gnome-shell/js/ui/telepathyClient.js
Marina Zhurakhinskaya f8dc3b88f8 Use 'customContent' flag instead of 'bannerBody'
We used 'bannerBody' flag to differentiate the case when we move the banner to
the body when the notification is expanded from the one when we don't do that
and only use the custom content set for the notification, as is the case for
Telepathy notifications. We also always cleared the content of the notification
on update when bannerBody was set to true.

Flag named 'customContent' reflects the use case for it more clearly. The
comments that accompany it were also updated and improved.

We now always add the banner text as the first element in the expanded
notification unless 'customContent' flag is set to true.

If the 'body' parameter is specified, we use it in addition to the banner
text. The earlier version of the code had a bug that resulted in the 'body'
parameter not being set only in the case when the 'bannerBody' was set to
true and the banner text had newlines in it.

https://bugzilla.gnome.org/show_bug.cgi?id=623970
2010-08-31 13:47:10 -04:00

642 lines
24 KiB
JavaScript

/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const DBus = imports.dbus;
const GLib = imports.gi.GLib;
const Lang = imports.lang;
const Signals = imports.signals;
const St = imports.gi.St;
const Gettext = imports.gettext.domain('gnome-shell');
const _ = Gettext.gettext;
const Main = imports.ui.main;
const MessageTray = imports.ui.messageTray;
const Telepathy = imports.misc.telepathy;
let contactManager;
let channelDispatcher;
// See Notification.appendMessage
const SCROLLBACK_RECENT_TIME = 15 * 60; // 15 minutes
const SCROLLBACK_RECENT_LENGTH = 20;
const SCROLLBACK_IDLE_LENGTH = 5;
// A 'Qualified_Property_Value_Map' that represents a single-user
// text-based chat.
let singleUserTextChannel = {};
singleUserTextChannel[Telepathy.CHANNEL_NAME + '.ChannelType'] = Telepathy.CHANNEL_TEXT_NAME;
singleUserTextChannel[Telepathy.CHANNEL_NAME + '.TargetHandleType'] = Telepathy.HandleType.CONTACT;
// Some protocols only support 'multi-user' chats, and single-user
// chats are just treated as multi-user chats with only one other
// participant. Telepathy uses HandleType.NONE for all chats in these
// protocols; there's no good way for us to tell if the channel is
// single- or multi-user.
let oneOrMoreUserTextChannel = {};
oneOrMoreUserTextChannel[Telepathy.CHANNEL_NAME + '.ChannelType'] = Telepathy.CHANNEL_TEXT_NAME;
oneOrMoreUserTextChannel[Telepathy.CHANNEL_NAME + '.TargetHandleType'] = Telepathy.HandleType.NONE;
// The (non-chat) channel indicating the users whose presence
// information we subscribe to
let subscribedContactsChannel = {};
subscribedContactsChannel[Telepathy.CHANNEL_NAME + '.ChannelType'] = Telepathy.CHANNEL_CONTACT_LIST_NAME;
subscribedContactsChannel[Telepathy.CHANNEL_NAME + '.TargetHandleType'] = Telepathy.HandleType.LIST;
subscribedContactsChannel[Telepathy.CHANNEL_NAME + '.TargetID'] = 'subscribe';
// This is GNOME Shell's implementation of the Telepathy 'Client'
// interface. Specifically, the shell is a Telepathy 'Observer', which
// lets us see messages even if they belong to another app (eg,
// Empathy).
function Client() {
this._init();
};
Client.prototype = {
_init : function() {
let name = Telepathy.CLIENT_NAME + '.GnomeShell';
DBus.session.exportObject(Telepathy.nameToPath(name), this);
DBus.session.acquire_name(name, DBus.SINGLE_INSTANCE,
function (name) { /* FIXME: acquired */ },
function (name) { /* FIXME: lost */ });
this._accounts = {};
this._sources = {};
contactManager = new ContactManager();
contactManager.connect('presence-changed', Lang.bind(this, this._presenceChanged));
channelDispatcher = new Telepathy.ChannelDispatcher(DBus.session,
Telepathy.CHANNEL_DISPATCHER_NAME,
Telepathy.nameToPath(Telepathy.CHANNEL_DISPATCHER_NAME));
// Acquire existing connections. (Needed to make things work
// through a restart.)
let accountManager = new Telepathy.AccountManager(DBus.session,
Telepathy.ACCOUNT_MANAGER_NAME,
Telepathy.nameToPath(Telepathy.ACCOUNT_MANAGER_NAME));
accountManager.GetRemote('ValidAccounts', Lang.bind(this,
function (accounts, err) {
if (!accounts)
return;
for (let i = 0; i < accounts.length; i++)
this._gotAccount(accounts[i]);
}));
accountManager.connect('AccountValidityChanged', Lang.bind(this, this._accountValidityChanged));
},
_accountValidityChanged: function(accountManager, accountPath, valid) {
if (!valid) {
delete this._accounts[accountPath];
// We don't need to clean up connections, sources, etc; they'll
// get Closed and cleaned up independently.
