Georges Basile Stavracas Neto 87de09a83e dnd: Finish animation before destroying actor
Otherwise JavaScript aborts the execution of the function
and the drag is never released. That's because _dragComplete
tries to unhide this._dragActor from picking, and that cannot
be done after calling this._dragActor.destroy(), which is
the case now.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/744
2019-09-26 10:32:07 -03:00
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