#define N_CACHED_LAYOUTS 3
#define CLUTTER_TEXT_GET_PRIVATE(obj) (G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_TEXT, ClutterTextPrivate))
typedef struct _LayoutCache LayoutCache;
static const ClutterColor default_cursor_color = { 0, 0, 0, 255 };
static const ClutterColor default_selection_color = { 0, 0, 0, 255 };
static const ClutterColor default_text_color = { 0, 0, 0, 255 };
G_DEFINE_TYPE (ClutterText, clutter_text, CLUTTER_TYPE_ACTOR);
struct _LayoutCache
{
/* Cached layout. Pango internally caches the computed extents
* when they are requested so there is no need to cache that as
* well
*/
PangoLayout *layout;
/* The width that was used to generate this layout */
Remove Units from the public API With the recent change to internal floating point values, ClutterUnit has become a redundant type, defined to be a float. All integer entry points are being internally converted to floating point values to be passed to the GL pipeline with the least amount of conversion. ClutterUnit is thus exposed as just a "pixel with fractionary bits", and not -- as users might think -- as generic, resolution and device independent units. not that it was the case, but a definitive amount of people was convinced it did provide this "feature", and was flummoxed about the mere existence of this type. So, having ClutterUnit exposed in the public API doubles the entry points and has the following disadvantages: - we have to maintain twice the amount of entry points in ClutterActor - we still do an integer-to-float implicit conversion - we introduce a weird impedance between pixels and "pixels with fractionary bits" - language bindings will have to choose what to bind, and resort to manually overriding the API + *except* for language bindings based on GObject-Introspection, as they cannot do manual overrides, thus will replicate the entire set of entry points For these reason, we should coalesces every Actor entry point for pixels and for ClutterUnit into a single entry point taking a float, like: void clutter_actor_set_x (ClutterActor *self, gfloat x); void clutter_actor_get_size (ClutterActor *self, gfloat *width, gfloat *height); gfloat clutter_actor_get_height (ClutterActor *self); etc. The issues I have identified are: - we'll have a two cases of compiler warnings: - printf() format of the return values from %d to %f - clutter_actor_get_size() taking floats instead of unsigned ints - we'll have a problem with varargs when passing an integer instead of a floating point value, except on 64bit platforms where the size of a float is the same as the size of an int To be clear: the *intent* of the API should not change -- we still use pixels everywhere -- but: - we remove ambiguity in the API with regard to pixels and units - we remove entry points we get to maintain for the whole 1.0 version of the API - we make things simpler to bind for both manual language bindings and automatic (gobject-introspection based) ones - we have the simplest API possible while still exposing the capabilities of the underlying GL implementation
2009-05-06 11:44:47 -04:00
gfloat width;
/* The height that was used to generate this layout */
Remove Units from the public API With the recent change to internal floating point values, ClutterUnit has become a redundant type, defined to be a float. All integer entry points are being internally converted to floating point values to be passed to the GL pipeline with the least amount of conversion. ClutterUnit is thus exposed as just a "pixel with fractionary bits", and not -- as users might think -- as generic, resolution and device independent units. not that it was the case, but a definitive amount of people was convinced it did provide this "feature", and was flummoxed about the mere existence of this type. So, having ClutterUnit exposed in the public API doubles the entry points and has the following disadvantages: - we have to maintain twice the amount of entry points in ClutterActor - we still do an integer-to-float implicit conversion - we introduce a weird impedance between pixels and "pixels with fractionary bits" - language bindings will have to choose what to bind, and resort to manually overriding the API + *except* for language bindings based on GObject-Introspection, as they cannot do manual overrides, thus will replicate the entire set of entry points For these reason, we should coalesces every Actor entry point for pixels and for ClutterUnit into a single entry point taking a float, like: void clutter_actor_set_x (ClutterActor *self, gfloat x); void clutter_actor_get_size (ClutterActor *self, gfloat *width, gfloat *height); gfloat clutter_actor_get_height (ClutterActor *self); etc. The issues I have identified are: - we'll have a two cases of compiler warnings: - printf() format of the return values from %d to %f - clutter_actor_get_size() taking floats instead of unsigned ints - we'll have a problem with varargs when passing an integer instead of a floating point value, except on 64bit platforms where the size of a float is the same as the size of an int To be clear: the *intent* of the API should not change -- we still use pixels everywhere -- but: - we remove ambiguity in the API with regard to pixels and units - we remove entry points we get to maintain for the whole 1.0 version of the API - we make things simpler to bind for both manual language bindings and automatic (gobject-introspection based) ones - we have the simplest API possible while still exposing the capabilities of the underlying GL implementation
2009-05-06 11:44:47 -04:00
gfloat height;
/* A number representing the age of this cache (so that when a
* new layout is needed the last used cache is replaced)
*/
guint age;
};
struct _ClutterTextPrivate
{
PangoFontDescription *font_desc;
gchar *text;
gchar *font_name;
ClutterColor text_color;
LayoutCache cached_layouts[N_CACHED_LAYOUTS];
guint cache_age;
PangoAttrList *attrs;
PangoAttrList *effective_attrs;
guint alignment : 2;
guint wrap : 1;
guint use_underline : 1;
guint use_markup : 1;
guint ellipsize : 3;
guint single_line_mode : 1;
guint wrap_mode : 3;
guint justify : 1;
guint editable : 1;
guint cursor_visible : 1;
guint activatable : 1;
guint selectable : 1;
guint selection_color_set : 1;
guint in_select_drag : 1;
guint cursor_color_set : 1;
/* current cursor position */
gint position;
/* current 'other end of selection' position */
gint selection_bound;
/* the x position in the PangoLayout, used to
* avoid drifting when repeatedly moving up|down
*/
gint x_pos;
/* the x position of the PangoLayout when in
* single line mode, to scroll the contents of the
* text actor
*/
gint text_x;
/* the length of the text, in bytes */
gint n_bytes;
/* the length of the text, in characters */
gint n_chars;
/* Where to draw the cursor */
ClutterGeometry cursor_pos;
ClutterColor cursor_color;
guint cursor_size;
ClutterColor selection_color;
gint max_length;
gunichar password_char;
/* Signal handler for when the backend changes its font settings */
guint font_changed_id;
};
enum
{
PROP_0,
PROP_FONT_NAME,
PROP_TEXT,
PROP_COLOR,
PROP_USE_MARKUP,
PROP_ATTRIBUTES,
PROP_LINE_ALIGNMENT,
PROP_LINE_WRAP,
PROP_LINE_WRAP_MODE,
PROP_JUSTIFY,
PROP_ELLIPSIZE,
PROP_POSITION,
PROP_SELECTION_BOUND,
PROP_SELECTION_COLOR,
PROP_SELECTION_COLOR_SET,
PROP_CURSOR_VISIBLE,
PROP_CURSOR_COLOR,
PROP_CURSOR_COLOR_SET,
PROP_CURSOR_SIZE,
PROP_EDITABLE,
PROP_SELECTABLE,
PROP_ACTIVATABLE,
PROP_PASSWORD_CHAR,
PROP_MAX_LENGTH,
PROP_SINGLE_LINE_MODE
};
enum
{
TEXT_CHANGED,
CURSOR_EVENT,
ACTIVATE,
LAST_SIGNAL
};
static guint text_signals[LAST_SIGNAL] = { 0, };
static void clutter_text_font_changed_cb (ClutterText *text);
#define offset_real(t,p) ((p) == -1 ? g_utf8_strlen ((t), -1) : (p))
static gint
offset_to_bytes (const gchar *text,
gint pos)
{
const gchar *ptr;
if (pos < 0)
return strlen (text);
/* Loop over each character in the string until we either reach the
end or the requested position */
for (ptr = text; *ptr && pos-- > 0; ptr = g_utf8_next_char (ptr));
return ptr - text;
}
#define bytes_to_offset(t,p) (g_utf8_pointer_to_offset ((t), (t) + (p)))
static inline void
clutter_text_clear_selection (ClutterText *self)
{
ClutterTextPrivate *priv = self->priv;
if (priv->selection_bound != priv->position)
{
priv->selection_bound = priv->position;
clutter_actor_queue_redraw (CLUTTER_ACTOR (self));
}
}
static PangoLayout *
clutter_text_create_layout_no_cache (ClutterText *text,
Remove Units from the public API With the recent change to internal floating point values, ClutterUnit has become a redundant type, defined to be a float. All integer entry points are being internally converted to floating point values to be passed to the GL pipeline with the least amount of conversion. ClutterUnit is thus exposed as just a "pixel with fractionary bits", and not -- as users might think -- as generic, resolution and device independent units. not that it was the case, but a definitive amount of people was convinced it did provide this "feature", and was flummoxed about the mere existence of this type. So, having ClutterUnit exposed in the public API doubles the entry points and has the following disadvantages: - we have to maintain twice the amount of entry points in ClutterActor - we still do an integer-to-float implicit conversion - we introduce a weird impedance between pixels and "pixels with fractionary bits" - language bindings will have to choose what to bind, and resort to manually overriding the API + *except* for language bindings based on GObject-Introspection, as they cannot do manual overrides, thus will replicate the entire set of entry points For these reason, we should coalesces every Actor entry point for pixels and for ClutterUnit into a single entry point taking a float, like: void clutter_actor_set_x (ClutterActor *self, gfloat x); void clutter_actor_get_size (ClutterActor *self, gfloat *width, gfloat *height); gfloat clutter_actor_get_height (ClutterActor *self); etc. The issues I have identified are: - we'll have a two cases of compiler warnings: - printf() format of the return values from %d to %f - clutter_actor_get_size() taking floats instead of unsigned ints - we'll have a problem with varargs when passing an integer instead of a floating point value, except on 64bit platforms where the size of a float is the same as the size of an int To be clear: the *intent* of the API should not change -- we still use pixels everywhere -- but: - we remove ambiguity in the API with regard to pixels and units - we remove entry points we get to maintain for the whole 1.0 version of the API - we make things simpler to bind for both manual language bindings and automatic (gobject-introspection based) ones - we have the simplest API possible while still exposing the capabilities of the underlying GL implementation
2009-05-06 11:44:47 -04:00
gfloat allocation_width,
gfloat allocation_height)
{
ClutterTextPrivate *priv = text->priv;
PangoLayout *layout;
layout = clutter_actor_create_pango_layout (CLUTTER_ACTOR (text), NULL);
pango_layout_set_font_description (layout, priv->font_desc);
if (priv->text)
{
if (G_LIKELY (priv->password_char == 0))
pango_layout_set_text (layout, priv->text, priv->n_bytes);
else
{
GString *str = g_string_sized_new (priv->n_bytes);
gunichar invisible_char;
gchar buf[7];
gint char_len, i;
invisible_char = priv->password_char;
/* we need to convert the string built of invisible
* characters into UTF-8 for it to be fed to the Pango
* layout
*/
memset (buf, 0, sizeof (buf));
char_len = g_unichar_to_utf8 (invisible_char, buf);
for (i = 0; i < priv->n_chars; i++)
g_string_append_len (str, buf, char_len);
pango_layout_set_text (layout, str->str, str->len);
g_string_free (str, TRUE);
}
}
if (!priv->editable && priv->effective_attrs)
pango_layout_set_attributes (layout, priv->effective_attrs);
pango_layout_set_alignment (layout, priv->alignment);
pango_layout_set_single_paragraph_mode (layout, priv->single_line_mode);
pango_layout_set_justify (layout, priv->justify);
pango_layout_set_wrap (layout, priv->wrap_mode);
/* Cases, assuming ellipsize != NONE on actor:
*
* Width request: ellipsization can be set or not on layout,
* doesn't matter.
*
* Height request: ellipsization must never be set on layout
* if wrap=true, because we need to measure the wrapped
* height. It must always be set if wrap=false.
*
* Allocate: ellipsization must always be set.
*
* See http://bugzilla.gnome.org/show_bug.cgi?id=560931
*/
if (priv->ellipsize != PANGO_ELLIPSIZE_NONE)
{
if (allocation_height < 0 && priv->wrap)
; /* must not set ellipsization on wrap=true height request */
else
{
if (!priv->editable)
pango_layout_set_ellipsize (layout, priv->ellipsize);
}
}
/* We do not limit the layout width on editable, single-line text
* actors, since those can scroll the layout. For non-editable
* actors we only want to set the width if wrapping or ellipsizing
* is enabled.
*/
if (allocation_width > 0 &&
(priv->editable ? !priv->single_line_mode
: (priv->ellipsize != PANGO_ELLIPSIZE_NONE || priv->wrap)))
{
gint width;
width = allocation_width > 0
? (allocation_width * 1024)
: -1;
pango_layout_set_width (layout, width);
}
/* Pango only uses height if ellipsization is enabled, so don't set
* height if ellipsize isn't set. Pango implicitly enables wrapping
* if height is set, so don't set height if wrapping is disabled.
* In other words, only set height if we want to both wrap then
* ellipsize and we're not in single line mode.
*
* See http://bugzilla.gnome.org/show_bug.cgi?id=560931 if this
* seems odd.
*/
if (allocation_height > 0 &&
priv->wrap &&
priv->ellipsize != PANGO_ELLIPSIZE_NONE &&
!priv->single_line_mode)
{
gint height;
height = allocation_height > 0
? (allocation_height * 1024)
: -1;
pango_layout_set_height (layout, height);
}
return layout;
}
static void
clutter_text_dirty_cache (ClutterText *text)
{
ClutterTextPrivate *priv = text->priv;
int i;
/* Delete the cached layouts so they will be recreated the next time
they are needed */
for (i = 0; i < N_CACHED_LAYOUTS; i++)
if (priv->cached_layouts[i].layout)
{
g_object_unref (priv->cached_layouts[i].layout);
priv->cached_layouts[i].layout = NULL;
}
}
static void
clutter_text_font_changed_cb (ClutterText *text)
{
clutter_text_dirty_cache (text);
clutter_actor_queue_relayout (CLUTTER_ACTOR (text));
}
/*
* clutter_text_create_layout:
* @text: a #ClutterText
* @allocation_width: the allocation width
* @allocation_height: the allocation height
*
* Like clutter_text_create_layout_no_cache(), but will also ensure
* the glyphs cache. If a previously cached layout generated using the
* same width is available then that will be used instead of
* generating a new one.
*/
static PangoLayout *
clutter_text_create_layout (ClutterText *text,
Remove Units from the public API With the recent change to internal floating point values, ClutterUnit has become a redundant type, defined to be a float. All integer entry points are being internally converted to floating point values to be passed to the GL pipeline with the least amount of conversion. ClutterUnit is thus exposed as just a "pixel with fractionary bits", and not -- as users might think -- as generic, resolution and device independent units. not that it was the case, but a definitive amount of people was convinced it did provide this "feature", and was flummoxed about the mere existence of this type. So, having ClutterUnit exposed in the public API doubles the entry points and has the following disadvantages: - we have to maintain twice the amount of entry points in ClutterActor - we still do an integer-to-float implicit conversion - we introduce a weird impedance between pixels and "pixels with fractionary bits" - language bindings will have to choose what to bind, and resort to manually overriding the API + *except* for language bindings based on GObject-Introspection, as they cannot do manual overrides, thus will replicate the entire set of entry points For these reason, we should coalesces every Actor entry point for pixels and for ClutterUnit into a single entry point taking a float, like: void clutter_actor_set_x (ClutterActor *self, gfloat x); void clutter_actor_get_size (ClutterActor *self, gfloat *width, gfloat *height); gfloat clutter_actor_get_height (ClutterActor *self); etc. The issues I have identified are: - we'll have a two cases of compiler warnings: - printf() format of the return values from %d to %f - clutter_actor_get_size() taking floats instead of unsigned ints - we'll have a problem with varargs when passing an integer instead of a floating point value, except on 64bit platforms where the size of a float is the same as the size of an int To be clear: the *intent* of the API should not change -- we still use pixels everywhere -- but: - we remove ambiguity in the API with regard to pixels and units - we remove entry points we get to maintain for the whole 1.0 version of the API - we make things simpler to bind for both manual language bindings and automatic (gobject-introspection based) ones - we have the simplest API possible while still exposing the capabilities of the underlying GL implementation
2009-05-06 11:44:47 -04:00
gfloat allocation_width,
gfloat allocation_height)
{
ClutterTextPrivate *priv = text->priv;
LayoutCache *oldest_cache = priv->cached_layouts;
gboolean found_free_cache = FALSE;
int i;
/* Search for a cached layout with the same width and keep
* track of the oldest one
*/
for (i = 0; i < N_CACHED_LAYOUTS; i++)
{
if (priv->cached_layouts[i].layout == NULL)
{
/* Always prefer free cache spaces */
found_free_cache = TRUE;
oldest_cache = priv->cached_layouts + i;
}
else if (priv->cached_layouts[i].width == allocation_width &&
priv->cached_layouts[i].height == allocation_height)
{
/* If this cached layout is using the same size then we can
* just return that directly
*/
CLUTTER_NOTE (ACTOR, "ClutterText: %p: cache hit for size %.2fx%.2f",
text,
allocation_width,
allocation_height);
return priv->cached_layouts[i].layout;
}
else if (!found_free_cache &&
(priv->cached_layouts[i].age < oldest_cache->age))
{
oldest_cache = priv->cached_layouts + i;
}
}
CLUTTER_NOTE (ACTOR, "ClutterText: %p: cache miss for size %.2fx%.2f",
text,
allocation_width,
allocation_height);
/* If we make it here then we didn't have a cached version so we
need to recreate the layout */
if (oldest_cache->layout)
g_object_unref (oldest_cache->layout);
oldest_cache->layout =
clutter_text_create_layout_no_cache (text,
allocation_width,
allocation_height);
cogl_pango_ensure_glyph_cache_for_layout (oldest_cache->layout);
/* Mark the 'time' this cache was created and advance the time */
oldest_cache->age = priv->cache_age++;
oldest_cache->width = allocation_width;
oldest_cache->height = allocation_height;
return oldest_cache->layout;
}
static gint
clutter_text_coords_to_position (ClutterText *text,
gfloat x,
gfloat y)
{
ClutterTextPrivate *priv = text->priv;
gint index_;
gint px, py;
gint trailing;
/* Take any offset due to scrolling into account */
if (priv->single_line_mode)
x += priv->text_x * -1;
px = x * PANGO_SCALE;
py = y * PANGO_SCALE;
pango_layout_xy_to_index (clutter_text_get_layout (text),
px, py,
&index_, &trailing);
return index_ + trailing;
}
/**
* clutter_text_position_to_coords:
* @self: a #ClutterText
* @position: position in characters
* @x: return location for the X coordinate, or %NULL
* @y: return location for the Y coordinate, or %NULL
* @line_height: return location for the line height, or %NULL
*
* Retrieves the coordinates of the given @position.
