0ca2fee54f
If we have a modal, the stage's input region doesn't really matter -- all events go to us anyway. To avoid doing extra work doing animations when we have a modal, like menus, the overview, and the message tray, just fizzle out all updates. To make sure we catch updates, update the input region whenever we end a modal. https://bugzilla.gnome.org/show_bug.cgi?id=737001
646 lines
21 KiB
JavaScript
646 lines
21 KiB
JavaScript
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
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const Clutter = imports.gi.Clutter;
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const Gdk = imports.gi.Gdk;
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const Gio = imports.gi.Gio;
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const GLib = imports.gi.GLib;
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const Lang = imports.lang;
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const Mainloop = imports.mainloop;
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const Meta = imports.gi.Meta;
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const Shell = imports.gi.Shell;
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const St = imports.gi.St;
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const Components = imports.ui.components;
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const CtrlAltTab = imports.ui.ctrlAltTab;
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const EndSessionDialog = imports.ui.endSessionDialog;
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const Environment = imports.ui.environment;
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const ExtensionSystem = imports.ui.extensionSystem;
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const ExtensionDownloader = imports.ui.extensionDownloader;
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const Keyboard = imports.ui.keyboard;
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const MessageTray = imports.ui.messageTray;
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const ModalDialog = imports.ui.modalDialog;
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const OsdWindow = imports.ui.osdWindow;
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const Overview = imports.ui.overview;
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const Panel = imports.ui.panel;
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const Params = imports.misc.params;
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const RunDialog = imports.ui.runDialog;
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const Layout = imports.ui.layout;
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const LoginManager = imports.misc.loginManager;
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const LookingGlass = imports.ui.lookingGlass;
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const NotificationDaemon = imports.ui.notificationDaemon;
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const WindowAttentionHandler = imports.ui.windowAttentionHandler;
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const Screencast = imports.ui.screencast;
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const ScreenShield = imports.ui.screenShield;
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const Scripting = imports.ui.scripting;
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const SessionMode = imports.ui.sessionMode;
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const ShellDBus = imports.ui.shellDBus;
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const ShellMountOperation = imports.ui.shellMountOperation;
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const WindowManager = imports.ui.windowManager;
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const Magnifier = imports.ui.magnifier;
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const XdndHandler = imports.ui.xdndHandler;
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const Util = imports.misc.util;
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const DEFAULT_BACKGROUND_COLOR = Clutter.Color.from_pixel(0x2e3436ff);
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const A11Y_SCHEMA = 'org.gnome.desktop.a11y.keyboard';
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const STICKY_KEYS_ENABLE = 'stickykeys-enable';
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const GNOMESHELL_STARTED_MESSAGE_ID = 'f3ea493c22934e26811cd62abe8e203a';
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let componentManager = null;
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let panel = null;
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let overview = null;
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let runDialog = null;
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let lookingGlass = null;
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let wm = null;
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let messageTray = null;
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let screenShield = null;
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let notificationDaemon = null;
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let windowAttentionHandler = null;
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let ctrlAltTabManager = null;
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let osdWindowManager = null;
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let sessionMode = null;
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let shellDBusService = null;
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let shellMountOpDBusService = null;
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let screenSaverDBus = null;
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let screencastService = null;
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let modalCount = 0;
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let keybindingMode = Shell.KeyBindingMode.NONE;
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let modalActorFocusStack = [];
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let uiGroup = null;
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let magnifier = null;
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let xdndHandler = null;
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let keyboard = null;
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let layoutManager = null;
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let _startDate;
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let _defaultCssStylesheet = null;
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let _cssStylesheet = null;
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let _a11ySettings = null;
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function _sessionUpdated() {
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_loadDefaultStylesheet();
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wm.setCustomKeybindingHandler('panel-main-menu',
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Shell.KeyBindingMode.NORMAL |
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Shell.KeyBindingMode.OVERVIEW,
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sessionMode.hasOverview ? Lang.bind(overview, overview.toggle) : null);
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wm.allowKeybinding('overlay-key', Shell.KeyBindingMode.NORMAL |
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Shell.KeyBindingMode.OVERVIEW);
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wm.setCustomKeybindingHandler('panel-run-dialog',
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Shell.KeyBindingMode.NORMAL |
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Shell.KeyBindingMode.OVERVIEW,
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sessionMode.hasRunDialog ? openRunDialog : null);
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if (!sessionMode.hasRunDialog) {
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if (runDialog)
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runDialog.close();
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if (lookingGlass)
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lookingGlass.close();
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}
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}
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function start() {
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// These are here so we don't break compatibility.
