workspaceAnimation: Extract WorkspaceAnimation
Simplify the logic a bit. Introduce WorkspaceAnimation class that reparents the windows from current, surrounding and destination workspaces and manages them. Expose 'progress' property and have WorkspaceAnimationController animate it instead of animating everything separately. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/605
This commit is contained in:
parent
6d5446e4a6
commit
272cb4d523
@ -1,66 +1,144 @@
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// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
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/* exported WorkspaceAnimationController */
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const { Clutter, Meta, Shell } = imports.gi;
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const { Clutter, GObject, Meta, Shell } = imports.gi;
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const Main = imports.ui.main;
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const SwipeTracker = imports.ui.swipeTracker;
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const WINDOW_ANIMATION_TIME = 250;
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var WorkspaceAnimationController = class {
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constructor() {
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this._movingWindow = null;
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this._switchData = null;
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const WorkspaceAnimation = GObject.registerClass({
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Properties: {
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'progress': GObject.ParamSpec.double(
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'progress', 'progress', 'progress',
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GObject.ParamFlags.READWRITE,
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-1, 1, 0),
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},
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}, class WorkspaceAnimation extends Clutter.Actor {
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_init(controller, from, to, direction) {
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super._init();
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global.display.connect('restacked', this._syncStacking.bind(this));
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this.connect('destroy', this._onDestroy.bind(this));
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Main.overview.connect('showing', () => {
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if (this._switchData) {
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if (this._switchData.gestureActivated)
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this._switchWorkspaceStop();
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this._swipeTracker.enabled = false;
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}
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});
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Main.overview.connect('hiding', () => {
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this._swipeTracker.enabled = true;
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});
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let swipeTracker = new SwipeTracker.SwipeTracker(global.stage,
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Shell.ActionMode.NORMAL, { allowDrag: false, allowScroll: false });
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swipeTracker.connect('begin', this._switchWorkspaceBegin.bind(this));
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swipeTracker.connect('update', this._switchWorkspaceUpdate.bind(this));
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swipeTracker.connect('end', this._switchWorkspaceEnd.bind(this));
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this._swipeTracker = swipeTracker;
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}
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_syncStacking() {
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if (this._switchData === null)
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return;
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this._controller = controller;
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this._curGroup = new Clutter.Actor();
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this._movingWindowBin = new Clutter.Actor();
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this._windows = [];
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this._surroundings = {};
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this._progress = 0;
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let wgroup = global.window_group;
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let windows = global.get_window_actors();
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let lastCurSibling = null;
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let lastDirSibling = [];
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this._container = new Clutter.Actor();
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this._container.add_actor(this._curGroup);
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this.add_actor(this._container);
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wgroup.add_actor(this);
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wgroup.add_actor(this._movingWindowBin);
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let workspaceManager = global.workspace_manager;
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let curWs = workspaceManager.get_workspace_by_index(from);
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for (let dir of Object.values(Meta.MotionDirection)) {
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let ws = null;
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if (to < 0)
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ws = curWs.get_neighbor(dir);
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else if (dir === direction)
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ws = workspaceManager.get_workspace_by_index(to);
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if (ws === null || ws === curWs) {
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this._surroundings[dir] = null;
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continue;
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}
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let [x, y] = this._getPositionForDirection(dir, curWs, ws);
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let info = {
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index: ws.index(),
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actor: new Clutter.Actor(),
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xDest: x,
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yDest: y,
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};
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this._surroundings[dir] = info;
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this._container.add_actor(info.actor);
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this._container.set_child_above_sibling(info.actor, null);
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info.actor.set_position(x, y);
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}
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wgroup.set_child_above_sibling(this._movingWindowBin, null);
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for (let i = 0; i < windows.length; i++) {
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if (windows[i].get_parent() === this._switchData.curGroup) {
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this._switchData.curGroup.set_child_above_sibling(windows[i], lastCurSibling);