*
* Return value: %TRUE if the conversion was successful
*
* Since: 1.0
*/
gboolean
clutter_text_position_to_coords (ClutterText *self,
gint position,
Remove Units from the public API With the recent change to internal floating point values, ClutterUnit has become a redundant type, defined to be a float. All integer entry points are being internally converted to floating point values to be passed to the GL pipeline with the least amount of conversion. ClutterUnit is thus exposed as just a "pixel with fractionary bits", and not -- as users might think -- as generic, resolution and device independent units. not that it was the case, but a definitive amount of people was convinced it did provide this "feature", and was flummoxed about the mere existence of this type. So, having ClutterUnit exposed in the public API doubles the entry points and has the following disadvantages: - we have to maintain twice the amount of entry points in ClutterActor - we still do an integer-to-float implicit conversion - we introduce a weird impedance between pixels and "pixels with fractionary bits" - language bindings will have to choose what to bind, and resort to manually overriding the API + *except* for language bindings based on GObject-Introspection, as they cannot do manual overrides, thus will replicate the entire set of entry points For these reason, we should coalesces every Actor entry point for pixels and for ClutterUnit into a single entry point taking a float, like: void clutter_actor_set_x (ClutterActor *self, gfloat x); void clutter_actor_get_size (ClutterActor *self, gfloat *width, gfloat *height); gfloat clutter_actor_get_height (ClutterActor *self); etc. The issues I have identified are: - we'll have a two cases of compiler warnings: - printf() format of the return values from %d to %f - clutter_actor_get_size() taking floats instead of unsigned ints - we'll have a problem with varargs when passing an integer instead of a floating point value, except on 64bit platforms where the size of a float is the same as the size of an int To be clear: the *intent* of the API should not change -- we still use pixels everywhere -- but: - we remove ambiguity in the API with regard to pixels and units - we remove entry points we get to maintain for the whole 1.0 version of the API - we make things simpler to bind for both manual language bindings and automatic (gobject-introspection based) ones - we have the simplest API possible while still exposing the capabilities of the underlying GL implementation
2009-05-06 11:44:47 -04:00
gfloat *x,
gfloat *y,
gfloat *line_height)
{
ClutterTextPrivate *priv;
PangoRectangle rect;
gint password_char_bytes = 1;
gint index_;
g_return_val_if_fail (CLUTTER_IS_TEXT (self), FALSE);
priv = self->priv;
if (position < -1 || position > priv->n_chars)
return FALSE;
if (priv->password_char != 0)
password_char_bytes = g_unichar_to_utf8 (priv->password_char, NULL);
if (position == -1)
{
if (priv->password_char == 0)
index_ = priv->n_bytes;
else
index_ = priv->n_chars * password_char_bytes;
}
else if (position == 0)
{
index_ = 0;
}
else
{
if (priv->password_char == 0)
index_ = offset_to_bytes (priv->text, position);
else
index_ = priv->position * password_char_bytes;
}
pango_layout_get_cursor_pos (clutter_text_get_layout (self), index_,
&rect, NULL);
if (x)
{
*x = (gfloat) rect.x / 1024.0f;
/* Take any offset due to scrolling into account */
if (priv->single_line_mode)
*x += priv->text_x;
}
if (y)
*y = (gfloat) rect.y / 1024.0f;
if (line_height)
*line_height = (gfloat) rect.height / 1024.0f;
return TRUE;
}
static inline void
clutter_text_ensure_cursor_position (ClutterText *self)
{
ClutterTextPrivate *priv = self->priv;
Remove Units from the public API With the recent change to internal floating point values, ClutterUnit has become a redundant type, defined to be a float. All integer entry points are being internally converted to floating point values to be passed to the GL pipeline with the least amount of conversion. ClutterUnit is thus exposed as just a "pixel with fractionary bits", and not -- as users might think -- as generic, resolution and device independent units. not that it was the case, but a definitive amount of people was convinced it did provide this "feature", and was flummoxed about the mere existence of this type. So, having ClutterUnit exposed in the public API doubles the entry points and has the following disadvantages: - we have to maintain twice the amount of entry points in ClutterActor - we still do an integer-to-float implicit conversion - we introduce a weird impedance between pixels and "pixels with fractionary bits" - language bindings will have to choose what to bind, and resort to manually overriding the API + *except* for language bindings based on GObject-Introspection, as they cannot do manual overrides, thus will replicate the entire set of entry points For these reason, we should coalesces every Actor entry point for pixels and for ClutterUnit into a single entry point taking a float, like: void clutter_actor_set_x (ClutterActor *self, gfloat x); void clutter_actor_get_size (ClutterActor *self, gfloat *width, gfloat *height); gfloat clutter_actor_get_height (ClutterActor *self); etc. The issues I have identified are: - we'll have a two cases of compiler warnings: - printf() format of the return values from %d to %f - clutter_actor_get_size() taking floats instead of unsigned ints - we'll have a problem with varargs when passing an integer instead of a floating point value, except on 64bit platforms where the size of a float is the same as the size of an int To be clear: the *intent* of the API should not change -- we still use pixels everywhere -- but: - we remove ambiguity in the API with regard to pixels and units - we remove entry points we get to maintain for the whole 1.0 version of the API - we make things simpler to bind for both manual language bindings and automatic (gobject-introspection based) ones - we have the simplest API possible while still exposing the capabilities of the underlying GL implementation
2009-05-06 11:44:47 -04:00
gfloat x, y, cursor_height;
ClutterGeometry cursor_pos = { 0, };
gboolean x_changed, y_changed;
gboolean width_changed, height_changed;
x = y = cursor_height = 0;
clutter_text_position_to_coords (self, priv->position,
&x, &y,
&cursor_height);
cursor_pos.x = x;
cursor_pos.y = y;
cursor_pos.width = priv->cursor_size;
cursor_pos.height = cursor_height - 2;
x_changed = priv->cursor_pos.x != cursor_pos.x;
y_changed = priv->cursor_pos.y != cursor_pos.y;
width_changed = priv->cursor_pos.width != cursor_pos.width;
height_changed = priv->cursor_pos.height != cursor_pos.height;
if (x_changed || y_changed || width_changed || height_changed)
{
priv->cursor_pos = cursor_pos;
g_signal_emit (self, text_signals[CURSOR_EVENT], 0, &priv->cursor_pos);
}
}
/**
* clutter_text_delete_selection:
* @self: a #ClutterText
*
* Deletes the currently selected text
*
* This function is only useful in subclasses of #ClutterText
*
* Return value: %TRUE if text was deleted or if the text actor
* is empty, and %FALSE otherwise
*
* Since: 1.0
*/
gboolean
clutter_text_delete_selection (ClutterText *self)
{
ClutterTextPrivate *priv;
gint start_index;
gint end_index;
g_return_val_if_fail (CLUTTER_IS_TEXT (self), FALSE);
priv = self->priv;
if (!priv->text)
return TRUE;
start_index = offset_real (priv->text, priv->position);
end_index = offset_real (priv->text, priv->selection_bound);
if (end_index == start_index)
return FALSE;
if (end_index < start_index)
{
gint temp = start_index;
start_index = end_index;
end_index = temp;
}
clutter_text_delete_text (self, start_index, end_index);
priv->position = start_index;
priv->selection_bound = start_index;
return TRUE;
}
static void
clutter_text_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterText *self = CLUTTER_TEXT (gobject);
switch (prop_id)
{
case PROP_TEXT:
clutter_text_set_text (self, g_value_get_string (value));
break;
case PROP_COLOR:
clutter_text_set_color (self, clutter_value_get_color (value));
break;
case PROP_FONT_NAME:
clutter_text_set_font_name (self, g_value_get_string (value));
break;
case PROP_USE_MARKUP:
clutter_text_set_use_markup (self, g_value_get_boolean (value));
break;
case PROP_ATTRIBUTES:
clutter_text_set_attributes (self, g_value_get_boxed (value));
break;
case PROP_LINE_ALIGNMENT:
clutter_text_set_line_alignment (self, g_value_get_enum (value));
break;
case PROP_LINE_WRAP:
clutter_text_set_line_wrap (self, g_value_get_boolean (value));
break;
case PROP_LINE_WRAP_MODE:
clutter_text_set_line_wrap_mode (self, g_value_get_enum (value));
break;
case PROP_JUSTIFY:
clutter_text_set_justify (self, g_value_get_boolean (value));
break;
case PROP_ELLIPSIZE:
clutter_text_set_ellipsize (self, g_value_get_enum (value));
break;
case PROP_POSITION:
clutter_text_set_cursor_position (self, g_value_get_int (value));
break;
case PROP_SELECTION_BOUND:
clutter_text_set_selection_bound (self, g_value_get_int (value));
break;
case PROP_SELECTION_COLOR:
clutter_text_set_selection_color (self, g_value_get_boxed (value));
break;
case PROP_CURSOR_VISIBLE:
clutter_text_set_cursor_visible (self, g_value_get_boolean (value));
break;
case PROP_CURSOR_COLOR:
clutter_text_set_cursor_color (self, g_value_get_boxed (value));
break;
case PROP_CURSOR_SIZE:
clutter_text_set_cursor_size (self, g_value_get_int (value));
break;
case PROP_EDITABLE:
clutter_text_set_editable (self, g_value_get_boolean (value));
break;
case PROP_ACTIVATABLE:
clutter_text_set_activatable (self, g_value_get_boolean (value));
break;
case PROP_SELECTABLE:
clutter_text_set_selectable (self, g_value_get_boolean (value));
break;
case PROP_PASSWORD_CHAR:
clutter_text_set_password_char (self, g_value_get_uint (value));
break;
case PROP_MAX_LENGTH:
clutter_text_set_max_length (self, g_value_get_int (value));
break;
case PROP_SINGLE_LINE_MODE:
clutter_text_set_single_line_mode (self, g_value_get_boolean (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
}
}
static void
clutter_text_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterTextPrivate *priv = CLUTTER_TEXT (gobject)->priv;
switch (prop_id)
{
case PROP_TEXT:
g_value_set_string (value, priv->text);
break;
case PROP_FONT_NAME:
g_value_set_string (value, priv->font_name);
break;
case PROP_USE_MARKUP:
g_value_set_boolean (value, priv->use_markup);
break;
case PROP_COLOR:
clutter_value_set_color (value, &priv->text_color);
break;
case PROP_CURSOR_VISIBLE:
g_value_set_boolean (value, priv->cursor_visible);
break;
case PROP_CURSOR_COLOR:
clutter_value_set_color (value, &priv->cursor_color);
break;
case PROP_CURSOR_COLOR_SET:
g_value_set_boolean (value, priv->cursor_color_set);
break;
case PROP_CURSOR_SIZE:
g_value_set_int (value, priv->cursor_size);
break;
case PROP_POSITION:
g_value_set_int (value, priv->position);
break;
case PROP_SELECTION_BOUND:
g_value_set_int (value, priv->selection_bound);
break;
case PROP_EDITABLE:
g_value_set_boolean (value, priv->editable);
break;
case PROP_SELECTABLE:
g_value_set_boolean (value, priv->selectable);
break;
case PROP_SELECTION_COLOR:
clutter_value_set_color (value, &priv->selection_color);
break;
case PROP_SELECTION_COLOR_SET:
g_value_set_boolean (value, priv->selection_color_set);
break;
case PROP_ACTIVATABLE:
g_value_set_boolean (value, priv->activatable);
break;
case PROP_PASSWORD_CHAR:
g_value_set_uint (value, priv->password_char);
break;
case PROP_MAX_LENGTH:
g_value_set_int (value, priv->max_length);
break;
case PROP_SINGLE_LINE_MODE:
g_value_set_boolean (value, priv->single_line_mode);
break;
case PROP_ELLIPSIZE:
g_value_set_enum (value, priv->ellipsize);
break;
case PROP_LINE_WRAP:
g_value_set_boolean (value, priv->wrap);
break;
case PROP_LINE_WRAP_MODE:
g_value_set_enum (value, priv->wrap_mode);
break;
case PROP_LINE_ALIGNMENT:
g_value_set_enum (value, priv->alignment);
break;
case PROP_JUSTIFY:
g_value_set_boolean (value, priv->justify);
break;
case PROP_ATTRIBUTES:
g_value_set_boxed (value, priv->attrs);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
}
}
static void
clutter_text_dispose (GObject *gobject)
{
ClutterText *self = CLUTTER_TEXT (gobject);
ClutterTextPrivate *priv = self->priv;
/* get rid of the entire cache */
clutter_text_dirty_cache (self);
if (priv->font_changed_id)
{
g_signal_handler_disconnect (clutter_get_default_backend (),
priv->font_changed_id);
priv->font_changed_id = 0;
}
G_OBJECT_CLASS (clutter_text_parent_class)->dispose (gobject);
}
static void
clutter_text_finalize (GObject *gobject)
{
ClutterText *self = CLUTTER_TEXT (gobject);
ClutterTextPrivate *priv = self->priv;
if (priv->font_desc)
pango_font_description_free (priv->font_desc);
g_free (priv->text);
g_free (priv->font_name);
G_OBJECT_CLASS (clutter_text_parent_class)->finalize (gobject);
}
static void
cursor_paint (ClutterText *self)
{
ClutterTextPrivate *priv = self->priv;
ClutterActor *actor = CLUTTER_ACTOR (self);
if (priv->editable && priv->cursor_visible)
{
guint8 paint_opacity = clutter_actor_get_paint_opacity (actor);
const ClutterColor *color;
if (priv->position == 0)
priv->cursor_pos.x -= priv->cursor_size;
if (priv->position == priv->selection_bound)
{
if (priv->cursor_color_set)
color = &priv->cursor_color;
else
color = &priv->text_color;
cogl_set_source_color4ub (color->red,
color->green,
color->blue,
paint_opacity
* color->alpha
/ 255);
cogl_rectangle (priv->cursor_pos.x,
priv->cursor_pos.y,
priv->cursor_pos.x + priv->cursor_pos.width,
priv->cursor_pos.y + priv->cursor_pos.height);
}
else
{
PangoLayout *layout = clutter_text_get_layout (self);
const gchar *utf8 = priv->text;
gint lines;
gint start_index;
gint end_index;
gint line_no;
if (priv->selection_color_set)
color = &priv->selection_color;
else if (priv->cursor_color_set)
color = &priv->cursor_color;
else
color = &priv->text_color;
cogl_set_source_color4ub (color->red,
color->green,
color->blue,
paint_opacity
* color->alpha
/ 255);
if (priv->position == 0)
start_index = 0;
else
start_index = offset_to_bytes (utf8, priv->position);
if (priv->selection_bound == 0)
end_index = 0;
else
end_index = offset_to_bytes (utf8, priv->selection_bound);
if (start_index > end_index)
{
gint temp = start_index;
start_index = end_index;
end_index = temp;
}
lines = pango_layout_get_line_count (layout);
for (line_no = 0; line_no < lines; line_no++)
{
PangoLayoutLine *line;
gint n_ranges;
gint *ranges;
gint i;
gint index_;
gint maxindex;
Remove Units from the public API With the recent change to internal floating point values, ClutterUnit has become a redundant type, defined to be a float. All integer entry points are being internally converted to floating point values to be passed to the GL pipeline with the least amount of conversion. ClutterUnit is thus exposed as just a "pixel with fractionary bits", and not -- as users might think -- as generic, resolution and device independent units. not that it was the case, but a definitive amount of people was convinced it did provide this "feature", and was flummoxed about the mere existence of this type. So, having ClutterUnit exposed in the public API doubles the entry points and has the following disadvantages: - we have to maintain twice the amount of entry points in ClutterActor - we still do an integer-to-float implicit conversion - we introduce a weird impedance between pixels and "pixels with fractionary bits" - language bindings will have to choose what to bind, and resort to manually overriding the API + *except* for language bindings based on GObject-Introspection, as they cannot do manual overrides, thus will replicate the entire set of entry points For these reason, we should coalesces every Actor entry point for pixels and for ClutterUnit into a single entry point taking a float, like: void clutter_actor_set_x (ClutterActor *self, gfloat x); void clutter_actor_get_size (ClutterActor *self, gfloat *width, gfloat *height); gfloat clutter_actor_get_height (ClutterActor *self); etc. The issues I have identified are: - we'll have a two cases of compiler warnings: - printf() format of the return values from %d to %f - clutter_actor_get_size() taking floats instead of unsigned ints - we'll have a problem with varargs when passing an integer instead of a floating point value, except on 64bit platforms where the size of a float is the same as the size of an int To be clear: the *intent* of the API should not change -- we still use pixels everywhere -- but: - we remove ambiguity in the API with regard to pixels and units - we remove entry points we get to maintain for the whole 1.0 version of the API - we make things simpler to bind for both manual language bindings and automatic (gobject-introspection based) ones - we have the simplest API possible while still exposing the capabilities of the underlying GL implementation
2009-05-06 11:44:47 -04:00
gfloat y, height;
line = pango_layout_get_line_readonly (layout, line_no);
pango_layout_line_x_to_index (line, G_MAXINT, &maxindex, NULL);
if (maxindex < start_index)
continue;
