gnome-shell/js/ui/workspaceAnimation.js
Alexander Mikhaylenko 272cb4d523 workspaceAnimation: Extract WorkspaceAnimation
Simplify the logic a bit. Introduce WorkspaceAnimation class that reparents
the windows from current, surrounding and destination workspaces and manages
them. Expose 'progress' property and have WorkspaceAnimationController animate
it instead of animating everything separately.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/605
2020-02-26 10:36:10 +01:00

450 lines
15 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
/* exported WorkspaceAnimationController */
const { Clutter, GObject, Meta, Shell } = imports.gi;
const Main = imports.ui.main;
const SwipeTracker = imports.ui.swipeTracker;
const WINDOW_ANIMATION_TIME = 250;
const WorkspaceAnimation = GObject.registerClass({
Properties: {
'progress': GObject.ParamSpec.double(
'progress', 'progress', 'progress',
GObject.ParamFlags.READWRITE,
-1, 1, 0),
},
}, class WorkspaceAnimation extends Clutter.Actor {
_init(controller, from, to, direction) {
super._init();
this.connect('destroy', this._onDestroy.bind(this));
this._controller = controller;
this._curGroup = new Clutter.Actor();
this._movingWindowBin = new Clutter.Actor();
this._windows = [];
this._surroundings = {};
this._progress = 0;
let wgroup = global.window_group;
let windows = global.get_window_actors();
this._container = new Clutter.Actor();
this._container.add_actor(this._curGroup);
this.add_actor(this._container);
wgroup.add_actor(this);
wgroup.add_actor(this._movingWindowBin);
let workspaceManager = global.workspace_manager;
let curWs = workspaceManager.get_workspace_by_index(from);
for (let dir of Object.values(Meta.MotionDirection)) {
let ws = null;
if (to < 0)
ws = curWs.get_neighbor(dir);
else if (dir === direction)
ws = workspaceManager.get_workspace_by_index(to);
if (ws === null || ws === curWs) {
this._surroundings[dir] = null;
continue;
}
let [x, y] = this._getPositionForDirection(dir, curWs, ws);
let info = {
index: ws.index(),
actor: new Clutter.Actor(),
xDest: x,
yDest: y,
};
this._surroundings[dir] = info;
this._container.add_actor(info.actor);
this._container.set_child_above_sibling(info.actor, null);
info.actor.set_position(x, y);
}
wgroup.set_child_above_sibling(this._movingWindowBin, null);
for (let i = 0; i < windows.length; i++) {
let actor = windows[i];
let window = actor.get_meta_window();
if (!window.showing_on_its_workspace())
continue;
if (window.is_on_all_workspaces())
continue;
let record = {
window: actor,
parent: actor.get_parent(),
};
if (this._controller.movingWindow &&
window === this._controller.movingWindow) {
record.parent.remove_child(actor);
this._movingWindow = record;
this._windows.push(this._movingWindow);
this._movingWindowBin.add_child(actor);
} else if (window.get_workspace().index() === from) {
record.parent.remove_child(actor);
this._windows.push(record);
this._curGroup.add_child(actor);
} else {
let visible = false;
for (let dir of Object.values(Meta.MotionDirection)) {
let info = this._surroundings[dir];
if (!info || info.index !== window.get_workspace().index())
continue;
record.parent.remove_child(actor);
this._windows.push(record);
info.actor.add_child(actor);
visible = true;
break;
}
actor.visible = visible;
}
}
for (let i = 0; i < this._windows.length; i++) {
let w = this._windows[i];
w.windowDestroyId = w.window.connect('destroy', () => {
this._windows.splice(this._windows.indexOf(w), 1);
});
}
global.display.connect('restacked', this._syncStacking.bind(this));
}
_onDestroy() {
for (let i = 0; i < this._windows.length; i++) {
let w = this._windows[i];
w.window.disconnect(w.windowDestroyId);
w.window.get_parent().remove_child(w.window);
w.parent.add_child(w.window);
if (w.window.get_meta_window().get_workspace() !==
global.workspace_manager.get_active_workspace())
w.window.hide();
}
this._movingWindowBin.destroy();
}
_getPositionForDirection(direction, fromWs, toWs) {
let xDest = 0, yDest = 0;
let oldWsIsFullscreen = fromWs.list_windows().some(w => w.is_fullscreen());
let newWsIsFullscreen = toWs.list_windows().some(w => w.is_fullscreen());
// We have to shift windows up or down by the height of the panel to prevent having a
// visible gap between the windows while switching workspaces. Since fullscreen windows
// hide the panel, they don't need to be shifted up or down.