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lastCurSibling = windows[i];
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let actor = windows[i];
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let window = actor.get_meta_window();
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if (!window.showing_on_its_workspace())
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continue;
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if (window.is_on_all_workspaces())
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continue;
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let record = {
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window: actor,
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parent: actor.get_parent(),
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};
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if (this._controller.movingWindow &&
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window === this._controller.movingWindow) {
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record.parent.remove_child(actor);
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this._movingWindow = record;
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this._windows.push(this._movingWindow);
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this._movingWindowBin.add_child(actor);
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} else if (window.get_workspace().index() === from) {
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record.parent.remove_child(actor);
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this._windows.push(record);
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this._curGroup.add_child(actor);
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} else {
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let visible = false;
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for (let dir of Object.values(Meta.MotionDirection)) {
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let info = this._switchData.surroundings[dir];
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if (!info || windows[i].get_parent() !== info.actor)
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let info = this._surroundings[dir];
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if (!info || info.index !== window.get_workspace().index())
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continue;
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let sibling = lastDirSibling[dir];
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if (sibling === undefined)
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sibling = null;
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info.actor.set_child_above_sibling(windows[i], sibling);
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lastDirSibling[dir] = windows[i];
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record.parent.remove_child(actor);
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this._windows.push(record);
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info.actor.add_child(actor);
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visible = true;
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break;
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}
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actor.visible = visible;
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}
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}
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for (let i = 0; i < this._windows.length; i++) {
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let w = this._windows[i];
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w.windowDestroyId = w.window.connect('destroy', () => {
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this._windows.splice(this._windows.indexOf(w), 1);
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});
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}
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global.display.connect('restacked', this._syncStacking.bind(this));
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}
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_onDestroy() {
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for (let i = 0; i < this._windows.length; i++) {
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let w = this._windows[i];
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w.window.disconnect(w.windowDestroyId);
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w.window.get_parent().remove_child(w.window);
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w.parent.add_child(w.window);
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if (w.window.get_meta_window().get_workspace() !==
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global.workspace_manager.get_active_workspace())
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w.window.hide();
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}
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this._movingWindowBin.destroy();
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}
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_getPositionForDirection(direction, fromWs, toWs) {
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@ -95,162 +173,33 @@ var WorkspaceAnimationController = class {
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return [xDest, yDest];
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}
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_prepareWorkspaceSwitch(from, to, direction) {
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if (this._switchData)
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return;
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let wgroup = global.window_group;
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_syncStacking() {
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let windows = global.get_window_actors();
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let switchData = {};
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this._switchData = switchData;
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switchData.curGroup = new Clutter.Actor();
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switchData.movingWindowBin = new Clutter.Actor();
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switchData.windows = [];
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switchData.surroundings = {};
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switchData.gestureActivated = false;
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switchData.inProgress = false;
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switchData.container = new Clutter.Actor();
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switchData.container.add_actor(switchData.curGroup);
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wgroup.add_actor(switchData.movingWindowBin);
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wgroup.add_actor(switchData.container);
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let workspaceManager = global.workspace_manager;
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let curWs = workspaceManager.get_workspace_by_index(from);
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for (let dir of Object.values(Meta.MotionDirection)) {
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let ws = null;
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if (to < 0)
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ws = curWs.get_neighbor(dir);
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else if (dir === direction)
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ws = workspaceManager.get_workspace_by_index(to);
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if (ws === null || ws === curWs) {