pango_layout_line_get_x_ranges (line, start_index, end_index,
&ranges,
&n_ranges);
pango_layout_line_x_to_index (line, 0, &index_, NULL);
clutter_text_position_to_coords (self,
bytes_to_offset (utf8, index_),
NULL, &y, &height);
for (i = 0; i < n_ranges; i++)
{
gint range_x;
gint range_width;
range_x = ranges[i * 2] / PANGO_SCALE;
/* Account for any scrolling in single line mode */
if (priv->single_line_mode)
range_x += priv->text_x;
range_width = (ranges[i * 2 + 1] - ranges[i * 2])
/ PANGO_SCALE;
cogl_rectangle (range_x,
y,
range_x + range_width,
y + height);
}
g_free (ranges);
}
}
}
}
static gint
clutter_text_move_word_backward (ClutterText *self,
gint start)
{
ClutterTextPrivate *priv = self->priv;
gint retval = start;
if (priv->text && start > 0)
{
PangoLayout *layout = clutter_text_get_layout (self);
PangoLogAttr *log_attrs = NULL;
gint n_attrs = 0;
pango_layout_get_log_attrs (layout, &log_attrs, &n_attrs);
retval = start - 1;
while (retval > 0 && !log_attrs[retval].is_word_start)
retval -= 1;
g_free (log_attrs);
}
return retval;
}
static gint
clutter_text_move_word_forward (ClutterText *self,
gint start)
{
ClutterTextPrivate *priv = self->priv;
gint retval = start;
if (priv->text && start < priv->n_chars)
{
PangoLayout *layout = clutter_text_get_layout (self);
PangoLogAttr *log_attrs = NULL;
gint n_attrs = 0;
pango_layout_get_log_attrs (layout, &log_attrs, &n_attrs);
retval = start + 1;
while (retval < priv->n_chars && !log_attrs[retval].is_word_end)
retval += 1;
g_free (log_attrs);
}
return retval;
}
static gint
clutter_text_move_line_start (ClutterText *self,
gint start)
{
ClutterTextPrivate *priv = self->priv;
PangoLayoutLine *layout_line;
PangoLayout *layout;
gint line_no;
gint index_;
gint position;
layout = clutter_text_get_layout (self);
if (start == 0)
index_ = 0;
else
index_ = offset_to_bytes (priv->text, start);
pango_layout_index_to_line_x (layout, index_,
0,
&line_no, NULL);
layout_line = pango_layout_get_line_readonly (layout, line_no);
if (!layout_line)
return FALSE;
pango_layout_line_x_to_index (layout_line, 0, &index_, NULL);
position = bytes_to_offset (priv->text, index_);
return position;
}
static gint
clutter_text_move_line_end (ClutterText *self,
gint start)
{
ClutterTextPrivate *priv = self->priv;
PangoLayoutLine *layout_line;
PangoLayout *layout;
gint line_no;
gint index_;
gint trailing;
gint position;
layout = clutter_text_get_layout (self);
if (start == 0)
index_ = 0;
else
index_ = offset_to_bytes (priv->text, priv->position);
pango_layout_index_to_line_x (layout, index_,
0,
&line_no, NULL);
layout_line = pango_layout_get_line_readonly (layout, line_no);
if (!layout_line)
return FALSE;
pango_layout_line_x_to_index (layout_line, G_MAXINT, &index_, &trailing);
index_ += trailing;
position = bytes_to_offset (priv->text, index_);
return position;
}
static void
clutter_text_select_word (ClutterText *self)
{
gint cursor_pos = self->priv->position;
gint start_pos, end_pos;
start_pos = clutter_text_move_word_backward (self, cursor_pos);
end_pos = clutter_text_move_word_forward (self, cursor_pos);
clutter_text_set_selection (self, start_pos, end_pos);
}
static void
clutter_text_select_line (ClutterText *self)
{
ClutterTextPrivate *priv = self->priv;
gint cursor_pos = priv->position;
gint start_pos, end_pos;
if (priv->single_line_mode)
{
start_pos = 0;
end_pos = -1;
}
else
{
start_pos = clutter_text_move_line_start (self, cursor_pos);
end_pos = clutter_text_move_line_end (self, cursor_pos);
}
clutter_text_set_selection (self, start_pos, end_pos);
}
static gboolean
clutter_text_button_press (ClutterActor *actor,
ClutterButtonEvent *event)
{
ClutterText *self = CLUTTER_TEXT (actor);
ClutterTextPrivate *priv = self->priv;
gboolean res = FALSE;
Remove Units from the public API With the recent change to internal floating point values, ClutterUnit has become a redundant type, defined to be a float. All integer entry points are being internally converted to floating point values to be passed to the GL pipeline with the least amount of conversion. ClutterUnit is thus exposed as just a "pixel with fractionary bits", and not -- as users might think -- as generic, resolution and device independent units. not that it was the case, but a definitive amount of people was convinced it did provide this "feature", and was flummoxed about the mere existence of this type. So, having ClutterUnit exposed in the public API doubles the entry points and has the following disadvantages: - we have to maintain twice the amount of entry points in ClutterActor - we still do an integer-to-float implicit conversion - we introduce a weird impedance between pixels and "pixels with fractionary bits" - language bindings will have to choose what to bind, and resort to manually overriding the API + *except* for language bindings based on GObject-Introspection, as they cannot do manual overrides, thus will replicate the entire set of entry points For these reason, we should coalesces every Actor entry point for pixels and for ClutterUnit into a single entry point taking a float, like: void clutter_actor_set_x (ClutterActor *self, gfloat x); void clutter_actor_get_size (ClutterActor *self, gfloat *width, gfloat *height); gfloat clutter_actor_get_height (ClutterActor *self); etc. The issues I have identified are: - we'll have a two cases of compiler warnings: - printf() format of the return values from %d to %f - clutter_actor_get_size() taking floats instead of unsigned ints - we'll have a problem with varargs when passing an integer instead of a floating point value, except on 64bit platforms where the size of a float is the same as the size of an int To be clear: the *intent* of the API should not change -- we still use pixels everywhere -- but: - we remove ambiguity in the API with regard to pixels and units - we remove entry points we get to maintain for the whole 1.0 version of the API - we make things simpler to bind for both manual language bindings and automatic (gobject-introspection based) ones - we have the simplest API possible while still exposing the capabilities of the underlying GL implementation
2009-05-06 11:44:47 -04:00
gfloat x, y;
gint index_;
/* we'll steal keyfocus if we do not have it */
clutter_actor_grab_key_focus (actor);
/* if the actor is empty we just reset everything and not
* set up the dragging of the selection since there's nothing
* to select
*/
if (priv->text == NULL || priv->text[0] == '\0')
{
clutter_text_set_cursor_position (self, -1);
clutter_text_set_selection_bound (self, -1);
return TRUE;
}
res = clutter_actor_transform_stage_point (actor,
event->x,
event->y,
&x, &y);
if (res)
{
gint offset;
index_ = clutter_text_coords_to_position (self, x, y);
offset = bytes_to_offset (priv->text, index_);
/* what we select depends on the number of button clicks we
* receive:
*
* 1: just position the cursor and the selection
* 2: select the current word
* 3: select the contents of the whole actor
*/
if (event->click_count == 1)
{
clutter_text_set_cursor_position (self, offset);
clutter_text_set_selection_bound (self, offset);
}
else if (event->click_count == 2)
{
clutter_text_select_word (self);
}
else if (event->click_count == 3)
{
clutter_text_select_line (self);
}
}
/* grab the pointer */
priv->in_select_drag = TRUE;
clutter_grab_pointer (actor);
return TRUE;
}
static gboolean
clutter_text_motion (ClutterActor *actor,
ClutterMotionEvent *mev)
{
ClutterText *self = CLUTTER_TEXT (actor);
ClutterTextPrivate *priv = self->priv;
Remove Units from the public API With the recent change to internal floating point values, ClutterUnit has become a redundant type, defined to be a float. All integer entry points are being internally converted to floating point values to be passed to the GL pipeline with the least amount of conversion. ClutterUnit is thus exposed as just a "pixel with fractionary bits", and not -- as users might think -- as generic, resolution and device independent units. not that it was the case, but a definitive amount of people was convinced it did provide this "feature", and was flummoxed about the mere existence of this type. So, having ClutterUnit exposed in the public API doubles the entry points and has the following disadvantages: - we have to maintain twice the amount of entry points in ClutterActor - we still do an integer-to-float implicit conversion - we introduce a weird impedance between pixels and "pixels with fractionary bits" - language bindings will have to choose what to bind, and resort to manually overriding the API + *except* for language bindings based on GObject-Introspection, as they cannot do manual overrides, thus will replicate the entire set of entry points For these reason, we should coalesces every Actor entry point for pixels and for ClutterUnit into a single entry point taking a float, like: void clutter_actor_set_x (ClutterActor *self, gfloat x); void clutter_actor_get_size (ClutterActor *self, gfloat *width, gfloat *height); gfloat clutter_actor_get_height (ClutterActor *self); etc. The issues I have identified are: - we'll have a two cases of compiler warnings: - printf() format of the return values from %d to %f - clutter_actor_get_size() taking floats instead of unsigned ints - we'll have a problem with varargs when passing an integer instead of a floating point value, except on 64bit platforms where the size of a float is the same as the size of an int To be clear: the *intent* of the API should not change -- we still use pixels everywhere -- but: - we remove ambiguity in the API with regard to pixels and units - we remove entry points we get to maintain for the whole 1.0 version of the API - we make things simpler to bind for both manual language bindings and automatic (gobject-introspection based) ones - we have the simplest API possible while still exposing the capabilities of the underlying GL implementation
2009-05-06 11:44:47 -04:00
gfloat x, y;
gint index_, offset;
gboolean res;
if (!priv->in_select_drag)
return FALSE;
res = clutter_actor_transform_stage_point (actor,
mev->x, mev->y,
&x, &y);
if (!res)
return FALSE;
index_ = clutter_text_coords_to_position (self, x, y);
offset = bytes_to_offset (priv->text, index_);
if (priv->selectable)
clutter_text_set_cursor_position (self, offset);
else
{
clutter_text_set_cursor_position (self, offset);
clutter_text_set_selection_bound (self, offset);
}
return TRUE;
}
static gboolean
clutter_text_button_release (ClutterActor *actor,
ClutterButtonEvent *bev)
{
ClutterText *self = CLUTTER_TEXT (actor);
ClutterTextPrivate *priv = self->priv;
if (priv->in_select_drag)
{
clutter_ungrab_pointer ();
priv->in_select_drag = FALSE;
return TRUE;
}
return FALSE;
}
static gboolean
clutter_text_key_press (ClutterActor *actor,
ClutterKeyEvent *event)
{
ClutterText *self = CLUTTER_TEXT (actor);
ClutterTextPrivate *priv = self->priv;
ClutterBindingPool *pool;
gboolean res;
if (!priv->editable)
return FALSE;
/* we need to use the ClutterText type name to find our own
* key bindings; subclasses will override or chain up this
* event handler, so they can do whatever they want there
*/
pool = clutter_binding_pool_find (g_type_name (CLUTTER_TYPE_TEXT));
g_assert (pool != NULL);
/* we allow passing synthetic events that only contain
* the Unicode value and not the key symbol
*/
if (event->keyval == 0 && (event->flags & CLUTTER_EVENT_FLAG_SYNTHETIC))
res = FALSE;
else
res = clutter_binding_pool_activate (pool, event->keyval,
event->modifier_state,
G_OBJECT (actor));
/* if the key binding has handled the event we bail out
* as fast as we can; otherwise, we try to insert the
* Unicode character inside the key event into the text
* actor
*/
if (res)
return TRUE;
/* Skip keys when control is pressed */
else if ((event->modifier_state & CLUTTER_CONTROL_MASK) == 0)
{
gunichar key_unichar;
key_unichar = clutter_event_get_key_unicode ((ClutterEvent *) event);
/* return is reported as CR, but we want LF */
if (key_unichar == '\r')
key_unichar = '\n';
if (key_unichar == '\n' ||
(g_unichar_validate (key_unichar) &&
!g_unichar_iscntrl (key_unichar)))
{
/* truncate the eventual selection so that the
* Unicode character can replace it
*/
clutter_text_delete_selection (self);
clutter_text_insert_unichar (self, key_unichar);
return TRUE;
}
}
return FALSE;
}
#define TEXT_PADDING 2
static void
clutter_text_paint (ClutterActor *self)
{
ClutterText *text = CLUTTER_TEXT (self);
ClutterTextPrivate *priv = text->priv;
PangoLayout *layout;
ClutterActorBox alloc = { 0, };
CoglColor color = { 0, };
guint8 real_opacity;
gint text_x = priv->text_x;
gboolean clip_set = FALSE;
if (G_UNLIKELY (priv->font_desc == NULL || priv->text == NULL))
{
CLUTTER_NOTE (ACTOR, "desc: %p, text %p",
priv->font_desc ? priv->font_desc : 0x0,
priv->text ? priv->text : 0x0);
return;
}
clutter_actor_get_allocation_box (self, &alloc);
layout = clutter_text_create_layout (text,
alloc.x2 - alloc.x1,
alloc.y2 - alloc.y1);
if (priv->editable && priv->cursor_visible)
clutter_text_ensure_cursor_position (text);
if (priv->editable && priv->single_line_mode)
{
PangoRectangle logical_rect = { 0, };
gint actor_width, text_width;
pango_layout_get_extents (layout, NULL, &logical_rect);
cogl_clip_push (0, 0,
(alloc.x2 - alloc.x1),
(alloc.y2 - alloc.y1));
clip_set = TRUE;
actor_width = (alloc.x2 - alloc.x1)
- 2 * TEXT_PADDING;
text_width = logical_rect.width / PANGO_SCALE;
if (actor_width < text_width)
{
gint cursor_x = priv->cursor_pos.x;
if (priv->position == -1)
{
text_x = actor_width - text_width;
}
else if (priv->position == 0)
{
text_x = TEXT_PADDING;
}
else
{
if (cursor_x < 0)
{
text_x = text_x - cursor_x - TEXT_PADDING;
}
else if (cursor_x > actor_width)
{
text_x = text_x + (actor_width - cursor_x) - TEXT_PADDING;
}
}
/* Update the absolute cursor position as it may have moved due to
* scrolling */
priv->text_x = text_x;
clutter_text_ensure_cursor_position (text);
}
else
{
text_x = TEXT_PADDING;
}
}
else
text_x = 0;
priv->text_x = text_x;
cursor_paint (text);
real_opacity = clutter_actor_get_paint_opacity (self)
* priv->text_color.alpha
/ 255;
CLUTTER_NOTE (PAINT, "painting text (text: '%s')", priv->text);
cogl_color_set_from_4ub (&color,
priv->text_color.red,
priv->text_color.green,
priv->text_color.blue,
real_opacity);
cogl_pango_render_layout (layout, text_x, 0, &color, 0);
if (clip_set)
cogl_clip_pop ();
}
static void
clutter_text_get_preferred_width (ClutterActor *self,
Remove Units from the public API With the recent change to internal floating point values, ClutterUnit has become a redundant type, defined to be a float. All integer entry points are being internally converted to floating point values to be passed to the GL pipeline with the least amount of conversion. ClutterUnit is thus exposed as just a "pixel with fractionary bits", and not -- as users might think -- as generic, resolution and device independent units. not that it was the case, but a definitive amount of people was convinced it did provide this "feature", and was flummoxed about the mere existence of this type. So, having ClutterUnit exposed in the public API doubles the entry points and has the following disadvantages: - we have to maintain twice the amount of entry points in ClutterActor - we still do an integer-to-float implicit conversion - we introduce a weird impedance between pixels and "pixels with fractionary bits" - language bindings will have to choose what to bind, and resort to manually overriding the API + *except* for language bindings based on GObject-Introspection, as they cannot do manual overrides, thus will replicate the entire set of entry points For these reason, we should coalesces every Actor entry point for pixels and for ClutterUnit into a single entry point taking a float, like: void clutter_actor_set_x (ClutterActor *self, gfloat x); void clutter_actor_get_size (ClutterActor *self, gfloat *width, gfloat *height); gfloat clutter_actor_get_height (ClutterActor *self); etc. The issues I have identified are: - we'll have a two cases of compiler warnings: - printf() format of the return values from %d to %f - clutter_actor_get_size() taking floats instead of unsigned ints - we'll have a problem with varargs when passing an integer instead of a floating point value, except on 64bit platforms where the size of a float is the same as the size of an int To be clear: the *intent* of the API should not change -- we still use pixels everywhere -- but: - we remove ambiguity in the API with regard to pixels and units - we remove entry points we get to maintain for the whole 1.0 version of the API - we make things simpler to bind for both manual language bindings and automatic (gobject-introspection based) ones - we have the simplest API possible while still exposing the capabilities of the underlying GL implementation
2009-05-06 11:44:47 -04:00
gfloat for_height,
gfloat *min_width_p,
gfloat *natural_width_p)
{
ClutterText *text = CLUTTER_TEXT (self);
ClutterTextPrivate *priv = text->priv;
PangoRectangle logical_rect = { 0, };
PangoLayout *layout;
gint logical_width;
