Georges Basile Stavracas Neto 5880758709 dnd: Don't try to destroy undefined drag actor
Draggable._dragComplete() sets this._dragActor to undefined. Right
after calling Draggable._dragComplete() in _cancelDrag(), though,
it tries to destroy this._dragActor, which is undefined.

Fix that by storing the current drag actor before calling into
_dragComplete(), and using it after.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/744
2019-09-26 10:32:07 -03:00
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2019-09-15 16:02:45 +02:00
2019-09-15 16:02:45 +02:00
2019-09-12 19:09:24 +02:00