88697add1b
Since version 1.50.0, gjs defines GObject.NotImplementedError for throwing errors when a "virtual" method that requires a subclass implementation is not defined. So use this instead of a generic JS Error in such cases. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/549
212 lines
5.6 KiB
JavaScript
212 lines
5.6 KiB
JavaScript
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
|
|
/*
|
|
* Copyright 2011 Red Hat, Inc
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2, or (at your option)
|
|
* any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/*
|
|
* In order for transformation animations to look good, they need to be
|
|
* incremental and have some order to them (e.g., fade out hidden items,
|
|
* then shrink to close the void left over). Chaining animations in this way can
|
|
* be error-prone and wordy using just Tweener callbacks.
|
|
*
|
|
* The classes in this file help with this:
|
|
*
|
|
* - Task. encapsulates schedulable work to be run in a specific scope.
|
|
*
|
|
* - ConsecutiveBatch. runs a series of tasks in order and completes
|
|
* when the last in the series finishes.
|
|
*
|
|
* - ConcurrentBatch. runs a set of tasks at the same time and completes
|
|
* when the last to finish completes.
|
|
*
|
|
* - Hold. prevents a batch from completing the pending task until
|
|
* the hold is released.
|
|
*
|
|
* The tasks associated with a batch are specified in a list at batch
|
|
* construction time as either task objects or plain functions.
|
|
* Batches are task objects, themselves, so they can be nested.
|
|
*
|
|
* These classes aren't specific to GDM, but were found to be unintuitive and so
|
|
* are not used elsewhere. These APIs may ultimately get dropped entirely and
|
|
* replaced by something else.
|
|
*/
|
|
|
|
const Signals = imports.signals;
|
|
|
|
var Task = class {
|
|
constructor(scope, handler) {
|
|
if (scope)
|
|
this.scope = scope;
|
|
else
|
|
this.scope = this;
|
|
|
|
this.handler = handler;
|
|
}
|
|
|
|
run() {
|
|
if (this.handler)
|
|
return this.handler.call(this.scope);
|
|
|
|
return null;
|
|
}
|
|
};
|
|
Signals.addSignalMethods(Task.prototype);
|
|
|
|
var Hold = class extends Task {
|
|
constructor() {
|
|
super(null, () => this);
|
|
|
|
this._acquisitions = 1;
|
|
}
|
|
|
|
acquire() {
|
|
if (this._acquisitions <= 0)
|
|
throw new Error("Cannot acquire hold after it's been released");
|
|
this._acquisitions++;
|
|
}
|
|
|
|
acquireUntilAfter(hold) {
|
|
if (!hold.isAcquired())
|
|
return;
|
|
|
|
this.acquire();
|
|
let signalId = hold.connect('release', () => {
|
|
hold.disconnect(signalId);
|
|
this.release();
|
|
});
|
|
}
|
|
|
|
release() {
|
|
this._acquisitions--;
|
|
|
|
if (this._acquisitions == 0)
|
|
this.emit('release');
|
|
}
|
|
|
|
isAcquired() {
|
|
return this._acquisitions > 0;
|
|
}
|
|
};
|
|
Signals.addSignalMethods(Hold.prototype);
|
|
|
|
var Batch = class extends Task {
|
|
constructor(scope, tasks) {
|
|
super();
|
|
|
|
this.tasks = [];
|
|
|
|
for (let i = 0; i < tasks.length; i++) {
|
|
let task;
|
|
|
|
if (tasks[i] instanceof Task) {
|
|
task = tasks[i];
|
|
} else if (typeof tasks[i] == 'function') {
|
|
task = new Task(scope, tasks[i]);
|
|
} else {
|
|
throw new Error('Batch tasks must be functions or Task, Hold or Batch objects');
|
|
}
|
|
|
|
this.tasks.push(task);
|
|
}
|
|
}
|
|
|
|
process() {
|
|
throw new GObject.NotImplementedError(`process in ${this.constructor.name}`);
|
|
}
|
|
|
|
runTask() {
|
|
if (!(this._currentTaskIndex in this.tasks)) {
|
|
return null;
|
|
}
|
|
|
|
return this.tasks[this._currentTaskIndex].run();
|
|
}
|
|
|
|
_finish() {
|
|
this.hold.release();
|
|
}
|
|
|
|
nextTask() {
|
|
this._currentTaskIndex++;
|
|
|
|
// if the entire batch of tasks is finished, release
|
|
// the hold and notify anyone waiting on the batch
|
|
if (this._currentTaskIndex >= this.tasks.length) {
|
|
this._finish();
|
|
return;
|
|
}
|
|
|
|
this.process();
|
|
}
|
|
|
|
_start() {
|
|
// acquire a hold to get released when the entire
|
|
// batch of tasks is finished
|
|
this.hold = new Hold();
|
|
this._currentTaskIndex = 0;
|
|
this.process();
|
|
}
|
|
|
|
run() {
|
|
this._start();
|
|
|
|
// hold may be destroyed at this point
|
|
// if we're already done running
|
|
return this.hold;
|
|
}
|
|
|
|
cancel() {
|
|
this.tasks = this.tasks.splice(0, this._currentTaskIndex + 1);
|
|
}
|
|
};
|
|
Signals.addSignalMethods(Batch.prototype);
|
|
|
|
var ConcurrentBatch = class extends Batch {
|
|
process() {
|
|
let hold = this.runTask();
|
|
|
|
if (hold) {
|
|
this.hold.acquireUntilAfter(hold);
|
|
}
|
|
|
|
// Regardless of the state of the just run task,
|
|
// fire off the next one, so all the tasks can run
|
|
// concurrently.
|
|
this.nextTask();
|
|
}
|
|
};
|
|
Signals.addSignalMethods(ConcurrentBatch.prototype);
|
|
|
|
var ConsecutiveBatch = class extends Batch {
|
|
process() {
|
|
let hold = this.runTask();
|
|
|
|
if (hold && hold.isAcquired()) {
|
|
// This task is inhibiting the batch. Wait on it
|
|
// before processing the next one.
|
|
let signalId = hold.connect('release', () => {
|
|
hold.disconnect(signalId);
|
|
this.nextTask();
|
|
});
|
|
return;
|
|
} else {
|
|
// This task finished, process the next one
|
|
this.nextTask();
|
|
}
|
|
}
|
|
};
|
|
Signals.addSignalMethods(ConsecutiveBatch.prototype);
|