On large displays, we don't want the search results list to expand
across the whole screen; set a maximum width of 1000px.
Unfortunately, since in St max-width only affects size requisition, we
need a little custom layout manager to have it applied to the allocation
too.
https://bugzilla.gnome.org/show_bug.cgi?id=692453
'active' isn't terribly clear about just what is active; also, make it
private, remove an useless extra object state we were saving, and
refactor some messy code.
Based on a patch by Tanner Doshier.
https://bugzilla.gnome.org/show_bug.cgi?id=692454
The way it currently exists is awkward and not how most virtual buttons
work. This patch causes the "clicked" look to occur when the button is held.
https://bugzilla.gnome.org/show_bug.cgi?id=692319
In a gdm session, we may not know what mouse orientation the user
may be in, so it makes sense to support both the left and right
mouse buttons to activate login or other items.
Additionally, add the behavior to all modal dialog items, even in
a user session, because it's unlikely that the user will right-click
on buttons, and it makes for an easier implementation.
https://bugzilla.gnome.org/show_bug.cgi?id=688748
These were lost when we moved away with StIconType. The idea was that
apps needed to include -symbolic in their action IDs, but apps were
not updated, and it never makes sense to have non symbolic icons there,
so let's restore the previous behavior.
https://bugzilla.gnome.org/show_bug.cgi?id=692091
This fixes the image and scrollbars peeking through in banner mode,
because StTable wasn't able to allocate them at the restricted height
imposed by CSS.
https://bugzilla.gnome.org/show_bug.cgi?id=692091
We must set the image after calling .update(), because we're passing
clear: true and thus we're removing the image too.
Also, we need to specify an explicit icon size, or St.Icon will use
the default (48px)
https://bugzilla.gnome.org/show_bug.cgi?id=692091
destroy() checks if we are visible to decide whether to destroy the
actor immediately or after a fade out animation. Since actors are
visible by default it would always end up destroying only after the
animation time.
https://bugzilla.gnome.org/show_bug.cgi?id=691963
If nothing references the idle monitor, it can be finalized at GC,
causing it to have no effect. Worse, if the finalization happens at
wrong time, the pointer watcher can be permanently off, disabling the
message tray.
https://bugzilla.gnome.org/show_bug.cgi?id=691976
Switching style on Overview::hiding creates a weird effect, as the noise
texture is shown while the overview is still visibile. Instead, wait for
the tray to be fully hidden, then apply the new style.
As now the switch is invisible, there is no need for the transition
(which introduced the same problem on overview showing)
https://bugzilla.gnome.org/show_bug.cgi?id=689091
Add an style class targetting workspaces located outside the overview,
and use it for extra padding around the window clones. Padding is passed
down and applied inside LayoutStrategy, consolidating code that previously
handled the bottom side only.
https://bugzilla.gnome.org/show_bug.cgi?id=690171
The "flash" effect looks awkward when it fades in and out. Real
camera have an immediate flash of light, which then seems to fade
out as our eyes readjust the rapid change in lighting.
https://bugzilla.gnome.org/show_bug.cgi?id=691875
This is similar to how the dateMenu already allows opening the calendar
application. However, the new entry only appears if GNOME Clocks is
installed, as it is not a core GNOME application.
https://bugzilla.gnome.org/show_bug.cgi?id=644390
NM 0.9.7 is still not released even as a tarball, so fix this to work
with 0.9.6 again for now (although it doesn't do any device name
disambiguation in this case now).
https://bugzilla.gnome.org/show_bug.cgi?id=691720