Currently we display IM status information for every contact, falling
back to "offline" if the contact does not have an associated IM
account. Instead, don't show IM presence in this case.
https://bugzilla.gnome.org/show_bug.cgi?id=662685
this.parent was ported from calling the parent class's method like
MessageTray.Notification.prototype._init.call(this, ...);. When
porting to Lang.Class, the 'this' parameter is now passed automatically, but
removing it was forgot in a few places. Fix these places.
https://bugzilla.gnome.org/show_bug.cgi?id=665017
We consider spacing and padding in _adjustIconSize, but as we use
the theme node from an actor which is not exposed to the CSS, we
miss the "real" values - correct this.
https://bugzilla.gnome.org/show_bug.cgi?id=662213
Clear the ClutterClickAction state before starting the drag,
otherwise it will eat the first button event after the drag,
preventing a new drag from being started.
https://bugzilla.gnome.org/show_bug.cgi?id=662386
Writting the screenshot to a file can take a relativly long time
in which we block the compositor, so do that part in a separate
thread to avoid the hang.
https://bugzilla.gnome.org/show_bug.cgi?id=652952
DashItem labels have initial delay before showing up, but once the
first label in the dash is visible (meaning the user is very likely
exploring things) and the pointer is moved along the dash, the label
will follow immediately.
https://bugzilla.gnome.org/show_bug.cgi?id=666170
Signed-off-by: Seif Lotfy <seif.lotfy@collabora.co.uk>
- We should only call workspaceRemoved() for workspaces that are
are actually being removed.
- When we have multiple monitors, a window on a secondary monitor is
on all workspaces, so it ends up in all workspaces _allWindows
lists, so we can't use previous presence in that list to determine
whether we need to go ahead and add the actor; allWindows is simply
the list of windows where we are listening to notify::minimized.
https://bugzilla.gnome.org/show_bug.cgi?id=667652
Since the application proxy is created asynchronously, at the time
the GActionGroup (GActionMuxer) is created, there is no GDBusMenu yet.
Defer creating the menu in that case.
Also, clear out signal handlers if have no target application.
https://bugzilla.gnome.org/show_bug.cgi?id=633028
We add a drag monitor to check whether the pointer is inside
the workspace selector, and update the visibility of the drop
placeholder consequently.
https://bugzilla.gnome.org/show_bug.cgi?id=664201
According to the GIO docs, sections can have labels too. We support
them by inserting a non reactive menu item at the beginning of the
section. This item is specially flagged to be ignored while processing
changed signals from the model (since it does not correspond to any
model item)
https://bugzilla.gnome.org/show_bug.cgi?id=666681
If there's a single small window (e.g. empathy chat) in the overview, it
looks usable, because it's as big as outside of the overview, but when
you start to type, overview search is launched, which is confusing.
Fix that by setting maximum scale for window clones to 0.7
https://bugzilla.gnome.org/show_bug.cgi?id=646704
In overview when closing a window and afterwards dragging a window it can
happen that you pick a wrong window or no window if windows' positions is
updated while initiating the drag.
Fix that by delaying window rearrangement when cursor is over a window.
https://bugzilla.gnome.org/show_bug.cgi?id=645325
DND code assumes it can query the size of the actor before parenting,
while StWidget asserts that get_preferred_size() is only called
after the actor is on stage. This fixes a crash while dragging
"Connect to..."
https://bugzilla.gnome.org/show_bug.cgi?id=633028
With GJS' GDBus implementation, we get the invocation paramters as an
array if we declare a method as async.
This is bad and not consistent with what GJS does for synchronous
methods, but it's the way it is, and other classes in gnome-shell
implement this correctly by exploding the array into its components in
the method implementation, but not the screenshot methods.
Also, we're supposed to return a value using the provided invocation
object, not with a callback now, so do that.
https://bugzilla.gnome.org/show_bug.cgi?id=667662
Commit 25948f214e replaced the old hardcoded scaling behavior of
background-images with the CSS-compliant option to control that
behavior with the background-size property. Fix some fallout from
the changed default scaling behavior.
That way different system notifications, such as the ones about battery power
and the ones about software updates, are shown with separate message tray
sources.
https://bugzilla.gnome.org/show_bug.cgi?id=664138
After an item is destroyed, all its signals were disconnected,
except for 'destroy' itself. This could lead to exceptions, if
destroy was called more than once on the item.
https://bugzilla.gnome.org/show_bug.cgi?id=665680
Instead of using an St.Tooltip to show the app's name under the icon,
manually position a new St.Label ourselves. Make sure to keep the label
hidden when right-clicking so it doesn't get in the way of the popup menu.
Only one tooltip/label will be displayed at a time.
https://bugzilla.gnome.org/show_bug.cgi?id=666166
GTK+ also exports window-specific actions, by putting the object path
for the exported action group in the _DBUS_OBJECT_PATH X property.
We add this action group to the app's muxer with a 'win' prefix,
since that is what the exported menu expects. Whenever the focus
window changes, we update the window-specific actions of its
application, and emit notify::action-group to cause the app
menu to be updated.