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switchData.surroundings[dir] = null;
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continue;
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}
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let [x, y] = this._getPositionForDirection(dir, curWs, ws);
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let info = {
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index: ws.index(),
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actor: new Clutter.Actor(),
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xDest: x,
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yDest: y,
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};
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switchData.surroundings[dir] = info;
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switchData.container.add_actor(info.actor);
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switchData.container.set_child_above_sibling(info.actor, null);
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info.actor.set_position(x, y);
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}
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wgroup.set_child_above_sibling(switchData.movingWindowBin, null);
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let lastCurSibling = null;
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let lastDirSibling = [];
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for (let i = 0; i < windows.length; i++) {
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let actor = windows[i];
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let window = actor.get_meta_window();
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if (!window.showing_on_its_workspace())
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continue;
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if (window.is_on_all_workspaces())
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continue;
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let record = {
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window: actor,
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parent: actor.get_parent(),
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};
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if (this.movingWindow && window === this.movingWindow) {
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record.parent.remove_child(actor);
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switchData.movingWindow = record;
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switchData.windows.push(switchData.movingWindow);
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switchData.movingWindowBin.add_child(actor);
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} else if (window.get_workspace().index() === from) {
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record.parent.remove_child(actor);
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switchData.windows.push(record);
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switchData.curGroup.add_child(actor);
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if (windows[i].get_parent() === this._curGroup) {
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this._curGroup.set_child_above_sibling(windows[i], lastCurSibling);
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lastCurSibling = windows[i];
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} else {
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let visible = false;
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for (let dir of Object.values(Meta.MotionDirection)) {
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let info = switchData.surroundings[dir];
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if (!info || info.index !== window.get_workspace().index())
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let info = this._surroundings[dir];
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if (!info || windows[i].get_parent() !== info.actor)
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continue;
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record.parent.remove_child(actor);
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switchData.windows.push(record);
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info.actor.add_child(actor);
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visible = true;
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let sibling = lastDirSibling[dir];
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if (sibling === undefined)
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sibling = null;
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info.actor.set_child_above_sibling(windows[i], sibling);
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lastDirSibling[dir] = windows[i];
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break;
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}
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actor.visible = visible;
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}
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}
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for (let i = 0; i < switchData.windows.length; i++) {
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let w = switchData.windows[i];
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w.windowDestroyId = w.window.connect('destroy', () => {
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switchData.windows.splice(switchData.windows.indexOf(w), 1);
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});
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}
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}
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_finishWorkspaceSwitch(switchData) {
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this._switchData = null;
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for (let i = 0; i < switchData.windows.length; i++) {
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let w = switchData.windows[i];
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w.window.disconnect(w.windowDestroyId);
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w.window.get_parent().remove_child(w.window);
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w.parent.add_child(w.window);
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if (w.window.get_meta_window().get_workspace() !==
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global.workspace_manager.get_active_workspace())
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w.window.hide();
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}
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switchData.container.destroy();
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switchData.movingWindowBin.destroy();
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this.movingWindow = null;
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}
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animateSwitchWorkspace(from, to, direction, onComplete) {
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this._prepareWorkspaceSwitch(from, to, direction);
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this._switchData.inProgress = true;
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let workspaceManager = global.workspace_manager;
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let fromWs = workspaceManager.get_workspace_by_index(from);
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let toWs = workspaceManager.get_workspace_by_index(to);
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let [xDest, yDest] = this._getPositionForDirection(direction, fromWs, toWs);
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/* @direction is the direction that the "camera" moves, so the