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global.logError = window.log;
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global.log = window.log;
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// Chain up async errors reported from C
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global.connect('notify-error', function (global, msg, detail) { notifyError(msg, detail); });
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Gio.DesktopAppInfo.set_desktop_env('GNOME');
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sessionMode = new SessionMode.SessionMode();
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sessionMode.connect('updated', _sessionUpdated);
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_initializeUI();
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shellDBusService = new ShellDBus.GnomeShell();
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shellMountOpDBusService = new ShellMountOperation.GnomeShellMountOpHandler();
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_sessionUpdated();
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}
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function _initializeUI() {
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// Ensure ShellWindowTracker and ShellAppUsage are initialized; this will
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// also initialize ShellAppSystem first. ShellAppSystem
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// needs to load all the .desktop files, and ShellWindowTracker
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// will use those to associate with windows. Right now
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// the Monitor doesn't listen for installed app changes
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// and recalculate application associations, so to avoid
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// races for now we initialize it here. It's better to
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// be predictable anyways.
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Shell.WindowTracker.get_default();
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Shell.AppUsage.get_default();
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_loadDefaultStylesheet();
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// Setup the stage hierarchy early
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layoutManager = new Layout.LayoutManager();
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// Various parts of the codebase still refers to Main.uiGroup
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// instead using the layoutManager. This keeps that code
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// working until it's updated.
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uiGroup = layoutManager.uiGroup;
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screencastService = new Screencast.ScreencastService();
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xdndHandler = new XdndHandler.XdndHandler();
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ctrlAltTabManager = new CtrlAltTab.CtrlAltTabManager();
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osdWindowManager = new OsdWindow.OsdWindowManager();
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overview = new Overview.Overview();
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wm = new WindowManager.WindowManager();
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magnifier = new Magnifier.Magnifier();
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if (LoginManager.canLock())
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screenShield = new ScreenShield.ScreenShield();
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panel = new Panel.Panel();
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messageTray = new MessageTray.MessageTray();
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keyboard = new Keyboard.Keyboard();
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notificationDaemon = new NotificationDaemon.NotificationDaemon();
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windowAttentionHandler = new WindowAttentionHandler.WindowAttentionHandler();
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componentManager = new Components.ComponentManager();
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layoutManager.init();
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overview.init();
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_a11ySettings = new Gio.Settings({ schema_id: A11Y_SCHEMA });
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global.display.connect('overlay-key', Lang.bind(overview, function () {
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if (!_a11ySettings.get_boolean (STICKY_KEYS_ENABLE))
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overview.toggle();
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}));
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global.display.connect('show-restart-message', function(display, message) {
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showRestartMessage(message);
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return true;
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});
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global.display.connect('restart', function() {
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global.reexec_self();
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return true;
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});
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// Provide the bus object for gnome-session to
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// initiate logouts.