GDBusActionGroup api has changed again, adapt to that.
Also, use a GActionMuxer to add the 'app.' prefix to actions,
instead of manually stripping it out of the action names.
In the future, the muxer will also contain per-window actions
with a 'win.' prefix.
By the time the window is first mapped and the app menu button is
synced, we may not have finished reading the menu. In that case,
connect to notify::menu and update accordingly.
Use the new GApplication support in ShellApp to create the application
menu. Supports plain (no state), boolean and double actions.
Includes a test application (as no other application uses GApplication
for actions)
https://bugzilla.gnome.org/show_bug.cgi?id=621203
The loop can exit with an interval of length one or one of
length zero. In the first case it is correct to check which side
of the interval to return, in the second case no comparison should
be made (since there is only one possible value).
In practice, this usually results in one comparison more than needed,
but in some cases (when the position was past the end of the array),
would call the comparator with undefined.
https://bugzilla.gnome.org/show_bug.cgi?id=666614
When transitioning from gnome-panel to gnome-shell in 3.0 we
lost the ability to summon the wisdom of the mythical fish.
This patch restores this, for the few adepts that are aware of
the magical incantation.
(Not as configurable as the original one, but it's an easter egg
after all...)
https://bugzilla.gnome.org/show_bug.cgi?id=666606
Forcing the icon size will distort it unnecessarily, and will
in any case not work if showing an animation (which is a ClutterGroup).
Instead, set the size on the bin, and make it align its child
if needed.
https://bugzilla.gnome.org/show_bug.cgi?id=666606
Previously the code in _accessPointAdded was iterating over the
the network list to find a good place, and at that time, added both
the network to the list and the item to the menu. When I refactored
to call queueCreateSection, I forgot to add code to insert the
network in the list.
Add it now, using the new Util.insertSorted function.
https://bugzilla.gnome.org/show_bug.cgi?id=666429
Adds two new functions, Util.lowerBound and Util.insertSorted,
that take an array, a value and a comparator, and find the
first position at which the value can be inserted without
violating the order, in optimal time.
https://bugzilla.gnome.org/show_bug.cgi?id=666429
By using Main.queueDeferredWork, we can ensure that most of the
menu contents (in particular, the heaviest parts like the list of
wifi networks) are not updated immediately as we receive signals
from NetworkManager. Instead, the menu is rebuilt some time later,
or as soon as the user opens the menu.
This means that it is no longer needed to optimize for the
access-point-added case, replacing a lot of buggy code with a safer
call to _queueCreateSection, which in turn should ensure that the
more menu, if existing, is always at the end and that at most 5 networks
are visible outside it.
https://bugzilla.gnome.org/show_bug.cgi?id=664124
We need to notify when the channel dispatcher calls HandleChannels on
us with a channel we already handle. However, we don't want to notify
if we claim a new incoming channel which doesn't actually have
anything interesting in it yet.
For example, a new channel pops up just to give a delivery
notification. We want (or, need) to handle it but don't want to notify
for it.
Fixes: https://bugzilla.gnome.org/show_bug.cgi?id=666243
Signed-off-by: Jonny Lamb <jonnylamb@gnome.org>
The window overlays may be shown erroneously if hideOverlays is
called while the corresponding clone has an uncompleted tween which
calls showOverlays in its onComplete handler, for instance when
quickly leaving the overview before the initial overview animation
has finished. To fix, remove all existing tweens when hiding the
overlays.
https://bugzilla.gnome.org/show_bug.cgi?id=666020
When in overview, window labels flicker or are temporarily hidden on a
number of occasions - when simply clicking around the area the windows
are displayed in, dragging a window, sliding in the workspace list,
adding new workspaces etc. This patch makes the label for any window
visible at any given moment when in overview and the said window is
not being dragged around.
https://bugzilla.gnome.org/show_bug.cgi?id=644861
When wifi or wwan are blocked by hardware killswitch, we should not
allow changing the switch (it won't work anyway), and show
"hardware disabled" instead, similar to what we already do in the
bluetooth menu.
https://bugzilla.gnome.org/show_bug.cgi?id=665194
When placing networks in _createSection, we were taking in
consideration that _activeNetwork is always first, by adding 1,
but then kept this offset also for networks following it (normally,
all of them, since _activeNetwork is also the most recently used),
that instead should not be affected by the movement.
This resulted in the menu showing 4 networks + More... instead of
5.
https://bugzilla.gnome.org/show_bug.cgi?id=664124
The three boxes for the ripple animation are visible when created. This
means that the drag and drop code that searches for an actor to handle
the drag can find the ripple boxes instead of the Activities button or
hot corner. The latter can handle drag and drop while the ripple boxes
can't.
This is only a problem if drag and drop is attempted before the ripple
animation has been played: the boxes are made invisible at the end of
the animation. The fix is to just create the boxes invisible.
Instead of leaving the tray covering the whole last pixel row when it's
hidden, hide it completely. This avoids mouse events not being delivered to
application windows on the last pixel row.
To summon the tray we use a single reactive pixel on the corner.
https://bugzilla.gnome.org/show_bug.cgi?id=663366