Remove Units from the public API With the recent change to internal floating point values, ClutterUnit has become a redundant type, defined to be a float. All integer entry points are being internally converted to floating point values to be passed to the GL pipeline with the least amount of conversion. ClutterUnit is thus exposed as just a "pixel with fractionary bits", and not -- as users might think -- as generic, resolution and device independent units. not that it was the case, but a definitive amount of people was convinced it did provide this "feature", and was flummoxed about the mere existence of this type. So, having ClutterUnit exposed in the public API doubles the entry points and has the following disadvantages: - we have to maintain twice the amount of entry points in ClutterActor - we still do an integer-to-float implicit conversion - we introduce a weird impedance between pixels and "pixels with fractionary bits" - language bindings will have to choose what to bind, and resort to manually overriding the API + *except* for language bindings based on GObject-Introspection, as they cannot do manual overrides, thus will replicate the entire set of entry points For these reason, we should coalesces every Actor entry point for pixels and for ClutterUnit into a single entry point taking a float, like: void clutter_actor_set_x (ClutterActor *self, gfloat x); void clutter_actor_get_size (ClutterActor *self, gfloat *width, gfloat *height); gfloat clutter_actor_get_height (ClutterActor *self); etc. The issues I have identified are: - we'll have a two cases of compiler warnings: - printf() format of the return values from %d to %f - clutter_actor_get_size() taking floats instead of unsigned ints - we'll have a problem with varargs when passing an integer instead of a floating point value, except on 64bit platforms where the size of a float is the same as the size of an int To be clear: the *intent* of the API should not change -- we still use pixels everywhere -- but: - we remove ambiguity in the API with regard to pixels and units - we remove entry points we get to maintain for the whole 1.0 version of the API - we make things simpler to bind for both manual language bindings and automatic (gobject-introspection based) ones - we have the simplest API possible while still exposing the capabilities of the underlying GL implementation
2009-05-06 11:44:47 -04:00
gfloat layout_width;
layout = clutter_text_create_layout (text, -1, -1);
pango_layout_get_extents (layout, NULL, &logical_rect);
/* the X coordinate of the logical rectangle might be non-zero
* according to the Pango documentation; hence, we need to offset
* the width accordingly
*/
logical_width = logical_rect.x + logical_rect.width;
layout_width = logical_width > 0
? (logical_width / 1024.0f)
: 1;
if (min_width_p)
{
if (priv->wrap || priv->ellipsize || priv->editable)
*min_width_p = 1;
else
*min_width_p = layout_width;
}
if (natural_width_p)
{
if (priv->editable && priv->single_line_mode)
*natural_width_p = layout_width + TEXT_PADDING * 2;
else
*natural_width_p = layout_width;
}
}
static void
clutter_text_get_preferred_height (ClutterActor *self,
Remove Units from the public API With the recent change to internal floating point values, ClutterUnit has become a redundant type, defined to be a float. All integer entry points are being internally converted to floating point values to be passed to the GL pipeline with the least amount of conversion. ClutterUnit is thus exposed as just a "pixel with fractionary bits", and not -- as users might think -- as generic, resolution and device independent units. not that it was the case, but a definitive amount of people was convinced it did provide this "feature", and was flummoxed about the mere existence of this type. So, having ClutterUnit exposed in the public API doubles the entry points and has the following disadvantages: - we have to maintain twice the amount of entry points in ClutterActor - we still do an integer-to-float implicit conversion - we introduce a weird impedance between pixels and "pixels with fractionary bits" - language bindings will have to choose what to bind, and resort to manually overriding the API + *except* for language bindings based on GObject-Introspection, as they cannot do manual overrides, thus will replicate the entire set of entry points For these reason, we should coalesces every Actor entry point for pixels and for ClutterUnit into a single entry point taking a float, like: void clutter_actor_set_x (ClutterActor *self, gfloat x); void clutter_actor_get_size (ClutterActor *self, gfloat *width, gfloat *height); gfloat clutter_actor_get_height (ClutterActor *self); etc. The issues I have identified are: - we'll have a two cases of compiler warnings: - printf() format of the return values from %d to %f - clutter_actor_get_size() taking floats instead of unsigned ints - we'll have a problem with varargs when passing an integer instead of a floating point value, except on 64bit platforms where the size of a float is the same as the size of an int To be clear: the *intent* of the API should not change -- we still use pixels everywhere -- but: - we remove ambiguity in the API with regard to pixels and units - we remove entry points we get to maintain for the whole 1.0 version of the API - we make things simpler to bind for both manual language bindings and automatic (gobject-introspection based) ones - we have the simplest API possible while still exposing the capabilities of the underlying GL implementation
2009-05-06 11:44:47 -04:00
gfloat for_width,
gfloat *min_height_p,
gfloat *natural_height_p)
{
ClutterTextPrivate *priv = CLUTTER_TEXT (self)->priv;
if (for_width == 0)
{
if (min_height_p)
*min_height_p = 0;
if (natural_height_p)
*natural_height_p = 0;
}
else
{
PangoLayout *layout;
PangoRectangle logical_rect = { 0, };
gint logical_height;
Remove Units from the public API With the recent change to internal floating point values, ClutterUnit has become a redundant type, defined to be a float. All integer entry points are being internally converted to floating point values to be passed to the GL pipeline with the least amount of conversion. ClutterUnit is thus exposed as just a "pixel with fractionary bits", and not -- as users might think -- as generic, resolution and device independent units. not that it was the case, but a definitive amount of people was convinced it did provide this "feature", and was flummoxed about the mere existence of this type. So, having ClutterUnit exposed in the public API doubles the entry points and has the following disadvantages: - we have to maintain twice the amount of entry points in ClutterActor - we still do an integer-to-float implicit conversion - we introduce a weird impedance between pixels and "pixels with fractionary bits" - language bindings will have to choose what to bind, and resort to manually overriding the API + *except* for language bindings based on GObject-Introspection, as they cannot do manual overrides, thus will replicate the entire set of entry points For these reason, we should coalesces every Actor entry point for pixels and for ClutterUnit into a single entry point taking a float, like: void clutter_actor_set_x (ClutterActor *self, gfloat x); void clutter_actor_get_size (ClutterActor *self, gfloat *width, gfloat *height); gfloat clutter_actor_get_height (ClutterActor *self); etc. The issues I have identified are: - we'll have a two cases of compiler warnings: - printf() format of the return values from %d to %f - clutter_actor_get_size() taking floats instead of unsigned ints - we'll have a problem with varargs when passing an integer instead of a floating point value, except on 64bit platforms where the size of a float is the same as the size of an int To be clear: the *intent* of the API should not change -- we still use pixels everywhere -- but: - we remove ambiguity in the API with regard to pixels and units - we remove entry points we get to maintain for the whole 1.0 version of the API - we make things simpler to bind for both manual language bindings and automatic (gobject-introspection based) ones - we have the simplest API possible while still exposing the capabilities of the underlying GL implementation
2009-05-06 11:44:47 -04:00
gfloat layout_height;
layout = clutter_text_create_layout (CLUTTER_TEXT (self),
for_width, -1);
pango_layout_get_extents (layout, NULL, &logical_rect);
/* the Y coordinate of the logical rectangle might be non-zero
* according to the Pango documentation; hence, we need to offset
* the height accordingly
*/
logical_height = logical_rect.y + logical_rect.height;
layout_height = (gfloat) logical_height / 1024.0f;
if (min_height_p)
{
/* if we wrap and ellipsize then the minimum height is
* going to be at least the size of the first line
*/
if (priv->ellipsize && priv->wrap)
{
PangoLayoutLine *line;
gfloat line_height;
line = pango_layout_get_line_readonly (layout, 0);
pango_layout_line_get_extents (line, NULL, &logical_rect);
logical_height = logical_rect.y + logical_rect.height;
line_height = (gfloat) logical_height / 1024.0f;
*min_height_p = line_height;
}
else
*min_height_p = layout_height;
}
if (natural_height_p)
*natural_height_p = layout_height;
}
}
static void
clutter_text_allocate (ClutterActor *self,
const ClutterActorBox *box,
ClutterAllocationFlags flags)
{
ClutterText *text = CLUTTER_TEXT (self);
ClutterActorClass *parent_class;
/* Ensure that there is a cached layout with the right width so
* that we don't need to create the text during the paint run
*/
clutter_text_create_layout (text,
box->x2 - box->x1,
box->y2 - box->y1);
parent_class = CLUTTER_ACTOR_CLASS (clutter_text_parent_class);
parent_class->allocate (self, box, flags);
}
static gboolean
clutter_text_real_move_left (ClutterText *self,
const gchar *action,
guint keyval,
ClutterModifierType modifiers)
{
ClutterTextPrivate *priv = self->priv;
gint pos = priv->position;
gint new_pos = 0;
gint len;
len = priv->n_chars;
if (pos != 0 && len != 0)
{
if (modifiers & CLUTTER_CONTROL_MASK)
{
if (pos == -1)
new_pos = clutter_text_move_word_backward (self, len);
else
new_pos = clutter_text_move_word_backward (self, pos);
}
else
{
if (pos == -1)
new_pos = len - 1;
else
new_pos = pos - 1;
}
clutter_text_set_cursor_position (self, new_pos);
}
if (!(priv->selectable && (modifiers & CLUTTER_SHIFT_MASK)))
clutter_text_clear_selection (self);
return TRUE;
}
static gboolean
clutter_text_real_move_right (ClutterText *self,
const gchar *action,
guint keyval,
ClutterModifierType modifiers)
{
ClutterTextPrivate *priv = self->priv;
gint pos = priv->position;
gint new_pos;
gint len;
len = priv->n_chars;
if (pos != -1 && len !=0)
{
if (modifiers & CLUTTER_CONTROL_MASK)
{
if (pos != len)
new_pos = clutter_text_move_word_forward (self, pos);
}
else
{
if (pos != len)
new_pos = pos + 1;
}
clutter_text_set_cursor_position (self, new_pos);
}
if (!(priv->selectable && (modifiers & CLUTTER_SHIFT_MASK)))
clutter_text_clear_selection (self);
return TRUE;
}
static gboolean
clutter_text_real_move_up (ClutterText *self,
const gchar *action,
guint keyval,
ClutterModifierType modifiers)
{
ClutterTextPrivate *priv = self->priv;
PangoLayoutLine *layout_line;
PangoLayout *layout;
gint line_no;
gint index_, trailing;
gint x;
layout = clutter_text_get_layout (self);
if (priv->position == 0)
index_ = 0;
else
index_ = offset_to_bytes (priv->text, priv->position);
pango_layout_index_to_line_x (layout, index_,
0,
&line_no, &x);
line_no -= 1;
if (line_no < 0)
return FALSE;
if (priv->x_pos != -1)
x = priv->x_pos;
layout_line = pango_layout_get_line_readonly (layout, line_no);
if (!layout_line)
return FALSE;
pango_layout_line_x_to_index (layout_line, x, &index_, &trailing);
{
gint pos = bytes_to_offset (priv->text, index_);
clutter_text_set_cursor_position (self, pos + trailing);
}
/* Store the target x position to avoid drifting left and right when
moving the cursor up and down */
priv->x_pos = x;
if (!(priv->selectable && (modifiers & CLUTTER_SHIFT_MASK)))
clutter_text_clear_selection (self);
return TRUE;
}
static gboolean
clutter_text_real_move_down (ClutterText *self,
const gchar *action,
guint keyval,
ClutterModifierType modifiers)
{
ClutterTextPrivate *priv = self->priv;
PangoLayoutLine *layout_line;
PangoLayout *layout;
gint line_no;
gint index_, trailing;
gint x;
layout = clutter_text_get_layout (self);
if (priv->position == 0)
index_ = 0;
else
index_ = offset_to_bytes (priv->text, priv->position);
pango_layout_index_to_line_x (layout, index_,
0,
&line_no, &x);
if (priv->x_pos != -1)
x = priv->x_pos;
layout_line = pango_layout_get_line_readonly (layout, line_no + 1);
if (!layout_line)
return FALSE;
pango_layout_line_x_to_index (layout_line, x, &index_, &trailing);
{
gint pos = bytes_to_offset (priv->text, index_);
clutter_text_set_cursor_position (self, pos + trailing);
}
/* Store the target x position to avoid drifting left and right when
moving the cursor up and down */
priv->x_pos = x;
if (!(priv->selectable && (modifiers & CLUTTER_SHIFT_MASK)))
clutter_text_clear_selection (self);
return TRUE;
}
static gboolean
clutter_text_real_line_start (ClutterText *self,
const gchar *action,
guint keyval,
ClutterModifierType modifiers)
{
ClutterTextPrivate *priv = self->priv;
gint position;
position = clutter_text_move_line_start (self, priv->position);
clutter_text_set_cursor_position (self, position);
if (!(priv->selectable && (modifiers & CLUTTER_SHIFT_MASK)))
clutter_text_clear_selection (self);
return TRUE;
}
static gboolean
clutter_text_real_line_end (ClutterText *self,
const gchar *action,
guint keyval,
ClutterModifierType modifiers)
{
ClutterTextPrivate *priv = self->priv;
gint position;
position = clutter_text_move_line_end (self, priv->position);
clutter_text_set_cursor_position (self, position);
if (!(priv->selectable && (modifiers & CLUTTER_SHIFT_MASK)))
clutter_text_clear_selection (self);
return TRUE;
}
static gboolean
clutter_text_real_select_all (ClutterText *self,
const gchar *action,
guint keyval,
ClutterModifierType modifiers)
{
clutter_text_set_cursor_position (self, 0);
clutter_text_set_selection_bound (self, self->priv->n_chars);
return TRUE;
}
static gboolean
clutter_text_real_del_next (ClutterText *self,
const gchar *action,
guint keyval,
ClutterModifierType modifiers)
{
ClutterTextPrivate *priv = self->priv;
gint pos;
gint len;
if (clutter_text_delete_selection (self))
return TRUE;
pos = priv->position;
len = priv->n_chars;
if (len && pos != -1 && pos < len)
clutter_text_delete_text (self, pos, pos + 1);
return TRUE;
}
static gboolean
clutter_text_real_del_prev (ClutterText *self,
const gchar *action,
guint keyval,
ClutterModifierType modifiers)
{
ClutterTextPrivate *priv = self->priv;
gint pos;
gint len;
if (clutter_text_delete_selection (self))
return TRUE;
pos = priv->position;
len = priv->n_chars;
if (pos != 0 && len != 0)
{
if (pos == -1)
{
clutter_text_delete_text (self, len - 1, len);
clutter_text_set_cursor_position (self, -1);
clutter_text_set_selection_bound (self, -1);
}
else
{
clutter_text_delete_text (self, pos - 1, pos);
clutter_text_set_cursor_position (self, pos - 1);
clutter_text_set_selection_bound (self, pos - 1);
}
}
return TRUE;
}
static gboolean
clutter_text_real_activate (ClutterText *self,
const gchar *action,
guint keyval,
ClutterModifierType modifiers)
{
return clutter_text_activate (self);
}
static inline void
clutter_text_add_move_binding (ClutterBindingPool *pool,
const gchar *action,
guint key_val,
ClutterModifierType additional_modifiers,
GCallback callback)
{
clutter_binding_pool_install_action (pool, action,
key_val,
0,
callback,
NULL, NULL);
clutter_binding_pool_install_action (pool, action,
key_val,
CLUTTER_SHIFT_MASK,
callback,
NULL, NULL);
if (additional_modifiers != 0)
{
clutter_binding_pool_install_action (pool, action,
key_val,
additional_modifiers,
callback,
NULL, NULL);
clutter_binding_pool_install_action (pool, action,
key_val,
CLUTTER_SHIFT_MASK |
additional_modifiers,
callback,
NULL, NULL);
}
}
static void
clutter_text_class_init (ClutterTextClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
ClutterBindingPool *binding_pool;
GParamSpec *pspec;
g_type_class_add_private (klass, sizeof (ClutterTextPrivate));
gobject_class->set_property = clutter_text_set_property;
gobject_class->get_property = clutter_text_get_property;
gobject_class->dispose = clutter_text_dispose;
gobject_class->finalize = clutter_text_finalize;
actor_class->paint = clutter_text_paint;
actor_class->get_preferred_width = clutter_text_get_preferred_width;
actor_class->get_preferred_height = clutter_text_get_preferred_height;
actor_class->allocate = clutter_text_allocate;
actor_class->key_press_event = clutter_text_key_press;
actor_class->button_press_event = clutter_text_button_press;
actor_class->button_release_event = clutter_text_button_release;
actor_class->motion_event = clutter_text_motion;
/**
* ClutterText:font-name:
*
* The font to be used by the #ClutterText, as a string
* that can be parsed by pango_font_description_from_string().
