ShellTheme replaces both StStyle and ccss_stylesheet_t.
The interface StStylable is replaced by usage of ShellThemeNode.
A concrete node class allows some significant optimizations of property
inheritance that would have been much more difficult to achieve with
the highly abstract pair of StStylable and ccss_node_t.
Some operations that were previously on StStylable (like the
::style-changed signal) are directly on NtkWidget.
Custom properties are no longer registered as param-specs; instead you
call directly into shell theme node to look up a length or color:
shell_theme_node_get_length (theme_node, "border-spacing", FALSE, &spacing);
The dependency on libccss is dropped, while preserving all existing
functionality and adding proper parsing and inheritance of font properties
and proper inheritance for the 'color' property.
Some more javascript tests for CSS functionality are added; workarounds for
a CSS bug where *.some-class was needed instead of .some-class are removed.
https://bugzilla.gnome.org/show_bug.cgi?id=595990
To each .c and .h file, add:
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
'gnu' is the default anyways for Emacs, but indent-tabs-mode is not,
so this sets things up to correspond to the policy of no-tabs.
http://bugzilla.moblin.org/show_bug.cgi?id=6467
Import:
HippoCanvasTheme => StTheme
HippoCanvasThemeImage => StThemeImage
HippoCanvasStyle => StThemeNode
StThemeContext is a new class managing the theme for a stage and
global properties like resolution.
test-theme.c is a newly written test program to do verification of the
style matching and property handling rules.
Various changes are made in the import:
- Comprehensive reindentation
- guint32 pixels replaced with ClutterColor
- General pseudo-class support added
- Old-fashioned (non-bordered) background image support added, though
with no support for repeat, etc.
- Bug fixes for problems revealed by test program
https://bugzilla.gnome.org/show_bug.cgi?id=595990
Instead of just checking that we distribute all Javascript files, check
that we distribute everything that is in Git.
The toplevel Makefile.am has a variable DIST_EXCLUDE that lists patterns
of files that we actually don't want to distribute.
Remove several stale C files that we are no longer using.
https://bugzilla.gnome.org/show_bug.cgi?id=595988
Add GObject Introspection annotations to methods where needed, in
particular adding (transfer none) to return values that don't transfer
ownership.
st_texture_cache_get_actor() and st_texture_cache_get_texture()
are annotated as (transfer none) since they return a newly
created *floating* texture.
https://bugzilla.gnome.org/show_bug.cgi?id=591245
Import the core MxWidget/MxBin and their dependencies; we use the
namespace "St" (Shell Toolkit) because it is the same length as Mx
so enabling easy sharing of code, but makes it clear that this is
a friendly fork and not a literal import.
Based on a patch by Colin Walters <walters@verbum.org>
https://bugzilla.gnome.org/show_bug.cgi?id=591245
Before, if the texture cache received a request to load say
the themed icon for an application multiple times (as could happen
since we have multiple application displays), it would often create
a thread for each one and in fact, load the pixbuf multiple times.
Avoid this by keeping track of outstanding requests.
https://bugzilla.gnome.org/show_bug.cgi?id=596121
This fixes a regression where we weren't using the correct event
timestamps, because for both of these we were sending an XClientMessage
to ourself.
https://bugzilla.gnome.org/show_bug.cgi?id=596262
A previous patch fixed a leak when loading items which shouldn't
be cached, but we also had a leak if two requests for the same
item were outstanding. In that case we load the pixbuf twice,
but should discard subsequent loads when we notice we've already
cached it.
https://bugzilla.gnome.org/show_bug.cgi?id=595321
The menu is needed by the app switcher as well as the overview, so
make it slightly more generic and move the code to appIcon. Also add
support for drawing the menu either to the right of or below the icon.
https://bugzilla.gnome.org/show_bug.cgi?id=590563
When the user click+hold+release over the icon, the effect we want
is for the menu to stick around.
Also, allow the user to mouse over the actual windows and select
them directly. If the user mouses over a window, reflect that in
the menu.
https://bugzilla.gnome.org/show_bug.cgi?id=594699
Callers will generally expect _popup and _popdown to be a no-op if
the menu is already in that state; make it so.
Also change the 'popdown' signal to be 'cancelled'; this is
clearer and allows us to avoid having activate also call popdown.
https://bugzilla.gnome.org/show_bug.cgi?id=594699
We have compatibility code which detects from the window title what
an application is. However, the code didn't handle the case where
we discovered by title, but didn't have the expected .desktop file
installed.
