Icons can be loaded as St.Icon.SYMBOLIC, FULLCOLOR, APPLICATION or
DOCUMENT. The first will look for a symbolic equivalent, the second
looks for a full-color version (and does fallback, eg, from
"drive-harddisk-usb" to "drive-harddisk"). APPLICATION and DOCUMENT do
full-color icons without fallback (as specified by the icon spec).
And update various callers to use the right flags.
Based on a patch from Matt Novenstern.
https://bugzilla.gnome.org/show_bug.cgi?id=621311
* Use --warn-all, --warn-error
* Fix various broken gtk-doc
* Drop unused shell_get_event_related
* For header defines, we currently require them to end in _H to be skipped
* Drop the no-longer-necessary fix-meta-rectangle.py hack
* Move to the convention of using -private.h for headers that are,
well, private.
* Add shell-wm-private.h
This function reads a single image file which contains multiple
images internally.
The image file will be divided using @grid_width and @grid_height;
note that the dimensions of the image loaded from @path
should be a multiple of the specified grid dimensions.
https://bugzilla.gnome.org/show_bug.cgi?id=598349
- Specify a minimum version of clutter-1.2.0
- Switch clutter branch in the moduleset to master
- Replace deprecated cogl_texture/material_unref() with
cogl_handle_unref()
- Use cogl_clip_push_rectangle() rather than cogl_clip_push()
- Replace cogl_check_extension() with strstr - should be
accurate enough.
https://bugzilla.gnome.org/show_bug.cgi?id=610679
Rather than having ShellTextureCache know about the type of each
item it's caching, this lays the foundation for simply caching
arbitrary string -> CoglHandle.
https://bugzilla.gnome.org/show_bug.cgi?id=607500
For StWidget we want the ability to load raw CoglHandle references
rather than having a big pile of actors backing StWidget.
Several bits of StWidget expect to be able to synchronously load
textures; this is a crutch to support that until we can cleanly
make this asynchronous.
https://bugzilla.gnome.org/show_bug.cgi?id=607500
Brute force merge these two by essentially replacing St.TextureCache
with a (renamed) Shell.TextureCache.
One function was added for convenience, namely "st_texture_cache_load_file_simple".
St.TextureCache had a function to load a texture from a filename, and it
returned NULL on error but only half the callers actually checked this. This
function is better.
https://bugzilla.gnome.org/show_bug.cgi?id=607500
To each .c and .h file, add:
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
'gnu' is the default anyways for Emacs, but indent-tabs-mode is not,
so this sets things up to correspond to the policy of no-tabs.
http://bugzilla.moblin.org/show_bug.cgi?id=6467
Add GObject Introspection annotations to methods where needed, in
particular adding (transfer none) to return values that don't transfer
ownership.
st_texture_cache_get_actor() and st_texture_cache_get_texture()
are annotated as (transfer none) since they return a newly
created *floating* texture.
https://bugzilla.gnome.org/show_bug.cgi?id=591245
Import the core MxWidget/MxBin and their dependencies; we use the
namespace "St" (Shell Toolkit) because it is the same length as Mx
so enabling easy sharing of code, but makes it clear that this is
a friendly fork and not a literal import.
Based on a patch by Colin Walters <walters@verbum.org>
https://bugzilla.gnome.org/show_bug.cgi?id=591245