} else
this._gotAccount(accountPath);
},
_gotAccount: function(accountPath) {
let account = new Telepathy.Account(DBus.session,
Telepathy.ACCOUNT_MANAGER_NAME,
accountPath);
this._accounts[accountPath] = account;
account.GetRemote('Connection', Lang.bind(this,
function (connPath, err) {
if (!connPath || connPath == '/')
return;
let connReq = new Telepathy.ConnectionRequests(DBus.session,
Telepathy.pathToName(connPath),
connPath);
connReq.GetRemote('Channels', Lang.bind(this,
function(channels, err) {
if (!channels)
return;
this._addChannels(accountPath, connPath, channels);
}));
contactManager.addConnection(connPath);
}));
},
get Interfaces() {
return [ Telepathy.CLIENT_OBSERVER_NAME ];
},
get ObserverChannelFilter() {
return [ singleUserTextChannel, oneOrMoreUserTextChannel ];
},
ObserveChannels: function(accountPath, connPath, channels,
dispatchOperation, requestsSatisfied,
observerInfo) {
this._addChannels(accountPath, connPath, channels);
},
_addChannels: function(accountPath, connPath, channelDetailsList) {
for (let i = 0; i < channelDetailsList.length; i++) {
let [channelPath, props] = channelDetailsList[i];
// If this is being called from the startup code then it
// won't have passed through our filters, so we need to
// check the channel/targetHandle type ourselves.
let channelType = props[Telepathy.CHANNEL_NAME + '.ChannelType'];
if (channelType != Telepathy.CHANNEL_TEXT_NAME)
continue;
let targetHandleType = props[Telepathy.CHANNEL_NAME + '.TargetHandleType'];
if (targetHandleType != Telepathy.HandleType.CONTACT &&
targetHandleType != Telepathy.HandleType.NONE)
continue;
let targetHandle = props[Telepathy.CHANNEL_NAME + '.TargetHandle'];
let targetId = props[Telepathy.CHANNEL_NAME + '.TargetID'];
if (this._sources[connPath + ':' + targetHandle])
continue;
let source = new Source(accountPath, connPath, channelPath,
targetHandle, targetHandleType, targetId);
this._sources[connPath + ':' + targetHandle] = source;
source.connect('destroy', Lang.bind(this,
function() {
delete this._sources[connPath + ':' + targetHandle];
}));
}
},
_presenceChanged: function(contactManager, connPath, handle,
type, message) {
let source = this._sources[connPath + ':' + handle];
if (!source)
return;
source.setPresence(type, message);
}
};
DBus.conformExport(Client.prototype, Telepathy.ClientIface);
DBus.conformExport(Client.prototype, Telepathy.ClientObserverIface);
function ContactManager() {
this._init();
};
ContactManager.prototype = {
_init: function() {
this._connections = {};
// Note that if we changed this to '/telepathy/avatars' then
// we would share cache files with empathy. But since this is
// not documented/guaranteed, it seems a little sketchy
this._cacheDir = GLib.get_user_cache_dir() + '/gnome-shell/avatars';
},
addConnection: function(connPath) {
let info = this._connections[connPath];
if (info)
return info;
info = {};
// Figure out the cache subdirectory for this connection by
// parsing the connection manager name (eg, 'gabble') and
// protocol name (eg, 'jabber') from the Connection's path.