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EndSessionDialog.init();
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// We're ready for the session manager to move to the next phase
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Meta.register_with_session();
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_startDate = new Date();
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let perfModuleName = GLib.getenv("SHELL_PERF_MODULE");
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if (perfModuleName) {
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let perfOutput = GLib.getenv("SHELL_PERF_OUTPUT");
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let module = eval('imports.perf.' + perfModuleName + ';');
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Scripting.runPerfScript(module, perfOutput);
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}
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ExtensionDownloader.init();
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ExtensionSystem.init();
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if (sessionMode.isGreeter && screenShield) {
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layoutManager.connect('startup-prepared', function() {
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screenShield.showDialog();
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});
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}
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layoutManager.connect('startup-complete', function() {
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if (keybindingMode == Shell.KeyBindingMode.NONE) {
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keybindingMode = Shell.KeyBindingMode.NORMAL;
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}
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if (screenShield) {
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screenShield.lockIfWasLocked();
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}
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if (LoginManager.haveSystemd() &&
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sessionMode.currentMode != 'gdm' &&
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sessionMode.currentMode != 'initial-setup') {
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// Do not import globally to not depend
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// on systemd on non-systemd systems.
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let GSystem = imports.gi.GSystem;
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GSystem.log_structured_print('GNOME Shell started at ' + _startDate,
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['MESSAGE_ID=' + GNOMESHELL_STARTED_MESSAGE_ID]);
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} else {
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log('GNOME Shell started at ' + _startDate);
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}
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});
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}
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function _loadDefaultStylesheet() {
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if (!sessionMode.isPrimary)
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return;
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let stylesheet = global.datadir + '/theme/' + sessionMode.stylesheetName;
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if (_defaultCssStylesheet == stylesheet)
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return;
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_defaultCssStylesheet = stylesheet;
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loadTheme();
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}
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/**
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* getThemeStylesheet:
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*
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* Get the theme CSS file that the shell will load
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*
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* Returns: A file path that contains the theme CSS,
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* null if using the default
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*/
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function getThemeStylesheet() {
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return _cssStylesheet;
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}
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/**
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* setThemeStylesheet:
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* @cssStylesheet: A file path that contains the theme CSS,
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* set it to null to use the default
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*
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* Set the theme CSS file that the shell will load
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*/
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function setThemeStylesheet(cssStylesheet) {
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_cssStylesheet = cssStylesheet;
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}
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/**
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* loadTheme:
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*
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* Reloads the theme CSS file
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*/
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function loadTheme() {
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let themeContext = St.ThemeContext.get_for_stage (global.stage);
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let previousTheme = themeContext.get_theme();
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let theme = new St.Theme ({ application_stylesheet: _cssStylesheet,
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default_stylesheet: _defaultCssStylesheet });
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if (previousTheme) {
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let customStylesheets = previousTheme.get_custom_stylesheets();
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for (let i = 0; i < customStylesheets.length; i++)
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theme.load_stylesheet(customStylesheets[i]);
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}
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themeContext.set_theme (theme);
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}
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/**
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* notify:
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* @msg: A message
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* @details: Additional information
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*/
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function notify(msg, details) {
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let source = new MessageTray.SystemNotificationSource();
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messageTray.add(source);
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let notification = new MessageTray.Notification(source, msg, details);
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notification.setTransient(true);
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source.notify(notification);
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}
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/**
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* notifyError:
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* @msg: An error message
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* @details: Additional information
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*
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* See shell_global_notify_problem().
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*/
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function notifyError(msg, details) {
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// Also print to stderr so it's logged somewhere
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if (details)
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log('error: ' + msg + ': ' + details);
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else
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log('error: ' + msg);
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notify(msg, details);
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}
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function _findModal(actor) {
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for (let i = 0; i < modalActorFocusStack.length; i++) {
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if (modalActorFocusStack[i].actor == actor)
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return i;
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}
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return -1;
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}
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/**
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* pushModal:
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* @actor: #ClutterActor which will be given keyboard focus
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* @params: optional parameters
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*
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* Ensure we are in a mode where all keyboard and mouse input goes to
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* the stage, and focus @actor. Multiple calls to this function act in
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* a stacking fashion; the effect will be undone when an equal number
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* of popModal() invocations have been made.
