st: implement ClutterActorClass.has_accessible()
Implement ClutterActorClass.has_accessible() to ensure that CallyActor does not recreate accessibles during the removal/destruction of an actor. This relies on GNOME/mutter!1083 for the ClutterActorClass.has_accessible virtual function. Running GNOME Shell for about 30 seconds results in a difference between the two runs. Before: ALLOCATED TOTAL FUNCTION [ 52.2 KiB] [ 0.05%] cally_actor_real_remove_actor [ 36.3 KiB] [ 0.04%] st_widget_get_accessible [ 9.8 KiB] [ 0.01%] atk_gobject_accessible_for_object [ 3.2 KiB] [ 0.00%] g_signal_emit_by_name [ 2.9 KiB] [ 0.00%] clutter_actor_get_children After: ALLOCATED TOTAL FUNCTION [ 1.8 KiB] [ 0.00%] cally_actor_real_remove_actor [ 1.1 KiB] [ 0.00%] clutter_actor_get_children [ 659 bytes] [ 0.00%] g_signal_emit_by_name Obviously 50KiB isn't a huge savings. Although fixing things to avoid re-entrancy on destruction can be very useful from a correctness standpoint. Fixes https://gitlab.gnome.org/GNOME/gnome-shell/issues/2263
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@ -141,6 +141,7 @@ static gboolean st_widget_real_navigate_focus (StWidget *widget,
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StDirectionType direction);
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static AtkObject * st_widget_get_accessible (ClutterActor *actor);
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static gboolean st_widget_has_accessible (ClutterActor *actor);
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static void
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st_widget_set_property (GObject *gobject,
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@ -846,6 +847,7 @@ st_widget_class_init (StWidgetClass *klass)
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actor_class->key_press_event = st_widget_key_press_event;
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actor_class->get_accessible = st_widget_get_accessible;
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actor_class->has_accessible = st_widget_has_accessible;
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klass->style_changed = st_widget_real_style_changed;
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klass->navigate_focus = st_widget_real_navigate_focus;
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@ -2650,6 +2652,20 @@ struct _StWidgetAccessiblePrivate
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G_DEFINE_TYPE_WITH_PRIVATE (StWidgetAccessible, st_widget_accessible, CALLY_TYPE_ACTOR)
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static gboolean
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st_widget_has_accessible (ClutterActor *actor)
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{
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StWidget *widget;
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StWidgetPrivate *priv;
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g_return_val_if_fail (ST_IS_WIDGET (actor), FALSE);
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widget = ST_WIDGET (actor);
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priv = st_widget_get_instance_private (widget);
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return priv->accessible != NULL;
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}
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static AtkObject *
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st_widget_get_accessible (ClutterActor *actor)
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{
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