*
* Since: 1.0
*/
pspec = g_param_spec_string ("font-name",
"Font Name",
"The font to be used by the text",
NULL,
CLUTTER_PARAM_READWRITE);
g_object_class_install_property (gobject_class, PROP_FONT_NAME, pspec);
/**
* ClutterText:text:
*
* The text to render inside the actor.
*
* Since: 1.0
*/
pspec = g_param_spec_string ("text",
"Text",
"The text to render",
"",
CLUTTER_PARAM_READWRITE);
g_object_class_install_property (gobject_class, PROP_TEXT, pspec);
/**
* ClutterText:color:
*
* The color used to render the text.
*
* Since: 1.0
*/
pspec = clutter_param_spec_color ("color",
"Font Color",
"Color of the font used by the text",
&default_text_color,
CLUTTER_PARAM_READWRITE);
g_object_class_install_property (gobject_class, PROP_COLOR, pspec);
/**
* ClutterText:editable:
*
* Whether key events delivered to the actor causes editing.
*
* Since: 1.0
*/
pspec = g_param_spec_boolean ("editable",
"Editable",
"Whether the text is editable",
TRUE,
G_PARAM_READWRITE);
g_object_class_install_property (gobject_class, PROP_EDITABLE, pspec);
/**
* ClutterText:selectable:
*
* Whether it is possible to select text, either using the pointer
* or the keyboard.
*
* Since: 1.0
*/
pspec = g_param_spec_boolean ("selectable",
"Selectable",
"Whether the text is selectable",
TRUE,
G_PARAM_READWRITE);
g_object_class_install_property (gobject_class, PROP_SELECTABLE, pspec);
/**
* ClutterText:activatable:
*
* Toggles whether return invokes the activate signal or not.
*
* Since: 1.0
*/
pspec = g_param_spec_boolean ("activatable",
"Activatable",
"Whether pressing return causes the "
"activate signal to be emitted",
TRUE,
G_PARAM_READWRITE);
g_object_class_install_property (gobject_class, PROP_ACTIVATABLE, pspec);
/**
* ClutterText:cursor-visible:
*
* Whether the input cursor is visible or not, it will only be visible
* if both #ClutterText:cursor-visible and #ClutterText:editable are
* set to %TRUE.
*
* Since: 1.0
*/
pspec = g_param_spec_boolean ("cursor-visible",
"Cursor Visible",
"Whether the input cursor is visible",
TRUE,
CLUTTER_PARAM_READWRITE);
g_object_class_install_property (gobject_class, PROP_CURSOR_VISIBLE, pspec);
/**
* ClutterText:cursor-color:
*
* The color of the cursor.
*
* Since: 1.0
*/
pspec = clutter_param_spec_color ("cursor-color",
"Cursor Color",
"Cursor Color",
&default_cursor_color,
CLUTTER_PARAM_READWRITE);
g_object_class_install_property (gobject_class, PROP_CURSOR_COLOR, pspec);
/**
* ClutterText:cursor-color-set:
*
* Will be set to %TRUE if #ClutterText:cursor-color has been set.
*
* Since: 1.0
*/
pspec = g_param_spec_boolean ("cursor-color-set",
"Cursor Color Set",
"Whether the cursor color has been set",
FALSE,
CLUTTER_PARAM_READABLE);
g_object_class_install_property (gobject_class, PROP_CURSOR_COLOR_SET, pspec);
/**
* ClutterText:cursor-size:
*
* The size of the cursor, in pixels. If set to -1 the size used will
* be the default cursor size of 2 pixels.
*
* Since: 1.0
*/
pspec = g_param_spec_int ("cursor-size",
"Cursor Size",
"The width of the cursor, in pixels",
-1, G_MAXINT, DEFAULT_CURSOR_SIZE,
CLUTTER_PARAM_READWRITE);
g_object_class_install_property (gobject_class, PROP_CURSOR_SIZE, pspec);
/**
* ClutterText:position:
*
* The current input cursor position. -1 is taken to be the end of the text
*
* Since: 1.0
*/
pspec = g_param_spec_int ("position",
"Position",
"The cursor position",
-1, G_MAXINT,
-1,
CLUTTER_PARAM_READWRITE);
g_object_class_install_property (gobject_class, PROP_POSITION, pspec);
/**
* ClutterText:selection-bound:
*
* The current input cursor position. -1 is taken to be the end of the text
*
* Since: 1.0
*/
pspec = g_param_spec_int ("selection-bound",
"Selection-bound",
"The cursor position of the other end "
"of the selection",
-1, G_MAXINT,
-1,
CLUTTER_PARAM_READWRITE);
g_object_class_install_property (gobject_class, PROP_SELECTION_BOUND, pspec);
/**
* ClutterText:selection-color:
*
* The color of the selection.
*
* Since: 1.0
*/
pspec = clutter_param_spec_color ("selection-color",
"Selection Color",
"Selection Color",
&default_selection_color,
CLUTTER_PARAM_READWRITE);
g_object_class_install_property (gobject_class, PROP_SELECTION_COLOR, pspec);
/**
* ClutterText:selection-color-set:
*
* Will be set to %TRUE if #ClutterText:selection-color has been set.
*
* Since: 1.0
*/
pspec = g_param_spec_boolean ("selection-color-set",
"Selection Color Set",
"Whether the selection color has been set",
FALSE,
CLUTTER_PARAM_READABLE);
g_object_class_install_property (gobject_class, PROP_SELECTION_COLOR_SET, pspec);
/**
* ClutterText:attributes:
*
* A list of #PangoStyleAttribute<!-- -->s to be applied to the
* contents of the #ClutterText actor.
*
* Since: 1.0
*/
pspec = g_param_spec_boxed ("attributes",
"Attributes",
"A list of style attributes to apply to "
"the contents of the actor",
PANGO_TYPE_ATTR_LIST,
CLUTTER_PARAM_READWRITE);
g_object_class_install_property (gobject_class, PROP_ATTRIBUTES, pspec);
/**
* ClutterText:use-markup:
*
* Whether the text includes Pango markup. See pango_layout_set_markup()
* in the Pango documentation.
*
* Since: 1.0
*/
pspec = g_param_spec_boolean ("use-markup",
"Use markup",
"Whether or not the text "
"includes Pango markup",
FALSE,
CLUTTER_PARAM_READWRITE);
g_object_class_install_property (gobject_class, PROP_USE_MARKUP, pspec);
/**
* ClutterText:line-wrap:
*
* Whether to wrap the lines of #ClutterText:text if the contents
* exceed the available allocation. The wrapping strategy is
* controlled by the #ClutterText:line-wrap-mode property.
*
* Since: 1.0
*/
pspec = g_param_spec_boolean ("line-wrap",
"Line wrap",
"If set, wrap the lines if the text "
"becomes too wide",
FALSE,
CLUTTER_PARAM_READWRITE);
g_object_class_install_property (gobject_class, PROP_LINE_WRAP, pspec);
/**
* ClutterText:line-wrap-mode:
*
* If #ClutterText:line-wrap is set to %TRUE, this property will
* control how the text is wrapped.
*
* Since: 1.0
*/
pspec = g_param_spec_enum ("line-wrap-mode",
"Line wrap mode",
"Control how line-wrapping is done",
PANGO_TYPE_WRAP_MODE,
PANGO_WRAP_WORD,
CLUTTER_PARAM_READWRITE);
g_object_class_install_property (gobject_class, PROP_LINE_WRAP_MODE, pspec);
/**
* ClutterText:ellipsize:
*
* The preferred place to ellipsize the contents of the #ClutterText actor
*
* Since: 1.0
*/
pspec = g_param_spec_enum ("ellipsize",
"Ellipsize",
"The preferred place to ellipsize the string",
PANGO_TYPE_ELLIPSIZE_MODE,
PANGO_ELLIPSIZE_NONE,
CLUTTER_PARAM_READWRITE);
g_object_class_install_property (gobject_class, PROP_ELLIPSIZE, pspec);
/**
* ClutterText:line-alignment:
*
* The preferred alignment for the text. This property controls
* the alignment of multi-line paragraphs.
*
* Since: 1.0
*/
pspec = g_param_spec_enum ("line-alignment",
"Line Alignment",
"The preferred alignment for the string, "
"for multi-line text",
PANGO_TYPE_ALIGNMENT,
PANGO_ALIGN_LEFT,
CLUTTER_PARAM_READWRITE);
g_object_class_install_property (gobject_class, PROP_LINE_ALIGNMENT, pspec);
/**
* ClutterText:justify:
*
* Whether the contents of the #ClutterText should be justified
* on both margins.
*
* Since: 1.0
*/
pspec = g_param_spec_boolean ("justify",
"Justify",
"Whether the text should be justified",
FALSE,
CLUTTER_PARAM_READWRITE);
g_object_class_install_property (gobject_class, PROP_JUSTIFY, pspec);
/**
* ClutterText:password-char:
*
* If non-zero, the character that should be used in place of
* the actual text in a password text actor.
*
* Since: 1.0
*/
pspec = g_param_spec_unichar ("password-char",
"Password Character",
"If non-zero, use this character to "
"display the actor's contents",
0,
CLUTTER_PARAM_READWRITE);
g_object_class_install_property (gobject_class, PROP_PASSWORD_CHAR, pspec);
/**
* ClutterText:max-length:
*
* The maximum length of the contents of the #ClutterText actor.
*
* Since: 1.0
*/
pspec = g_param_spec_int ("max-length",
"Max Length",
"Maximum length of the text inside the actor",
-1, G_MAXINT, 0,
CLUTTER_PARAM_READWRITE);
g_object_class_install_property (gobject_class, PROP_MAX_LENGTH, pspec);
/**
* ClutterText:single-line-mode:
*
* Whether the #ClutterText actor should be in single line mode
* or not. A single line #ClutterText actor will only contain a
* single line of text, scrolling it in case its length is bigger
* than the allocated size.
*
* Setting this property will also set the #ClutterText:activatable
* property as a side-effect.
*
* Since: 1.0
*/
pspec = g_param_spec_boolean ("single-line-mode",
"Single Line Mode",
"Whether the text should be a single line",
FALSE,
CLUTTER_PARAM_READWRITE);
g_object_class_install_property (gobject_class, PROP_SINGLE_LINE_MODE, pspec);
/**
* ClutterText::text-changed:
* @self: the #ClutterText that emitted the signal
*
* The ::text-changed signal is emitted after @actor's text changes
*
* Since: 1.0
*/
text_signals[TEXT_CHANGED] =
g_signal_new ("text-changed",
G_TYPE_FROM_CLASS (gobject_class),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ClutterTextClass, text_changed),
NULL, NULL,
g_cclosure_marshal_VOID__VOID,
G_TYPE_NONE, 0);
/**
* ClutterText::cursor-event:
* @self: the #ClutterText that emitted the signal
* @geometry: the coordinates of the cursor
*
* The ::cursor-event signal is emitted whenever the cursor position
* changes inside a #ClutterText actor. Inside @geometry it is stored
* the current position and size of the cursor, relative to the actor
* itself.
*
* Since: 1.0
*/
text_signals[CURSOR_EVENT] =
g_signal_new ("cursor-event",
G_TYPE_FROM_CLASS (gobject_class),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ClutterTextClass, cursor_event),
NULL, NULL,
g_cclosure_marshal_VOID__BOXED,
G_TYPE_NONE, 1,
CLUTTER_TYPE_GEOMETRY | G_SIGNAL_TYPE_STATIC_SCOPE);
/**
* ClutterText::activate
* @self: the #ClutterText that emitted the signal
*
* The ::activate signal is emitted each time the actor is 'activated'
* by the user, normally by pressing the 'Enter' key. The signal is
* emitted only if #ClutterText:activatable is set to %TRUE.
*
* Since: 1.0
*/
text_signals[ACTIVATE] =
g_signal_new ("activate",
G_TYPE_FROM_CLASS (gobject_class),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ClutterTextClass, activate),
NULL, NULL,
g_cclosure_marshal_VOID__VOID,
G_TYPE_NONE, 0);
binding_pool = clutter_binding_pool_get_for_class (klass);
clutter_text_add_move_binding (binding_pool, "move-left",
CLUTTER_Left, CLUTTER_CONTROL_MASK,
G_CALLBACK (clutter_text_real_move_left));
clutter_text_add_move_binding (binding_pool, "move-left",
CLUTTER_KP_Left, CLUTTER_CONTROL_MASK,
G_CALLBACK (clutter_text_real_move_left));
clutter_text_add_move_binding (binding_pool, "move-right",
CLUTTER_Right, CLUTTER_CONTROL_MASK,
G_CALLBACK (clutter_text_real_move_right));
clutter_text_add_move_binding (binding_pool, "move-right",
CLUTTER_KP_Right, CLUTTER_CONTROL_MASK,
G_CALLBACK (clutter_text_real_move_right));
clutter_text_add_move_binding (binding_pool, "move-up",
CLUTTER_Up, 0,
G_CALLBACK (clutter_text_real_move_up));
clutter_text_add_move_binding (binding_pool, "move-up",
CLUTTER_KP_Up, 0,
G_CALLBACK (clutter_text_real_move_up));
clutter_text_add_move_binding (binding_pool, "move-down",
CLUTTER_Down, 0,
G_CALLBACK (clutter_text_real_move_down));
clutter_text_add_move_binding (binding_pool, "move-down",
CLUTTER_KP_Down, 0,
G_CALLBACK (clutter_text_real_move_down));
clutter_text_add_move_binding (binding_pool, "line-start",
CLUTTER_Home, 0,
G_CALLBACK (clutter_text_real_line_start));
clutter_text_add_move_binding (binding_pool, "line-start",
CLUTTER_KP_Home, 0,
G_CALLBACK (clutter_text_real_line_start));
clutter_text_add_move_binding (binding_pool, "line-start",
CLUTTER_Begin, 0,
G_CALLBACK (clutter_text_real_line_start));
clutter_text_add_move_binding (binding_pool, "line-end",
CLUTTER_End, 0,
G_CALLBACK (clutter_text_real_line_end));
clutter_text_add_move_binding (binding_pool, "line-end",
CLUTTER_KP_End, 0,
G_CALLBACK (clutter_text_real_line_end));
clutter_binding_pool_install_action (binding_pool, "select-all",
CLUTTER_a, CLUTTER_CONTROL_MASK,
G_CALLBACK (clutter_text_real_select_all),
NULL, NULL);
clutter_binding_pool_install_action (binding_pool, "delete-next",
CLUTTER_Delete, 0,
G_CALLBACK (clutter_text_real_del_next),
NULL, NULL);
clutter_binding_pool_install_action (binding_pool, "delete-next",
CLUTTER_KP_Delete, 0,
G_CALLBACK (clutter_text_real_del_next),
NULL, NULL);
clutter_binding_pool_install_action (binding_pool, "delete-prev",
CLUTTER_BackSpace, 0,
G_CALLBACK (clutter_text_real_del_prev),
NULL, NULL);
clutter_binding_pool_install_action (binding_pool, "activate",
CLUTTER_Return, 0,
G_CALLBACK (clutter_text_real_activate),
NULL, NULL);
clutter_binding_pool_install_action (binding_pool, "activate",
CLUTTER_KP_Enter, 0,
G_CALLBACK (clutter_text_real_activate),
NULL, NULL);
clutter_binding_pool_install_action (binding_pool, "activate",
CLUTTER_ISO_Enter, 0,
G_CALLBACK (clutter_text_real_activate),
NULL, NULL);
}
static void
clutter_text_init (ClutterText *self)
{
ClutterTextPrivate *priv;
const gchar *font_name;
int i;
self->priv = priv = CLUTTER_TEXT_GET_PRIVATE (self);
priv->alignment = PANGO_ALIGN_LEFT;
priv->wrap = FALSE;
priv->wrap_mode = PANGO_WRAP_WORD;
priv->ellipsize = PANGO_ELLIPSIZE_NONE;
priv->use_underline = FALSE;
priv->use_markup = FALSE;
priv->justify = FALSE;
for (i = 0; i < N_CACHED_LAYOUTS; i++)
priv->cached_layouts[i].layout = NULL;
/* default to "" so that clutter_text_get_text() will
* return a valid string and we can safely call strlen()
* or strcmp() on it
*/
priv->text = g_strdup ("");
priv->text_color = default_text_color;
priv->cursor_color = default_cursor_color;
priv->selection_color = default_selection_color;
/* get the default font name from the context */
font_name = clutter_backend_get_font_name (clutter_get_default_backend ());
priv->font_name = g_strdup (font_name);
priv->font_desc = pango_font_description_from_string (font_name);
priv->position = -1;
priv->selection_bound = -1;
priv->x_pos = -1;
priv->cursor_visible = TRUE;
priv->editable = FALSE;
priv->selectable = TRUE;
priv->selection_color_set = FALSE;
priv->cursor_color_set = FALSE;
priv->password_char = 0;
priv->max_length = 0;
priv->cursor_size = DEFAULT_CURSOR_SIZE;
priv->font_changed_id =
g_signal_connect_swapped (clutter_get_default_backend (),
"font-changed",
G_CALLBACK (clutter_text_font_changed_cb),
self);
}
static void
clutter_text_merge_attributes (ClutterText *self)
{
ClutterTextPrivate *priv = self->priv;
PangoAttrIterator *iter;
GSList *attributes, *l;
if (!priv->attrs)
return;
if (!priv->effective_attrs)
{
priv->effective_attrs = pango_attr_list_ref (priv->attrs);
return;
}
iter = pango_attr_list_get_iterator (priv->attrs);
do
{
attributes = pango_attr_iterator_get_attrs (iter);
for (l = attributes; l != NULL; l = l->next)
{
PangoAttribute *attr = l->data;
pango_attr_list_insert (priv->effective_attrs, attr);
}
g_slist_free (attributes);
}
while (pango_attr_iterator_next (iter));
}
/**
* clutter_text_new:
*
* Creates a new #ClutterText actor. This actor can be used to
* display and edit text.
