b49023c31c
set_fallback_icon_name() leaks a GIcon by using the set_icon method which adds a ref to the GIcon without removing its own ref after calling the method. Related to https://gitlab.gnome.org/GNOME/gnome-shell/issues/2146
743 lines
20 KiB
C
743 lines
20 KiB
C
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
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/*
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* st-icon.c: icon widget
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*
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* Copyright 2009, 2010 Intel Corporation.
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* Copyright 2010 Red Hat, Inc.
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU Lesser General Public License,
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* version 2.1, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT ANY
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* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
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* more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* SECTION:st-icon
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* @short_description: a simple styled icon actor
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*
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* #StIcon is a simple styled texture actor that displays an image from
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* a stylesheet.
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*/
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#include "st-enum-types.h"
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#include "st-icon.h"
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#include "st-texture-cache.h"
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#include "st-theme-context.h"
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#include "st-private.h"
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enum
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{
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PROP_0,
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PROP_GICON,
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PROP_FALLBACK_GICON,
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PROP_ICON_NAME,
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PROP_ICON_SIZE,
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PROP_FALLBACK_ICON_NAME,
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N_PROPS
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};
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static GParamSpec *props[N_PROPS] = { NULL, };
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struct _StIconPrivate
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{
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ClutterActor *icon_texture;
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ClutterActor *pending_texture;
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gulong opacity_handler_id;
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GIcon *gicon;
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gint prop_icon_size; /* icon size set as property */
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gint theme_icon_size; /* icon size from theme node */
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gint icon_size; /* icon size we are using */
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GIcon *fallback_gicon;
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CoglPipeline *shadow_pipeline;
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StShadow *shadow_spec;
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graphene_size_t shadow_size;
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};
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G_DEFINE_TYPE_WITH_PRIVATE (StIcon, st_icon, ST_TYPE_WIDGET)
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static void st_icon_update (StIcon *icon);
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static gboolean st_icon_update_icon_size (StIcon *icon);
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static void st_icon_update_shadow_pipeline (StIcon *icon);
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static void st_icon_clear_shadow_pipeline (StIcon *icon);
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#define DEFAULT_ICON_SIZE 48
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static void
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st_icon_set_property (GObject *gobject,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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StIcon *icon = ST_ICON (gobject);
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switch (prop_id)
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{
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case PROP_GICON:
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st_icon_set_gicon (icon, g_value_get_object (value));
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break;
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case PROP_FALLBACK_GICON:
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st_icon_set_fallback_gicon (icon, g_value_get_object (value));
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break;
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case PROP_ICON_NAME:
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st_icon_set_icon_name (icon, g_value_get_string (value));
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break;
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case PROP_ICON_SIZE:
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st_icon_set_icon_size (icon, g_value_get_int (value));
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break;
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case PROP_FALLBACK_ICON_NAME:
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st_icon_set_fallback_icon_name (icon, g_value_get_string (value));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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break;
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}
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}
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static void
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st_icon_get_property (GObject *gobject,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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StIcon *icon = ST_ICON (gobject);
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switch (prop_id)
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{
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case PROP_GICON:
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g_value_set_object (value, st_icon_get_gicon (icon));
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break;
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case PROP_FALLBACK_GICON:
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g_value_set_object (value, st_icon_get_fallback_gicon (icon));
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break;
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case PROP_ICON_NAME:
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g_value_set_string (value, st_icon_get_icon_name (icon));
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break;
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case PROP_ICON_SIZE:
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g_value_set_int (value, st_icon_get_icon_size (icon));
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break;
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case PROP_FALLBACK_ICON_NAME:
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g_value_set_string (value, st_icon_get_fallback_icon_name (icon));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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break;
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}
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}
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static void
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st_icon_dispose (GObject *gobject)
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{
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StIconPrivate *priv = ST_ICON (gobject)->priv;
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if (priv->icon_texture)
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{