// Telepathy requires the D-Bus path for a connection to have
// a specific form, and explicitly says that clients are
// allowed to parse it.
let match = connPath.match(/\/org\/freedesktop\/Telepathy\/Connection\/([^\/]*\/[^\/]*)\/.*/);
if (!match)
throw new Error('Could not parse connection path ' + connPath);
info.cacheDir = this._cacheDir + '/' + match[1];
GLib.mkdir_with_parents(info.cacheDir, 0700);
// info.names[handle] is @handle's real name
// info.tokens[handle] is the token for @handle's avatar
info.names = {};
info.tokens = {};
// info.icons[handle] is an array of the icon actors currently
// being displayed for @handle. These will be updated
// automatically if @handle's avatar changes.
info.icons = {};
let connName = Telepathy.pathToName(connPath);
info.connectionAvatars = new Telepathy.ConnectionAvatars(DBus.session, connName, connPath);
info.updatedId = info.connectionAvatars.connect(
'AvatarUpdated', Lang.bind(this, this._avatarUpdated));
info.retrievedId = info.connectionAvatars.connect(
'AvatarRetrieved', Lang.bind(this, this._avatarRetrieved));
info.connectionContacts = new Telepathy.ConnectionContacts(DBus.session, connName, connPath);
info.connectionPresence = new Telepathy.ConnectionSimplePresence(DBus.session, connName, connPath);
info.presenceChangedId = info.connectionPresence.connect(
'PresencesChanged', Lang.bind(this, this._presencesChanged));
let conn = new Telepathy.Connection(DBus.session, connName, connPath);
info.statusChangedId = conn.connect('StatusChanged', Lang.bind(this,
function (status, reason) {
if (status == Telepathy.ConnectionStatus.DISCONNECTED)
this._removeConnection(conn);
}));
let connReq = new Telepathy.ConnectionRequests(DBus.session,
connName, connPath);
connReq.EnsureChannelRemote(subscribedContactsChannel, Lang.bind(this,
function (result, err) {
if (!result)
return;
let [mine, channelPath, props] = result;
this._gotContactsChannel(connPath, channelPath, props);
}));
this._connections[connPath] = info;
return info;
},
_gotContactsChannel: function(connPath, channelPath, props) {
let info = this._connections[connPath];
if (!info)
return;
info.contactsGroup = new Telepathy.ChannelGroup(DBus.session,
Telepathy.pathToName(connPath),
channelPath);
info.contactsListChangedId =
info.contactsGroup.connect('MembersChanged', Lang.bind(this, this._contactsListChanged, info));
info.contactsGroup.GetRemote('Members', Lang.bind(this,
function(contacts, err) {
if (!contacts)
return;
info.connectionContacts.GetContactAttributesRemote(
contacts, [Telepathy.CONNECTION_ALIASING_NAME], false,
Lang.bind(this, this._gotContactAttributes, info));
}));
},
_contactsListChanged: function(group, message, added, removed,
local_pending, remote_pending,
actor, reason, info) {
for (let i = 0; i < removed.length; i++)
delete info.names[removed[i]];
info.connectionContacts.GetContactAttributesRemote(
added, [Telepathy.CONNECTION_ALIASING_NAME], false,
Lang.bind(this, this._gotContactAttributes, info));
},
_gotContactAttributes: function(attrs, err, info) {
if (!attrs)
return;
for (let handle in attrs)
info.names[handle] = attrs[handle][Telepathy.CONNECTION_ALIASING_NAME + '/alias'];
},
_presencesChanged: function(conn, presences, err) {
if (!presences)
return;
let info = this._connections[conn.getPath()];
if (!info)
return;
for (let handle in presences) {
let [type, status, message] = presences[handle];
this.emit('presence-changed', conn.getPath(), handle, type, message);
}
},
_removeConnection: function(conn) {
let info = this._connections[conn.getPath()];
if (!info)
return;
conn.disconnect(info.statusChangedId);
info.connectionAvatars.disconnect(info.updatedId);
info.connectionAvatars.disconnect(info.retrievedId);
info.connectionPresence.disconnect(info.presenceChangedId);
info.contactsGroup.disconnect(info.contactsListChangedId);
delete this._connections[conn.getPath()];
},
_getFileForToken: function(info, token) {
return info.cacheDir + '/' + Telepathy.escapeAsIdentifier(token);
},
_setIcon: function(iconBox, info, handle) {
let textureCache = St.TextureCache.get_default();
let token = info.tokens[handle];
let file;
if (token) {
file = this._getFileForToken(info, token);
if (!GLib.file_test(file, GLib.FileTest.EXISTS))