let shiftHeight = Main.panel.height;
if (direction === Meta.MotionDirection.UP ||
direction === Meta.MotionDirection.UP_LEFT ||
direction === Meta.MotionDirection.UP_RIGHT)
yDest = -global.screen_height + (oldWsIsFullscreen ? 0 : shiftHeight);
else if (direction === Meta.MotionDirection.DOWN ||
direction === Meta.MotionDirection.DOWN_LEFT ||
direction === Meta.MotionDirection.DOWN_RIGHT)
yDest = global.screen_height - (newWsIsFullscreen ? 0 : shiftHeight);
if (direction === Meta.MotionDirection.LEFT ||
direction === Meta.MotionDirection.UP_LEFT ||
direction === Meta.MotionDirection.DOWN_LEFT)
xDest = -global.screen_width;
else if (direction === Meta.MotionDirection.RIGHT ||
direction === Meta.MotionDirection.UP_RIGHT ||
direction === Meta.MotionDirection.DOWN_RIGHT)
xDest = global.screen_width;
return [xDest, yDest];
}
_syncStacking() {
let windows = global.get_window_actors();
let lastCurSibling = null;
let lastDirSibling = [];
for (let i = 0; i < windows.length; i++) {
if (windows[i].get_parent() === this._curGroup) {
this._curGroup.set_child_above_sibling(windows[i], lastCurSibling);
lastCurSibling = windows[i];
} else {
for (let dir of Object.values(Meta.MotionDirection)) {
let info = this._surroundings[dir];
if (!info || windows[i].get_parent() !== info.actor)
continue;
let sibling = lastDirSibling[dir];
if (sibling === undefined)
sibling = null;
info.actor.set_child_above_sibling(windows[i], sibling);
lastDirSibling[dir] = windows[i];
break;
}
}
}
}
directionForProgress(progress) {
if (global.workspace_manager.layout_rows === -1) {
return progress > 0
? Meta.MotionDirection.DOWN
: Meta.MotionDirection.UP;
} else if (Clutter.get_default_text_direction() === Clutter.TextDirection.RTL) {
return progress > 0
? Meta.MotionDirection.LEFT
: Meta.MotionDirection.RIGHT;
} else {
return progress > 0
? Meta.MotionDirection.RIGHT
: Meta.MotionDirection.LEFT;
}
}
progressForDirection(dir) {
if (global.workspace_manager.layout_rows === -1)
return dir === Meta.MotionDirection.DOWN ? 1 : -1;
else if (Clutter.get_default_text_direction() === Clutter.TextDirection.RTL)
return dir === Meta.MotionDirection.LEFT ? 1 : -1;
else
return dir === Meta.MotionDirection.RIGHT ? 1 : -1;
}
get progress() {
return this._progress;
}
set progress(progress) {
this._progress = progress;
let direction = this.directionForProgress(progress);
let xPos = 0;
let yPos = 0;
if (global.workspace_manager.layout_rows === -1)
yPos = -Math.round(progress * this._getDistance(direction));
else if (Clutter.get_default_text_direction() === Clutter.TextDirection.RTL)
xPos = Math.round(progress * this._getDistance(direction));
else
xPos = -Math.round(progress * this._getDistance(direction));
this._container.set_position(xPos, yPos);
}
_getDistance(direction) {
let info = this._surroundings[direction];
if (!info)
return 0;
switch (direction) {
case Meta.MotionDirection.UP:
return -info.yDest;
case Meta.MotionDirection.DOWN:
return info.yDest;
case Meta.MotionDirection.LEFT:
return -info.xDest;
case Meta.MotionDirection.RIGHT:
return info.xDest;
}
return 0;
}
getProgressRange() {
let baseDistance;
if (global.workspace_manager.layout_rows !== -1)
baseDistance = global.screen_width;
else
baseDistance = global.screen_height;
let direction = this.directionForProgress(-1);
let distance = this._getDistance(direction);
let lower = -distance / baseDistance;
direction = this.directionForProgress(1);
distance = this._getDistance(direction);
let upper = distance / baseDistance;
return [lower, upper];
}
});
var WorkspaceAnimationController = class {
constructor() {
this._blockAnimations = false;
this._movingWindow = null;
this._inProgress = false;
this._gestureActivated = false;