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clutter_actor_destroy (priv->icon_texture);
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priv->icon_texture = NULL;
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}
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if (priv->pending_texture)
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{
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clutter_actor_destroy (priv->pending_texture);
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g_object_unref (priv->pending_texture);
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priv->pending_texture = NULL;
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}
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g_clear_object (&priv->gicon);
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g_clear_object (&priv->fallback_gicon);
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g_clear_pointer (&priv->shadow_pipeline, cogl_object_unref);
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g_clear_pointer (&priv->shadow_spec, st_shadow_unref);
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G_OBJECT_CLASS (st_icon_parent_class)->dispose (gobject);
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}
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static void
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st_icon_paint (ClutterActor *actor,
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ClutterPaintContext *paint_context)
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{
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StIcon *icon = ST_ICON (actor);
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StIconPrivate *priv = icon->priv;
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st_widget_paint_background (ST_WIDGET (actor), paint_context);
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if (priv->icon_texture)
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{
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st_icon_update_shadow_pipeline (icon);
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if (priv->shadow_pipeline)
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{
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ClutterActorBox allocation;
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CoglFramebuffer *framebuffer;
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clutter_actor_get_allocation_box (priv->icon_texture, &allocation);
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framebuffer = clutter_paint_context_get_framebuffer (paint_context);
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_st_paint_shadow_with_opacity (priv->shadow_spec,
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framebuffer,
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priv->shadow_pipeline,
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&allocation,
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clutter_actor_get_paint_opacity (priv->icon_texture));
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}
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clutter_actor_paint (priv->icon_texture, paint_context);
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}
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}
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static void
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st_icon_style_changed (StWidget *widget)
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{
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StIcon *self = ST_ICON (widget);
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StThemeNode *theme_node = st_widget_get_theme_node (widget);
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StIconPrivate *priv = self->priv;
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st_icon_clear_shadow_pipeline (self);
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g_clear_pointer (&priv->shadow_spec, st_shadow_unref);
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priv->shadow_spec = st_theme_node_get_shadow (theme_node, "icon-shadow");
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if (priv->shadow_spec && priv->shadow_spec->inset)
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{
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g_warning ("The icon-shadow property does not support inset shadows");
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st_shadow_unref (priv->shadow_spec);
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priv->shadow_spec = NULL;
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}
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priv->theme_icon_size = (int)(0.5 + st_theme_node_get_length (theme_node, "icon-size"));
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st_icon_update_icon_size (self);
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st_icon_update (self);
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}
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static void
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st_icon_resource_scale_changed (StWidget *widget)
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{
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st_icon_update (ST_ICON (widget));
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}
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static void
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st_icon_class_init (StIconClass *klass)
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{
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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StWidgetClass *widget_class = ST_WIDGET_CLASS (klass);
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object_class->get_property = st_icon_get_property;
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object_class->set_property = st_icon_set_property;
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object_class->dispose = st_icon_dispose;
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actor_class->paint = st_icon_paint;
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widget_class->style_changed = st_icon_style_changed;
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widget_class->resource_scale_changed = st_icon_resource_scale_changed;
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props[PROP_GICON] =
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g_param_spec_object ("gicon",
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"GIcon",
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"The GIcon shown by this icon actor",
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G_TYPE_ICON,
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ST_PARAM_READWRITE);
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props[PROP_FALLBACK_GICON] =
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g_param_spec_object ("fallback-gicon",
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"Fallback GIcon",
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"The fallback GIcon shown if the normal icon fails to load",
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G_TYPE_ICON,
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ST_PARAM_READWRITE);
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props[PROP_ICON_NAME] =
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g_param_spec_string ("icon-name",
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"Icon name",
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"An icon name",
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NULL,
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ST_PARAM_READWRITE);
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props[PROP_ICON_SIZE] =
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g_param_spec_int ("icon-size",
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"Icon size",
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"The size if the icon, if positive. Otherwise the size will be derived from the current style",
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-1, G_MAXINT, -1,
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ST_PARAM_READWRITE);
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props[PROP_FALLBACK_ICON_NAME] =
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g_param_spec_string ("fallback-icon-name",
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"Fallback icon name",