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*
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* Next, record the current Clutter keyboard focus on a stack. If the
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* modal stack returns to this actor, reset the focus to the actor
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* which was focused at the time pushModal() was invoked.
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*
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* @params may be used to provide the following parameters:
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* - timestamp: used to associate the call with a specific user initiated
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* event. If not provided then the value of
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* global.get_current_time() is assumed.
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*
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* - options: Meta.ModalOptions flags to indicate that the pointer is
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* already grabbed
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*
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* - keybindingMode: used to set the current Shell.KeyBindingMode to filter
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* global keybindings; the default of NONE will filter
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* out all keybindings
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*
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* Returns: true iff we successfully acquired a grab or already had one
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*/
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function pushModal(actor, params) {
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params = Params.parse(params, { timestamp: global.get_current_time(),
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options: 0,
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keybindingMode: Shell.KeyBindingMode.NONE });
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if (modalCount == 0) {
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if (!global.begin_modal(params.timestamp, params.options)) {
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log('pushModal: invocation of begin_modal failed');
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return false;
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}
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Meta.disable_unredirect_for_screen(global.screen);
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}
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modalCount += 1;
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let actorDestroyId = actor.connect('destroy', function() {
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let index = _findModal(actor);
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if (index >= 0)
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popModal(actor);
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});
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let prevFocus = global.stage.get_key_focus();
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let prevFocusDestroyId;
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if (prevFocus != null) {
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prevFocusDestroyId = prevFocus.connect('destroy', function() {
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let index = _findModal(actor);
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if (index >= 0)
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modalActorFocusStack[index].prevFocus = null;
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});
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}
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modalActorFocusStack.push({ actor: actor,
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destroyId: actorDestroyId,
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prevFocus: prevFocus,
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prevFocusDestroyId: prevFocusDestroyId,
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keybindingMode: keybindingMode });
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keybindingMode = params.keybindingMode;
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global.stage.set_key_focus(actor);
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return true;
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}
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/**
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* popModal:
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* @actor: #ClutterActor passed to original invocation of pushModal().
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* @timestamp: optional timestamp
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*
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* Reverse the effect of pushModal(). If this invocation is undoing
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* the topmost invocation, then the focus will be restored to the
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* previous focus at the time when pushModal() was invoked.
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*
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* @timestamp is optionally used to associate the call with a specific user
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* initiated event. If not provided then the value of
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* global.get_current_time() is assumed.
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*/
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function popModal(actor, timestamp) {
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if (timestamp == undefined)
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timestamp = global.get_current_time();
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let focusIndex = _findModal(actor);
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if (focusIndex < 0) {
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global.stage.set_key_focus(null);
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global.end_modal(timestamp);
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keybindingMode = Shell.KeyBindingMode.NORMAL;
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throw new Error('incorrect pop');
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}
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modalCount -= 1;
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let record = modalActorFocusStack[focusIndex];
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record.actor.disconnect(record.destroyId);
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if (focusIndex == modalActorFocusStack.length - 1) {
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if (record.prevFocus)
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record.prevFocus.disconnect(record.prevFocusDestroyId);
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keybindingMode = record.keybindingMode;
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global.stage.set_key_focus(record.prevFocus);
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} else {
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// If we have:
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// global.stage.set_focus(a);
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// Main.pushModal(b);
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// Main.pushModal(c);
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// Main.pushModal(d);
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//
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// then we have the stack:
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// [{ prevFocus: a, actor: b },
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// { prevFocus: b, actor: c },
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// { prevFocus: c, actor: d }]
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//
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// When actor c is destroyed/popped, if we only simply remove the
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// record, then the focus stack will be [a, c], rather than the correct
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// [a, b]. Shift the focus stack up before removing the record to ensure
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// that we get the correct result.
