If airplane mode is enabled with an HW switch, we can't turn it
off from the menu, so make the menu item insensitive and
replace it with a helpful tip.
https://bugzilla.gnome.org/show_bug.cgi?id=709685
The unredirect feature does not apply to the magnifier and it
prevents users from gaming whilst it is on so disable when magnifier
is active and allow magnifier users to game!
Bug https://bugzilla.gnome.org/show_bug.cgi?id=708985
The DESKTOP window might not be located at (0,0), in particular
on multi-monitor setups. While we already consider this by setting
the clone's position, we then stuff the clone into a container which
ignores it - meh ...
https://bugzilla.gnome.org/show_bug.cgi?id=723306
If the user mostly uses the All Apps view and uses it as his default view,
we shouldn't reload frequent data after a timeout. Simply do it when the
view is mapped.
https://bugzilla.gnome.org/show_bug.cgi?id=723179
Need to manually dispose of cairo contexts used in gjs with $dispose(),
or the context object will leak. These classes used cairo for drawing but
were missing the dispose call.
https://bugzilla.gnome.org/show_bug.cgi?id=722812
get_categories() returns an unparsed string, not a list of categories.
We need to parse the list by splitting on ';' to deterine whether the
actual 'TerminalEmulator' category is in the list, rather than something
like 'X-GNOME-TerminalEmulator'. It's an edge case, but I need to split
the list properly for the new folders, so I might as well fix this.
https://bugzilla.gnome.org/show_bug.cgi?id=723179
It's a lot simpler and doesn't require us routing the NMRemoteSettings
all the way through. It's still a bit complicated to do this for the
usual connections, so let's drop it for now.
Because we were setting this.background before calling .destroy(),
the call that was meant to destroy the old background was actually
destroying the new one!
https://bugzilla.gnome.org/show_bug.cgi?id=722787
When restricting the switcher popup to the current workspace, we
filter out running apps with an empty window list (namely: no open
windows on the current workspace). However we may end up with an
empty window list even when not restricting items to the current
workspace when all windows of a running app are associated with a
different application via the transient_for hint.
To fix this, just filter out items with an empty window list
unconditionally.
https://bugzilla.gnome.org/show_bug.cgi?id=722434
Without special-casing, our current spacing calculation results in
negative size requests for empty lists, which will trigger a Clutter
assert later.
While the list is never supposed to be empty, bugs happen; crashing
users' systems is the least graceful way of handling this, so don't
do it.
https://bugzilla.gnome.org/show_bug.cgi?id=722434
Using the new list_actions() API in Gio, add entries for static
actions specified in .desktop files in the right-click app menus,
in the dash, app well and search.
https://bugzilla.gnome.org/show_bug.cgi?id=669603
The window clones in the central part of the overview are showing modal
dialogs now, and this creates an inconsistency if the thumbnail doesn't too.
Code is intentionally similar in the two places.
https://bugzilla.gnome.org/show_bug.cgi?id=650843
Windows in the overview should be like they appear in the workspace,
including modal dialogs that are attached above them.
In addition, hiding the dialogs in the overview causes a flash as
dialog appears at the end of the transition.
Based on a patch by Maxim Ermilov <zaspire@rambler.ru>
https://bugzilla.gnome.org/show_bug.cgi?id=650843
Use a new ShellGLSLQuad actor class to build a RadialEffect that can be
enabled on Lightboxes to achieve a radial effect similar to the overview
one. Then enable it for modal dialogs.
https://bugzilla.gnome.org/show_bug.cgi?id=669798
If the notification is destroyed between an allocate and the redraw,
the meta_later is invoked on a destroyed object, and fails because
the clutter calls are invalid at that point.
https://bugzilla.gnome.org/show_bug.cgi?id=722547
By default, gesture actions no longer wait for the dnd threshold to
be reached before triggering, which breaks our mixing of click- and
pan actions. Fix this by only panning after reaching the threshold
and letting the click action go through if the pan is cancelled.
https://bugzilla.gnome.org/show_bug.cgi?id=722417
This is done for properly drawing popup menu when arrow rise is 0 (in
case of background menu).
Normally, the menu with arrow rise set to 0 is drawn properly having
all four corners rounded. But when the source(click/arrowOrigin) is
near screen's edges, one of the corners (depending on source's position
and arrow alignment) is drawn right angled.
This happens because the rounded corners are skipped and right angled
arrow is drawn when arrow origin is close to the edges.(That's why when
arrow-rise is 0, it forms right angled corner).
So, a few condition checks are made to ensure that right angled corner
is not drawn.
https://bugzilla.gnome.org/show_bug.cgi?id=699608
Right now we have three "dummy cursor" widgets between the background
menu, the message tray menu, and the IBus candidate popup. Consolidate
these into one "dummy cursor" widget which is tracked in the layout
manager.
Rather than GMenu / app-folder-categories. This removes our last use of
gnome-menus in the stock gnome-shell, which is exciting, but also means
that app folders in Software start working.
Ideally, we'd have a button to launch our Software app as well from the
overview.
https://bugzilla.gnome.org/show_bug.cgi?id=722117
Instead of having _compareItems, _getItemId, etc. on the view to
pull out info about items, use the AppIcon / FolderIcon items we
create as a place to track this additional info. We now require
that these items have a '.id' property for deduplication, and a
'.name' property to sort by.
https://bugzilla.gnome.org/show_bug.cgi?id=722117
Currently we only show/hide the left and right arrows when
we reach the initial/end position. This patch changes this
behaviour by showing the arrows whenever is a scroll is possible.
https://bugzilla.gnome.org/show_bug.cgi?id=711467
Right now we queue populating the user list in the middle of setting
up the dialog actors. Of course, the actual population happens some time
later after going back to the main loop.
It's more logical to structure the code so the the actors are
instantiated first in one block and then other things after that.
This commit moves the user list population enqueuing operation to the
bottom of the constuctor.
https://bugzilla.gnome.org/show_bug.cgi?id=721868
In some cases we load the user list after going back
to main loop and in other cases we load the user list
right away (depending on if accounts service is ready).
In the case we load the user list right away we cause a
traceback because loading the user list forces a reset,
which then tries to reset actors which aren't instantiated
yet.
This commit ensures the user list is loaded after the constructor
finishes and the event loop runs irregardless of the accountsservice
state.
https://bugzilla.gnome.org/show_bug.cgi?id=721868