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"A fallback icon name",
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NULL,
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ST_PARAM_READWRITE);
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g_object_class_install_properties (object_class, N_PROPS, props);
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}
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static void
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st_icon_init (StIcon *self)
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{
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ClutterLayoutManager *layout_manager;
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self->priv = st_icon_get_instance_private (self);
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layout_manager = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_FILL,
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CLUTTER_BIN_ALIGNMENT_FILL);
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clutter_actor_set_layout_manager (CLUTTER_ACTOR (self), layout_manager);
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self->priv->icon_size = DEFAULT_ICON_SIZE;
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self->priv->prop_icon_size = -1;
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self->priv->shadow_pipeline = NULL;
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}
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static void
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st_icon_clear_shadow_pipeline (StIcon *icon)
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{
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StIconPrivate *priv = icon->priv;
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g_clear_pointer (&priv->shadow_pipeline, cogl_object_unref);
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graphene_size_init (&priv->shadow_size, 0, 0);
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}
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static void
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st_icon_update_shadow_pipeline (StIcon *icon)
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{
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StIconPrivate *priv = icon->priv;
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if (priv->icon_texture && priv->shadow_spec)
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{
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ClutterActorBox box;
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float width, height;
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clutter_actor_get_allocation_box (CLUTTER_ACTOR (icon), &box);
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clutter_actor_box_get_size (&box, &width, &height);
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if (priv->shadow_pipeline == NULL ||
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priv->shadow_size.width != width ||
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priv->shadow_size.height != height)
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{
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st_icon_clear_shadow_pipeline (icon);
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priv->shadow_pipeline =
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_st_create_shadow_pipeline_from_actor (priv->shadow_spec,
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priv->icon_texture);
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if (priv->shadow_pipeline)
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graphene_size_init (&priv->shadow_size, width, height);
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}
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}
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}
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static void
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on_content_changed (ClutterActor *actor,
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GParamSpec *pspec,
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StIcon *icon)
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{
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st_icon_clear_shadow_pipeline (icon);
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}
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static void
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st_icon_finish_update (StIcon *icon)
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{
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StIconPrivate *priv = icon->priv;
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if (priv->icon_texture)
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{
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clutter_actor_destroy (priv->icon_texture);
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priv->icon_texture = NULL;
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}
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if (priv->pending_texture)
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{
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priv->icon_texture = priv->pending_texture;
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priv->pending_texture = NULL;
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clutter_actor_set_x_align (priv->icon_texture, CLUTTER_ACTOR_ALIGN_CENTER);
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clutter_actor_set_y_align (priv->icon_texture, CLUTTER_ACTOR_ALIGN_CENTER);
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clutter_actor_add_child (CLUTTER_ACTOR (icon), priv->icon_texture);
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/* Remove the temporary ref we added */
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g_object_unref (priv->icon_texture);
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st_icon_clear_shadow_pipeline (icon);
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g_signal_connect_object (priv->icon_texture, "notify::content",
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G_CALLBACK (on_content_changed), icon, 0);
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}
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clutter_actor_queue_relayout (CLUTTER_ACTOR (icon));
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}
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static void
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opacity_changed_cb (GObject *object,
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GParamSpec *pspec,
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gpointer user_data)
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{
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StIcon *icon = user_data;
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StIconPrivate *priv = icon->priv;
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g_clear_signal_handler (&priv->opacity_handler_id, priv->pending_texture);
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st_icon_finish_update (icon);
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}
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static void
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st_icon_update (StIcon *icon)
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{
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StIconPrivate *priv = icon->priv;
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StThemeNode *theme_node;
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StTextureCache *cache;
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gint paint_scale;
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ClutterActor *stage;
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StThemeContext *context;
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float resource_scale;
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if (priv->pending_texture)
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{
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clutter_actor_destroy (priv->pending_texture);
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g_object_unref (priv->pending_texture);
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priv->pending_texture = NULL;
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priv->opacity_handler_id = 0;
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}