When the user click+hold+release over the icon, the effect we want
is for the menu to stick around.
Also, allow the user to mouse over the actual windows and select
them directly. If the user mouses over a window, reflect that in
the menu.
If start_shell() threw an exception before, we'd overwrite it with
an exception in the finally() clause. Handle this and just print a message
and let the exception propagate.
Before Clutter gained accessors for event information, we had
shell_global_ functions. Now that Clutter has them, use them and
delete the ShellGlobal code.
http://bugzilla.gnome.org/show_bug.cgi?id=594561
When we have multiple windows for an application, implement the following
behavior:
* On click + immediate release, go to the most recently used
* On click, hold for 0.6s, pop up a menu with windows, filtering
the window list to just those windows.
Mouse over on the window list highlights the moused-over window.
Implement this by splitting well item into InactiveWellItem
and RunningWellItem, sharing a base class BaseWellItem.
The application menu code wants to do a popup after a given timeout
while holding. We can implement that by adding a function to
manually break the grab held by the button box.
Freeze+thaw around the hover and pressed property notification on leave
since handlers may want to depend on the pressed state on a hover
transition.
The windows we considered for both the app monitor and the overview
workspaces were the same, but the code was duplicated once in C, once
in Javascript.
On OpenSolaris /usr/bin/python is 2.4; use AM_PATH_PYTHON to find
a newer Python. (The PYTHON environment variable can also be set
before running configure to override the search.)
http://bugzilla.gnome.org/show_bug.cgi?id=578196
Add .AUTOPARALELL which is my GNU-make fix for projects to specify
that the build is parallel-safe, and to automatically parallelize.
Add a missing dependency on built sources, and specify --libtool
to be safe.
Only mouse button 1 is supposed to activate button controls; other
mouse buttons should do nothing unless there is a context menu.
Checking the click count is important, since double-clicks will
otherwise look like unpaired button presses.
http://bugzilla.gnome.org/show_bug.cgi?id=593504
There's seldom a good justification for connecting to signals on
yourself rather than using the default handler slots in the class.
But in particular using the default handler slots means that
an application can connect to ::button-press-event and get in
before the default handling, to implement a button that does
something on press.
http://bugzilla.gnome.org/show_bug.cgi?id=593503
Add an 'active' property to ShellButtonBox. This allows ShellButtonBox
to be used as a "toggle button". It's up the application to connect
it to the ::activate signal; there's no default handling of this.
(It's seldom that the only time you want to toggle a toggle button
through the user interface, so you need some connection to the backend
data store in any case. Removing the default handling all-together
prevents weird interactions.)
When we have built-in styling for ShellButtonBox the 'active' state
would be one of the elements that would be affect the styling.
http://bugzilla.gnome.org/show_bug.cgi?id=593502
shell-global.[ch]: Add shell_global_display_is_grabbed() that
uses the newly added meta_display_get_grab_op() to check
for existing grabs.
shell-status-menu.[ch]: Add shell_status_menu_is_active() to
check if the menu is popped up. Check for active grabs before
popping the menu up. Use gtk_menu_popdown() rather than
gtk_widget_hide(). Remove an excess gtk_widget_show() and
some excess casts.
panel.js: Check whether the status menu is popped up after button
release, and if it's not popped up, unhighlight the button.
Reported by Nuno Donato
http://bugzilla.gnome.org/show_bug.cgi?id=593362
gnome-shell.in: Remove the code to replace gnome-panel by attaching
to it with GDB; this was always problematical (required gdb, debug
symbols, finding the pid of gnome-panel, etc.)
gnome-shell-build-setup.sh: Require 2.26 to be in place before building
the shell; remove gdb from the list of required packages.
http://bugzilla.gnome.org/show_bug.cgi?id=593325
This is a Box subclass which adds several signals useful for implementing
"button like" behavior, such as hover and pressed states, as well as
click activation on release.
Instead of starting Xephyr automatically, require --xephyr to be
passed explicitly.
This makes the operation easier to understand and has the benefit
of allowing running in Xephyr mode when some other window manager
(like gnome-shell!) is running. We also want to emphasize that
Xephyr is a development tool, and not a good preview of the
user-interface.
http://bugzilla.gnome.org/show_bug.cgi?id=592881