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let t = modalActorFocusStack[modalActorFocusStack.length - 1];
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if (t.prevFocus)
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t.prevFocus.disconnect(t.prevFocusDestroyId);
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// Remove from the middle, shift the focus chain up
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for (let i = modalActorFocusStack.length - 1; i > focusIndex; i--) {
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modalActorFocusStack[i].prevFocus = modalActorFocusStack[i - 1].prevFocus;
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modalActorFocusStack[i].prevFocusDestroyId = modalActorFocusStack[i - 1].prevFocusDestroyId;
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modalActorFocusStack[i].keybindingMode = modalActorFocusStack[i - 1].keybindingMode;
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}
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}
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modalActorFocusStack.splice(focusIndex, 1);
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if (modalCount > 0)
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return;
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layoutManager.modalEnded();
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global.end_modal(timestamp);
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Meta.enable_unredirect_for_screen(global.screen);
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keybindingMode = Shell.KeyBindingMode.NORMAL;
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}
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function createLookingGlass() {
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if (lookingGlass == null) {
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lookingGlass = new LookingGlass.LookingGlass();
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}
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return lookingGlass;
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}
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function openRunDialog() {
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if (runDialog == null) {
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runDialog = new RunDialog.RunDialog();
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}
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runDialog.open();
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}
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/**
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* activateWindow:
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* @window: the Meta.Window to activate
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* @time: (optional) current event time
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* @workspaceNum: (optional) window's workspace number
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*
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* Activates @window, switching to its workspace first if necessary,
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* and switching out of the overview if it's currently active
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*/
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function activateWindow(window, time, workspaceNum) {
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let activeWorkspaceNum = global.screen.get_active_workspace_index();
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let windowWorkspaceNum = (workspaceNum !== undefined) ? workspaceNum : window.get_workspace().index();
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if (!time)
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time = global.get_current_time();
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if (windowWorkspaceNum != activeWorkspaceNum) {
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let workspace = global.screen.get_workspace_by_index(windowWorkspaceNum);
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workspace.activate_with_focus(window, time);
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} else {
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window.activate(time);
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}
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overview.hide();
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}
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// TODO - replace this timeout with some system to guess when the user might
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// be e.g. just reading the screen and not likely to interact.
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const DEFERRED_TIMEOUT_SECONDS = 20;
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var _deferredWorkData = {};
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// Work scheduled for some point in the future
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var _deferredWorkQueue = [];
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// Work we need to process before the next redraw
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var _beforeRedrawQueue = [];
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// Counter to assign work ids
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var _deferredWorkSequence = 0;
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var _deferredTimeoutId = 0;
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function _runDeferredWork(workId) {
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if (!_deferredWorkData[workId])
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return;
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let index = _deferredWorkQueue.indexOf(workId);
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if (index < 0)
|
|
return;
|
|
|
|
_deferredWorkQueue.splice(index, 1);
|
|
_deferredWorkData[workId].callback();
|
|
if (_deferredWorkQueue.length == 0 && _deferredTimeoutId > 0) {
|
|
Mainloop.source_remove(_deferredTimeoutId);
|
|
_deferredTimeoutId = 0;
|
|
}
|
|
}
|
|
|
|
function _runAllDeferredWork() {
|
|
while (_deferredWorkQueue.length > 0)
|
|
_runDeferredWork(_deferredWorkQueue[0]);
|
|
}
|
|
|
|
function _runBeforeRedrawQueue() {
|
|
for (let i = 0; i < _beforeRedrawQueue.length; i++) {
|
|
let workId = _beforeRedrawQueue[i];
|
|
_runDeferredWork(workId);
|
|
}
|
|
_beforeRedrawQueue = [];
|
|
}
|
|
|
|
function _queueBeforeRedraw(workId) {
|
|
_beforeRedrawQueue.push(workId);
|
|
if (_beforeRedrawQueue.length == 1) {
|
|
Meta.later_add(Meta.LaterType.BEFORE_REDRAW, function () {
|
|
_runBeforeRedrawQueue();
|
|
return false;
|
|
});
|
|
}
|
|
}
|
|
|
|
/**
|
|
* initializeDeferredWork:
|
|
* @actor: A #ClutterActor
|
|
* @callback: Function to invoke to perform work
|
|
*
|
|
* This function sets up a callback to be invoked when either the
|
|
* given actor is mapped, or after some period of time when the machine
|
|
* is idle. This is useful if your actor isn't always visible on the
|
|
* screen (for example, all actors in the overview), and you don't want
|
|
* to consume resources updating if the actor isn't actually going to be
|
|
* displaying to the user.