file = null;
}
if (file) {
let uri = GLib.filename_to_uri(file, null);
iconBox.child = textureCache.load_uri_async(uri, iconBox._size, iconBox._size);
} else {
iconBox.child = textureCache.load_icon_name('stock_person', iconBox._size);
}
},
_updateIcons: function(info, handle) {
if (!info.icons[handle])
return;
for (let i = 0; i < info.icons[handle].length; i++) {
let iconBox = info.icons[handle][i];
this._setIcon(iconBox, info, handle);
}
},
_avatarUpdated: function(conn, handle, token) {
let info = this._connections[conn.getPath()];
if (!info)
return;
if (info.tokens[handle] == token)
return;
info.tokens[handle] = token;
if (token != '') {
let file = this._getFileForToken(info, token);
if (!GLib.file_test(file, GLib.FileTest.EXISTS)) {
info.connectionAvatars.RequestAvatarsRemote([handle]);
return;
}
}
this._updateIcons(info, handle);
},
_avatarRetrieved: function(conn, handle, token, avatarData, mimeType) {
let info = this._connections[conn.getPath()];
if (!info)
return;
let file = this._getFileForToken(info, token);
let success = false;
try {
success = GLib.file_set_contents(file, avatarData, avatarData.length);
} catch (e) {
logError(e, 'Error caching avatar data');
}
if (success)
this._updateIcons(info, handle);
},
createAvatar: function(conn, handle, size) {
let iconBox = new St.Bin({ style_class: 'avatar-box' });
iconBox._size = size;
let info = this._connections[conn.getPath()];
if (!info)
info = this.addConnection(conn.getPath());
if (!info.icons[handle])
info.icons[handle] = [];
info.icons[handle].push(iconBox);
iconBox.connect('destroy', Lang.bind(this,
function() {
let i = info.icons[handle].indexOf(iconBox);
if (i != -1)
info.icons[handle].splice(i, 1);
}));
// If we already have the icon cached and know its token, this
// will fill it in. Otherwise it will fill in the default
// icon.
this._setIcon(iconBox, info, handle);
// Asynchronously load the real avatar if we don't have it yet.
if (info.tokens[handle] == null) {
info.connectionAvatars.GetKnownAvatarTokensRemote([handle], Lang.bind(this,
function (tokens, err) {
let token = tokens && tokens[handle] ? tokens[handle] : '';
this._avatarUpdated(conn, handle, token);
}));
}
return iconBox;
}
};
Signals.addSignalMethods(ContactManager.prototype);
function Source(accountPath, connPath, channelPath, targetHandle, targetHandleType, targetId) {
this._init(accountPath, connPath, channelPath, targetHandle, targetHandleType, targetId);
}
Source.prototype = {
__proto__: MessageTray.Source.prototype,
_init: function(accountPath, connPath, channelPath, targetHandle, targetHandleType, targetId) {
MessageTray.Source.prototype._init.call(this, targetId);
this._accountPath = accountPath;
let connName = Telepathy.pathToName(connPath);
this._conn = new Telepathy.Connection(DBus.session, connName, connPath);
this._channel = new Telepathy.Channel(DBus.session, connName, channelPath);
this._closedId = this._channel.connect('Closed', Lang.bind(this, this._channelClosed));
this._targetHandle = targetHandle;
this._targetHandleType = targetHandleType;
this._targetId = targetId;
if (targetHandleType == Telepathy.HandleType.CONTACT) {
let aliasing = new Telepathy.ConnectionAliasing(DBus.session, connName, connPath);
aliasing.RequestAliasesRemote([this._targetHandle], Lang.bind(this,
function (aliases, err) {
if (aliases && aliases.length)
this.title = aliases[0];
}));
}
// Since we only create sources when receiving a message, this
// is a plausible default
this._presence = Telepathy.ConnectionPresenceType.AVAILABLE;
this._channelText = new Telepathy.ChannelText(DBus.session, connName, channelPath);
this._receivedId = this._channelText.connect('Received', Lang.bind(this, this._messageReceived));
this._channelText.ListPendingMessagesRemote(false, Lang.bind(this, this._gotPendingMessages));
this._setSummaryIcon(this.createNotificationIcon());
},
createNotificationIcon: function() {
return contactManager.createAvatar(this._conn, this._targetHandle,
this.ICON_SIZE);
},
clicked: function() {
channelDispatcher.EnsureChannelRemote(this._accountPath,
{ 'org.freedesktop.Telepathy.Channel.ChannelType': Telepathy.CHANNEL_TEXT_NAME,
'org.freedesktop.Telepathy.Channel.TargetHandle': this._targetHandle,