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* screen contents have to move one screen's worth in the
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* opposite direction.
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*/
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xDest = -xDest;
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yDest = -yDest;
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this._switchData.container.ease({
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x: xDest,
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y: yDest,
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duration: WINDOW_ANIMATION_TIME,
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mode: Clutter.AnimationMode.EASE_OUT_CUBIC,
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onComplete: () => {
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this._finishWorkspaceSwitch(this._switchData);
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onComplete();
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},
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});
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}
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_directionForProgress(progress) {
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directionForProgress(progress) {
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if (global.workspace_manager.layout_rows === -1) {
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return progress > 0
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? Meta.MotionDirection.DOWN
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@ -266,36 +215,131 @@ var WorkspaceAnimationController = class {
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}
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}
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_getProgressRange() {
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if (!this._switchData)
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return [0, 0];
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progressForDirection(dir) {
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if (global.workspace_manager.layout_rows === -1)
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return dir === Meta.MotionDirection.DOWN ? 1 : -1;
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else if (Clutter.get_default_text_direction() === Clutter.TextDirection.RTL)
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return dir === Meta.MotionDirection.LEFT ? 1 : -1;
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else
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return dir === Meta.MotionDirection.RIGHT ? 1 : -1;
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}
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let lower = 0;
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let upper = 0;
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get progress() {
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return this._progress;
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}
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let horiz = global.workspace_manager.layout_rows !== -1;
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set progress(progress) {
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this._progress = progress;
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let direction = this.directionForProgress(progress);
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let xPos = 0;
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let yPos = 0;
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if (global.workspace_manager.layout_rows === -1)
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yPos = -Math.round(progress * this._getDistance(direction));
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else if (Clutter.get_default_text_direction() === Clutter.TextDirection.RTL)
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xPos = Math.round(progress * this._getDistance(direction));
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else
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xPos = -Math.round(progress * this._getDistance(direction));
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this._container.set_position(xPos, yPos);
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}
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_getDistance(direction) {
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let info = this._surroundings[direction];
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if (!info)
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return 0;
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switch (direction) {
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case Meta.MotionDirection.UP:
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return -info.yDest;
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case Meta.MotionDirection.DOWN:
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return info.yDest;
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case Meta.MotionDirection.LEFT:
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return -info.xDest;
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case Meta.MotionDirection.RIGHT:
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return info.xDest;
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}
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return 0;
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}
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getProgressRange() {
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let baseDistance;
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if (horiz)
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if (global.workspace_manager.layout_rows !== -1)
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baseDistance = global.screen_width;
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else
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baseDistance = global.screen_height;
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let direction = this._directionForProgress(-1);
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let info = this._switchData.surroundings[direction];
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if (info !== null) {
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let distance = horiz ? info.xDest : info.yDest;
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lower = -Math.abs(distance) / baseDistance;
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}
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let direction = this.directionForProgress(-1);
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let distance = this._getDistance(direction);
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let lower = -distance / baseDistance;
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direction = this._directionForProgress(1);
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info = this._switchData.surroundings[direction];
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if (info !== null) {
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let distance = horiz ? info.xDest : info.yDest;
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upper = Math.abs(distance) / baseDistance;
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}
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direction = this.directionForProgress(1);
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distance = this._getDistance(direction);
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let upper = distance / baseDistance;
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return [lower, upper];
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}
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});
