This was saved so that doing something which called relayout
but only changed the area rectangle would simply be needed to
recompute window scaling parameters. With the new overview
relayout, the flow control changed, it turns out that the
current layout is always cleared. Remove this for now, and we'll
put in a different strategy for this.
https://bugzilla.gnome.org/show_bug.cgi?id=694469
Instead of creating a bunch of random actors and then passing
them off to the controls manager, let the controls manager
construct them. This leaves the controls manager in charge
of the ordeal.
https://bugzilla.gnome.org/show_bug.cgi?id=694469
Putting the notification actor in the tray actor has caused a lot
of various bugs and glitches over the years related to syncing the
two, fizzling out events, and so on. It's a much simpler model if
we consider the notification actor and tray to be separate widgets.
As a side effect, this makes the context menu not pop up when we
right-click on notifications.
https://bugzilla.gnome.org/show_bug.cgi?id=695800
This does nothing while the tray is active, so it doesn't make sense
to track it on the tray. This also makes the code a lot easier to read,
with notification behavior being labeled "notification" rather than
"tray".
https://bugzilla.gnome.org/show_bug.cgi?id=695800
With sticky keys, users should be able to press and release a
modifier and then press a key to activate a modifier-key combination.
Activating the overview on the Super key release keeps these
users from using keyboard shortcuts involving the Super modifier.
The solution implemented here is to simply disable the Super-release
binding if sticky keys are enabled. It is still possible to go
to the overview by using Super-S or Alt-F1.
https://bugzilla.gnome.org/show_bug.cgi?id=685974
This is a new, regular keybinding for going to the overview.
The default binding is Super-S, which goes well with Super-A
for going to the application grid.
This is separate from the existing panel-main-menu keybinding,
so that we can keep Alt-F1 opening the main menu in classic mode.
https://bugzilla.gnome.org/show_bug.cgi?id=698251
In order to use a different spinner image in classic mode (or any
other mode specific style), get it from CSS rather than hardcoding
a particular image.
https://bugzilla.gnome.org/show_bug.cgi?id=693688
For classic mode, we want to use a different styling for the spinner,
so we will pick up the image filename from CSS to make use of mode
specific styling. As the CSS will give us a full pathname, adapt the
API to take a full pathname instead of building it inside AnimatedIcon
from the passed basename.
https://bugzilla.gnome.org/show_bug.cgi?id=693688
GrabHelper already takes care of putting the key focus back on the
widget that had it when the grab was established.
ShellEntry's close() has recently become harmful since it's now called
from the menu's destroy() method and that is called in the entry's
destroy handler which means that this._entry might no longer be valid
at close() time.
https://bugzilla.gnome.org/show_bug.cgi?id=697560
The actor is the same as the drag actor in this case, but we tend to
set properties on the drag actor and get them from the actor elsewhere
in this codepath. Make this consistent.
https://bugzilla.gnome.org/show_bug.cgi?id=697504
It turns out that we never destroyed modal dialogs when closing
them, causing them to still linger in the scene graph even when
there were no references to them in the JS. The one case where
we don't want to destroy modal dialogs after being closed is
endSessionDialog, so provide a parameter that allows classes
to override this behavior.
https://bugzilla.gnome.org/show_bug.cgi?id=697295
We chain up on _finish() to drop the grab and destroy the switcher
popup but we should activate the target window first because dropping
the grab results in the previously focused windows getting a focus in
event immediately followed by the focus out event from the target
window activation which we can easily avoid.
https://bugzilla.gnome.org/show_bug.cgi?id=696259