'org.freedesktop.Telepathy.Channel.TargetHandleType': this._targetHandleType },
global.get_current_time(),
'',
Lang.bind(this, this._gotChannelRequest));
MessageTray.Source.prototype.clicked.call(this);
},
_gotChannelRequest: function (chanReqPath, ex) {
if (ex) {
log ('EnsureChannelRemote failed? ' + ex);
return;
}
let chanReq = new Telepathy.ChannelRequest(DBus.session, Telepathy.CHANNEL_DISPATCHER_NAME, chanReqPath);
chanReq.ProceedRemote();
},
_gotPendingMessages: function(msgs, err) {
if (!msgs)
return;
for (let i = 0; i < msgs.length; i++)
this._messageReceived.apply(this, [this._channel].concat(msgs[i]));
},
_channelClosed: function() {
this._channel.disconnect(this._closedId);
this._channelText.disconnect(this._receivedId);
this.destroy();
},
_ensureNotification: function() {
if (!Main.messageTray.contains(this))
Main.messageTray.add(this);
if (!this._notification)
this._notification = new Notification(this);
},
_messageReceived: function(channel, id, timestamp, sender,
type, flags, text) {
this._ensureNotification();
this._notification.appendMessage(text);
this.notify(this._notification);
},
respond: function(text) {
this._channelText.SendRemote(Telepathy.ChannelTextMessageType.NORMAL, text);
},
setPresence: function(presence, message) {
let msg, notify;
if (presence == Telepathy.ConnectionPresenceType.AVAILABLE) {
msg = _("%s is online.").format(this.title);
notify = (this._presence == Telepathy.ConnectionPresenceType.OFFLINE);
} else if (presence == Telepathy.ConnectionPresenceType.OFFLINE ||
presence == Telepathy.ConnectionPresenceType.EXTENDED_AWAY) {
presence = Telepathy.ConnectionPresenceType.OFFLINE;
msg = _("%s is offline.").format(this.title);
notify = (this._presence != Telepathy.ConnectionPresenceType.OFFLINE);
} else if (presence == Telepathy.ConnectionPresenceType.AWAY) {
msg = _("%s is away.").format(this.title);
notify = false;
} else if (presence == Telepathy.ConnectionPresenceType.BUSY) {
msg = _("%s is busy.").format(this.title);
notify = false;
} else
return;
this._presence = presence;
if (message)
msg += ' <i>(' + GLib.markup_escape_text(message, -1) + ')</i>';
this._ensureNotification();
this._notification.appendMessage(msg, true);
if (notify)
this.notify(this._notification);
}
};
function Notification(source) {
this._init(source);
}
Notification.prototype = {
__proto__: MessageTray.Notification.prototype,
_init: function(source) {
MessageTray.Notification.prototype._init.call(this, source, source.title, null, { customContent: true });
this._responseEntry = new St.Entry({ style_class: 'chat-response' });
this._responseEntry.clutter_text.connect('activate', Lang.bind(this, this._onEntryActivated));
this.setActionArea(this._responseEntry);
this._history = [];
},
appendMessage: function(text, asTitle) {
if (asTitle)
this.update(text, null, { customContent: true });
else
this.update(this.source.title, text, { customContent: true });
this._append(text, 'chat-received');
},
_append: function(text, style) {
let body = this.addBody(text);
body.add_style_class_name(style);
this.scrollTo(St.Side.BOTTOM);
let now = new Date().getTime() / 1000;
this._history.unshift({ actor: body, time: now });
if (this._history.length > 1) {
// Keep the scrollback from growing too long. If the most
// recent message (before the one we just added) is within
// SCROLLBACK_RECENT_TIME, we will keep
// SCROLLBACK_RECENT_LENGTH previous messages. Otherwise
// we'll keep SCROLLBACK_IDLE_LENGTH messages.
let lastMessageTime = this._history[1].time;
let maxLength = (lastMessageTime < now - SCROLLBACK_RECENT_TIME) ?
SCROLLBACK_IDLE_LENGTH : SCROLLBACK_RECENT_LENGTH;
if (this._history.length > maxLength) {
let expired = this._history.splice(maxLength);
for (let i = 0; i < expired.length; i++)
expired[i].actor.destroy();
}
}
},
grabFocus: function(lockTray) {
// Need to call the base class function first so that
// it saves where the key focus was before.
MessageTray.Notification.prototype.grabFocus.call(this, lockTray);
global.stage.set_key_focus(this._responseEntry.clutter_text);
},
_onEntryActivated: function() {
let text = this._responseEntry.get_text();
if (text == '')
return;
this._responseEntry.set_text('');
this._append(text, 'chat-sent');
this.source.respond(text);
}
};