*
* Return value: the newly created #ClutterText actor
*
* Since: 1.0
*/
ClutterActor *
clutter_text_new (void)
{
return g_object_new (CLUTTER_TYPE_TEXT, NULL);
}
/**
* clutter_text_new_full:
* @font_name: a string with a font description
* @text: the contents of the actor
* @color: the color to be used to render @text
*
* Creates a new #ClutterText actor, using @font_name as the font
* description; @text will be used to set the contents of the actor;
* and @color will be used as the color to render @text.
*
* This function is equivalent to calling clutter_text_new(),
* clutter_text_set_font_name(), clutter_text_set_text() and
* clutter_text_set_color().
*
* Return value: the newly created #ClutterText actor
*
* Since: 1.0
*/
ClutterActor *
clutter_text_new_full (const gchar *font_name,
const gchar *text,
const ClutterColor *color)
{
return g_object_new (CLUTTER_TYPE_TEXT,
"font-name", font_name,
"text", text,
"color", color,
NULL);
}
/**
* clutter_text_new_with_text:
* @font_name: a string with a font description
* @text: the contents of the actor
*
* Creates a new #ClutterText actor, using @font_name as the font
* description; @text will be used to set the contents of the actor.
*
* This function is equivalent to calling clutter_text_new(),
* clutter_text_set_font_name(), and clutter_text_set_text().
*
* Return value: the newly created #ClutterText actor
*
* Since: 1.0
*/
ClutterActor *
clutter_text_new_with_text (const gchar *font_name,
const gchar *text)
{
return g_object_new (CLUTTER_TYPE_TEXT,
"font-name", font_name,
"text", text,
NULL);
}
/**
* clutter_text_set_editable:
* @self: a #ClutterText
* @editable: whether the #ClutterText should be editable
*
* Sets whether the #ClutterText actor should be editable.
*
* An editable #ClutterText with key focus set using
* clutter_actor_grab_key_focus() or clutter_stage_take_key_focus()
* will receive key events and will update its contents accordingly.
*
* Since: 1.0
*/
void
clutter_text_set_editable (ClutterText *self,
gboolean editable)
{
ClutterTextPrivate *priv;
g_return_if_fail (CLUTTER_IS_TEXT (self));
priv = self->priv;
if (priv->editable != editable)
{
priv->editable = editable;
if (CLUTTER_ACTOR_IS_VISIBLE (self))
clutter_actor_queue_redraw (CLUTTER_ACTOR (self));
g_object_notify (G_OBJECT (self), "editable");
}
}
/**
* clutter_text_get_editable:
* @self: a #ClutterText
*
* Retrieves whether a #ClutterText is editable or not.
*
* Return value: %TRUE if the actor is editable
*
* Since: 1.0
*/
gboolean
clutter_text_get_editable (ClutterText *self)
{
g_return_val_if_fail (CLUTTER_IS_TEXT (self), FALSE);
return self->priv->editable;
}
/**
* clutter_text_set_selectable:
* @self: a #ClutterText
* @selectable: whether the #ClutterText actor should be selectable
*
* Sets whether a #ClutterText actor should be selectable.
*
* A selectable #ClutterText will allow selecting its contents using
* the pointer or the keyboard.
*
* Since: 1.0
*/
void
clutter_text_set_selectable (ClutterText *self,
gboolean selectable)
{
ClutterTextPrivate *priv;
g_return_if_fail (CLUTTER_IS_TEXT (self));
priv = self->priv;
if (priv->selectable != selectable)
{
priv->selectable = selectable;
if (CLUTTER_ACTOR_IS_VISIBLE (self))
clutter_actor_queue_redraw (CLUTTER_ACTOR (self));
g_object_notify (G_OBJECT (self), "selectable");
}
}
/**
* clutter_text_get_selectable:
* @self: a #ClutterText
*
* Retrieves whether a #ClutterText is selectable or not.
*
* Return value: %TRUE if the actor is selectable
*
* Since: 1.0
*/
gboolean
clutter_text_get_selectable (ClutterText *self)
{
g_return_val_if_fail (CLUTTER_IS_TEXT (self), TRUE);
return self->priv->selectable;
}
/**
* clutter_text_set_activatable:
* @self: a #ClutterText
* @activatable: whether the #ClutterText actor should be activatable
*
* Sets whether a #ClutterText actor should be activatable.
*
* An activatable #ClutterText actor will emit the #ClutterText::activate
* signal whenever the 'Enter' (or 'Return') key is pressed; if it is not
* activatable, a new line will be appended to the current content.
*
* An activatable #ClutterText must also be set as editable using
* clutter_text_set_editable().
*
* Since: 1.0
*/
void
clutter_text_set_activatable (ClutterText *self,
gboolean activatable)
{
ClutterTextPrivate *priv;
g_return_if_fail (CLUTTER_IS_TEXT (self));
priv = self->priv;
if (priv->activatable != activatable)
{
priv->activatable = activatable;
if (CLUTTER_ACTOR_IS_VISIBLE (self))
clutter_actor_queue_redraw (CLUTTER_ACTOR (self));
g_object_notify (G_OBJECT (self), "activatable");
}
}
/**
* clutter_text_get_activatable:
* @self: a #ClutterText
*
* Retrieves whether a #ClutterText is activatable or not.
*
* Return value: %TRUE if the actor is activatable
*
* Since: 1.0
*/
gboolean
clutter_text_get_activatable (ClutterText *self)
{
g_return_val_if_fail (CLUTTER_IS_TEXT (self), TRUE);
return self->priv->activatable;
}
/**
* clutter_text_activate:
* @self: a #ClutterText
*
* Emits the #ClutterText::activate signal, if @self has been set
* as activatable using clutter_text_set_activatable().
*
* This function can be used to emit the ::activate signal inside
* a #ClutterActor::captured-event or #ClutterActor::key-press-event
* signal handlers before the default signal handler for the
* #ClutterText is invoked.
*
* Return value: %TRUE if the ::activate signal has been emitted,
* and %FALSE otherwise
*
* Since: 1.0
*/
gboolean
clutter_text_activate (ClutterText *self)
{
ClutterTextPrivate *priv;
g_return_val_if_fail (CLUTTER_IS_TEXT (self), FALSE);
priv = self->priv;
if (priv->activatable)
{
g_signal_emit (self, text_signals[ACTIVATE], 0);
return TRUE;
}
return FALSE;
}
/**
* clutter_text_set_cursor_visible:
* @self: a #ClutterText
* @cursor_visible: whether the cursor should be visible
*
* Sets whether the cursor of a #ClutterText actor should be
* visible or not.
*
* The color of the cursor will be the same as the text color
* unless clutter_text_set_cursor_color() has been called.
*
* The size of the cursor can be set using clutter_text_set_cursor_size().
*
* The position of the cursor can be changed programmatically using
* clutter_text_set_cursor_position().
*
* Since: 1.0
*/
void
clutter_text_set_cursor_visible (ClutterText *self,
gboolean cursor_visible)
{
ClutterTextPrivate *priv;
g_return_if_fail (CLUTTER_IS_TEXT (self));
priv = self->priv;
if (priv->cursor_visible != cursor_visible)
{
priv->cursor_visible = cursor_visible;
if (CLUTTER_ACTOR_IS_VISIBLE (self))
clutter_actor_queue_redraw (CLUTTER_ACTOR (self));
g_object_notify (G_OBJECT (self), "cursor-visible");
}
}
/**
* clutter_text_get_cursor_visible:
* @self: a #ClutterText
*
* Retrieves whether the cursor of a #ClutterText actor is visible.
*
* Return value: %TRUE if the cursor is visible
*
* Since: 1.0
*/
gboolean
clutter_text_get_cursor_visible (ClutterText *self)
{
g_return_val_if_fail (CLUTTER_IS_TEXT (self), TRUE);
return self->priv->cursor_visible;
}
/**
* clutter_text_set_cursor_color:
* @self: a #ClutterText
* @color: the color of the cursor, or %NULL to unset it
*
* Sets the color of the cursor of a #ClutterText actor.
*
* If @color is %NULL, the cursor color will be the same as the
* text color.
*
* Since: 1.0
*/
void
clutter_text_set_cursor_color (ClutterText *self,
const ClutterColor *color)
{
ClutterTextPrivate *priv;
g_return_if_fail (CLUTTER_IS_TEXT (self));
priv = self->priv;
if (color)
{
priv->cursor_color = *color;
priv->cursor_color_set = TRUE;
}
else
priv->cursor_color_set = FALSE;
if (CLUTTER_ACTOR_IS_VISIBLE (self))
clutter_actor_queue_redraw (CLUTTER_ACTOR (self));
g_object_notify (G_OBJECT (self), "cursor-color");
g_object_notify (G_OBJECT (self), "cursor-color-set");
}
/**
* clutter_text_get_cursor_color:
* @self: a #ClutterText
* @color: return location for a #ClutterColor
*
* Retrieves the color of the cursor of a #ClutterText actor.
*
* Since: 1.0
*/
void
clutter_text_get_cursor_color (ClutterText *self,
ClutterColor *color)
{
ClutterTextPrivate *priv;
g_return_if_fail (CLUTTER_IS_TEXT (self));
g_return_if_fail (color != NULL);
priv = self->priv;
*color = priv->cursor_color;
}
/**
* clutter_text_set_selection:
* @self: a #ClutterText
* @start_pos: start of the selection, in characters
* @end_pos: end of the selection, in characters
*
* Selects the region of text between @start_pos and @end_pos.
*
* This function changes the position of the cursor to match
* @start_pos and the selection bound to match @end_pos.
*
* Since: 1.0
*/
void
clutter_text_set_selection (ClutterText *self,
gssize start_pos,
gssize end_pos)
{
ClutterTextPrivate *priv;
g_return_if_fail (CLUTTER_IS_TEXT (self));
priv = self->priv;
if (end_pos < 0)
end_pos = priv->n_chars;
start_pos = MIN (priv->n_chars, start_pos);
end_pos = MIN (priv->n_chars, end_pos);
g_object_freeze_notify (G_OBJECT (self));
clutter_text_set_cursor_position (self, start_pos);
clutter_text_set_selection_bound (self, end_pos);
g_object_thaw_notify (G_OBJECT (self));
}
/**
* clutter_text_get_selection:
* @self: a #ClutterText
*
* Retrieves the currently selected text.
*
* Return value: a newly allocated string containing the currently
* selected text, or %NULL. Use g_free() to free the returned
* string.
*
* Since: 1.0
*/
gchar *
clutter_text_get_selection (ClutterText *self)
{
ClutterTextPrivate *priv;
gchar *str;
gint len;
gint start_index, end_index;
gint start_offset, end_offset;
g_return_val_if_fail (CLUTTER_IS_TEXT (self), NULL);
priv = self->priv;
start_index = priv->position;
end_index = priv->selection_bound;
if (end_index == start_index)
return g_strdup ("");
if ((end_index != -1 && end_index < start_index) ||
start_index == -1)
{
gint temp = start_index;
start_index = end_index;
end_index = temp;
}
start_offset = offset_to_bytes (priv->text, start_index);
end_offset = offset_to_bytes (priv->text, end_index);
len = end_offset - start_offset;
str = g_malloc (len + 1);
g_utf8_strncpy (str, priv->text + start_offset, end_index - start_index);
return str;
}
/**
* clutter_text_set_selection_bound:
* @self: a #ClutterText
* @selection_bound: the position of the end of the selection, in characters
*
* Sets the other end of the selection, starting from the current
* cursor position.
*
* If @selection_bound is -1, the selection unset.
*
* Since: 1.0
*/
void
clutter_text_set_selection_bound (ClutterText *self,
gint selection_bound)
{
ClutterTextPrivate *priv;
g_return_if_fail (CLUTTER_IS_TEXT (self));
priv = self->priv;
if (priv->selection_bound != selection_bound)
{
gint len = priv->n_chars;
if (selection_bound < 0 || selection_bound >= len)
priv->selection_bound = -1;
else
priv->selection_bound = selection_bound;
if (CLUTTER_ACTOR_IS_VISIBLE (self))
clutter_actor_queue_redraw (CLUTTER_ACTOR (self));
g_object_notify (G_OBJECT (self), "selection-bound");
}
}
/**
* clutter_text_get_selection_bound:
* @self: a #ClutterText
*
* Retrieves the other end of the selection of a #ClutterText actor,
* in characters from the current cursor position.
*
* Return value: the position of the other end of the selection
*
* Since: 1.0
*/
gint
clutter_text_get_selection_bound (ClutterText *self)
{
g_return_val_if_fail (CLUTTER_IS_TEXT (self), -1);
return self->priv->selection_bound;
}
/**
* clutter_text_set_selection_color:
* @self: a #ClutterText
* @color: the color of the selection, or %NULL to unset it
*
* Sets the color of the selection of a #ClutterText actor.
*
* If @color is %NULL, the selection color will be the same as the
* cursor color, or if no cursor color is set either then it will be
* the same as the text color.
*
* Since: 1.0
*/
void
clutter_text_set_selection_color (ClutterText *self,
const ClutterColor *color)
{
ClutterTextPrivate *priv;
g_return_if_fail (CLUTTER_IS_TEXT (self));
priv = self->priv;
if (color)
{
priv->selection_color = *color;
priv->selection_color_set = TRUE;
}
else
priv->selection_color_set = FALSE;
if (CLUTTER_ACTOR_IS_VISIBLE (self))
clutter_actor_queue_redraw (CLUTTER_ACTOR (self));
g_object_notify (G_OBJECT (self), "selection-color");
g_object_notify (G_OBJECT (self), "selection-color-set");
}
/**
* clutter_text_get_selection_color:
* @self: a #ClutterText
* @color: return location for a #ClutterColor
*
* Retrieves the color of the selection of a #ClutterText actor.
*
* Since: 1.0
*/
void
clutter_text_get_selection_color (ClutterText *self,
ClutterColor *color)
{
ClutterTextPrivate *priv;
g_return_if_fail (CLUTTER_IS_TEXT (self));
g_return_if_fail (color != NULL);
priv = self->priv;
*color = priv->selection_color;
}
/**
* clutter_text_get_font_name:
* @self: a #ClutterText
*
* Retrieves the font name as set by clutter_text_set_font_name().
