In order to center the view selector, the dash has been moved to a
separate layer, which means that it will overlap the app picker and
search results if the available width is smaller than the maximum
width that the content will request. Fix this by adding enough
horizontal padding to account for the width the dash will have at
its largest icon size.
https://bugzilla.gnome.org/show_bug.cgi?id=695471
For the same reasons that we disable the tray barrier, we should
disable hot corners as well -- when users have a full-screen game
open, we shouldn't allow overview activation by the hotcorner.
https://bugzilla.gnome.org/show_bug.cgi?id=694997
gnome-panel is going away in 3.8, so we can't rely on it to provide our
friendly and reliable companion. But no regret, because we can ship it
ourselves, and at the same time remove some unnecessary configuration.
https://bugzilla.gnome.org/show_bug.cgi?id=695526
Launching the run dialog to open the looking glass or something
like that shouldn't install a bunch of file monitors that monitor
every IO change to the home and system directories.
Instead, simply scan all the paths when trying to complete.
https://bugzilla.gnome.org/show_bug.cgi?id=695338
Application view: the radius of the corners on the hover effect
should match the radius of the prelight effect that is used for
running apps. Original fix from Bharath Thiruveedula.
https://bugzilla.gnome.org/show_bug.cgi?id=691578
With fallback mode gone, we can no longer rely on gnome-screensaver
being installed. Rather than handling three different cases (GDM,
gnome-screensaver, no lock), disable the lock functionality when
not running under GDM.
https://bugzilla.gnome.org/show_bug.cgi?id=693403
With fallback mode dropped, we can no longer rely on gnome-screensaver
to be installed, so we'll have cases where we are unable to lock the
screen. The user menu should not show the "Lock" item in this case,
but as UnlockDialog includes UserMenu, we cannot use the existing check
without creating a circular dependency; move the function to a more
generic place to fix.
https://bugzilla.gnome.org/show_bug.cgi?id=693403
We currently resync the stacking order of the two key frames
every iteration of the animation. This is costly and unnecessary.
This commit ensures they're stacked properly up front and doesn't
touch them after that.
https://bugzilla.gnome.org/show_bug.cgi?id=694993
Rather than expose a dizzying array of methods related to managing
state that require infecting every user of the overview methods, try
to do the sensible and smart thing internally. Now, the overview
itself tracks when XDND drags start, and simply calling show, hide or
toggle while an XDnD drag is in effect will show the overview, and
will only take the grab until after the XDND drag ends.
https://bugzilla.gnome.org/show_bug.cgi?id=663661
We currently call the session updated handler as soon as
the session modes are read. This handler sets up keybindings
for leaving the overview (if a user session) and shows the
login dialog (if a gdm session).
We can't do the latter until the stage is mapped because it
takes a grab, and we don't need to do the former until the
user goes into the overview.
This commit defers processing session updates until the
the layout manager says start up is prepared.
It fixes a race condition at login screen startup now that
we don't show the stage right away.
https://bugzilla.gnome.org/show_bug.cgi?id=694321
This cleans up the code considerably, and makes it so that
one path creates all hot corners for all monitors. Why this
wasn't done originally, I have no clue...
The one complication is debouncing if the button and hot corner
are triggered in rapid succession, so we just move this tracking
to the overview.
https://bugzilla.gnome.org/show_bug.cgi?id=663661
For the HotCorner, we want to have different logic for tossing out
specific events based on the grabbed state, etc. so make us have
to pass in an event filter callback.
For the hot corner case, we want to have the pressure apply both in
and outside of the overview, so we need to move this to the user. At
the same time, use keybinding mode math that's more like what's used
in filterKeybinding.
While it may seem like an abuse of the KeyBindingMode API, it may
become more reasonable if one thinks of the pressure barrier as a
binding of sorts, just applied to the mouse. If a ButtonBinding API
was added to mutter, I think we'd use the existing KeyBindingMode
infastructure there as well.
Ensure that the pointer leaves the barrier before we trigger again.
For the message tray case, this doesn't matter much, as the trigger
won't have any effect after the grab is taken, but in the overview
HotCorner case, this ensures that we don't trigger the overview
transition many times simply by holding pressure against the hot
corner, which is easy to do accidentally.