Implement ClutterActorClass.has_accessible() to ensure that CallyActor does not
recreate accessibles during the removal/destruction of an actor. This relies
on GNOME/mutter!1083 for the ClutterActorClass.has_accessible virtual function.
Running GNOME Shell for about 30 seconds results in a difference between
the two runs.
Before:
ALLOCATED TOTAL FUNCTION
[ 52.2 KiB] [ 0.05%] cally_actor_real_remove_actor
[ 36.3 KiB] [ 0.04%] st_widget_get_accessible
[ 9.8 KiB] [ 0.01%] atk_gobject_accessible_for_object
[ 3.2 KiB] [ 0.00%] g_signal_emit_by_name
[ 2.9 KiB] [ 0.00%] clutter_actor_get_children
After:
ALLOCATED TOTAL FUNCTION
[ 1.8 KiB] [ 0.00%] cally_actor_real_remove_actor
[ 1.1 KiB] [ 0.00%] clutter_actor_get_children
[ 659 bytes] [ 0.00%] g_signal_emit_by_name
Obviously 50KiB isn't a huge savings.
Although fixing things to avoid re-entrancy on destruction can be very useful
from a correctness standpoint.
Fixes https://gitlab.gnome.org/GNOME/gnome-shell/issues/2263