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if (!st_widget_get_resource_scale (ST_WIDGET (icon), &resource_scale))
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return;
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theme_node = st_widget_peek_theme_node (ST_WIDGET (icon));
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if (theme_node == NULL)
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return;
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stage = clutter_actor_get_stage (CLUTTER_ACTOR (icon));
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context = st_theme_context_get_for_stage (CLUTTER_STAGE (stage));
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g_object_get (context, "scale-factor", &paint_scale, NULL);
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cache = st_texture_cache_get_default ();
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if (priv->gicon != NULL)
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priv->pending_texture = st_texture_cache_load_gicon (cache,
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theme_node,
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priv->gicon,
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priv->icon_size,
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paint_scale,
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resource_scale);
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if (priv->pending_texture == NULL && priv->fallback_gicon != NULL)
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priv->pending_texture = st_texture_cache_load_gicon (cache,
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theme_node,
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priv->fallback_gicon,
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priv->icon_size,
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paint_scale,
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resource_scale);
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if (priv->pending_texture)
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{
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g_object_ref_sink (priv->pending_texture);
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if (clutter_actor_get_opacity (priv->pending_texture) != 0 || priv->icon_texture == NULL)
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{
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/* This icon is ready for showing, or nothing else is already showing */
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st_icon_finish_update (icon);
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}
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else
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{
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/* Will be shown when fully loaded */
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priv->opacity_handler_id = g_signal_connect_object (priv->pending_texture, "notify::opacity", G_CALLBACK (opacity_changed_cb), icon, 0);
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}
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}
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else if (priv->icon_texture)
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{
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clutter_actor_destroy (priv->icon_texture);
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priv->icon_texture = NULL;
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}
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}
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static gboolean
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st_icon_update_icon_size (StIcon *icon)
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{
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StIconPrivate *priv = icon->priv;
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int new_size;
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if (priv->prop_icon_size > 0)
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new_size = priv->prop_icon_size;
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else if (priv->theme_icon_size > 0)
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{
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gint scale;
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ClutterActor *stage;
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StThemeContext *context;
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/* The theme will give us an already-scaled size, so we
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* undo it here, as priv->icon_size is in unscaled pixels.
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*/
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stage = clutter_actor_get_stage (CLUTTER_ACTOR (icon));
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context = st_theme_context_get_for_stage (CLUTTER_STAGE (stage));
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g_object_get (context, "scale-factor", &scale, NULL);
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new_size = (gint) (priv->theme_icon_size / scale);
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}
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else
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new_size = DEFAULT_ICON_SIZE;
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if (new_size != priv->icon_size)
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{
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clutter_actor_queue_relayout (CLUTTER_ACTOR (icon));
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priv->icon_size = new_size;
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return TRUE;
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}
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else
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return FALSE;
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}
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|
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/**
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* st_icon_new:
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*
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* Create a newly allocated #StIcon
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*
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* Returns: A newly allocated #StIcon
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*/
|
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ClutterActor *
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st_icon_new (void)
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{
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return g_object_new (ST_TYPE_ICON, NULL);
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}
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|
|
/**
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|
* st_icon_get_icon_name:
|
|
* @icon: an #StIcon
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|
*
|
|
* This is a convenience method to get the icon name of the #GThemedIcon that
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* is currently set.
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|
*
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* Returns: (transfer none): The name of the icon or %NULL if no icon is set
|
|
*/
|
|
const gchar *
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st_icon_get_icon_name (StIcon *icon)
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|
{
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StIconPrivate *priv;
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|
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g_return_val_if_fail (ST_IS_ICON (icon), NULL);
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|
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priv = icon->priv;
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if (priv->gicon && G_IS_THEMED_ICON (priv->gicon))
|
|
return g_themed_icon_get_names (G_THEMED_ICON (priv->gicon)) [0];
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
/**
|
|
* st_icon_set_icon_name:
|
|
* @icon: an #StIcon
|
|
* @icon_name: (nullable): the name of the icon
|
|
*
|
|
* This is a convenience method to set the #GIcon to a #GThemedIcon created
|
|
* using the given icon name. If @icon_name is an empty string, %NULL or
|
|
* fails to load, the fallback icon will be shown.