*
* Return value: a string containing the font name. The returned
* string is owned by the #ClutterText actor and should not be
* modified or freed
*
* Since: 1.0
*/
G_CONST_RETURN gchar *
clutter_text_get_font_name (ClutterText *text)
{
g_return_val_if_fail (CLUTTER_IS_TEXT (text), NULL);
return text->priv->font_name;
}
/**
* clutter_text_set_font_name:
* @self: a #ClutterText
* @font_name: a font name, or %NULL to set the default font name
*
* Sets the font used by a #ClutterText. The @font_name string
* must either be %NULL, which means that the font name from the
* default #ClutterBackend will be used; or be something that can
* be parsed by the pango_font_description_from_string() function,
* like:
*
* |[
* clutter_text_set_font_name (text, "Sans 10pt");
* clutter_text_set_font_name (text, "Serif 16px");
* clutter_text_set_font_name (text, "Helvetica 10");
* ]|
*
* Since: 1.0
*/
void
clutter_text_set_font_name (ClutterText *self,
const gchar *font_name)
{
ClutterTextPrivate *priv;
PangoFontDescription *desc;
g_return_if_fail (CLUTTER_IS_TEXT (self));
/* get the default font name from the backend */
if (!font_name || font_name[0] == '\0')
font_name = clutter_backend_get_font_name (clutter_get_default_backend ());
priv = self->priv;
if (priv->font_name && strcmp (priv->font_name, font_name) == 0)
return;
desc = pango_font_description_from_string (font_name);
if (!desc)
{
g_warning ("Attempting to create a PangoFontDescription for "
"font name '%s', but failed.",
font_name);
return;
}
g_free (priv->font_name);
priv->font_name = g_strdup (font_name);
if (priv->font_desc)
pango_font_description_free (priv->font_desc);
priv->font_desc = desc;
clutter_text_dirty_cache (self);
if (priv->text && priv->text[0] != '\0')
clutter_actor_queue_relayout (CLUTTER_ACTOR (self));
g_object_notify (G_OBJECT (self), "font-name");
}
/**
* clutter_text_get_text:
* @self: a #ClutterText
*
* Retrieves a pointer to the current contents of a #ClutterText
* actor.
*
* If you need a copy of the contents for manipulating, either
* use g_strdup() on the returned string, or use:
*
* |[
* copy = clutter_text_get_chars (text, 0, -1);
* ]|
*
* Which will return a newly allocated string.
*
* Return value: the contents of the actor. The returned string
* is owned by the #ClutterText actor and should never be
* modified or freed
*
* Since: 1.0
*/
G_CONST_RETURN gchar *
clutter_text_get_text (ClutterText *self)
{
g_return_val_if_fail (CLUTTER_IS_TEXT (self), NULL);
return self->priv->text;
}
static inline void
clutter_text_set_use_markup_internal (ClutterText *self,
gboolean use_markup)
{
ClutterTextPrivate *priv = self->priv;
if (priv->use_markup != use_markup)
{
priv->use_markup = use_markup;
g_object_notify (G_OBJECT (self), "use-markup");
}
}
static inline void
clutter_text_set_text_internal (ClutterText *self,
const gchar *text)
{
ClutterTextPrivate *priv = self->priv;
g_object_freeze_notify (G_OBJECT (self));
if (priv->max_length > 0)
{
gint len = g_utf8_strlen (text, -1);
if (len < priv->max_length)
{
g_free (priv->text);
priv->text = g_strdup (text);
priv->n_bytes = strlen (text);
priv->n_chars = len;
}
else
{
gchar *p = g_utf8_offset_to_pointer (text, priv->max_length);
gchar *n = g_malloc0 ((p - text) + 1);
g_free (priv->text);
g_utf8_strncpy (n, text, priv->max_length);
priv->text = n;
priv->n_bytes = strlen (n);
priv->n_chars = priv->max_length;
}
}
else
{
g_free (priv->text);
priv->text = g_strdup (text);
priv->n_bytes = strlen (text);
priv->n_chars = g_utf8_strlen (text, -1);
}
if (priv->n_bytes == 0)
{
clutter_text_set_cursor_position (self, -1);
clutter_text_set_selection_bound (self, -1);
}
g_signal_emit (self, text_signals[TEXT_CHANGED], 0);
g_object_notify (G_OBJECT (self), "text");
g_object_thaw_notify (G_OBJECT (self));
}
static inline void
clutter_text_set_markup_internal (ClutterText *self,
const gchar *str)
{
ClutterTextPrivate *priv = self->priv;
GError *error;
gchar *text = NULL;
PangoAttrList *attrs = NULL;
gboolean res;
error = NULL;
res = pango_parse_markup (str, -1, 0,
&attrs,
&text,
NULL,
&error);
if (!res)
{
if (G_LIKELY (error))
{
g_warning ("Failed to set the markup of the actor of class '%s': %s",
G_OBJECT_TYPE_NAME (self),
error->message);
g_error_free (error);
}
else
g_warning ("Failed to set the markup of the actor of class '%s'",
G_OBJECT_TYPE_NAME (self));
return;
}
if (text)
{
clutter_text_set_text_internal (self, text);
g_free (text);
}
if (attrs)
{
if (priv->effective_attrs)
pango_attr_list_unref (priv->effective_attrs);
priv->effective_attrs = attrs;
}
clutter_text_merge_attributes (self);
}
/**
* clutter_text_set_text:
* @self: a #ClutterText
* @text: the text to set. Passing %NULL is the same as passing "" (the
* empty string)
*
* Sets the contents of a #ClutterText actor.
*
* Since: 1.0
*/
void
clutter_text_set_text (ClutterText *self,
const gchar *text)
{
g_return_if_fail (CLUTTER_IS_TEXT (self));
clutter_text_set_use_markup_internal (self, FALSE);
clutter_text_set_text_internal (self, text ? text : "");
clutter_text_dirty_cache (self);
clutter_actor_queue_relayout (CLUTTER_ACTOR (self));
}
/**
* clutter_text_set_markup:
* @self: a #ClutterText
* @markup: a string containing Pango markup. Passing %NULL is the same
* as passing "" (the empty string)
*
* Sets @markup as the contents of a #ClutterText.
*
* This is a convenience function for setting a string containing
* Pango markup, and it is logically equivalent to:
*
* |[
* clutter_text_set_use_markup (CLUTTER_TEXT (actor), TRUE);
* clutter_text_set_text (CLUTTER_TEXT (actor), markup);
* ]|
*
* Since: 1.0
*/
void
clutter_text_set_markup (ClutterText *self,
const gchar *markup)
{
g_return_if_fail (CLUTTER_IS_TEXT (self));
clutter_text_set_use_markup_internal (self, TRUE);
if (markup != NULL && *markup != '\0')
clutter_text_set_markup_internal (self, markup);
else
clutter_text_set_text_internal (self, "");
clutter_text_dirty_cache (self);
clutter_actor_queue_relayout (CLUTTER_ACTOR (self));
}
/**
* clutter_text_get_layout:
* @self: a #ClutterText
*
* Retrieves the current #PangoLayout used by a #ClutterText actor.
*
* Return value: (transfer none): a #PangoLayout. The returned object is owned by
* the #ClutterText actor and should not be modified or freed
*
* Since: 1.0
*/
PangoLayout *
clutter_text_get_layout (ClutterText *self)
{
Remove Units from the public API With the recent change to internal floating point values, ClutterUnit has become a redundant type, defined to be a float. All integer entry points are being internally converted to floating point values to be passed to the GL pipeline with the least amount of conversion. ClutterUnit is thus exposed as just a "pixel with fractionary bits", and not -- as users might think -- as generic, resolution and device independent units. not that it was the case, but a definitive amount of people was convinced it did provide this "feature", and was flummoxed about the mere existence of this type. So, having ClutterUnit exposed in the public API doubles the entry points and has the following disadvantages: - we have to maintain twice the amount of entry points in ClutterActor - we still do an integer-to-float implicit conversion - we introduce a weird impedance between pixels and "pixels with fractionary bits" - language bindings will have to choose what to bind, and resort to manually overriding the API + *except* for language bindings based on GObject-Introspection, as they cannot do manual overrides, thus will replicate the entire set of entry points For these reason, we should coalesces every Actor entry point for pixels and for ClutterUnit into a single entry point taking a float, like: void clutter_actor_set_x (ClutterActor *self, gfloat x); void clutter_actor_get_size (ClutterActor *self, gfloat *width, gfloat *height); gfloat clutter_actor_get_height (ClutterActor *self); etc. The issues I have identified are: - we'll have a two cases of compiler warnings: - printf() format of the return values from %d to %f - clutter_actor_get_size() taking floats instead of unsigned ints - we'll have a problem with varargs when passing an integer instead of a floating point value, except on 64bit platforms where the size of a float is the same as the size of an int To be clear: the *intent* of the API should not change -- we still use pixels everywhere -- but: - we remove ambiguity in the API with regard to pixels and units - we remove entry points we get to maintain for the whole 1.0 version of the API - we make things simpler to bind for both manual language bindings and automatic (gobject-introspection based) ones - we have the simplest API possible while still exposing the capabilities of the underlying GL implementation
2009-05-06 11:44:47 -04:00
gfloat width, height;
g_return_val_if_fail (CLUTTER_IS_TEXT (self), NULL);
Remove Units from the public API With the recent change to internal floating point values, ClutterUnit has become a redundant type, defined to be a float. All integer entry points are being internally converted to floating point values to be passed to the GL pipeline with the least amount of conversion. ClutterUnit is thus exposed as just a "pixel with fractionary bits", and not -- as users might think -- as generic, resolution and device independent units. not that it was the case, but a definitive amount of people was convinced it did provide this "feature", and was flummoxed about the mere existence of this type. So, having ClutterUnit exposed in the public API doubles the entry points and has the following disadvantages: - we have to maintain twice the amount of entry points in ClutterActor - we still do an integer-to-float implicit conversion - we introduce a weird impedance between pixels and "pixels with fractionary bits" - language bindings will have to choose what to bind, and resort to manually overriding the API + *except* for language bindings based on GObject-Introspection, as they cannot do manual overrides, thus will replicate the entire set of entry points For these reason, we should coalesces every Actor entry point for pixels and for ClutterUnit into a single entry point taking a float, like: void clutter_actor_set_x (ClutterActor *self, gfloat x); void clutter_actor_get_size (ClutterActor *self, gfloat *width, gfloat *height); gfloat clutter_actor_get_height (ClutterActor *self); etc. The issues I have identified are: - we'll have a two cases of compiler warnings: - printf() format of the return values from %d to %f - clutter_actor_get_size() taking floats instead of unsigned ints - we'll have a problem with varargs when passing an integer instead of a floating point value, except on 64bit platforms where the size of a float is the same as the size of an int To be clear: the *intent* of the API should not change -- we still use pixels everywhere -- but: - we remove ambiguity in the API with regard to pixels and units - we remove entry points we get to maintain for the whole 1.0 version of the API - we make things simpler to bind for both manual language bindings and automatic (gobject-introspection based) ones - we have the simplest API possible while still exposing the capabilities of the underlying GL implementation
2009-05-06 11:44:47 -04:00
clutter_actor_get_size (CLUTTER_ACTOR (self), &width, &height);
return clutter_text_create_layout (self, width, height);
}
/**
* clutter_text_set_color:
* @self: a #ClutterText
* @color: a #ClutterColor
*
* Sets the color of the contents of a #ClutterText actor.
*
* The overall opacity of the #ClutterText actor will be the
* result of the alpha value of @color and the composited
* opacity of the actor itself on the scenegraph, as returned
* by clutter_actor_get_paint_opacity().
*
* Since: 1.0
*/
void
clutter_text_set_color (ClutterText *self,
const ClutterColor *color)
{
ClutterTextPrivate *priv;
g_return_if_fail (CLUTTER_IS_TEXT (self));
g_return_if_fail (color != NULL);
priv = self->priv;
priv->text_color = *color;
if (CLUTTER_ACTOR_IS_VISIBLE (self))
clutter_actor_queue_redraw (CLUTTER_ACTOR (self));
g_object_notify (G_OBJECT (self), "color");
}
/**
* clutter_text_get_color:
* @self: a #ClutterText
* @color: return location for a #ClutterColor
*
* Retrieves the text color as set by clutter_text_set_color().
*
* Since: 1.0
*/
void
clutter_text_get_color (ClutterText *self,
ClutterColor *color)
{
ClutterTextPrivate *priv;
g_return_if_fail (CLUTTER_IS_TEXT (self));
g_return_if_fail (color != NULL);
priv = self->priv;
*color = priv->text_color;
}
/**
* clutter_text_set_ellipsize:
* @self: a #ClutterText
* @mode: a #PangoEllipsizeMode
*
* Sets the mode used to ellipsize (add an ellipsis: "...") to the
* text if there is not enough space to render the entire contents
* of a #ClutterText actor
*
* Since: 1.0
*/
void
clutter_text_set_ellipsize (ClutterText *self,
PangoEllipsizeMode mode)
{
ClutterTextPrivate *priv;
g_return_if_fail (CLUTTER_IS_TEXT (self));
g_return_if_fail (mode >= PANGO_ELLIPSIZE_NONE &&
mode <= PANGO_ELLIPSIZE_END);
priv = self->priv;
if ((PangoEllipsizeMode) priv->ellipsize != mode)
{
priv->ellipsize = mode;
clutter_text_dirty_cache (self);
clutter_actor_queue_relayout (CLUTTER_ACTOR (self));
g_object_notify (G_OBJECT (self), "ellipsize");
}
}
/**
* clutter_text_get_ellipsize:
* @self: a #ClutterText
*
* Returns the ellipsizing position of a #ClutterText actor, as
* set by clutter_text_set_ellipsize().
*
* Return value: #PangoEllipsizeMode
*
* Since: 1.0
*/
PangoEllipsizeMode
clutter_text_get_ellipsize (ClutterText *self)
{
g_return_val_if_fail (CLUTTER_IS_TEXT (self), PANGO_ELLIPSIZE_NONE);
return self->priv->ellipsize;
}
/**
* clutter_text_get_line_wrap:
* @self: a #ClutterText
*
* Retrieves the value set using clutter_text_set_line_wrap().
*
* Return value: %TRUE if the #ClutterText actor should wrap
* its contents
*
* Since: 1.0
*/
gboolean
clutter_text_get_line_wrap (ClutterText *self)
{
g_return_val_if_fail (CLUTTER_IS_TEXT (self), FALSE);
return self->priv->wrap;
}
/**
* clutter_text_set_line_wrap:
* @self: a #ClutterText
* @line_wrap: whether the contents should wrap
*
* Sets whether the contents of a #ClutterText actor should wrap,
* if they don't fit the size assigned to the actor.
*
* Since: 1.0
*/
void
clutter_text_set_line_wrap (ClutterText *self,
gboolean line_wrap)
{
ClutterTextPrivate *priv;
g_return_if_fail (CLUTTER_IS_TEXT (self));
priv = self->priv;
if (priv->wrap != line_wrap)
{
priv->wrap = line_wrap;
clutter_text_dirty_cache (self);
clutter_actor_queue_relayout (CLUTTER_ACTOR (self));
g_object_notify (G_OBJECT (self), "line-wrap");
}
}
/**
* clutter_text_set_line_wrap_mode:
* @self: a #ClutterText
* @wrap_mode: the line wrapping mode
*
* If line wrapping is enabled (see clutter_text_set_line_wrap()) this
* function controls how the line wrapping is performed. The default is
* %PANGO_WRAP_WORD which means wrap on word boundaries.
*
* Since: 1.0
*/
void
clutter_text_set_line_wrap_mode (ClutterText *self,
PangoWrapMode wrap_mode)
{
ClutterTextPrivate *priv;
g_return_if_fail (CLUTTER_IS_TEXT (self));
priv = self->priv;
if (priv->wrap_mode != wrap_mode)
{
priv->wrap_mode = wrap_mode;
clutter_text_dirty_cache (self);
clutter_actor_queue_relayout (CLUTTER_ACTOR (self));
g_object_notify (G_OBJECT (self), "line-wrap-mode");
}
}
/**
* clutter_text_get_line_wrap_mode:
* @self: a #ClutterText
*
* Retrieves the line wrap mode used by the #ClutterText actor.
*
* See clutter_text_set_line_wrap_mode ().
*
* Return value: the wrap mode used by the #ClutterText
*
* Since: 1.0
*/
PangoWrapMode
clutter_text_get_line_wrap_mode (ClutterText *self)
{
g_return_val_if_fail (CLUTTER_IS_TEXT (self), PANGO_WRAP_WORD);
return self->priv->wrap_mode;
}
/**
* clutter_text_set_attributes:
* @self: a #ClutterText
* @attrs: a #PangoAttrList or %NULL to unset the attributes
*
* Sets the attributes list that are going to be applied to the
* #ClutterText contents.
*
* The #ClutterText actor will take a reference on the #PangoAttrList
* passed to this function.
