cleanup: Use consistent brace style of blocks
Our coding style has always been to either put braces around all blocks, or avoid them for all. Fix the couple of places that slipped through. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/731
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@ -285,8 +285,9 @@ var Application = GObject.registerClass({
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log(`Failed to connect to shell proxy: ${e}`);
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this._mainStack.add_named(new NoShellPlaceholder(), 'noshell');
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this._mainStack.visible_child_name = 'noshell';
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} else
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} else {
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throw e;
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}
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return;
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}
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@ -1075,16 +1075,17 @@ var LayoutManager = GObject.registerClass({
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side = Meta.Side.RIGHT;
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else
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continue;
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} else if (x1 <= monitor.x)
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} else if (x1 <= monitor.x) {
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side = Meta.Side.LEFT;
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else if (y1 <= monitor.y)
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} else if (y1 <= monitor.y) {
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side = Meta.Side.TOP;
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else if (x2 >= monitor.x + monitor.width)
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} else if (x2 >= monitor.x + monitor.width) {
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side = Meta.Side.RIGHT;
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else if (y2 >= monitor.y + monitor.height)
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} else if (y2 >= monitor.y + monitor.height) {
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side = Meta.Side.BOTTOM;
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else
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} else {
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continue;
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}
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let strutRect = new Meta.Rectangle({ x: x1, y: y1, width: x2 - x1, height: y2 - y1 });
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let strut = new Meta.Strut({ rect: strutRect, side: side });
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@ -718,10 +718,11 @@ var PopupMenuBase = class {
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this.disconnect(openStateChangeId);
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menuItem.disconnect(destroyId);
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});
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} else if (menuItem instanceof PopupBaseMenuItem)
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} else if (menuItem instanceof PopupBaseMenuItem) {
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this._connectItemSignals(menuItem);
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else
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} else {
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throw TypeError("Invalid argument to PopupMenuBase.addMenuItem()");
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}
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menuItem._setParent(this);
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@ -630,9 +630,9 @@ var AppSwitchAction = GObject.registerClass({
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let nPoints = this.get_n_current_points();
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let event = this.get_last_event (nPoints - 1);
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if (nPoints == 3)
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if (nPoints == 3) {
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this._longPressStartTime = event.get_time();
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else if (nPoints == 4) {
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} else if (nPoints == 4) {
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// Check whether the 4th finger press happens after a 3-finger long press,
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// this only needs to be checked on the first 4th finger press
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if (this._longPressStartTime != null &&
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