|
|
*/
|
|
void
|
|
st_icon_set_icon_name (StIcon *icon,
|
|
const gchar *icon_name)
|
|
{
|
|
g_autoptr(GIcon) gicon = NULL;
|
|
|
|
g_return_if_fail (ST_IS_ICON (icon));
|
|
|
|
if (icon_name && *icon_name)
|
|
gicon = g_themed_icon_new_with_default_fallbacks (icon_name);
|
|
|
|
g_object_freeze_notify (G_OBJECT (icon));
|
|
|
|
st_icon_set_gicon (icon, gicon);
|
|
g_object_notify_by_pspec (G_OBJECT (icon), props[PROP_ICON_NAME]);
|
|
|
|
g_object_thaw_notify (G_OBJECT (icon));
|
|
}
|
|
|
|
/**
|
|
* st_icon_get_gicon:
|
|
* @icon: an #StIcon
|
|
*
|
|
* Gets the current #GIcon in use.
|
|
*
|
|
* Returns: (transfer none): The current #GIcon, if set, otherwise %NULL
|
|
*/
|
|
GIcon *
|
|
st_icon_get_gicon (StIcon *icon)
|
|
{
|
|
g_return_val_if_fail (ST_IS_ICON (icon), NULL);
|
|
|
|
return icon->priv->gicon;
|
|
}
|
|
|
|
/**
|
|
* st_icon_set_gicon:
|
|
* @icon: an #StIcon
|
|
* @gicon: (nullable): a #GIcon
|
|
*
|
|
* Sets a #GIcon to show for the icon. If @gicon is %NULL or fails to load,
|
|
* the fallback icon set using st_icon_set_fallback_icon() will be shown.
|
|
*/
|
|
void
|
|
st_icon_set_gicon (StIcon *icon, GIcon *gicon)
|
|
{
|
|
g_return_if_fail (ST_IS_ICON (icon));
|
|
g_return_if_fail (gicon == NULL || G_IS_ICON (gicon));
|
|
|
|
if (g_icon_equal (icon->priv->gicon, gicon)) /* do nothing */
|
|
return;
|
|
|
|
g_set_object (&icon->priv->gicon, gicon);
|
|
g_object_notify_by_pspec (G_OBJECT (icon), props[PROP_GICON]);
|
|
|
|
st_icon_update (icon);
|
|
}
|
|
|
|
/**
|
|
* st_icon_get_fallback_gicon:
|
|
* @icon: a #StIcon
|
|
*
|
|
* Gets the currently set fallback #GIcon.
|
|
*
|
|
* Returns: (transfer none): The fallback #GIcon, if set, otherwise %NULL
|
|
*/
|
|
GIcon *
|
|
st_icon_get_fallback_gicon (StIcon *icon)
|
|
{
|
|
g_return_val_if_fail (ST_IS_ICON (icon), NULL);
|
|
|
|
return icon->priv->fallback_gicon;
|
|
}
|
|
|
|
/**
|
|
* st_icon_set_fallback_gicon:
|
|
* @icon: a #StIcon
|
|
* @fallback_gicon: (nullable): the fallback #GIcon
|
|
*
|
|
* Sets a fallback #GIcon to show if the normal icon fails to load.
|
|
* If @fallback_gicon is %NULL or fails to load, the icon is unset and no
|
|
* texture will be visible for the fallback icon.
|
|
*/
|
|
void
|
|
st_icon_set_fallback_gicon (StIcon *icon,
|
|
GIcon *fallback_gicon)
|
|
{
|
|
g_return_if_fail (ST_IS_ICON (icon));
|
|
g_return_if_fail (fallback_gicon == NULL || G_IS_ICON (fallback_gicon));
|
|
|
|
if (g_icon_equal (icon->priv->fallback_gicon, fallback_gicon))
|
|
return;
|
|
|
|
g_set_object (&icon->priv->fallback_gicon, fallback_gicon);
|
|
g_object_notify_by_pspec (G_OBJECT (icon), props[PROP_FALLBACK_GICON]);
|
|
|
|
st_icon_update (icon);
|
|
}
|
|
|
|
/**
|
|
* st_icon_get_icon_size:
|
|
* @icon: an #StIcon
|
|
*
|
|
* Gets the explicit size set using st_icon_set_icon_size() for the icon.