|
|
*
|
|
* Note that queueDeferredWork is called by default immediately on
|
|
* initialization as well, under the assumption that new actors
|
|
* will need it.
|
|
*
|
|
* Returns: A string work identifer
|
|
*/
|
|
function initializeDeferredWork(actor, callback, props) {
|
|
// Turn into a string so we can use as an object property
|
|
let workId = '' + (++_deferredWorkSequence);
|
|
_deferredWorkData[workId] = { 'actor': actor,
|
|
'callback': callback };
|
|
actor.connect('notify::mapped', function () {
|
|
if (!(actor.mapped && _deferredWorkQueue.indexOf(workId) >= 0))
|
|
return;
|
|
_queueBeforeRedraw(workId);
|
|
});
|
|
actor.connect('destroy', function() {
|
|
let index = _deferredWorkQueue.indexOf(workId);
|
|
if (index >= 0)
|
|
_deferredWorkQueue.splice(index, 1);
|
|
delete _deferredWorkData[workId];
|
|
});
|
|
queueDeferredWork(workId);
|
|
return workId;
|
|
}
|
|
|
|
/**
|
|
* queueDeferredWork:
|
|
* @workId: work identifier
|
|
*
|
|
* Ensure that the work identified by @workId will be
|
|
* run on map or timeout. You should call this function
|
|
* for example when data being displayed by the actor has
|
|
* changed.
|
|
*/
|
|
function queueDeferredWork(workId) {
|
|
let data = _deferredWorkData[workId];
|
|
if (!data) {
|
|
let message = 'Invalid work id %d'.format(workId);
|
|
logError(new Error(message), message);
|
|
return;
|
|
}
|
|
if (_deferredWorkQueue.indexOf(workId) < 0)
|
|
_deferredWorkQueue.push(workId);
|
|
if (data.actor.mapped) {
|
|
_queueBeforeRedraw(workId);
|
|
return;
|
|
} else if (_deferredTimeoutId == 0) {
|
|
_deferredTimeoutId = Mainloop.timeout_add_seconds(DEFERRED_TIMEOUT_SECONDS, function () {
|
|
_runAllDeferredWork();
|
|
_deferredTimeoutId = 0;
|
|
return GLib.SOURCE_REMOVE;
|
|
});
|
|
GLib.Source.set_name_by_id(_deferredTimeoutId, '[gnome-shell] _runAllDeferredWork');
|
|
}
|
|
}
|
|
|
|
const RestartMessage = new Lang.Class({
|
|
Name: 'RestartMessage',
|
|
Extends: ModalDialog.ModalDialog,
|
|
|
|
_init : function(message) {
|
|
this.parent({ shellReactive: true,
|
|
styleClass: 'restart-message',
|
|
shouldFadeIn: false,
|
|
destroyOnClose: true });
|
|
|
|
let label = new St.Label({ text: message });
|
|
|
|
this.contentLayout.add(label, { x_fill: false,
|
|
y_fill: false,
|
|
x_align: St.Align.MIDDLE,
|
|
y_align: St.Align.MIDDLE });
|
|
this.buttonLayout.hide();
|
|
}
|
|
});
|
|
|
|
function showRestartMessage(message) {
|
|
let restartMessage = new RestartMessage(message);
|
|
restartMessage.open();
|
|
}
|