this._animation = null;
Main.overview.connect('showing', () => {
if (this._gestureActivated)
this._switchWorkspaceStop();
this._swipeTracker.enabled = false;
});
Main.overview.connect('hiding', () => {
this._swipeTracker.enabled = true;
});
let swipeTracker = new SwipeTracker.SwipeTracker(global.stage,
Shell.ActionMode.NORMAL, { allowDrag: false, allowScroll: false });
swipeTracker.connect('begin', this._switchWorkspaceBegin.bind(this));
swipeTracker.connect('update', this._switchWorkspaceUpdate.bind(this));
swipeTracker.connect('end', this._switchWorkspaceEnd.bind(this));
this._swipeTracker = swipeTracker;
}
_prepareWorkspaceSwitch(from, to, direction) {
if (this._animation)
return;
this._animation = new WorkspaceAnimation(this, from, to, direction);
}
_finishWorkspaceSwitch() {
if (this._animation)
this._animation.destroy();
this._animation = null;
this._inProgress = false;
this._gestureActivated = false;
this.movingWindow = null;
}
animateSwitchWorkspace(from, to, direction, onComplete) {
this._prepareWorkspaceSwitch(from, to, direction);
this._inProgress = true;
let progress = this._animation.progressForDirection(direction);
this._animation.ease_property('progress', progress, {
duration: WINDOW_ANIMATION_TIME,
mode: Clutter.AnimationMode.EASE_OUT_CUBIC,
onComplete: () => {
this._finishWorkspaceSwitch();
onComplete();
},
});
}
_switchWorkspaceBegin(tracker, monitor) {
if (Meta.prefs_get_workspaces_only_on_primary() &&
monitor !== Main.layoutManager.primaryIndex)
return;
let workspaceManager = global.workspace_manager;
let horiz = workspaceManager.layout_rows !== -1;
tracker.orientation = horiz
? Clutter.Orientation.HORIZONTAL
: Clutter.Orientation.VERTICAL;
let activeWorkspace = workspaceManager.get_active_workspace();
let baseDistance;
if (horiz)
baseDistance = global.screen_width;
else
baseDistance = global.screen_height;
let progress;
if (this._gestureActivated) {
this._animation.remove_all_transitions();
progress = this._animation.progress;
} else {
this._prepareWorkspaceSwitch(activeWorkspace.index(), -1);
progress = 0;
}
let [lower, upper] = this._animation.getProgressRange();
if (progress < 0)
progress *= -lower;
else if (progress > 0)
progress *= upper;
let points = [];
if (lower !== 0)
points.push(lower);
points.push(0);
if (upper !== 0)
points.push(upper);
tracker.confirmSwipe(baseDistance, points, progress, 0);
}
_switchWorkspaceUpdate(tracker, progress) {
// Translate the progress into [-1;1] range
let [lower, upper] = this._animation.getProgressRange();
if (progress < 0)
progress /= -lower;
else if (progress > 0)
progress /= upper;
this._animation.progress = progress;
}
_switchWorkspaceEnd(tracker, duration, endProgress) {
if (!this._animation)
return;
// Translate the progress into [-1;1] range
endProgress = Math.sign(endProgress);
let workspaceManager = global.workspace_manager;
let activeWorkspace = workspaceManager.get_active_workspace();
let newWs = activeWorkspace;
if (endProgress !== 0) {
let direction = this._animation.directionForProgress(endProgress);
newWs = activeWorkspace.get_neighbor(direction);
}
this._gestureActivated = true;
this._animation.ease_property('progress', endProgress, {
duration,
mode: Clutter.AnimationMode.EASE_OUT_CUBIC,
onComplete: () => {
if (newWs !== activeWorkspace)
newWs.activate(global.get_current_time());
this._finishWorkspaceSwitch();
},
});
}
_switchWorkspaceStop() {
this._animation.progress = 0;
this._finishWorkspaceSwitch();
}
isAnimating() {
return this._animation !== null;
}
canCancelGesture() {
return this.isAnimating() && this._gestureActivated;
}
set movingWindow(movingWindow) {
this._movingWindow = movingWindow;
}
get movingWindow() {
return this._movingWindow;
}
};