*
* Since: 1.0
*/
void
clutter_text_set_attributes (ClutterText *self,
PangoAttrList *attrs)
{
ClutterTextPrivate *priv;
g_return_if_fail (CLUTTER_IS_TEXT (self));
priv = self->priv;
if (attrs)
pango_attr_list_ref (attrs);
if (priv->attrs)
pango_attr_list_unref (priv->attrs);
priv->attrs = attrs;
if (!priv->use_markup)
{
if (attrs)
pango_attr_list_ref (attrs);
if (priv->effective_attrs)
pango_attr_list_unref (priv->effective_attrs);
priv->effective_attrs = attrs;
}
else
clutter_text_set_markup_internal (self, priv->text);
clutter_text_dirty_cache (self);
g_object_notify (G_OBJECT (self), "attributes");
clutter_actor_queue_relayout (CLUTTER_ACTOR (self));
}
/**
* clutter_text_get_attributes:
* @self: a #ClutterText
*
* Gets the attribute list that was set on the #ClutterText actor
* clutter_text_set_attributes(), if any.
*
* Return value: (transfer none): the attribute list, or %NULL if none was set. The
* returned value is owned by the #ClutterText and should not be unreferenced.
*
* Since: 1.0
*/
PangoAttrList *
clutter_text_get_attributes (ClutterText *self)
{
g_return_val_if_fail (CLUTTER_IS_TEXT (self), NULL);
return self->priv->attrs;
}
/**
* clutter_text_set_line_alignment:
* @self: a #ClutterText
* @alignment: A #PangoAlignment
*
* Sets the way that the lines of a wrapped label are aligned with
* respect to each other. This does not affect the overall alignment
* of the label within its allocated or specified width.
*
* To align a #ClutterText actor you should add it to a container
* that supports alignment, or use the anchor point.
*
* Since: 1.0
*/
void
clutter_text_set_line_alignment (ClutterText *self,
PangoAlignment alignment)
{
ClutterTextPrivate *priv;
g_return_if_fail (CLUTTER_IS_TEXT (self));
priv = self->priv;
if (priv->alignment != alignment)
{
priv->alignment = alignment;
clutter_text_dirty_cache (self);
clutter_actor_queue_relayout (CLUTTER_ACTOR (self));
g_object_notify (G_OBJECT (self), "line-alignment");
}
}
/**
* clutter_text_get_line_alignment:
* @self: a #ClutterText
*
* Retrieves the alignment of a #ClutterText, as set by
* clutter_text_set_line_alignment().
*
* Return value: a #PangoAlignment
*
* Since 1.0
*/
PangoAlignment
clutter_text_get_line_alignment (ClutterText *self)
{
g_return_val_if_fail (CLUTTER_IS_TEXT (self), PANGO_ALIGN_LEFT);
return self->priv->alignment;
}
/**
* clutter_text_set_use_markup:
* @self: a #ClutterText
* @setting: %TRUE if the text should be parsed for markup.
*
* Sets whether the contents of the #ClutterText actor contains markup
* in <link linkend="PangoMarkupFormat">Pango's text markup language</link>.
*
* Setting #ClutterText:use-markup on an editable #ClutterText will
* make the actor discard any markup.
*
* Since: 1.0
*/
void
clutter_text_set_use_markup (ClutterText *self,
gboolean setting)
{
g_return_if_fail (CLUTTER_IS_TEXT (self));
clutter_text_set_use_markup_internal (self, setting);
clutter_text_set_markup_internal (self, self->priv->text);
clutter_text_dirty_cache (self);
clutter_actor_queue_relayout (CLUTTER_ACTOR (self));
}
/**
* clutter_text_get_use_markup:
* @self: a #ClutterText
*
* Retrieves whether the contents of the #ClutterText actor should be
* parsed for the Pango text markup.
*
* Return value: %TRUE if the contents will be parsed for markup
*
* Since: 1.0
*/
gboolean
clutter_text_get_use_markup (ClutterText *self)
{
g_return_val_if_fail (CLUTTER_IS_TEXT (self), FALSE);
return self->priv->use_markup;
}
/**
* clutter_text_set_justify:
* @self: a #ClutterText
* @justify: whether the text should be justified
*
* Sets whether the text of the #ClutterText actor should be justified
* on both margins. This setting is ignored if Clutter is compiled
* against Pango &lt; 1.18.
*
* Since: 1.0
*/
void
clutter_text_set_justify (ClutterText *self,
gboolean justify)
{
ClutterTextPrivate *priv;
g_return_if_fail (CLUTTER_IS_TEXT (self));
priv = self->priv;
if (priv->justify != justify)
{
priv->justify = justify;
clutter_text_dirty_cache (self);
clutter_actor_queue_relayout (CLUTTER_ACTOR (self));
g_object_notify (G_OBJECT (self), "justify");
}
}
/**
* clutter_text_get_justify:
* @self: a #ClutterText
*
* Retrieves whether the #ClutterText actor should justify its contents
* on both margins.
*
* Return value: %TRUE if the text should be justified
*
* Since: 0.6
*/
gboolean
clutter_text_get_justify (ClutterText *self)
{
g_return_val_if_fail (CLUTTER_IS_TEXT (self), FALSE);
return self->priv->justify;
}
/**
* clutter_text_get_cursor_position:
* @self: a #ClutterText
*
* Retrieves the cursor position.
*
* Return value: the cursor position, in characters
*
* Since: 1.0
*/
gint
clutter_text_get_cursor_position (ClutterText *self)
{
g_return_val_if_fail (CLUTTER_IS_TEXT (self), -1);
return self->priv->position;
}
/**
* clutter_text_set_cursor_position:
* @self: a #ClutterText
* @position: the new cursor position, in characters
*
* Sets the cursor of a #ClutterText actor at @position.
*
* The position is expressed in characters, not in bytes.
*
* Since: 1.0
*/
void
clutter_text_set_cursor_position (ClutterText *self,
gint position)
{
ClutterTextPrivate *priv;
gint len;
g_return_if_fail (CLUTTER_IS_TEXT (self));
priv = self->priv;
len = priv->n_chars;
if (position < 0 || position >= len)
priv->position = -1;
else
priv->position = position;
/* Forget the target x position so that it will be recalculated next
time the cursor is moved up or down */
priv->x_pos = -1;
if (CLUTTER_ACTOR_IS_VISIBLE (self))
clutter_actor_queue_redraw (CLUTTER_ACTOR (self));
}
/**
* clutter_text_set_cursor_size:
* @self: a #ClutterText
* @size: the size of the cursor, in pixels, or -1 to use the
* default value
*
* Sets the size of the cursor of a #ClutterText. The cursor
* will only be visible if the #ClutterText:cursor-visible property
* is set to %TRUE.
*
* Since: 1.0
*/
void
clutter_text_set_cursor_size (ClutterText *self,
gint size)
{
ClutterTextPrivate *priv;
g_return_if_fail (CLUTTER_IS_TEXT (self));
priv = self->priv;
if (priv->cursor_size != size)
{
if (size < 0)
size = DEFAULT_CURSOR_SIZE;
priv->cursor_size = size;
if (CLUTTER_ACTOR_IS_VISIBLE (self))
clutter_actor_queue_redraw (CLUTTER_ACTOR (self));
g_object_notify (G_OBJECT (self), "cursor-size");
}
}
/**
* clutter_text_get_cursor_size:
* @self: a #ClutterText
*
* Retrieves the size of the cursor of a #ClutterText actor.
*
* Return value: the size of the cursor, in pixels
*
* Since: 1.0
*/
guint
clutter_text_get_cursor_size (ClutterText *self)
{
g_return_val_if_fail (CLUTTER_IS_TEXT (self), DEFAULT_CURSOR_SIZE);
return self->priv->cursor_size;
}
/**
* clutter_text_set_password_char:
* @self: a #ClutterText
* @wc: a Unicode character, or 0 to unset the password character
*
* Sets the character to use in place of the actual text in a
* password text actor.
*
* If @wc is 0 the text will be displayed as it is entered in the
* #ClutterText actor.
*
* Since: 1.0
*/
void
clutter_text_set_password_char (ClutterText *self,
gunichar wc)
{
ClutterTextPrivate *priv;
g_return_if_fail (CLUTTER_IS_TEXT (self));
priv = self->priv;
if (priv->password_char != wc)
{
priv->password_char = wc;
clutter_text_dirty_cache (self);
clutter_actor_queue_relayout (CLUTTER_ACTOR (self));
g_object_notify (G_OBJECT (self), "password-char");
}
}
/**
* clutter_text_get_password_char:
* @self: a #ClutterText
*
* Retrieves the character to use in place of the actual text
* as set by clutter_text_set_password_char().
*
* Return value: a Unicode character or 0 if the password
* character is not set
*
* Since: 1.0
*/
gunichar
clutter_text_get_password_char (ClutterText *self)
{
g_return_val_if_fail (CLUTTER_IS_TEXT (self), 0);
return self->priv->password_char;
}
/**
* clutter_text_set_max_length:
* @self: a #ClutterText
* @max: the maximum number of characters allowed in the text actor; 0
* to disable or -1 to set the length of the current string
*
* Sets the maximum allowed length of the contents of the actor. If the
* current contents are longer than the given length, then they will be
* truncated to fit.
*
* Since: 1.0
*/
void
clutter_text_set_max_length (ClutterText *self,
gint max)
{
ClutterTextPrivate *priv;
gchar *new = NULL;
g_return_if_fail (CLUTTER_IS_TEXT (self));
priv = self->priv;
if (priv->max_length != max)
{
if (max < 0)
max = priv->n_chars;
priv->max_length = max;
new = g_strdup (priv->text);
clutter_text_set_text (self, new);
g_free (new);
g_object_notify (G_OBJECT (self), "max-length");
}
}
/**
* clutter_text_get_max_length:
* @self: a #ClutterText
*
* Gets the maximum length of text that can be set into a text actor.
*
* See clutter_text_set_max_length().
*
* Return value: the maximum number of characters.
*
* Since: 1.0
*/
gint
clutter_text_get_max_length (ClutterText *self)
{
g_return_val_if_fail (CLUTTER_IS_TEXT (self), 0);
return self->priv->max_length;
}
/**
* clutter_text_insert_unichar:
* @self: a #ClutterText
* @wc: a Unicode character
*
* Inserts @wc at the current cursor position of a
* #ClutterText actor.
*
* Since: 1.0
*/
void
clutter_text_insert_unichar (ClutterText *self,
gunichar wc)
{
ClutterTextPrivate *priv;
GString *new = NULL;
glong pos;
g_return_if_fail (CLUTTER_IS_TEXT (self));
g_return_if_fail (g_unichar_validate (wc));
if (wc == 0)
return;
priv = self->priv;
new = g_string_new (priv->text);
if (priv->text)
pos = offset_to_bytes (priv->text, priv->position);
else
pos = 0;
new = g_string_insert_unichar (new, pos, wc);
clutter_text_set_text (self, new->str);
if (priv->position >= 0)
{
clutter_text_set_cursor_position (self, priv->position + 1);
clutter_text_set_selection_bound (self, priv->position);
}
g_string_free (new, TRUE);
}
/**
* clutter_text_insert_text:
* @self: a #ClutterText
* @text: the text to be inserted
* @position: the position of the insertion, or -1
*
* Inserts @text into a #ClutterActor at the given position.
*
* If @position is a negative number, the text will be appended
* at the end of the current contents of the #ClutterText.
*
* The position is expressed in characters, not in bytes.
*
* Since: 1.0
*/
void
clutter_text_insert_text (ClutterText *self,
const gchar *text,
gssize position)
{
ClutterTextPrivate *priv;
GString *new = NULL;
gint pos_bytes;
g_return_if_fail (CLUTTER_IS_TEXT (self));
g_return_if_fail (text != NULL);
priv = self->priv;
pos_bytes = offset_to_bytes (priv->text, position);
new = g_string_new (priv->text);
new = g_string_insert (new, pos_bytes, text);
clutter_text_set_text (self, new->str);
if (position >= 0 && priv->position >= position)
{
clutter_text_set_cursor_position (self, priv->position + g_utf8_strlen (text, -1));
clutter_text_set_selection_bound (self, priv->position);
}
g_string_free (new, TRUE);
}
/**
* clutter_text_delete_text:
* @self: a #ClutterText
* @start_pos: starting position
* @end_pos: ending position
*
* Deletes the text inside a #ClutterText actor between @start_pos
* and @end_pos.
*
* The starting and ending positions are expressed in characters,
* not in bytes.
*
* Since: 1.0
*/
void
clutter_text_delete_text (ClutterText *self,
gssize start_pos,
gssize end_pos)
{
ClutterTextPrivate *priv;
GString *new = NULL;
gint start_bytes;
gint end_bytes;
g_return_if_fail (CLUTTER_IS_TEXT (self));
priv = self->priv;
if (!priv->text)
return;
if (start_pos == 0)
start_bytes = 0;
else
start_bytes = offset_to_bytes (priv->text, start_pos);
if (end_pos == -1)
end_bytes = offset_to_bytes (priv->text, priv->n_chars);
else
end_bytes = offset_to_bytes (priv->text, end_pos);
new = g_string_new (priv->text);
new = g_string_erase (new, start_bytes, end_bytes - start_bytes);
clutter_text_set_text (self, new->str);
g_string_free (new, TRUE);
}
/**
* clutter_text_delete_chars:
* @self: a #ClutterText
* @n_chars: the number of characters to delete
*
* Deletes @n_chars inside a #ClutterText actor, starting from the
* current cursor position.
*
* Since: 1.0
*/
void
clutter_text_delete_chars (ClutterText *self,
guint n_chars)
{
ClutterTextPrivate *priv;
GString *new = NULL;
gint len;
gint pos;
gint num_pos;
g_return_if_fail (CLUTTER_IS_TEXT (self));
priv = self->priv;
if (!priv->text)
return;
len = priv->n_chars;
new = g_string_new (priv->text);
if (priv->position == -1)
{
num_pos = offset_to_bytes (priv->text, priv->n_chars - n_chars);
new = g_string_erase (new, num_pos, -1);
}
else
{
pos = offset_to_bytes (priv->text, priv->position - n_chars);
num_pos = offset_to_bytes (priv->text, priv->position);
new = g_string_erase (new, pos, num_pos - pos);
}
clutter_text_set_text (self, new->str);
if (priv->position > 0)
clutter_text_set_cursor_position (self, priv->position - n_chars);
g_string_free (new, TRUE);
g_object_notify (G_OBJECT (self), "text");
}
/**
* clutter_text_get_chars:
* @self: a #ClutterText
* @start_pos: start of text, in characters
* @end_pos: end of text, in characters
*
* Retrieves the contents of the #ClutterText actor between
* @start_pos and @end_pos.
*
* The positions are specified in characters, not in bytes.
*
* Return value: a newly allocated string with the contents of
* the text actor between the specified positions. Use g_free()
* to free the resources when done
*
* Since: 1.0
*/
gchar *
clutter_text_get_chars (ClutterText *self,
gssize start_pos,
gssize end_pos)
{
ClutterTextPrivate *priv;
gint start_index, end_index;
g_return_val_if_fail (CLUTTER_IS_TEXT (self), NULL);
priv = self->priv;
if (end_pos < 0)
end_pos = priv->n_chars;
start_pos = MIN (priv->n_chars, start_pos);
end_pos = MIN (priv->n_chars, end_pos);
start_index = g_utf8_offset_to_pointer (priv->text, start_pos)
- priv->text;
end_index = g_utf8_offset_to_pointer (priv->text, end_pos)
- priv->text;
return g_strndup (priv->text + start_index, end_index - start_index);
}
/**
* clutter_text_set_single_line_mode:
* @self: a #ClutterText
* @single_line: whether to enable single line mode
*
* Sets whether a #ClutterText actor should be in single line mode
* or not.
*
* A text actor in single line mode will not wrap text and will clip
* the the visible area to the predefined size. The contents of the
* text actor will scroll to display the end of the text if its length
* is bigger than the allocated width.
*
* When setting the single line mode the #ClutterText:activatable
* property is also set as a side effect. Instead of entering a new
* line character, the text actor will emit the #ClutterText::activate
* signal.
*
* Since: 1.0
*/
void
clutter_text_set_single_line_mode (ClutterText *self,
gboolean single_line)
{
ClutterTextPrivate *priv;
g_return_if_fail (CLUTTER_IS_TEXT (self));
priv = self->priv;
if (priv->single_line_mode != single_line)
{
g_object_freeze_notify (G_OBJECT (self));
priv->single_line_mode = single_line;
if (priv->single_line_mode)
{
priv->activatable = TRUE;
g_object_notify (G_OBJECT (self), "activatable");
}
clutter_text_dirty_cache (self);
clutter_actor_queue_relayout (CLUTTER_ACTOR (self));
g_object_notify (G_OBJECT (self), "single-line-mode");
g_object_thaw_notify (G_OBJECT (self));
}
}
/**
* clutter_text_get_single_line_mode:
* @self: a #ClutterText
*
* Retrieves whether the #ClutterText actor is in single line mode.
*
* Return value: %TRUE if the #ClutterText actor is in single line mode
*
* Since: 1.0
*/
gboolean
clutter_text_get_single_line_mode (ClutterText *self)
{
g_return_val_if_fail (CLUTTER_IS_TEXT (self), FALSE);
return self->priv->single_line_mode;
}