layout: Don't update the input region while we have a modal
If we have a modal, the stage's input region doesn't really matter -- all events go to us anyway. To avoid doing extra work doing animations when we have a modal, like menus, the overview, and the message tray, just fizzle out all updates. To make sure we catch updates, update the input region whenever we end a modal. https://bugzilla.gnome.org/show_bug.cgi?id=737001
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@ -259,7 +259,6 @@ const LayoutManager = new Lang.Class({
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this._inOverview = true;
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this._updateVisibility();
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this._updateRegions();
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},
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hideOverview: function() {
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@ -267,7 +266,6 @@ const LayoutManager = new Lang.Class({
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this._inOverview = false;
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this._updateVisibility();
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this._queueUpdateRegions();
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},
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_sessionUpdated: function() {
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@ -915,9 +913,6 @@ const LayoutManager = new Lang.Class({
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},
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_queueUpdateRegions: function() {
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if (Main.sessionMode.isGreeter)
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return;
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if (this._startingUp)
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return;
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@ -951,13 +946,16 @@ const LayoutManager = new Lang.Class({
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},
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_updateRegions: function() {
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let rects = [], struts = [], i;
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if (this._updateRegionIdle) {
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Meta.later_remove(this._updateRegionIdle);
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delete this._updateRegionIdle;
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}
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// No need to update when we have a modal.
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if (Main.modalCount > 0)
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return GLib.SOURCE_REMOVE;
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let rects = [], struts = [], i;
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let isPopupMenuVisible = global.top_window_group.get_children().some(isPopupMetaWindow);
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let wantsInputRegion = !isPopupMenuVisible;
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@ -1043,7 +1041,13 @@ const LayoutManager = new Lang.Class({
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}
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return GLib.SOURCE_REMOVE;
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}
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},
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modalEnded: function() {
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// We don't update the stage input region while in a modal,
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// so queue an update now.
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this._queueUpdateRegions();
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},
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});
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Signals.addSignalMethods(LayoutManager.prototype);
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@ -454,6 +454,7 @@ function popModal(actor, timestamp) {
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if (modalCount > 0)
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return;
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layoutManager.modalEnded();
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global.end_modal(timestamp);
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Meta.enable_unredirect_for_screen(global.screen);
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keybindingMode = Shell.KeyBindingMode.NORMAL;
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