gnome-shell/js
Georges Basile Stavracas Neto 87de09a83e dnd: Finish animation before destroying actor
Otherwise JavaScript aborts the execution of the function
and the drag is never released. That's because _dragComplete
tries to unhide this._dragActor from picking, and that cannot
be done after calling this._dragActor.destroy(), which is
the case now.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/744
2019-09-26 10:32:07 -03:00
..
extensionPrefs cleanup: Use consistent brace style of blocks 2019-09-15 16:02:45 +02:00
gdm loginDialog: Stop using deprecated actor property 2019-09-20 16:58:00 +00:00
misc introspect: Check whitelist also for GetRunningWindows() 2019-09-18 16:17:25 +00:00
perf cleanup: Disambiguate assignments in arrow functions 2019-09-15 16:02:45 +02:00
portalHelper cleanup: Mark globals used from other modules as exported 2019-07-24 00:28:45 +02:00
ui dnd: Finish animation before destroying actor 2019-09-26 10:32:07 -03:00
js-resources.gresource.xml accessibility: Add pointer accessibility support 2019-06-06 09:13:29 +02:00
meson.build build: Use dedicated resources for helper programs 2018-08-14 17:28:04 +00:00
portal-resources.gresource.xml build: Include params.js in portal-helper gresources 2018-10-23 15:38:31 +00:00
prefs-resources.gresource.xml build: Use dedicated resources for helper programs 2018-08-14 17:28:04 +00:00