|
|
* This is not necessarily the size that the icon will be displayed at.
|
|
*
|
|
* Returns: The explicitly set size, or -1 if no size has been set
|
|
*/
|
|
gint
|
|
st_icon_get_icon_size (StIcon *icon)
|
|
{
|
|
g_return_val_if_fail (ST_IS_ICON (icon), -1);
|
|
|
|
return icon->priv->prop_icon_size;
|
|
}
|
|
|
|
/**
|
|
* st_icon_set_icon_size:
|
|
* @icon: an #StIcon
|
|
* @size: if positive, the new size, otherwise the size will be
|
|
* derived from the current style
|
|
*
|
|
* Sets an explicit size for the icon. Setting @size to -1 will use the size
|
|
* defined by the current style or the default icon size.
|
|
*/
|
|
void
|
|
st_icon_set_icon_size (StIcon *icon,
|
|
gint size)
|
|
{
|
|
StIconPrivate *priv;
|
|
|
|
g_return_if_fail (ST_IS_ICON (icon));
|
|
|
|
priv = icon->priv;
|
|
if (priv->prop_icon_size != size)
|
|
{
|
|
priv->prop_icon_size = size;
|
|
if (st_icon_update_icon_size (icon))
|
|
st_icon_update (icon);
|
|
g_object_notify_by_pspec (G_OBJECT (icon), props[PROP_ICON_SIZE]);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* st_icon_get_fallback_icon_name:
|
|
* @icon: an #StIcon
|
|
*
|
|
* This is a convenience method to get the icon name of the fallback
|
|
* #GThemedIcon that is currently set.
|
|
*
|
|
* Returns: (transfer none): The name of the icon or %NULL if no icon is set
|
|
*/
|
|
const gchar *
|
|
st_icon_get_fallback_icon_name (StIcon *icon)
|
|
{
|
|
StIconPrivate *priv;
|
|
|
|
g_return_val_if_fail (ST_IS_ICON (icon), NULL);
|
|
|
|
priv = icon->priv;
|
|
|
|
if (priv->fallback_gicon && G_IS_THEMED_ICON (priv->fallback_gicon))
|
|
return g_themed_icon_get_names (G_THEMED_ICON (priv->fallback_gicon)) [0];
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
/**
|
|
* st_icon_set_fallback_icon_name:
|
|
* @icon: an #StIcon
|
|
* @fallback_icon_name: (nullable): the name of the fallback icon
|
|
*
|
|
* This is a convenience method to set the fallback #GIcon to a #GThemedIcon
|
|
* created using the given icon name. If @fallback_icon_name is an empty
|
|
* string, %NULL or fails to load, the icon is unset and no texture will
|
|
* be visible for the fallback icon.
|
|
*/
|
|
void
|
|
st_icon_set_fallback_icon_name (StIcon *icon,
|
|
const gchar *fallback_icon_name)
|
|
{
|
|
g_autoptr(GIcon) gicon = NULL;
|
|
|
|
g_return_if_fail (ST_IS_ICON (icon));
|
|
|
|
if (fallback_icon_name && *fallback_icon_name)
|
|
gicon = g_themed_icon_new_with_default_fallbacks (fallback_icon_name);
|
|
|
|
g_object_freeze_notify (G_OBJECT (icon));
|
|
|
|
st_icon_set_fallback_gicon (icon, gicon);
|
|
g_object_notify_by_pspec (G_OBJECT (icon), props[PROP_FALLBACK_ICON_NAME]);
|
|
|
|
g_object_thaw_notify (G_OBJECT (icon));
|
|
}
|