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var WorkspaceAnimationController = class {
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constructor() {
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this._blockAnimations = false;
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this._movingWindow = null;
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this._inProgress = false;
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this._gestureActivated = false;
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this._animation = null;
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Main.overview.connect('showing', () => {
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if (this._gestureActivated)
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this._switchWorkspaceStop();
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this._swipeTracker.enabled = false;
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});
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Main.overview.connect('hiding', () => {
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this._swipeTracker.enabled = true;
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});
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let swipeTracker = new SwipeTracker.SwipeTracker(global.stage,
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Shell.ActionMode.NORMAL, { allowDrag: false, allowScroll: false });
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swipeTracker.connect('begin', this._switchWorkspaceBegin.bind(this));
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swipeTracker.connect('update', this._switchWorkspaceUpdate.bind(this));
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swipeTracker.connect('end', this._switchWorkspaceEnd.bind(this));
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this._swipeTracker = swipeTracker;
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}
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_prepareWorkspaceSwitch(from, to, direction) {
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if (this._animation)
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return;
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this._animation = new WorkspaceAnimation(this, from, to, direction);
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}
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_finishWorkspaceSwitch() {
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if (this._animation)
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this._animation.destroy();
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this._animation = null;
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this._inProgress = false;
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this._gestureActivated = false;
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this.movingWindow = null;
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}
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||||
|
||||
animateSwitchWorkspace(from, to, direction, onComplete) {
|
||||
this._prepareWorkspaceSwitch(from, to, direction);
|
||||
this._inProgress = true;
|
||||
|
||||
let progress = this._animation.progressForDirection(direction);
|
||||
|
||||
this._animation.ease_property('progress', progress, {
|
||||
duration: WINDOW_ANIMATION_TIME,
|
||||
mode: Clutter.AnimationMode.EASE_OUT_CUBIC,
|
||||
onComplete: () => {
|
||||
this._finishWorkspaceSwitch();
|
||||
onComplete();
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
_switchWorkspaceBegin(tracker, monitor) {
|
||||
if (Meta.prefs_get_workspaces_only_on_primary() &&
|
||||
@ -317,22 +361,21 @@ var WorkspaceAnimationController = class {
|
||||
baseDistance = global.screen_height;
|
||||
|
||||
let progress;
|
||||
if (this._switchData && this._switchData.gestureActivated) {
|
||||
this._switchData.container.remove_all_transitions();
|
||||
if (!horiz)
|
||||
progress = -this._switchData.container.y / baseDistance;
|
||||
else if (Clutter.get_default_text_direction() === Clutter.TextDirection.RTL)
|
||||
progress = this._switchData.container.x / baseDistance;
|
||||
else
|
||||
progress = -this._switchData.container.x / baseDistance;
|
||||
if (this._gestureActivated) {
|
||||
this._animation.remove_all_transitions();
|
||||
progress = this._animation.progress;
|
||||
} else {
|
||||
this._prepareWorkspaceSwitch(activeWorkspace.index(), -1);
|
||||
progress = 0;
|
||||
}
|
||||
|
||||
let points = [];
|
||||
let [lower, upper] = this._getProgressRange();
|
||||
let [lower, upper] = this._animation.getProgressRange();
|
||||
if (progress < 0)
|
||||
progress *= -lower;
|
||||
else if (progress > 0)
|
||||
progress *= upper;
|
||||
|
||||
let points = [];
|
||||
if (lower !== 0)
|
||||
points.push(lower);
|
||||
|
||||
@ -345,69 +388,55 @@ var WorkspaceAnimationController = class {
|
||||
}
|
||||
|
||||
_switchWorkspaceUpdate(tracker, progress) {
|
||||
if (!this._switchData)
|
||||
return;
|
||||
// Translate the progress into [-1;1] range
|
||||
let [lower, upper] = this._animation.getProgressRange();
|
||||
if (progress < 0)
|
||||
progress /= -lower;
|
||||
else if (progress > 0)
|
||||
progress /= upper;
|
||||
|
||||
let direction = this._directionForProgress(progress);
|
||||
let info = this._switchData.surroundings[direction];
|
||||
let xPos = 0;
|
||||
let yPos = 0;
|
||||
if (info) {
|
||||
if (global.workspace_manager.layout_rows === -1)
|
||||
yPos = -Math.round(progress * global.screen_height);
|
||||
else if (Clutter.get_default_text_direction() === Clutter.TextDirection.RTL)
|
||||
xPos = Math.round(progress * global.screen_width);
|
||||
else
|
||||
xPos = -Math.round(progress * global.screen_width);
|
||||
}
|
||||
|
||||
this._switchData.container.set_position(xPos, yPos);
|
||||
this._animation.progress = progress;
|
||||
}
|
||||
|
||||
_switchWorkspaceEnd(tracker, duration, endProgress) {
|
||||
if (!this._switchData)
|
||||
if (!this._animation)
|
||||
return;
|
||||
|
||||
// Translate the progress into [-1;1] range
|
||||
endProgress = Math.sign(endProgress);
|
||||
|
||||
let workspaceManager = global.workspace_manager;
|
||||
let activeWorkspace = workspaceManager.get_active_workspace();
|
||||
let newWs = activeWorkspace;
|
||||
let xDest = 0;
|
||||
let yDest = 0;
|
||||
if (endProgress !== 0) {
|
||||
let direction = this._directionForProgress(endProgress);
|
||||
let direction = this._animation.directionForProgress(endProgress);
|
||||
newWs = activeWorkspace.get_neighbor(direction);
|
||||
xDest = -this._switchData.surroundings[direction].xDest;
|
||||
yDest = -this._switchData.surroundings[direction].yDest;
|
||||
}
|
||||
|
||||
let switchData = this._switchData;
|
||||
switchData.gestureActivated = true;
|
||||
this._gestureActivated = true;
|
||||
|
||||
this._switchData.container.ease({
|
||||
x: xDest,
|
||||
y: yDest,
|
||||
this._animation.ease_property('progress', endProgress, {
|
||||
duration,
|
||||
mode: Clutter.AnimationMode.EASE_OUT_CUBIC,
|
||||
onComplete: () => {
|
||||
if (newWs !== activeWorkspace)
|
||||
newWs.activate(global.get_current_time());
|
||||
this._finishWorkspaceSwitch(switchData);
|
||||
this._finishWorkspaceSwitch();
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
_switchWorkspaceStop() {
|
||||
this._switchData.container.x = 0;
|
||||
this._switchData.container.y = 0;
|
||||
this._finishWorkspaceSwitch(this._switchData);
|
||||
this._animation.progress = 0;
|
||||
this._finishWorkspaceSwitch();
|
||||
}
|
||||
|
||||
isAnimating() {
|
||||
return this._switchData !== null;
|
||||
return this._animation !== null;
|
||||
}
|
||||
|
||||
canCancelGesture() {
|
||||
return this.isAnimating() && this._switchData.gestureActivated;
|
||||
return this.isAnimating() && this._gestureActivated;
|
||||
}
|
||||
|
||||
set movingWindow(movingWindow) {
|
||||
|
Loading…
Reference in New Issue
Block a user